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01:01:12 <esowiki> [[Babalang]] M https://esolangs.org/w/index.php?diff=76280&oldid=72354 * RocketRace * (-6782) Move big program to gist
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01:11:16 <esowiki> [[Babalang]] M https://esolangs.org/w/index.php?diff=76281&oldid=76280 * RocketRace * (+321) Add 99 bottles of beer & truth machine example programs
01:11:59 <esowiki> [[Babalang]] M https://esolangs.org/w/index.php?diff=76282&oldid=76281 * RocketRace * (+0) /* Truth machine */
01:26:08 <esowiki> [[Subreal]] M https://esolangs.org/w/index.php?diff=76283&oldid=76253 * RocketRace * (-767) Begin subprocesses
01:26:56 <esowiki> [[Subreal]] M https://esolangs.org/w/index.php?diff=76284&oldid=76283 * RocketRace * (+3) /* Control flow operations */
01:35:23 <zzo38> Can you use hypnosis to forget a password of a computer?
01:37:17 <esowiki> [[Talk:!aBF']] https://esolangs.org/w/index.php?diff=76285&oldid=76276 * TwilightSparkle * (+589) /* Categorization */
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02:10:06 <esowiki> [[Subreal]] https://esolangs.org/w/index.php?diff=76286&oldid=76284 * RocketRace * (-2355) Document surreal literals
02:10:18 <esowiki> [[Subreal]] M https://esolangs.org/w/index.php?diff=76287&oldid=76286 * RocketRace * (-1) /* Surreal literals */
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02:15:45 <esowiki> [[Subreal]] M https://esolangs.org/w/index.php?diff=76288&oldid=76287 * RocketRace * (+129) Mixed set and numeric literals
02:16:10 <esowiki> [[Subreal]] M https://esolangs.org/w/index.php?diff=76289&oldid=76288 * RocketRace * (+0) /* Surreal literals */
02:17:12 <esowiki> [[Subreal]] M https://esolangs.org/w/index.php?diff=76290&oldid=76289 * RocketRace * (+34) /* Surreal literals */
02:18:10 <esowiki> [[Subreal]] M https://esolangs.org/w/index.php?diff=76291&oldid=76290 * RocketRace * (-133) /* Surreal operations */
02:18:33 <esowiki> [[Subreal]] https://esolangs.org/w/index.php?diff=76292&oldid=76291 * RocketRace * (+9) /* Surreal operations */
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02:34:26 <esowiki> [[Subreal]] M https://esolangs.org/w/index.php?diff=76293&oldid=76292 * RocketRace * (+45) Fix section links
02:41:21 <esowiki> [[Subreal]] https://esolangs.org/w/index.php?diff=76294&oldid=76293 * RocketRace * (+542) Document regular subprocesses
02:45:35 <esowiki> [[Subreal]] https://esolangs.org/w/index.php?diff=76295&oldid=76294 * RocketRace * (+0) Change infinite subprocesses to infinite loops
02:45:51 <esowiki> [[Subreal]] M https://esolangs.org/w/index.php?diff=76296&oldid=76295 * RocketRace * (+0) /* Surreal operations */
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03:15:08 <esowiki> [[User:ZippyMagician/Ideas]] https://esolangs.org/w/index.php?diff=76297&oldid=76148 * ZippyMagician * (+2758) Add some stuff
03:21:12 <esowiki> [[User:ZippyMagician/Ideas]] https://esolangs.org/w/index.php?diff=76298&oldid=76297 * ZippyMagician * (+12) Fix headers
03:22:10 <esowiki> [[WII2D]] https://esolangs.org/w/index.php?diff=76299&oldid=76279 * Bangyen * (+101)
03:23:51 <esowiki> [[User:ZippyMagician/Ideas]] https://esolangs.org/w/index.php?diff=76300&oldid=76298 * ZippyMagician * (-3) /* Description */
03:24:32 <esowiki> [[User:ZippyMagician/Ideas]] https://esolangs.org/w/index.php?diff=76301&oldid=76300 * ZippyMagician * (-3) Fix syntax
03:27:17 <esowiki> [[User:ZippyMagician/Ideas]] https://esolangs.org/w/index.php?diff=76302&oldid=76301 * ZippyMagician * (+0) Fix compressed version
