←2019-03-15 2019-03-16 2019-03-17→ ↑2019 ↑all
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01:10:55 <zzo38> I played GURPS game today.
01:11:00 <zzo38> ?messages-loud
01:11:00 <lambdabot> fizzie said 3d 23h 26m 50s ago: To answer a question I missed, x86 has always had a fast byte swap for 16-bit values (via `xchg al, ah` and so on), and from 80486 onwards gained a BSWAP instruction
01:11:00 <lambdabot> to swap the endianness of 32-bit and (on x86-64) 64-bit values.
01:11:51 <shachaf> Do you like MOR?
01:12:58 <zzo38> Do you mean the MOR instruction in MMIX? It is good to switch endian (including PDP-endian), and other uses.
01:13:15 <shachaf> Does anyone care about PDP-endian?
01:13:56 <zzo38> Hamster archive files uses PDP-endian for the lump data sizes
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01:51:55 <zzo38> Now in SQLite they implemented the EXCLUDE clause for window functions, although EXCLUDE CURRENT ROW does not seem a very useful feature to me. However, they also implemented "<expr> PRECEDING" and "<expr> FOLLOWING" for RANGE type window frames, which does looks like useful to me (and in that case, non-integers make sense, since it is the range of values rather than the number of rows, and the values might not be integers).
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04:13:16 <esowiki> [[User:Cortex]] https://esolangs.org/w/index.php?diff=60516&oldid=60227 * Cortex * (+35)
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11:38:41 <b_jonas> oh, it's a soiree now?
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12:04:58 <esowiki> [[User:DMC]] M https://esolangs.org/w/index.php?diff=60517&oldid=58741 * DMC * (-10)
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12:11:43 <andrew_> hi
12:20:00 <b_jonas> oh hey, the eh author drew art for bobadventures
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12:26:52 <andrew_> whats the worst esolang in general in your opinion
12:27:05 <andrew_> not the hardest, but generally the worst
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12:53:22 <TheWild> Perl - looks like some normal language but unlike other languages, Perl has especially high tendency to turn into line noise.
12:54:13 <TheWild> but really, the worst one? Three star programmer?
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12:55:21 <TheWild> or maybe Rule 110. This has been proven Turing-complete, but really I have no idea how I could use it to multiply two integers.
12:55:55 <TheWild> ^^ andrew_
12:57:58 <andrew_> perl is normal
12:58:08 <andrew_> but it does often devolve into golfing
12:58:19 <andrew_> also heyo
12:58:21 <andrew_> andrew here
12:59:00 <TheWild> hi
12:59:25 <andrew_> to me the worst one is nullary
12:59:31 <andrew_> it depends on the settings of your computer
12:59:49 <andrew_> it's on the line of nit being a language at all
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13:04:40 <TheWild> esolangs.org: Needless to say, Nullary isn't a very practical language. It may be of use to time travellers with a warped sense of humour, or those of a very patient disposition.
13:05:07 <TheWild> eh... yeah... so...
13:05:30 <TheWild> maybe let's create another one. The one that executes a program based on planets position?
13:07:25 <andrew_> yes
13:07:46 <andrew_> planetary outputs the name of a planet if said planet is at its closest point to earth
13:07:59 <andrew_> however
13:08:04 <andrew_> you can define your own planets
13:09:19 <andrew_> with the handy dandy notation from slashes
13:09:21 <andrew_> specifically
13:09:44 <andrew_> planet/distance/perihelion/eccentricity
13:09:46 <andrew_> is the syntax
13:11:08 <andrew_> also
13:11:13 <andrew_> you can define actions
13:11:34 <andrew_> (i'm too lazy to make a full fledged esolang)
13:18:43 * TheWild will be back within a minute. (syncing chat)
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13:21:22 <TheWild> andrew_: maybe not entirely esoteric but you may find the concept interesting: https://gist.github.com/beyondlimits/e00159460b55ea4eff949933a2b7dc8e
13:22:00 <TheWild> andrew_: also you can download Logisim and build a computer using *only* N-type or P-type transistors as functional blocks
13:22:13 <andrew_> oooof
13:23:54 <TheWild> or download Rocks'n'Diamonds, go to the level editor and prove it's Turing-complete. The game allows creation of custom elements, but since it's "programmed" from rules and not via script, it gets quite challenging. Personally I failed.
13:24:46 <TheWild> darn, I would bet I've already mentioned the game on this channel but I have nothing in chat logs
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13:27:33 <andrew_> oof
13:47:33 <myname> i suspect "the sequence" and "the sequence 2" to being tc as bullying automatons
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15:56:59 <andrew_> hello there guys, andrew here
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16:19:58 <andrew_> [17:15] <andrew>
16:20:26 <andrew_> [17:20] <__andrew___>
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16:53:59 <TheWild> oh no! Andrew left.
16:55:12 <zzo38> I have tried Rocks'n'Diamonds before, although it lacks the Hero Mesh property, so that is why I try to make Free Hero Mesh.
