00:12:53 [[User:Salpynx/bf8]] N https://esolangs.org/w/index.php?oldid=75974 * Salpynx * (+398) trying out math notation 00:19:36 [[User:Salpynx/bf8]] M https://esolangs.org/w/index.php?diff=75975&oldid=75974 * Salpynx * (+103) Math markup resource links 00:21:15 -!- tromp has quit (Read error: Connection reset by peer). 00:21:51 -!- tromp has joined. 00:23:13 [[User:Salpynx/bf8]] M https://esolangs.org/w/index.php?diff=75976&oldid=75975 * Salpynx * (+0) translation typo 00:32:55 -!- aaaaaa has joined. 00:41:59 -!- t20kdc has quit (Remote host closed the connection). 00:53:40 -!- b_jonas has quit (Quit: leaving). 01:27:08 -!- aaaaaa has quit (Quit: leaving). 01:58:43 -!- xelxebar has quit (Ping timeout: 240 seconds). 02:00:25 -!- adu has joined. 02:08:00 -!- xelxebar has joined. 02:18:30 -!- adu has quit (Quit: adu). 02:26:01 -!- adu has joined. 03:05:39 -!- adu has quit (Quit: adu). 03:17:45 -!- adu has joined. 03:40:40 -!- adu has quit (Quit: adu). 04:11:25 Do you know how to do math for sqrt(-1) dimensional topology? (I saw this mentioned in a computer game) 04:22:41 -!- sprocklem has quit (Quit: brb). 04:23:26 No. What's that? 04:24:07 I don't know how that is working (or how the number of dimensions is anything other than a natural number or possibly infinite in some cases) 04:24:56 -!- sprocklem has joined. 04:30:06 -!- sprocklem has quit (Quit: Lost terminal). 04:31:09 -!- sprocklem has joined. 04:32:55 -!- sprocklem has quit (Client Quit). 04:33:23 -!- sprocklem has joined. 04:36:39 -!- d3pp has joined. 05:18:44 -!- d3pp has quit (Quit: WeeChat 2.8). 05:34:55 `5 w 05:34:59 1/2:tur//To tur is not to flas. \ things boily likes//Fire is good. I like fire. Also chicken. And phở. And kimchi. Or poutine. Moreover, cubes. \ yard//yards is short for "yet another retro distance system". \ shavention//Shaventions include: before/now/lastfiles, culprits, hog/{h,d}oag, le//rn, tmp/, mk/mkx, {s,p}led/sedlast, spore/spam/speek/sport/1/4/5, edit. Taneb did not invent them yet. \ welcome.ru//Добро пожало 05:35:00 `n 05:35:04 2/2:ать в Международный центр по разработке и внедрению языков эзотерического программирования! Для получения дополнительной информации посетите wiki: . (Для другого типа эзотеризма попробуйте #esoteric в EFnet или DALnet.) 05:52:05 argh, UT \ F-8 06:01:47 Hmm, wasn't the splitting code supposed to handle that? 06:05:59 https://hack.esolangs.org/repo/file/23c487fea86d/bin/distort ... I see no signs of that. 06:06:23 the perfectionism in that code is about accounting the varying lengths of the numbers correctly. 06:06:30 +for 06:07:06 Oh, I see. 06:07:31 I think I remember now: I suggested adding the UTF-8 thing at the time. 06:14:33 tfw you learn a new word in your native tongue... 06:16:21 a serendipity? 06:19:19 -!- Sgeo has quit (Read error: Connection reset by peer). 06:19:53 -!- Sgeo has joined. 06:22:21 myname: Not really (it was a loanword from French). And it does happen... I just didn't expect it at all while reading a maintstream news outlet. 06:22:32 So it took me by surprise. 06:24:24 what word 06:33:41 reüssieren 06:34:26 that's not that uncommon, though 06:34:56 -!- rain1 has joined. 06:38:35 * int-e shrugs 06:42:53 [[Factor]] https://esolangs.org/w/index.php?diff=75977&oldid=75667 * Bangyen * (+30) 06:51:29 A lot of words in English are French, although also a lot of words in English are English. 07:13:23 -!- Sgeo has quit (Read error: Connection reset by peer). 07:15:27 -!- Sgeo has joined. 