00:42:47 <fizzie> int-e: Heh, my Go-based Intcode interpreter (was bored) has kind of a funny (but arguably logical) undefined behavior: if you attempt to write to a parameter in immediate mode, you will actually write to the corresponding field of the instruction (and the previous value is ignored).
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02:02:51 <fizzie> Also, huh, I've been assuming that day 9's comment on how the interpreter "should have support for large numbers" meant arbitrary-precision integers, but is that actually the case? The two examples are just 50-ish bit values.
02:03:45 <kingoffrance> 50-ish bits is considered arbitrary-precision some places :)
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02:09:22 <fizzie> I don't think it's necessarily a coincidence that double-precision floats can represent all integers exactly between -2^53 and +2^53.
02:09:39 <fizzie> This might've been just a concession to make life easier for JS people and suchlike.
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02:44:09 <zzo38> fizzie: I think I read VAX does that too. Also it is defined to do that in a "video instruction set" I have invented. However, 6502 doesn't; the instructions that would write to immediates (all unofficial) instead read from (and ignore) the value.
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03:21:27 <tswett[m]> fizzie: What's the potentially-a-coincidence that that isn't?
03:21:32 <tswett[m]> Like... what does that coincide with?
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04:12:32 <int-e> fizzie: Re: Intcode, that seems to be the most reasonable behavior to me, if one were to define it.
04:14:54 <int-e> Oh and I have not really thought about how big the numbers are supposed to be. The specification said "large" which I interpreted as "unbounded" as well, but which is woefully imprecise.
04:15:49 <int-e> (The esowiki page reflects my interpretation... because I wrote that part.)
04:19:22 <int-e> Maybe the page should have a disclaimer that it's not an official specification ;)
04:48:28 <zzo38> In Glulx, writing to any nonzero immediate is illegal.
04:49:21 <zzo38> (If you try to write to an immediate zero operand, then the value is discarded.)
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05:27:15 <zzo38> Perhaps I should add support for separations into TeXnicard, in order to implement such thing as the shiny mark on Magic: the Gathering cards. The next consideration is then how to do the output format with such thing.
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10:21:25 <esowiki> [[(HA)pple waITING]] N https://esolangs.org/w/index.php?oldid=68039 * DmilkaSTD * (+270) Created page with "(HA)pple waITING is like a [[Turing machine]] but with new features. (So, it's turing complete) New features * Input and Output (I don't like using a tape like output method)..."
10:22:41 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68040&oldid=68039 * DmilkaSTD * (+4)
10:23:36 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68041&oldid=68040 * DmilkaSTD * (+2)
10:25:48 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68042&oldid=68041 * DmilkaSTD * (+95)
10:25:58 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68043&oldid=68042 * DmilkaSTD * (-2)
10:26:36 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68044&oldid=68043 * DmilkaSTD * (-4)
10:27:06 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68045&oldid=68044 * DmilkaSTD * (+15)
10:28:39 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68046&oldid=68045 * DmilkaSTD * (+17)
10:30:53 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68047&oldid=68046 * DmilkaSTD * (+178)
10:31:03 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68048&oldid=68047 * DmilkaSTD * (-3)
10:31:15 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68049&oldid=68048 * DmilkaSTD * (+0)
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10:36:41 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68050&oldid=68049 * DmilkaSTD * (+6)
10:36:59 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68051&oldid=68050 * DmilkaSTD * (+2)
10:39:59 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68052&oldid=68051 * DmilkaSTD * (+177)
10:40:29 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68053&oldid=68052 * DmilkaSTD * (+0)
10:43:03 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68054&oldid=68053 * DmilkaSTD * (+134)
10:43:28 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68055&oldid=68054 * DmilkaSTD * (-41)
10:45:37 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68056&oldid=68055 * DmilkaSTD * (+47)
10:46:03 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68057&oldid=68056 * DmilkaSTD * (+0)
10:46:49 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68058&oldid=68057 * DmilkaSTD * (-12)
10:49:13 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68059&oldid=68058 * DmilkaSTD * (+119)
10:50:44 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68060&oldid=68059 * DmilkaSTD * (+36)
10:55:06 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68061&oldid=68060 * DmilkaSTD * (+135)
10:55:30 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68062&oldid=68061 * DmilkaSTD * (-19)
10:57:23 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68063&oldid=68062 * DmilkaSTD * (+108)
11:05:32 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68064&oldid=68063 * DmilkaSTD * (+441)
11:08:27 <HackEso> 1/1:newline//Newlines are le/rn's \ biggest weakness. \ modal logic//"modal logic" means "the most common logic" (that is, classical logic). \ this sentence//This sentence is just. Taneb invented it. \ tdnh//tdnh does not help \ sgeolang//Sgeolang used to change frequently, but eventually it rusted in place.