16:58:04 <zzo38> Do you like Free Hero Mesh?
17:01:53 <kmc> i have no idea what these things are
17:04:06 <zzo38> There is the explanation of Free Hero Mesh: http://zzo38computer.org/fossil/heromesh.ui/index
17:06:54 <TheWild> this explains that the project is not yet complete, its configuration options, keybinding etc. but not *what it is*
17:09:23 <zzo38> It is a puzzle game engine, for a game involving a rectangular grid no larger than 64x64, which is turn based so that the state depends only on the initial state, game rules, and sequence of moves played; not time or randomness.
17:10:11 <TheWild> isn't that yet another Golly?
17:10:46 <TheWild> oh wait, my bad - not reading carefully
17:11:36 <zzo38> Furthermore, each move played is specified by a 8-bit key code (although future versions might allow coordinate input too, but maybe not).
17:12:18 <TheWild> heh, char direction:2, amount:6;
17:13:10 <TheWild> unless you mean the keyboard scancode
17:13:28 <TheWild> there aren't 256 keys on my keyboard
17:13:31 <TheWild> not even 128
17:14:25 <zzo38> I mean the Windows key code; since Free Hero Mesh is a Linux program though, it converts the key codes according to the user configuration into the corresponding Windows key codes.
17:18:26 <b_jonas> sure, customizable mapping of keys or buttons is a useful feature, because if your games don't allow it, people will still do it using third-party mapping software, and it doesn't even count as cheating in real-time speedruns as long as they don't use two buttons for an action that the default mapping only has one button so they can mash faster.
17:19:08 <b_jonas> it's still worth to have default mappings for keyboard and for controller of course, for new players
17:19:43 <zzo38> Yes, a default configuration file may be made up
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17:56:27 <fizzie> b_jonas: HackEso is now available on #esoteric-blah.
18:00:41 <b_jonas> fizzie: nice!
18:01:34 <b_jonas> `env\
18:01:34 <HackEso> ​/srv/hackeso-code/multibot_cmds/lib/limits: line 5: exec: env\: not found
18:01:35 <b_jonas> `env
18:01:36 <HackEso> HACKENV=/hackenv \ IRC_HOST=catv-176-63-25-70.catv.broadband.hu \ IRC_IDENT=~x \ IRC_TARGET=#esoteric \ PWD=/hackenv \ HOME=/tmp \ http_proxy=http://127.0.0.1:3128 \ IRC_NICK=b_jonas \ IRC_MESSAGE=`env \ TERM=linux \ IRC_COMMAND=PRIVMSG \ SHLVL=0 \ PATH=/hackenv/bin:/usr/bin:/bin
18:31:31 <zzo38> I played GURPS game yesterday. This time we go underground through the basement in the church, but the bald gnomes will not believe us that above the ground the hair is not as valuable as here and you do not need to kill people to cut their hair, and that there is actually two barbers one in day time and one in night time; they think only the barber working in night time.
18:34:05 <zzo38> I said I wanted to look in the leper window, but at first the GM did not know what is a leper window but then he look it up in his computer and he learn.
18:37:33 <b_jonas> you want to sneak into a cementary to sell the hair of the dead for wigs?
18:38:03 <b_jonas> I mean, steal the hair of the dead and sell it for wigs
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18:49:45 <zzo38> Actually that was not our intention (just there happens to be the entrance through the church), but yes that could do too, since they are dead and do not need their hair anymore. However, I have no use for it anyways; they can do it themself, and do not have to kill people to get it. Rather my intention was that people who go to barber to get hair cut, you can use their hair.
18:51:30 <b_jonas> the barber already buys the hair, and stealing from the dead in the cementary can be a bad idea because town authorities and lawful gods don't like it, and it may disturb the undead that haunt the cementary
18:53:39 <b_jonas> and I think the crypts and pyramids of rich dead people have the most treasure but also the most undead curses
18:56:43 <b_jonas> I've seen a lot of pyramid loot in the Kunsthistorisches Museum, Wien. those rich people were buried with a lot of little statuettes.
18:56:49 <b_jonas> and jewelry too
18:57:27 <b_jonas> I have a lot of photos too, and should process and publish them
18:58:01 <b_jonas> not very good photos, because the museum isn't lit too well, and it's also full of other people so it's hard to make photos without other people being on them
18:58:47 <zzo38> Can you crop them so that only the object of interest is included in the picture, then?
18:59:14 <b_jonas> zzo38: the problem is that being a museum, almost everything is behind glass, so the people are on the reflections
18:59:21 <b_jonas> not only the backgrouns
18:59:33 <b_jonas> yes, in some cases I have to crop
18:59:41 <b_jonas> but in some other cases I had to wait a lot to make a good photo
19:00:12 <zzo38> OK, although I suppose the reflection would not be avoided (although it would be ideal not to have the reflections of anything, but, you cannot do that, it seem like).