07:24:58 [[Snowflake (Orisphera's edition)]] https://esolangs.org/w/index.php?diff=75978&oldid=75943 * Orisphera * (-1877) 07:31:06 -!- Sgeo has quit (Read error: Connection reset by peer). 07:36:40 [[Snowflake (Orisphera's edition)]] https://esolangs.org/w/index.php?diff=75979&oldid=75978 * Orisphera * (+154) 08:21:36 -!- cpressey has joined. 08:59:17 [[Ix]] N https://esolangs.org/w/index.php?oldid=75980 * Orisphera * (+4138) Created page with "{{lowercase}} {{infobox proglang |name=ix |author=[[User:Orisphera|Orisphera]] |year=[[:Category:2020|2020]] |class=[[:Category:Turing complete|Turing complete]] }} :''Note th..." 09:00:42 [[Language list]] https://esolangs.org/w/index.php?diff=75981&oldid=75799 * Orisphera * (+9) 09:12:20 -!- FreeFull has quit (Quit: Rebooting). 09:13:36 -!- FreeFull has joined. 09:16:20 -!- craigo has quit (Ping timeout: 256 seconds). 09:22:44 -!- craigo has joined. 09:41:24 [[List of ideas]] https://esolangs.org/w/index.php?diff=75982&oldid=75444 * CMinusMinus * (-29) Removed Drawkcab and Bugmaker, because they are already in archive 09:58:16 -!- imode has quit (Ping timeout: 256 seconds). 10:27:43 -!- CMinusMinus has joined. 10:28:17 -!- CMinusMinus has quit (Client Quit). 10:34:58 -!- arseniiv has joined. 10:48:54 -!- Lord_of_Life_ has joined. 10:49:33 -!- t20kdc has joined. 10:51:55 -!- Lord_of_Life has quit (Ping timeout: 272 seconds). 10:52:03 -!- Lord_of_Life_ has changed nick to Lord_of_Life. 11:30:10 -!- wib_jonas has joined. 11:45:33 -!- cpressey has quit (Quit: WeeChat 1.9.1). 12:39:13 -!- craigo has quit (Ping timeout: 264 seconds). 15:02:47 -!- Arcorann has quit (Read error: Connection reset by peer). 15:11:19 -!- kspalaiologos has joined. 15:12:42 ^8ball should I work on asm2bf 15:12:42 Yes. 15:13:09 ^8ball or maybe, should I work on a crackme 15:13:09 No. 15:13:17 an uniform response. 15:30:37 ^8ball Should 8ball be trusted? 15:30:37 Yes. 15:30:43 ^8ball Are you sure? 15:30:43 Yes. 15:30:45 Meh. 15:30:52 I don't trust it :) 15:31:54 ^8ball Were you lying when you said it should be trusted? 15:31:54 No. 15:32:02 I don't know, it looks pretty consistent to me. 15:32:12 ^8ball Would you ever lie to me? 15:32:12 No. 15:32:41 ^8ball Are your replies predictable? 15:32:41 Yes. 15:33:22 ^8ball Have I been testing these phrases in a query to get the replies I want? 15:33:22 No. 15:33:31 (That's actually true, but getting a bit spooky.) 15:34:13 It's just parity, right? 15:34:33 ^8ball it's just parity, right? 15:34:33 Yes. 15:34:36 Yes, I think so. 15:34:40 ^show 8ball 15:34:40 ,[[->+<],]>2+2<[->-[>+>2]>[+[-<+>]>+>2]<5]>4+<2[>2-+11[>+8>+4<2-]>+.+12.+14.>+2.<4-]>2[+10[>+7>+4<2-]>+.+33.>+2.<2] 15:34:47 it obviously is 15:34:48 > odd . sum . map fromEnum $ "it's just parity, right?" 15:34:50 True 15:34:53 ^8ball Are you giving an incorrect response right now? 15:34:53 Yes. 15:35:05 > odd . sum . map fromEnum $ "Were you lying when you said it should be trusted?" 15:35:07 False 15:36:38 . o O ( >2 is not shorter than >> ) 15:37:06 * int-e is not used to RLE brainfuck. 15:37:38 i am a but confused about the fromEnum part 15:37:47 ah 15:37:48 nvmd 15:37:54 fromEnum == ord here 15:37:58 yeah 15:38:08 the difference is that fromEnum is always available while ord requires an import 15:38:35 so I tend to use the former even though lambdabot has `ord` in scope. 