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00:05:31 <esowiki> [[Special:Log/newusers]] create * Ona li toki e jan Epiphany tawa mi * New user account
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00:31:30 <esowiki> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=76649&oldid=76646 * Ona li toki e jan Epiphany tawa mi * (+491) /* Introductions */
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05:08:24 <esowiki> [[MAWP]] https://esolangs.org/w/index.php?diff=76650&oldid=76644 * TwilightSparkle * (-2) /* Computational class */
05:39:51 <esowiki> [[Talk:Mornington Crescent]] https://esolangs.org/w/index.php?diff=76651&oldid=68666 * TwilightSparkle * (+161) /* A Game of Mornington Crescent */
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08:29:01 <Arcorann> https://twitter.com/400_tuba/status/1293536424789028869 <-- bottle of dihydrogen monoxide
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10:21:32 <wib_jonas> today's https://www.smbc-comics.com/comic/soul-3 says there aren't enough souls so not all humans have one, and "The soul wait-list for new babies is basically eternal." I see two possible interpretations: either every new baby gets onto the waiting list but get a soul only if they have been waiting on the list for the longest time when a soul
10:21:32 <wib_jonas> becomes free, in which case only the oldest people have souls, in this case only people way over 100 years old;
10:22:47 <wib_jonas> the other interpretation is that only new babies can get a soul, and if there's no soul available just when a baby is at soul-getting age, then they missed their chance forever, in which case a few people, chosen at more or less random, have souls for life.
10:23:21 <wib_jonas> which reading do you support, fungot?
10:23:22 <fungot> wib_jonas: have you looked into set theory, respectively)
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10:41:40 <esowiki> [[User talk:Polarz]] N https://esolangs.org/w/index.php?oldid=76652 * TwilightSparkle * (+442) Created page with "== Hi!! == Hello, I'm TwilightSparkle, an Esolang enthusiast. Here are some esolang recommentations for you: - [[><>]]. A fun language. - [[1+]]. My main interest. - [[MAWP]..."
10:41:56 <esowiki> [[User talk:Polarz]] https://esolangs.org/w/index.php?diff=76653&oldid=76652 * TwilightSparkle * (+5) /* Hi!! */
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12:29:08 <esowiki> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=76654&oldid=76649 * Stormboy876 * (+111)
12:29:25 <esowiki> [[ie]] N https://esolangs.org/w/index.php?oldid=76655 * Stormboy876 * (+1546) Created page with "'''ie''' is a [[esoteric programming language]] designed in July 2020 by [[User:Stormboy876]]. It is identical to [[brainfuck]], except that the instructions <code>></code>..."
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13:02:05 <esowiki> [[Special:Log/newusers]] create * Firethrone * New user account
13:07:42 <esowiki> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=76656&oldid=76654 * Firethrone * (+105) /* Introductions */
13:08:24 <esowiki> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=76657&oldid=76656 * Firethrone * (-11) /* Introductions */
13:08:43 <esowiki> [[Language list]] https://esolangs.org/w/index.php?diff=76658&oldid=76631 * Firethrone * (+16) /* C */
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13:16:23 <esowiki> [[CAPscript]] N https://esolangs.org/w/index.php?oldid=76659 * Firethrone * (+891) Created page with ""CAPscript" is a programming language created by [[User:Firethrone]] in August 2020 cause he was bored during online classes and had nothing better to do. Its called CAPscript..."
