←2020-11-28 2020-11-29 2020-11-30→ ↑2020 ↑all
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00:44:16 <esowiki> [[NOT A PROGRAM]] M https://esolangs.org/w/index.php?diff=79004&oldid=21142 * PythonshellDebugwindow * (+23) /* cat */
00:46:31 <esowiki> [[TScript]] M https://esolangs.org/w/index.php?diff=79005&oldid=37164 * PythonshellDebugwindow * (+37) /* Examples */ cat (no conditionals, so is useless)
00:46:58 <esowiki> [[TScript]] M https://esolangs.org/w/index.php?diff=79006&oldid=79005 * PythonshellDebugwindow * (-7) /* Examples */ am in doubt
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08:16:56 <int-e> what's this, anonymous monsters traveling through fog
08:23:58 <shachaf> It happens.
08:28:59 <int-e> ah, it counts visited islands, so there is a kind of progress meter
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08:36:46 <int-e> kind of wondering whether you can get stuck permanently
08:37:15 <int-e> shachaf: anyway, thanks!
08:38:29 <shachaf> I think I saw an article saying that you can do it.
08:41:20 <shachaf> https://blog.zarfhome.com/2020/11/puzzle-games-of-year-my-favorites.html/ (non-spoiler review) says you can do it with a lot of effort.
08:44:15 <int-e> I imagine that if you reach one of the traveling points you're home free (since you can the reset everything starting from a destination of your choice), so you have to lock yourself in locally somehow.
08:44:49 <int-e> shachaf: how'd that trailing slash get there?
08:45:31 <shachaf> Oh, I was copying https://blog.zarfhome.com/2020/11/ and then tried to change it to the specific post URL.
08:51:04 <int-e> Anyway, I visited 67 islands in an hour and that will never happen again... it looks like progress will require some thought.
08:51:18 <int-e> (further progress)
08:51:24 <int-e> the float mechanic is cute
08:53:55 <int-e> well, it might happen one more time if I decide I want a fresh start
08:55:04 <shachaf> I like the puzzle where they introduce floating.
08:55:16 <shachaf> Where you think one thing is about to happen and then it does something else. It's great.
08:56:19 <int-e> it was a surprise
09:49:28 <rain1> it looks llike a SSR type game , im interested
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09:54:40 <rain1> did you ever try hiding spot?
09:54:50 <rain1> it is super
09:58:36 <shachaf> I haven't heard of it.
10:04:42 <rain1> https://coreymartin.itch.io/hiding-spot
10:06:24 <shachaf> Ah, I like puzzle 106.
10:06:57 <shachaf> Well, I don't know if my solution is what you're supposed to do.
10:06:59 <shachaf> It probably is.
10:08:33 <shachaf> But it seemed trickier than 107.
10:12:46 <shachaf> I also like 203.
10:19:17 <shachaf> Man, I'm really bad at spatial things unfortunately.
10:31:15 <shachaf> Oh no, I think this is a bug.
10:31:20 <shachaf> The table leg fell into the blue box.
10:31:35 <shachaf> Not sure how I did it. I already undid it.
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10:47:19 <shachaf> Ugh, 204 wsa so simple.
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14:05:13 <esowiki> [[User talk:Tetrapyronia]] N https://esolangs.org/w/index.php?oldid=79007 * PythonshellDebugwindow * (+348) /* /ggu/ */ new section
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15:13:24 <kspalaiologos> b_jonas, the java rewrite code was lost
15:13:27 <kspalaiologos> in a hardware failure
15:14:05 <kspalaiologos> I really like the idea of programmable bots
15:14:17 <kspalaiologos> especially in simple-ish esolangs
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15:27:14 <FireFly> an IRC bot I wrote has a bf eval command & an alias command; brainfuck became the defacto way of extending it with new commands
15:31:59 <fizzie> That's more or less the case with fungot as well, except brainfuck + underload, plus people haven't been extending it *that* much (HackEso is kind of easier).
15:31:59 <fungot> fizzie: ' no. it has always been our strength. i wonder why? he didn't look as though someone was looking over his shoulder. he wasn't used to people being pleased to see you?'
15:32:12 <fizzie> ^show
15:32:12 <fungot> echo reverb rev rot13 rev2 fib wc ul cho choo pow2 source help hw srmlebac uenlsbcmra scramble unscramble asc ord prefixes tmp test celebrate wiki chr ha rainbow rainbow2 welcome me tell eval elikoski list ping def a thanks tmp2 8ball rreree rerere botsnack bf
15:32:38 <fizzie> ^show bf
15:32:38 <fungot> (^bf -- evaluates brainfuck)S
15:32:41 <fizzie> Hmm.