03:31:00 <esowiki> [[User:Bangyen]] https://esolangs.org/w/index.php?diff=76303&oldid=76260 * Bangyen * (+12) /* Implementations */
03:31:49 <esowiki> [[User:Bangyen]] https://esolangs.org/w/index.php?diff=76304&oldid=76303 * Bangyen * (+12) /* Implementations */
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03:42:04 <esowiki> [[GORBITSA]] https://esolangs.org/w/index.php?diff=76305&oldid=76005 * ZippyMagician * (+160) Can't believe I didn't notice this until now, fixed
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04:42:59 <zzo38> Computer programs which will ask for permission to know your location or access a camera or microphone or whatever (such as some web browsers, I think), should also add, in addition to "yes" and "no" options, also one more option for specifying your own data instead (which can be useful if you do not have the proper hardware to do that).
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05:45:05 <esowiki> [[BF-PDA]] https://esolangs.org/w/index.php?diff=76306&oldid=73032 * Bangyen * (+76) /* External resources */
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07:16:43 <esowiki> [[Truth-machine]] https://esolangs.org/w/index.php?diff=76307&oldid=76237 * Camto * (-42) Edit link for asm2bf to be to the wiki page.
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08:50:17 <esowiki> [[Turinf machine]] M https://esolangs.org/w/index.php?diff=76308&oldid=76240 * Hakerh400 * (-551)
08:52:49 <esowiki> [[User:Hakerh400/TFNP]] M https://esolangs.org/w/index.php?diff=76309&oldid=73384 * Hakerh400 * (+0)
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09:54:04 <salpynx> I haven't read this yet, but it's interesting and very recent paper from NIST on their Post-Quantum Cryptography algorithm 'competition' https://csrc.nist.gov/publications/detail/nistir/8309/final might be of interest to people here
09:56:52 <rain1> yes that is interesting
09:57:04 <rain1> I want to understand LLL algorithm better
10:01:40 <int-e> salpynx: what is lacking to make it a full-fledged competition without the quotes?
10:03:17 <shachaf> Man, why doesn't NIST standardize some unkeyed permutation?
10:03:33 <shachaf> Everyone's using AES and it's silly.
10:03:47 <shachaf> I want hardware implementations of a fancy permutation, not AES-NI.
10:04:10 <salpynx> well, they call it 'competition-like' in the abstract. I heard it being referred to as a competition elsewhere and I assumed that was informally. It sounds like it is a serious attempt at deriving future standards
10:05:30 <rain1> they use competition to find the best cipher
10:08:01 <esowiki> [[Babalang]] M https://esolangs.org/w/index.php?diff=76310&oldid=76282 * FLeckami21 * (+0) /* Truth machine */
10:08:41 <salpynx> I can't find a mention of prizes. If one or more algorithms win ... we all win?
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10:12:12 <esowiki> [[WII2D]] https://esolangs.org/w/index.php?diff=76311&oldid=76299 * TwilightSparkle * (-2) Befunge was known to be hard to compile, not interpret.
10:18:56 <esowiki> [[User:FLeckami21]] N https://esolangs.org/w/index.php?oldid=76312 * FLeckami21 * (+77) Created page with "Hi everyone, Here we are language I've created: (empty, for the moment ...)"
10:18:57 <int-e> . o O ( LLL, the troublesome child of the Euclidean algorithm and the Gram-Schmidt procedure)
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10:23:35 <int-e> rain1: that's a rather broad question though. do you want to implement it, do you want to understand how it works, or do you want to know how to use it? (I have some vague ideas around this, no answers. I might be interested in figuring them out though.)
