←2021-01-11 2021-01-12 2021-01-13→ ↑2021 ↑all
00:00:06 <kmc> and much as you can style any element to look like a table, you can style table elements to look like anything
00:02:49 <kmc> yesterday I added a feature to a little webapp i built that uses Django's forms support and it generates the form as a table
00:03:02 <kmc> (by default, though it can also generate it using <div> or <li> if you like)
00:03:15 <kmc> i was a little surprised by that, but it looks reasonably good with the table styling i already had in place
00:03:22 <kmc> which is: table { border-collapse: collapse; } table, th, td { border: 1px solid black; } tr:nth-child(even) { background: #ddd; } td, th { padding: 5px 5px 5px 5px; }
00:04:20 <zzo38> Yes, it is best to use the <table> command if it is semantically tables.
00:06:18 <kmc> my app is a kind of lab notebook for my mushroom growing projects https://imgur.com/a/D6TydFz
00:06:51 <kmc> it is mostly a CRUD app using Django's built in admin module
00:07:12 <kmc> but i have some custom views too
00:08:11 <kmc> I am pretty happy with Django. it's mature, with documented ways to do almost anything; powerful out of the box, but also customizable, and without *too* much implicit magic behavior a la Rails
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00:23:17 <zzo38> In trying to figure out the bug in Free Hero Mesh, I found out, it seems it isn't a bug in Free Hero Mesh; the same behaviour occurs in Hero Mesh depending on the timing of the replay moves, which is something that nothing is supposed to depend on. I suppose that they failed to follow their own advice about MSG_END_TURN, maybe.
00:23:48 <zzo38> Although, even before writing Free Hero Mesh, I had found bugs in the Hero Defiant class set, causing it to do things that are not supposed to be allowed, and breaking the replay feature.
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00:32:52 <kmc> what is Hero Mesh and Free Hero Mesh?
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01:00:26 <esowiki> [[Language list]] M https://esolangs.org/w/index.php?diff=79948&oldid=79935 * PythonshellDebugwindow * (-28) /* Non-alphabetic */ Remove non-alphabetic langs
01:06:31 <esowiki> [[Plutonium]] M https://esolangs.org/w/index.php?diff=79949&oldid=79947 * PythonshellDebugwindow * (+149) Cats, stub, external resources
01:12:29 <zzo38> kmc: Hero Mesh is some puzzle game software for Windows, written by Everett Kaser, and Free Hero Mesh is I try to make the Linux version, by trying everything see what behaviour matches and what doesn't, and also to add many improvements too, such as FOSS.
01:13:26 <kmc> cool
01:16:36 <zzo38> It isn't enough yet to be enough usable so far, since the level editor and picture editor aren't implemented enough yet, although still you can look if you like to do so.
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03:34:34 <esowiki> [[User:Digital Hunter]] https://esolangs.org/w/index.php?diff=79950&oldid=79756 * Digital Hunter * (+250)
03:35:30 <esowiki> [[User talk:Digital Hunter]] M https://esolangs.org/w/index.php?diff=79951&oldid=76737 * Digital Hunter * (-37)
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13:48:11 <esowiki> [[Correct Syntax Error]] https://esolangs.org/w/index.php?diff=79952&oldid=79820 * Rottytooth * (+41) Added link to related language idea
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14:33:11 <esowiki> [[Baba Is You]] https://esolangs.org/w/index.php?diff=79953&oldid=68994 * Filexor * (+440) Add description for TELE and SHIFT
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16:19:27 <PANOPTES> Hi.
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16:20:51 <PANOPTES> Ravioli
16:20:51 <PANOPTES> Object oriented esolang based on the idea of ravoili code.
16:20:52 <PANOPTES> (foo[bar|baz]) defines a class foo with a method bar that does baz.
16:20:52 <PANOPTES> (foo<bar a, bar b>) means that every foo object created has two bar objects associated with it. Aside from the accumulator that every object has, this is the only way to store data.
16:20:53 <PANOPTES> (foo[bar|<foo a>]) creates a foo object a, alog with all of its associated objects, when bar is called.
16:20:53 <PANOPTES> (foo {bar}) does bar when a foo object is created: constructor
16:20:54 <PANOPTES> a.bar is a method call.
16:20:54 <PANOPTES> a.b refers to the vaule of object b of object a, i.e the vaule of the accumulator.
16:20:55 <PANOPTES> (m[m|foo]) is the main class. When the progrm is run, the m method of the m object is run, doing foo.
16:24:22 <PANOPTES> Glass exists but this is cooler.*
16:24:48 <PANOPTES> *depends on the builtins
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16:34:10 <PANOPTES> Minimal idea: increment, decrement, method call, and instruction if a ggiven value is 0
16:34:25 <PANOPTES> also creating objects
16:34:54 <PANOPTES> should yield a fairly simple translation to bf i think
16:36:54 <PANOPTES> which makes it somewhat boring
16:38:47 <PANOPTES> like arborealis, tree-based esolang which has a simple translation to bf and thus it's easeir to use bf in arborealis than doing idiomatic things
16:38:59 <PANOPTES> and ravioli is objects
16:39:24 <PANOPTES> which should feel different from bf
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16:56:23 <esowiki> [[Length]] https://esolangs.org/w/index.php?diff=79954&oldid=79940 * Nailuj29 * (+133) /* External resources */
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18:15:00 <b_jonas> fungot: has the English Scrabble authority issued an errata yet to make "rona" a valid word? or do they not care because nobody can hold big events like Scrabble Tournaments anyway?
18:15:00 <fungot> b_jonas: no, it's not. it's more complex than that. read the code.) good stuff ( and burning, and no clear account. in that second one is horizontally displaced by 1 pixel is sacred. just me, or i: yet, you rogue!
18:42:37 <b_jonas> I'd like to see a game that parodies ridiculous forms of fast movement in platformers as a mechanic. Pick up speed booster and your character learns a roll that's faster than his normal run. Then pick up speed booster rank 2, and then if you hold the run button, they run faster, but the character animation shows a strafe backwards bunnyhop slide starting from a backwards facing longjump, with a wallkick
18:42:42 <b_jonas> if you start running away from a wall. Only the camera looks the right way, the way you're going rather than the way the character is facing.
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19:55:26 <zzo38> I should suppose they should wait until the next version of the Scrabble dictionary is published, and then it will be valid. (This can be relevant even if you are not playing a tournament, although a different book (with many words omitted, including most words longer than eight letters) will usually be used for a home game.)
21:03:05 <esowiki> [[Special:Log/newusers]] create * NezbednikAlt * New user account
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23:38:46 <esowiki> [[Length]] M https://esolangs.org/w/index.php?diff=79955&oldid=79954 * JonoCode9374 * (+148) /* Hello world */ Another example
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←2021-01-11 2021-01-12 2021-01-13→ ↑2021 ↑all