11:08:30 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68065&oldid=68064 * DmilkaSTD * (+78)
11:08:57 <HackEso> /hackenv/bin/nur: line 2: xxd: command not found
11:09:03 <HackEso> 000000 4e 65 77 6c 69 6e 65 73 20 61 72 65 20 6c 65 2f >Newlines are le/< \ 000010 72 6e 27 73 20 5c 20 62 69 67 67 65 73 74 20 77 >rn's \ biggest w< \ 000020 65 61 6b 6e 65 73 73 2e 0a >eakness..< \ 000029
11:10:19 <shachaf> Wait, is Sgeolang still Rust? No way.
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11:13:00 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68066&oldid=68065 * DmilkaSTD * (+2)
11:13:25 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68067&oldid=68066 * DmilkaSTD * (-1)
11:13:38 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68068&oldid=68067 * DmilkaSTD * (-2)
11:26:58 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68069&oldid=68068 * DmilkaSTD * (+971)
11:27:24 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68070&oldid=68069 * DmilkaSTD * (+3)
11:27:53 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68071&oldid=68070 * DmilkaSTD * (+3)
11:28:07 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68072&oldid=68071 * DmilkaSTD * (-3)
11:29:51 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68073&oldid=68072 * DmilkaSTD * (-2)
11:33:29 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68074&oldid=68073 * DmilkaSTD * (+53)
11:33:48 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68075&oldid=68074 * DmilkaSTD * (-11)
11:53:15 <esowiki> [[(HA)pple waITING]] https://esolangs.org/w/index.php?diff=68076&oldid=68075 * DmilkaSTD * (+408)
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12:28:21 <fizzie> tswett[m]: The not-a-coincidence was the fact that the two examples of "large numbers" in Intcode-related AoC problem statements (2^50, and approximately 1.083*2^50) are quite close but still under the limit of representable integers in IEEE 754 binary64 format (2^53), which I speculate is to make it easier to build Intcode implementations on top of languages that only have access to numbers like that.
14:30:08 <int-e> Phew, breadth first search did not explode for part 2 :)
14:31:13 <int-e> (Today, 20th of December. Yesterday was relatively easy, I thought.)
14:32:28 <int-e> Which is borne out by the statistics, I guess... yesterday had twice as many solvers as the day before that.
14:37:06 <wib_jonas> you know how sometimes people use their children as excuse to buy toys or other items for themselves, saying that it's for their children?
14:37:32 <wib_jonas> I think I succeeded to buy a Christmas present for my brother's kids that the parents won't be able to use
14:37:53 <wib_jonas> it's a children size headphone, and it's built in such a way that it's really impossible to use with an adult size head
14:38:15 <wib_jonas> I can't even tell what it sounds like, because I can't put it close to my ears without breaking it
14:38:28 <wib_jonas> I can at least hear sounds coming out of it when I turn up the volume
14:38:45 <wib_jonas> I realize that this may be a feature from the vendor's perspective
14:39:09 <wib_jonas> since if it sounds really cheap, the customers won't be able to tell
14:39:48 <wib_jonas> on the minus side, I bought two, and one of them is broken. I'll have to return that one.
14:40:01 <wib_jonas> on the plus side, the other one is not broken
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14:43:27 <arseniiv> <wib_jonas> you know how sometimes people use their children as excuse to buy toys or other items for themselves, saying that it's for their children? => haha I hoped that’s more of a joke when read it somewhere, but on the other hand it seems pretty natural, for better or for worse. I mean, no person uses all their belongings all the time, children included, so there may be valid cases of such er… abuse, if the parent doesn’t mon
14:43:27 <arseniiv> opolize. Though I think that’s too ideal a scenario
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14:44:30 <wib_jonas> I also bought a portable music player, which I'm now testing -- using different earbuds
14:45:24 <wib_jonas> this one has the same bug as my mobile phone
14:45:59 <wib_jonas> it's not willing to sort the tracks in any way, neither by filename nor by track number, so I have to make sure that the directory is sorted, which is difficult because typical file system interfaces don't care about that
14:48:13 <wib_jonas> seriously, people, if you have a processor that can decode mp3s, please put in a fucking routine that can sort filenames
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15:14:19 <arseniiv> <wib_jonas> seriously, people, if you have a processor that can decode mp3s, please put in a fucking routine that can sort filenames => unfortunate :( I have almost the same complaint: often there are no shuffle mode, and everything plays in the exact same order each time you switch the thing on. Makes very boring searching for something appropriate for this or that moment
15:16:01 <fizzie> int-e: I agree that 19th was surprisingly easy. Maybe it was just checking that people's Intcode interpreters were functional. I had a look at the program, and while I didn't bother to trace it fully, it uses the relative mode heavily. Although I guess Intcode is so simple, it's hard to make bugs that wouldn't have failed the earlier tests.