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13:17:37 <esowiki> [[CAPscript]] https://esolangs.org/w/index.php?diff=76660&oldid=76659 * Firethrone * (+15)
13:18:16 <esowiki> [[CAPscript]] https://esolangs.org/w/index.php?diff=76661&oldid=76660 * Firethrone * (+12)
13:18:40 <esowiki> [[CAPscript]] https://esolangs.org/w/index.php?diff=76662&oldid=76661 * Firethrone * (+1)
13:18:52 <esowiki> [[CAPscript]] https://esolangs.org/w/index.php?diff=76663&oldid=76662 * Firethrone * (+0)
13:57:10 <esowiki> [[NULL]] https://esolangs.org/w/index.php?diff=76664&oldid=72363 * LegionMammal978 * (+41) some bruteforced programs of mine
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14:42:09 <esowiki> [[SUL]] https://esolangs.org/w/index.php?diff=76665&oldid=51037 * Douira * (+217) added bugs section
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15:22:41 <int-e> . o O ( github, what are you thinking, adding a visible reply box to every single comment )
15:24:20 <int-e> . o O ( It can be disabled by signing out. Not sure that's what they want people to do :-P )
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15:38:22 <esowiki> [[SUL]] https://esolangs.org/w/index.php?diff=76666&oldid=76665 * Douira * (+11) added github link to version 3
15:42:21 <wib_jonas> int-e: isn't that just the fallback for missing javascript, and the javascript hides it?
15:42:37 <int-e> wib_jonas: No. I do allow github to use javascript.
15:43:04 <int-e> And it's a recent change, happened last week I think.
15:43:19 <int-e> They also made the reactions thing twice as big as before.
15:43:43 <int-e> (where big = high)
15:44:53 <int-e> (I'm probably exaggerating.)
15:47:36 <fizzie> Why is it that "bike" is kind of ambiguously either a bicycle or a motorcycle, but a "biker" is almost always a person who rides a motorcycle, and likewise a "cyclist" for a bicycle?
15:48:42 <myname> obligatory reference to casually explained
15:48:56 <myname> https://www.youtube.com/watch?v=5EE8m8mmq1k
15:49:08 <wib_jonas> by "reaction thing", do you mean the toolbar with the single-emoticon replies under comments?
15:50:35 <wib_jonas> they are sort of required to make that big and obvious, that's one of their trademarks, making their site distinguishable. mind you, skype does sort of the same, but they don't make the single-emoticon toolbar always visible, and I think they don't have a flower bouquet among the choices
15:58:24 <int-e> it's bad enough without the extra input line. http://int-e.eu/~bf3/tmp/waste.png
15:58:53 <int-e> (the blue shading is by me and indicates space that I consider to be completely wasted.
15:59:41 <myname> change the css and look at it, then
16:02:57 <int-e> That's the thing though. I don't *need* things to be aesthetic. I want to have as much information on the screen as possible.
16:03:30 <int-e> And I know that this goes against current UI theory.
16:03:31 <myname> too much information just hides what actually is important
16:03:43 <int-e> The *comments* are important.
16:04:19 <int-e> People don't put 1cm of whitespace between paragraphs in books either, they rely on a rather subtle indicator, indenting the first word, for separating those.
16:04:21 <myname> like, there is a reason practically every irc client has the option to wrap lines in a way that line starts of the message match
16:04:32 <myname> even more offer the ability to right-align nicknames
16:06:25 <int-e> I use bold face for nicknames and that's plenty indication to find them on the screen for me.
16:06:29 <myname> what is a good umbrella term for preconditions as well as benefits of an effect?
16:08:09 <int-e> myname: It's also worth noting that I don't have a smartphone so I'm not exposed to touch-optimized UIs (where the extra space is required because the precision of the inputs is so low). I believe that had a huge impact on this idea of wasted space.
16:08:27 <int-e> well, less exposed
16:08:55 <int-e> And I'm old, I grew up with 80x25 terminals which really had no space to waste at all.
16:08:59 <myname> the precision of touch input is actually higher than one would expect
16:09:30 <myname> i am currently in the process of writing a terminal game because i am pretty annoyed by the existing ones
16:09:35 <int-e> I know it's significantly better than the size of a finger.
16:12:31 <int-e> The main thing with touch inputs is... you hide the target as you touch it. That's a huge deal.
16:15:05 <myname> oh, i am currently using 32 rows but only 52 colums
16:15:17 <myname> maybe i should re-arrange my ui
16:16:13 <myname> 3 rows less is easy, 8 rows is touch
16:19:21 <fizzie> I'm currently using 76x37, or 76x61 if I hide the on-screen keyboard. But then again, this is one of those smartphones.