10:23:58 <rain1> I don't necessarily need to implement it
10:24:06 <rain1> but im interested in its applications
10:24:16 <rain1> thinkk the book by Cohn might be good
10:27:38 <int-e> I'd probably start by re-watching https://media.ccc.de/v/34c3-9075-latticehacks because I forgot almost everything.
10:28:08 <int-e> (For some crypto-related applications. It treats LLL as a black box.)
10:29:00 <int-e> It's sad but all I really remember for certain is the terrible pun.
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10:34:32 <salpynx> I was just about to say thanks for the good link... then the pun happened.
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11:07:36 <int-e> As I recall it (impressions only), the rest of the talk was pretty serious though, but needed study (and probably digging up some references later on) to understand.
11:18:11 <esowiki> [[User:FLeckami21]] https://esolangs.org/w/index.php?diff=76313&oldid=76312 * FLeckami21 * (-2)
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12:45:29 <ais523> <b_jonas> […] is it possible (in non-un magic) to have a counter on a sorcery or instant spell on the stack? ← Lightning Storm
12:45:33 <ais523> `card-by-name Lightning Storm
12:45:34 <HackEso> Lightning Storm \ 1RR \ Instant \ Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm. \ Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack. \ CSP-U
13:30:33 <esowiki> [[Math&Matrix]] N https://esolangs.org/w/index.php?oldid=76314 * FLeckami21 * (+845) Created page with "''This page is WIP'' '''Math&Matrix''' is a language based on a matrices list. Each matrix in this list is an instruction based on math properties (determinant, invertibility..."
13:31:04 <esowiki> [[Math&Matrix]] https://esolangs.org/w/index.php?diff=76315&oldid=76314 * FLeckami21 * (+6)
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13:32:23 <esowiki> [[User:FLeckami21]] https://esolangs.org/w/index.php?diff=76316&oldid=76313 * FLeckami21 * (-4)
14:18:59 <esowiki> [[User:ZippyMagician/Ideas]] https://esolangs.org/w/index.php?diff=76317&oldid=76302 * ZippyMagician * (+1977) Add new language
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16:31:05 <zzo38> You can have a counter on any object or player. However, I should think that the rules should be fixed so that it says if a pile (or zone, such as the library) is shuffled, the objects should count a new objects even though it is in the same zone (similar to rule 400.8, 400.9, and 400.10).
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16:32:09 <zzo38> (Presumably, the number of a kind of counter on an object or player is a one-shot property, although each kind of counter on an object or player also has a timestamp.)
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16:53:27 <esowiki> [[D]] https://esolangs.org/w/index.php?diff=76318&oldid=72944 * UltimateProGrammer * (+839) Add code examples
16:54:15 <esowiki> [[D]] M https://esolangs.org/w/index.php?diff=76319&oldid=76318 * UltimateProGrammer * (-9) Removed {{stub}} as there is more info now
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17:14:36 <esowiki> [[User:ZippyMagician/Ideas]] https://esolangs.org/w/index.php?diff=76320&oldid=76317 * ZippyMagician * (-8) Update
17:18:26 <esowiki> [[User:ZippyMagician/Ideas]] https://esolangs.org/w/index.php?diff=76321&oldid=76320 * ZippyMagician * (-132) Update syntax
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22:56:41 <esowiki> [[User:ZippyMagician/Ideas]] https://esolangs.org/w/index.php?diff=76322&oldid=76321 * ZippyMagician * (-2) Fix syntax
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23:25:31 <esowiki> [[User:ZippyMagician]] https://esolangs.org/w/index.php?diff=76323&oldid=76147 * ZippyMagician * (+141) Add some of my favorite programming languages
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23:36:46 <esowiki> [[User:ZippyMagician/Ideas]] https://esolangs.org/w/index.php?diff=76324&oldid=76322 * ZippyMagician * (+150) Update syntax and add division program