15:32:42 <fizzie> ^bf
15:32:42 <fungot> ^bf -- evaluates brainfuck
15:33:14 <fizzie> I guess the actual built-in command only triggers if it's followed by a space, meaning that can provide the help text for the no-argument invocation.
15:41:05 <FireFly> ^show rerere
15:41:05 <fungot> ,.>,.<.>2,[.<.<.>3,]<.<.>.
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15:43:20 <fizzie> ^rerere 12345
15:43:20 <fungot> 121321432543545
15:43:46 <fizzie> I'm sure it made sense in context.
16:34:55 <b_jonas> FireFly: and I made buubot properly extendable. buu already tried to do it, but the interface that he chose wasn't powerful enough, so I added an elegant but esoteric way to extend it in a way that uses the evaluators that were already in buubot, and lets you extend in a way that's powerful but also hard to use in many cases.
16:35:08 <b_jonas> but no brainfuck was involved, luckily.
16:35:29 <b_jonas> I understand why you may want programmable bots, but do they have to be brainfuck?
16:35:40 <b_jonas> brainfuck is too verbose to be useful in IRC
16:36:27 <b_jonas> however, kspalaiologos might also make his bot programmable using his somewhat higher level language (bfasm or whatever it's called), not only brainfuck
16:36:40 <b_jonas> it's still not perfect, but at least a degree better than brainfuck
16:37:08 <FireFly> Mine wasn't really meant for extending, but I'd agree it's rather impractical
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16:40:51 <kspalaiologos> b_jonas, brainfuck has simple instruction set and it can be compressed without problems using rle
16:41:11 <kspalaiologos> asm2bf is a really good toolkit for targetting brainfuck, I'd risk saying it's the best one
16:41:55 <kspalaiologos> nowadays I worked on digging down with the floating point and signed arithmetic
16:42:04 <kspalaiologos> I've had a small dream of a computer algebra system in brainfuck :p
16:42:19 <kspalaiologos> I also worked on a small rust-like language compiler targetting asm2bf, but that's not my top priority currently
16:43:33 <kspalaiologos> i also provide some primitives in asm2bf for producing really efficient code, so if you chose to discard something, there's no overhead in using asm2bf for that given thing.
16:44:24 <kspalaiologos> like, recently I added the `-t' flag and a builtin text generator, which respectively disable the label stub making the brainfuck code completely bloatless and make text-printing programs smaller
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17:51:44 <esowiki> [[Thutu]] https://esolangs.org/w/index.php?diff=79008&oldid=53711 * LegionMammal978 * (+197) /* External resources */ wimpmode written by ais523; see #esoteric @ 2007-03-19T11:57:25Z
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20:16:35 <esowiki> [[Minasm]] M https://esolangs.org/w/index.php?diff=79009&oldid=78281 * OsmineYT * (+0)
20:17:45 <esowiki> [[Minasm]] M https://esolangs.org/w/index.php?diff=79010&oldid=79009 * OsmineYT * (+0)
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20:27:47 <esowiki> [[User talk:Tetrapyronia]] M https://esolangs.org/w/index.php?diff=79011&oldid=79007 * Tetrapyronia * (+111)
20:28:23 <esowiki> [[User:Tetrapyronia]] M https://esolangs.org/w/index.php?diff=79012&oldid=79002 * Tetrapyronia * (-50)
20:43:06 <esowiki> [[Esolang:Sandbox]] M https://esolangs.org/w/index.php?diff=79013&oldid=78995 * PythonshellDebugwindow * (+19) [[/ggu/]]
21:00:59 <esowiki> [[SHAat]] N https://esolangs.org/w/index.php?oldid=79014 * SpencerW * (+1538) Created page with "SHAat stands for Secure Hash Algorithm Automata, and is pronounced shat. SHAat stores information as a doubly infinite two dimensional array of Boolean values. At the start of..."
21:02:14 <esowiki> [[SHAat]] https://esolangs.org/w/index.php?diff=79015&oldid=79014 * SpencerW * (+0)
21:21:18 <esowiki> [[Golficator]] N https://esolangs.org/w/index.php?oldid=79016 * Hakerh400 * (+2079) +[[Golficator]]
21:21:23 <esowiki> [[Language list]] https://esolangs.org/w/index.php?diff=79017&oldid=78999 * Hakerh400 * (+17) +[[Golficator]]
21:21:26 <esowiki> [[User:Hakerh400]] https://esolangs.org/w/index.php?diff=79018&oldid=78903 * Hakerh400 * (+17) +[[Golficator]]
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22:25:16 <esowiki> [[///]] https://esolangs.org/w/index.php?diff=79019&oldid=77322 * Binarycat * (+690) /* Implementations */ added haskell implementation
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←2020-11-28 2020-11-29 2020-11-30→ ↑2020 ↑all