16:21:25 <myname> my default terminal size is 98x36 but it's much higher on my smartphone
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16:27:43 <fizzie> My most common terminal size is probably "half the screen" (I'm a BSP-layout-pretty-exclusively kind of person), which would be 159x92 or 159x94, depending on whether it's the screen with the extra bar on it.
16:29:46 <myname> that's huge without vertical splitting
16:31:41 <fizzie> Well, they're mostly either IRC or command prompts, so the immediately interesting bit is at the bottom, and what's higher up is just conveniently visible history.
16:35:48 <int-e> (81 is what I actually get)
16:36:20 <myname> height is easy to fill, width not so much
16:36:35 <myname> i am way more comfortable with longer terminals than with wider ones
16:37:04 <int-e> I think it's fair to say that the 80 column problem has kept me away from tiling WM.
16:39:57 <int-e> the desire to have 80 character wide terminals
16:40:22 <int-e> If you haven't noticed yet, my habits die hard.
16:42:07 <myname> my setup is basically splitting into a master are with a browser and some slaves to the right with terminals of a precise widths
16:42:22 <myname> not 80 though, that would be far to narrow for my taste
16:43:36 <int-e> I guess I could afford 102 or so.
16:44:27 <int-e> before I run into the hard constraint which is fitting three terminal windows side by side on the screen.
16:45:31 <myname> just use a font that isn't as wide :p
16:45:48 <int-e> that isn't really an option
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16:59:42 <fizzie> int-e: I'm sure some tiling window managers are sufficiently customizable to, in theory, permit you to write a layout that will make terminals 80 characters wide, and just resize other kinds of windows (or leave gaps if there are only terminals).
17:00:37 <int-e> Sure, laziness is a factor.
17:01:37 <fizzie> `xmonad-contrib` has a very simple variant of that in the XMonad.Layout.FixedColumn module, which will use a fixed multiple of the window's minimum resize dimension (which for terminals tends to be 1 character cell) for the master pane. But it's not particularly flexible.
17:01:38 <HackEso> xmonad-contrib`? No such file or directory
17:01:41 <int-e> Also I'm not unhappy with my current WM (which has been the same for more than two decades)
17:02:08 <fizzie> I was trying to remember my progression of window managers the other day, but couldn't. :/
17:02:56 <int-e> Easy. fvwm -> fvwm2. Plus some exposure to Sun's CDE.
17:03:44 <myname> my progression was gnome -> pekwm -> notion -> herbstluftwm
17:03:51 <int-e> I spent quite a bit of energy on customizing fvwm2
17:04:26 <int-e> And the main source of pain was the lack of multiple screen support for laptops, especially when giving presentations.
17:04:29 <fizzie> I think I went something like fvwm2 → fvwm95 → Enlightenment → WindowMaker → blackbox → fluxbox → evilwm → awesome → XMonad.
17:04:48 <fizzie> (CDE only for the SPARC workstations at the university.)
17:05:05 <int-e> Yeah, my CDE exposure has the same cause.
17:05:48 <fizzie> I might have gotten the boxes wrong, maybe one of those was openbox.
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17:45:07 <zzo38> int-e: You can consider adding your own CSS codes to adjust stuff on web pages. (I find such adjustment is generally unnecessary when the web page does not use CSS anyways, though)
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17:55:57 <zzo38> What font are you using in the terminal window?
17:57:57 <int-e> The 6x13 fixed font.
17:58:03 <int-e> Same as you I believe.
17:58:50 <zzo38> Yes, I use the same one
18:01:40 <fizzie> (I'm on my third cycle of swapping between bitmap and vector fonts, and have now stuck with Tamzen8x15r.bdf for a while.)
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18:15:11 <b_jonas> I've been thinking about something weird
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18:28:16 <int-e> Wait, ZZT was written by the Epic founder?
18:29:17 <zzo38> written by the Epic founder
18:29:37 <zzo38> (And, it was the first game they released)
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19:23:57 <esowiki> [[User:Palaiologos]] M https://esolangs.org/w/index.php?diff=76667&oldid=76254 * Palaiologos * (+59) MalbolgeLisp mention
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