00:04:40 <arseniiv> . . . . . sssso ffffast iiiit hhhas aaaan aaaafterimage
00:04:42 <int-e> That's many f-words.
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00:23:21 <b_jonas> int-e: hmm, that would make the first F stand for "fast" rather than the second
00:24:10 <b_jonas> int-e: the complication is that zzo38 has some pixel image processing utilities that are also named "ff", but they're named of "Farbfeld", which is an entirely logical name for processing pixel images
00:24:35 <b_jonas> only ffmpeg also mostly processes pixel images and videos made of them, though it also processes audio
00:24:40 <b_jonas> (I'm encoding audio using it right now)
00:26:22 <int-e> wait that's another Fabrice Bellard child?
00:27:57 <int-e> So https://ffmpeg.org/pipermail/ffmpeg-devel/2006-February/010315.html is to be taken as gospel.
00:28:45 <int-e> (And that also kind of make sense... skipping forward in a video stream isn't trivial after all.)
00:42:55 <zzo38> Anyways the names of the Farbfeld Utilities programs do not match those of FFmpeg, I think
00:43:44 <b_jonas> zzo38: yeah. it's not too hard, I think ffmpeg only has three executable names: ffmpeg, ffprobe, ffplay
00:44:04 <b_jonas> (plus there's three shadow copies in the old fork that is IIRC called avutils, but those don't start with ff)
00:44:22 <b_jonas> int-e: ok, so the "fast forward" was right
00:44:33 <b_jonas> I wonder why they changed it to the euphemistic "hyper fast" then
01:09:50 <zzo38> The web page for 3rd Party Applications for Icecast lists some media players that can play back Icecast streams, although Firefox also plays back Icecast streams just fine, and piping curl to SoX also works fine for playing back Icecast streams.
01:21:21 <imode> @tell arseniiv https://git.imode.tech/?p=mode;a=summary
01:50:08 <esowiki> [[W (A)]] M https://esolangs.org/w/index.php?diff=68098&oldid=68092 * A * (-13)
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05:38:02 <oerjan> @tell imode yes []01 is TC, i explained how to compile a version of BCT that halts if it gets a 0 as data at a particular step in the program. (showing that that is as TC as ordinary BCT is left as an exercise hth)
05:39:21 * oerjan may not have remembered to explain that that was what he was explaining.
05:39:38 <imode> yeah, sorry, I did not understand what you meant. :(
05:39:53 <imode> not that familiar with BCT either.
05:45:21 <oerjan> 0 is a command that deletes from the queue. 10 is a command that appends a 0 if the head of the queue is 1, and 11 appends a 1 similarly.
05:46:18 <oerjan> although for this compilation you really want whole productions i.e. "cyclic tag", without bitwise.
05:48:37 <oerjan> so you have a list of bit strings that you cycle through: pop a data bit from the queue, if it was 1 append the current string.
05:51:53 <oerjan> if CT data bits are reencoded as 0 -> 0, 1 -> 10, then you reencode each string in the cycle in the same way and enclose it in brackets
05:53:06 <oerjan> and then you put brackets around the whole list. this gives a different halting condition from ordinary CT, but one that should be as TC.
05:54:11 <imode> I apologize that my head really isn't in the right spot right now (a little intoxicated)
05:55:44 <imode> that's fascinating, though... can I pick your brain about this later?
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07:59:24 <int-e> Hmm. "The password of the month is present." ... maybe next year.
08:01:29 <int-e> (But it only makes sense for December)
08:08:27 <shachaf> Man, why are my trees so fast?
08:08:55 <shachaf> Are there any good libraries for ordered u64->u64 key-value maps I should be comparing to?
08:09:00 <shachaf> I feel like this should be a standard thing.
08:12:14 <int-e> Oh I'm done counting trees for the time being.
08:13:37 <int-e> in other news, https://twitter.com/WitzigWeil/status/1208441458426044422
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09:01:41 <int-e> wait, today's AoC part 2 was hard?!
09:03:09 <int-e> (For once I sucessfully extrapolated what part 2 would be like from part 1 and wrote my code accordingly.)
09:08:46 <olsner> shachaf: out of curiosity, how bad is std::map in comparison?
09:11:19 <shachaf> Here are some old numbers: https://slbkbs.org/tmp/btree/ordered.txt
09:11:40 <shachaf> My implementation improved since then (unless I've just added a regression).
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09:32:11 <kspalaiologos> because I put around four days in it, without prior testing
09:40:35 <int-e> Imagine working in chemistry, having spent days assembling a complex reactor, and switching it on for the first time.
09:44:00 <int-e> (I don't. I've read a few stories.)
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12:39:00 <esowiki> [[Muppp]] https://esolangs.org/w/index.php?diff=68099&oldid=67999 * Hex96 * (-18) /* truth-machine */
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14:18:41 <esowiki> [[W (A)]] M https://esolangs.org/w/index.php?diff=68100&oldid=68098 * A * (-25) /* 99 bottles of beer */ Impossible...
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16:11:47 <fizzie> int-e: Another day with quite the difference between part 1 and part 2.
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18:06:51 <arseniiv_> how do you think, is unit4 eso? And int4?
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19:44:23 <esowiki> [[KTANExec]] N https://esolangs.org/w/index.php?oldid=68101 * EnilKoder * (+361) initiation
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21:18:49 <esowiki> [[KTANExec]] https://esolangs.org/w/index.php?diff=68102&oldid=68101 * EnilKoder * (+1812)
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23:11:50 <int-e> fizzie: The dramatic difference between the AoC parts surprised me. I mean the top 100 goes up to 2h, that's amazing. Though I wonder how much impact the upcoming holidays have.
23:29:25 <int-e> fizzie: Or maybe not the difference so much as the fact that part 2 seems to stump so many people.
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