15:42:23 int-e: from what I heard, fungot compiles brainfuck to some internal representation that uses RLE, and that's why it dumps it that way 15:42:23 wib_jonas: not to mention... how we'll do no filesystem. are you going 15:42:41 fungot: yes, but it's probably not worth 15:42:42 wib_jonas: there are quite a number of " molecules" ( gliders, stable patterns, etc.) for the wiki 15:43:25 wib_jonas: that makes sense 15:43:55 but it doesn't make the code easier to read ;) 15:44:16 int-e: might also make the code fit into a single IRC line when it otherwise wouldn't fit 15:45:40 Though, to be fair, the division by 2 would be hard to digest independently of how the code is written. 15:47:12 -!- xkapastel has joined. 15:47:54 -!- S_Gautam has joined. 15:47:55 Yes, that's the internal reason why it gets printed that way. Though it could definitely omit the count for 2 and print the symbol twice, since it already has custom logic for 1. 15:48:20 The internal representation also uses the same instruction for < and >, and + and -, so the "pretty"-printer needs to fix that as well. 15:48:37 but okay, taking the <5 part on faith I see how the division part works :) 15:49:16 Which is kind of satisfying because I have not touched Brainfuck in a while. 15:52:01 hi have a nice day 15:54:28 hello good bye arseniiv 15:55:32 int-e why good bye? :′( 15:55:45 s/int-e/int-e: 15:57:16 arseniiv: because "have a nice day" is a parting greeting 15:57:26 whether you intended it that way or not 15:59:05 int-e: oh :D 16:00:22 at least I haven’t yet had much time saying it to people 16:01:55 I must pick something less associated with goodbyes 16:04:48 good morning, good day, good afternoon, good evening, good night? 16:05:04 (maybe avoid the last one in formal contexts) 16:05:23 Why? 16:05:35 triggers my dirty mind 16:05:42 Uh huh 16:06:01 it may be just me, I wouldn't know :P 16:07:52 Probably 16:09:31 I would not even associate „Sweet Dreams“ with something dirty 16:13:11 -!- Sgeo has joined. 16:17:59 -!- wib_jonas has quit (Quit: Connection closed). 16:18:38 int-e: I think that is just you 16:19:01 All it insinuates to me is "one or both of us is going to sleep now" 16:20:34 fair enough 16:20:59 connotations are difficult :P 17:40:40 -!- imode has joined. 18:15:15 -!- Sgeo_ has joined. 18:18:10 Now I made a SQLite extension for making PostScript tokens output, so for example PSTOKENS(1,'abc',null) will result { 1 (abc) //null } The SQLite command line has some output modes included (including using ASCII control codes as separators), but you cannot define your own mode in an extension. 18:19:02 -!- Sgeo has quit (Ping timeout: 272 seconds). 18:22:06 Other output modes that might be wanted would be JSON and TeX; in the case of TeX there probably isn't a common way suitable for all documents, although you might be able to write a macro to change category codes to use ASCII control codes as separators and then put them in a alignment block. 18:23:00 However, JSON does not support 64-bit integers (although recent versions of JavaScript do). (PostScript also doesn't, but Ghostscript allows them as an extension) 18:51:39 triggers my dirty mind => lol 18:52:34 good morning, good day, good afternoon, good evening, good night? => they are undoubtedly good but they’re also quite plain as a statistical consequence of being undoubtedly good 18:55:02 hm “may the multiocular o be with you” may be a suitable for this channel, universality isn’t required. But this one in contrast is to pompous 18:55:41 “let NP = P” is dubious on many levels 18:56:36 > let True = False in () 18:56:38 () 18:56:55 -!- xkapastel has quit (Quit: Connection closed for inactivity). 