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15:48:45 <kspalaiologos> for no reason really, and I suppose unintentionally
16:02:33 <int-e> kspalaiologos: could it just be a reboot?
16:03:10 <int-e> Ah. What about OOM, hmm. Ah, not my problem.
16:03:40 <kspalaiologos> 2019-12-17 08:57:39 <b_jonas> zzo38: Empathic Healer looks interesting
16:07:33 <int-e> There was a netsplit. Maybe the server closed the connection? Does it reconnect?
16:10:32 <kspalaiologos> I wouldn't expect it to be able to recover off a netsplit really
16:10:59 <FireFly> is that the bot with fascinating escaping issues?
16:11:20 <int-e> FireFly: no, this is the logging bot. https://esolangs.org/logs/2019-12-17.html#leb is where it left
16:11:44 <int-e> FireFly: and the github link in the topic is where it logs to
16:11:50 <int-e> (when it's around)
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20:31:14 <b_jonas> kspalaiologos: did you burn the source code yet?
20:32:46 <b_jonas> kspalaiologos: could it be that rather than the VPS killing it, the IRC server closed the connection to your bot? it sometimes does that
20:33:21 <HackEso> #esoteric channel logs: https://esolangs.org/logs/ http://tunes.org/~nef/logs/esoteric/?C=M;O=D http://codu.org/logs/_esoteric/ https://github.com/KrzysztofSzewczyk/esologs/
20:34:23 <b_jonas> I suspect it was the server
20:40:15 <zzo38> Tomorrow is Yule (if you are in the northern hemisphere), and then two days later is Hanukkah, and then two more days later is Christmas. Happy Yule/Hanukkah/Christmas
20:40:23 <kmc> zzo38: same to you!
20:40:54 <kmc> zzo38: some friends of mine celebrate the Solstice, or Isaac Newton's birthday on Dec 25
20:41:45 <zzo38> Well, yes it is Isaac Newton's birthday on Dec 25 too (I think Stallman refers to this as "Gravmas")
20:41:57 <kmc> celebrating Newton's birthday as a secular/atheist holiday is somewhat ironic because Newton was an occult Christian and alchemist
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20:42:56 <zzo38> Yes, but it is still his birthday. (It wasn't Jesus's birthday on Dec 25, even though Jesus's birthday is still celebrated on that day.)
20:43:27 <kmc> it's a repurposed pagan holiday
20:44:51 <b_jonas> I'll be celebrating pine holiday with my family. I'm traveling the day after tomorrow.
20:49:43 <kmc> i don't have plans for christmas as such
20:50:17 <kmc> on sunday (the 22nd) I'm celebrating a personal milestone (2 years on HRT!) with my girlfriend and wife
20:50:25 <kmc> there will be chinese food and cake.
20:50:35 <kmc> on the 24th I'm going to gf's friend's birthday party
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20:51:22 <b_jonas> this is my plan for a whole week, so it's longer than christmas
20:55:52 <b_jonas> fungot, what is the ranking of swords in SNES Legend of Zelda: A Link to the Past from worst to best?
20:55:52 <fungot> b_jonas: oh right, those would be _that_ surprising as murder suspects: theo is certainly freaky enough as it is
21:15:52 <kingoffrance> coincidentally, i believe you can beat it without getting the greatest armor, because i thought blue was more stylish
21:17:26 <kingoffrance> well blue armor + gold shield anyways, without gold shield i may have chosen otherwise
21:19:39 <b_jonas> kingoffrance: I asked about swords, not armor
21:22:30 <kingoffrance> arms are arms :/ i dont think player has a fashionable choice with swords :/
21:23:15 <kingoffrance> the best you can do is color coordinate around the sword
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21:27:09 <zzo38> I don't know much of that games, how the rules for the attacks work. What I know with GURPS, different swords (and other types of unpowered melee weapons) have differnt amount of damage, type of damage, reach, price, mass, defense, options, etc. Also some require two hands (although if your character has four hands, then maybe you can use two such two-handed weapons)
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