19:00:29 <b_jonas> I'll have to return there for like two days after I buy a camera withh a non-small lens
19:01:13 <b_jonas> helps somewhat with the bad lighting (although some rooms are still too dark that way), and potentially helps a bit with the reflections if I use a polarizer filter
19:01:22 <b_jonas> but even then it's hard
19:02:36 <b_jonas> it's not just the amount of light, but that it comes from windows and spotlights, so there are often reflections of the lights too, not proper diffuse light from multiple directions
19:03:07 <b_jonas> so multiple problems at the same time
19:04:03 <zzo38> OK, I can understand now how you mean, yes it is many
19:05:08 <b_jonas> the darkest rooms aren't even ones with the textiles and wood, it seemed like they're some of the ones containing marble statues or noble metal jewelry, ones that aren't harmed by bright lights
19:06:11 <b_jonas> mind you, technology may help here, because both fluorescent lighting and LED lighting became better recently, so perhaps the museum will have more in a few decades
19:06:43 <b_jonas> mind you, I'm generally sceptical of those things, and prefer good old traditional incandescent or halogen lights, but for lighting such a huge space all day, the modern stuff is cheaper
19:07:02 <b_jonas> they do already have fluorescent ceiling lamps of course
19:07:41 <b_jonas> the good thing is, there was apparently a project sponsored by Google where they made high quality photos of most of the paintings at least
19:08:37 <zzo38> Incandescent light is good for Christmas light because the other ones aren't nice (to save energy, the lights should be flashy), but for the indicator light on many things the LED is better. And, there can be use for fluorescent too.
19:09:09 <b_jonas> indicator light could be led for a very long time, because those don't need to have a decent spectrum
19:09:38 <b_jonas> it can be narrow band red or green or yellow (or "amber" if you like fancy words)
19:09:52 <zzo38> Yes, it doesn't need a decent spectrum, it is what I think too.
19:09:57 <b_jonas> heck, it was better when they were all read or green or yellow, I hate these new blue indicator lights
19:10:42 <b_jonas> not all paintings though, eg. the paradoxical winged altar of which I just uploaded photos https://commons.wikimedia.org/wiki/File:Wien-khm-kunstkammer30-montbeliard-composite.jpg doesn't have good photos yet
19:10:43 <zzo38> I don't like the blue one either so much they are used too much. The power light on my computer is blue, but I think green would be better; the blue is bad for sleeping.
19:11:52 <b_jonas> I uploaded them because noisy photos is still better than no photos
19:12:09 <zzo38> OK
19:12:18 <b_jonas> I still haven't checked all paintings for whether they have photos
19:12:29 <b_jonas> well, not all paintings obviously
19:12:34 <b_jonas> just the selection of which I made photos
19:12:47 <b_jonas> that's still just a small fraction of all the paintings they have
19:15:36 <b_jonas> https://commons.wikimedia.org/wiki/File:Antonio_de_Pereda_-_Allegory_of_Vanity_-_Google_Art_Project.jpg here's an example of a painting that does have a decent photo by the Google Art project
19:15:48 <b_jonas> it's not perfect, they could have made it higher resolution, but it's good enough
19:16:57 <b_jonas> by the way, the museum has more than one painting about an allegory of vanitas, so you have to be specific
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19:40:40 <esowiki> [[Bucket]] https://esolangs.org/w/index.php?diff=60518&oldid=60450 * Camto * (+35) Added category.
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19:54:55 <b_jonas> flash memory and cordless vacuum cleaners are both supposed to be impossible, but everyone uses them now. even I use SD cards. this decade is crazy.
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20:16:50 <b_jonas> hmm wait, what word starting with "a" was it that I wanted to look up the pronunciation of?
20:37:24 <oerjan> amortized hth
20:38:08 <int-e> `? oerjan
20:38:10 <HackEso> Your omnidryad saddle principal ideal golfing toe-obsessed "Darth Ook" oerjan the shifty eldrazi grinch is a punctual expert in minor compaction. Also a Groadep who minces Roald Dahl. He could never remember the word "amortized" so he put it here for convenience. His ark-nemesis is Noah. He twice punned without noticing it.
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21:02:42 <oerjan> int-e: SPOILER WARNING
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21:28:56 <b_jonas> fizzie: now if you change your mind and I do implement an olist that saves listed strips to the version-controlled fs, I'll make them save ordered pairs of $IRC_TARGET and strip now
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21:57:32 <int-e> oerjan: I'll pretend that I was refreshing my memory :P
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22:44:56 <b_jonas> can you bring forth the next o? current strip was ten years ago
22:54:57 <oerjan> . o O ( b_jonas seems a little out of synch )
22:56:25 <b_jonas> um
22:56:26 <b_jonas> ten days
22:56:30 <b_jonas> yeah, that was strange
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23:31:50 <esowiki> [[Talk:Memfractal]] https://esolangs.org/w/index.php?diff=60519&oldid=50103 * Camto * (+1526) Add my own spec interpretation.
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←2019-03-15 2019-03-16 2019-03-17→ ↑2019 ↑all