18:57:10 “gesundheit“, albeit sufficiently ironic, may be considered a blunt reaction to something previous 18:58:10 arseniiv: top of the evening to you, good sir 18:58:25 ^style 18:58:25 Available: agora alice c64 ct darwin discworld enron europarl ff7 fisher fungot homestuck ic irc* iwcs jargon lovecraft nethack oots pa qwantz sms speeches ss wp ukparl youtube 18:58:33 BTW I find it suspicious how it became to be that English somehow didn’t have a reaction to sneezing of its own prior to borrowing this or it did how but somehow it became superceded for a very obscure reason which I can’t fathom at all 18:58:36 ^style ukparl 18:58:37 Selected style: ukparl (UK Parliament debates from brexit referendum to late 2018) 18:58:40 fungot: yay 18:58:41 int-e: what i have said, that the government endeavour to mitigate the issue would have meant. supported by the staffordshire chamber of the house of commons 18:58:47 fungot: yoo 18:58:47 int-e: will the hon. member of this house, 18:58:57 int-e: top as in top hat? 18:59:12 I think it's "top" as "the best". 18:59:37 wouldn’t it be “the top evening” then? 19:00:01 watching plebs solve https://www.youtube.com/watch?v=VrqBX-Tck2A is painful. 19:00:17 the evening is top, the priestess is high 19:02:17 (skip to the 1:30 mark for just the puzzle) 19:03:13 int-e: the interesting part is, there are several android apps that are exactly that 19:03:25 i don't get it 19:03:46 -!- kspalaiologos has quit (Quit: Leaving). 19:04:01 if you know you need to start at a node with odd degree, those are basically brainless 19:04:27 myname: have you seen Lyne? 19:04:44 pretty sure i did, i just need to recall 19:05:22 not a huge fan, but an okay one 19:05:34 int-e: ah, the old eulerian path 19:05:46 (Lyne is not based on Eulerian paths, it's closer to Hamiltonian paths, so it's actually mildly interesting.) 19:06:05 (I got it in some Humble bundle back when I still cared about those.) 19:06:10 i have an awful lot of puzzles tested for android 19:06:28 (my reaction was a late one to the link) 19:06:42 there is one graph puzzle i really liked that has a limited amount of levels 19:07:47 But yeah, Eulerian paths are boring if you know the theory... or if you just realize that you can extend the path at both ends and add loops in the middle. 19:08:14 I solved many Flow levels, some interesting, some making me feeling serendipity and some pretty boring. When the board becomes not just a rectangle, it becomes more worthy 19:08:35 But if you start at a random point and observe that you get stuck in the end and then start over... well it's taking a while. 19:08:41 also, i can really recommend "snakebirds" as a puzzle game 19:09:00 snakebirds is pretty cool 19:09:15 amazign game 19:09:21 s/ds/d/ 19:09:38 I actually managed to finish that one. 19:10:27 And I don't have it installed atm. 19:10:36 i'm nowhere near that, but i tend to pause puzzle games an awful long time if i get stuck 19:10:45 rain1: I finished SSR btw. (I mentioned it but you may not have seen it.) 19:10:53 even if i could progress at other levels 19:10:58 i did, thats very impressive 19:11:05 i want to work at SSR more but i hdont have too much time atm 19:11:15 ssr? 19:11:23 stephen sausage roll 19:11:25 Yeah I think I sunk 20h into it this week. 19:11:30 ah 19:11:30 also, i can really recommend "snakebirds" as a puzzle game => wow, interesting concept 19:11:34 if you like snakebird you will probably like this, it's much harder though 19:11:47 i'd love if ssr had an android version 19:11:57 snakebird has its twists as well 19:12:11 i'm nowhere near that, but i tend to pause puzzle games an awful long time if i get stuck => like my situation with Baba Is You 19:12:21 arseniiv: me too 19:12:28 pretty early on ;/ 19:12:44 i can't wrap my head around the second bonus water level 19:13:07 it's so different than the first one even though just a few things changed in the level structure itself 19:13:08 of those three, baba is you probably has the most degrees of freedom to cope with 19:13:11 let me see if I completed water 19:14:07 is there a good custom level pack for baba is you? 19:14:56 also, i really enjoyed armadillo run a few years back. it's a physics game, but there are quite puzzling level sets 19:15:32 I feel that SSR and Snakebird are about on the same level of difficulty for me; SSR is complicated because it's 3D and the sausages interact in funny ways with the environment. Snakebird has multiple snakes to control that can interact in non-obvious ways. Baba is harder, more comparable to Recursed in difficulty (though very different) 19:15:53 I like Hero Hearts, although I have not finished implementing the Linux version, but once it is then you can hopefully make up a puzzle with Free Hero Mesh. 19:18:02 minesweeper genius is also interesting 19:19:24 also, i like 2 spies for ios so much that i started reimplementing it to play it on android 19:21:36 i am not sure how legal it would be to release it if i ever finish it, though 19:22:27 There are also some good puzzle games for NES/Famicom, such as Gruniozerca 2 and Gruniozerca 3. 19:22:53 Have you played those games? 19:27:13 (There should be a dot above the "z" in the proper title, actually) 19:31:25 myname: did you mean the “Sunken temple” level? 19:31:46 I have it solved but I think I don’t remember how, now 19:31:52 if that's the leftmost one with the two dots, yeah 19:32:27 i really love how it is completely different from the first one, but it drives me insane 19:33:17 the lake is the only totally solved place I have, except those first levels which are dumped on the map and don’t have their own place 19:36:38 hm, rock is you and baba is you doesn’t work agains the crab 19:37:05 ah I think I remember now, let me check… 19:37:31 -!- S_Gautam has quit (Quit: Connection closed for inactivity). 19:41:49 -!- adu has joined. 19:47:07 myname: note how the second one has one crab less than the first one... that is relevant! 19:47:50 i thought about going through the crab before it's lose, but that doesn't lead anywhere 19:48:01 i will have a look later 19:48:19 do lose-objects get destroyed on contact? 19:48:31 no they don't 19:48:46 hmm 19:49:56 I wonder if there will ever be a Gruniozerca 4 game? 19:49:58 open, shut, sink all get destroyed 19:50:22 i thought about pushing the rock through and then make it myself, but that would need me to get in contact with the crab 19:51:28 I now am trying to do the same but without success yet 19:53:50 yes! 19:54:15 . o O ( I was going to say: try harder ) 19:55:03 ah, i could try pushing the rock through with a rule 19:55:14 yep 19:55:46 initially I thought of using the wrong one and hesitated but it all comes well 19:56:59 i would assume "is" is unneccessary 20:02:28 it’s the only one which can be used, yeah 20:06:54 -!- sprocklem has quit (Ping timeout: 260 seconds). 20:07:24 not quite true :) 20:07:26 -!- craigo has joined. 20:07:51 -!- sprocklem has joined. 20:08:16 (the "push" can be used as well) 20:19:33 oh yay, forgot the feeling when the bonus level solution is the one you already used for the basic level 20:21:39 -!- xelxebar has quit (Remote host closed the connection). 20:22:02 -!- xelxebar has joined. 20:25:04 -!- Sgeo_ has quit (Read error: Connection reset by peer). 20:26:42 (the "push" can be used as well) => hmm interesting but it should be placed so rock remains push too? or not 20:26:56 -!- Sgeo has joined. 20:27:08 arseniiv: yes. 20:51:23 snakebirds are pretty and a good level of hard almost from the start, yay. Especially manybirdous levels. When the weather will be not as hot, I’ll evaluate the sound design too 21:02:42 [[Special:Log/newusers]] create * Eric-D-Culver * New user account 21:03:34 -!- Lord_of_Life_ has joined. 21:04:11 -!- Lord_of_Life has quit (Ping timeout: 240 seconds). 21:04:54 [[LRIP]] N https://esolangs.org/w/index.php?oldid=75983 * Lebster * (+1758) Created page with "'''LRIP''' is a stack-based esolang created by [[user:Lebster]] = Commands = {| class="wikitable" |- ! Command !! Explanation |- | L || Bitshift top of stack to the left |- |..." 21:05:31 [[User:Lebster]] https://esolangs.org/w/index.php?diff=75984&oldid=69592 * Lebster * (+101) /* Created Languages */ 21:06:05 [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=75985&oldid=75973 * Eric-D-Culver * (+231) /* Introductions */ 21:06:25 -!- Lord_of_Life_ has changed nick to Lord_of_Life. 21:07:42 [[LRIP]] https://esolangs.org/w/index.php?diff=75986&oldid=75983 * Lebster * (+479) /* Python Interpreter */ 21:11:22 [[User:Lebster]] https://esolangs.org/w/index.php?diff=75987&oldid=75984 * Lebster * (+2351) /* Created Languages */ 21:11:49 [[LRIP]] https://esolangs.org/w/index.php?diff=75988&oldid=75986 * Lebster * (+115) 21:25:45 [[Talk:XO Mchne]] N https://esolangs.org/w/index.php?oldid=75989 * Eric-D-Culver * (+860) Creating talk page. Proof of Incompleteness of the language 22:35:24 -!- Antebrationist has joined. 22:38:29 int-e, you were right. It's the Minsky Machine to prove Turing Completeness of my esolang. 22:38:51 I've finished the Minsky Machine, just a few minutes ago. 22:40:20 The original Minsky machine was 23*49, 1127 bytes, whereas this Minsky machine is 15*47, 705 bytes. 22:40:45 I'll sprunge an example. 22:46:27 [[Special:Log/newusers]] create * MoleculeReviver * New user account 22:47:00 -!- Cale has quit (Read error: Connection reset by peer). 22:47:58 zzo38, here's the Minsky Machine: http://sprunge.us/SoPEn1 22:48:50 -!- Lord_of_Life_ has joined. 22:48:52 -!- Cale has joined. 22:49:59 [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=75990&oldid=75985 * MoleculeReviver * (+181) 22:51:12 -!- Lord_of_Life has quit (Ping timeout: 256 seconds). 22:51:41 -!- Lord_of_Life_ has changed nick to Lord_of_Life. 22:56:53 I fixed the Minsky Machine. http://sprunge.us/CTAVGX 22:58:46 Basically, it uses two programs, one which can have values from 0-3 and one which can have values from 0-length of the program. 22:59:17 The 0-3 tape is converted to binary, 23:00:23 the most significant digit is used for the decrement or increment, and the least significant digit is used for deciding which register to use. 23:01:52 The Machine uses 4 data pointers and 4 instruction pointers, but data pointers 1,2 and 3 are stopped after 9,10 and 11 time steps respectively. 23:02:09 sorry, I mean instruction pointers 1,2 and 3. 23:04:08 -!- adu has quit (Quit: adu). 23:08:50 -!- Arcorann has joined. 23:09:53 -!- Arcorann has quit (Remote host closed the connection). 23:10:15 -!- Arcorann has joined. 23:10:45 -!- adu has joined. 23:23:37 -!- Arcorann has quit (Ping timeout: 264 seconds). 23:23:38 -!- Arcorann_ has joined. 23:57:13 -!- arseniiv has quit (Ping timeout: 264 seconds).