←2021-03-01 2021-03-02 2021-03-03→ ↑2021 ↑all
00:05:14 <esowiki> [[Special:Log/delete]] delete * Ais523 * deleted "[[Category:Possibly turing complete]]": Author request: content was: "Pending deletion", and the only contributor was "[[Special:Contributions/Moon|Moon]]" ([[User talk:Moon|talk]])
00:06:35 <esowiki> [[Special:Log/delete]] delete * Ais523 * deleted "[[Category:Posibly turing complete]]": unapproved/undiscussed category
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00:54:35 <esowiki> [[Em3]] N https://esolangs.org/w/index.php?oldid=81112 * Emerald * (+213) Hell
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00:55:14 <esowiki> [[Em3]] M https://esolangs.org/w/index.php?diff=81113&oldid=81112 * Emerald * (+26)
00:57:31 <esowiki> [[File:1EA23DDC-40BC-4A30-A045-372C7A6B34D7.png]] https://esolangs.org/w/index.php?diff=81114&oldid=81111 * Emerald * (-1) Blanked the page
01:04:41 <esowiki> [[User talk:Ais523]] https://esolangs.org/w/index.php?diff=81115&oldid=71945 * Emerald * (+210) /* Please delete an image. */ new section
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02:44:14 <esowiki> [[Butterbrain]] M https://esolangs.org/w/index.php?diff=81116&oldid=71625 * Fwander * (+75)
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04:02:35 <esowiki> [[User:DGCK81LNN]] M https://esolangs.org/w/index.php?diff=81117&oldid=79480 * DGCK81LNN * (-4) /* Befunge simple game Less or More */
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05:37:32 <int-e> shachaf: hmm maybe
06:02:20 <int-e> "The target audience would ideally bear through the frustration of having their initial attempts thwarted, and persevere until they figure out the solution for themselves. Because, outside of that interaction, there’s little joy to be had in Room to Grow." -- iow, it's a puzzle game :P
06:04:44 <int-e> @time int-e
06:04:47 <lambdabot> Local time for int-e is Tue Mar 2 07:04:44 2021
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12:42:42 <esowiki> [[Esolang talk:Community portal]] https://esolangs.org/w/index.php?diff=81118&oldid=70777 * Emerald * (+165) /* Admin list? */ new section
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13:11:12 <int-e> hmmm "To be fair I had no idea most sscanf implementations called strlen [...]" -- I'm surprised too. (cf. https://nee.lv/2021/02/28/How-I-cut-GTA-Online-loading-times-by-70/ )
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13:22:41 <esowiki> [[Esolang talk:Community portal]] M https://esolangs.org/w/index.php?diff=81119&oldid=81118 * PythonshellDebugwindow * (+277) /* Admin list? */ Reply
13:27:40 <esowiki> [[*]] M https://esolangs.org/w/index.php?diff=81120&oldid=79211 * PythonshellDebugwindow * (+6) /* Random Number Generator between 0 and 2,147,483,647 */ Fix example
13:43:41 <esowiki> [[Imeight]] https://esolangs.org/w/index.php?diff=81121&oldid=80764 * Kekcsi * (+297) about reverse tokenization
13:44:56 <b_jonas> zzo38: I don't know. I think the important part for game music is that the player should be able to change the volume or mute the game music separately from other sound effects of the game, so that if they want, they can listen to music from somewhere outside the game while still hearing the game sound effects.
13:45:12 <b_jonas> most games get this right these days.
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13:47:50 <TheLie> Some people might want to clearly hear the game sounds without music…
13:55:04 <esowiki> [[Imeight]] https://esolangs.org/w/index.php?diff=81122&oldid=81121 * Kekcsi * (+116) /* Interpreted? */
14:01:48 <b_jonas> TheLie: that happens too, especially when the game interface is badly designed and a very low volume sound effect gives you an advantage that you can't get otherwise. this happened in Spelunky 2 on the cosmic ocean levels, both with the bubble pop sound effects and more importantly the bubble ambiant sound effects. in those cases, the interface should be fixed too, to give a visual clue and possibly a
14:01:54 <b_jonas> louder sound effect.
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14:43:38 <esowiki> [[Special:Log/delete]] delete * Ais523 * deleted "[[File:1EA23DDC-40BC-4A30-A045-372C7A6B34D7.png]]": author request; also privacy violation
14:44:13 <esowiki> [[User talk:Ais523]] https://esolangs.org/w/index.php?diff=81123&oldid=81115 * Ais523 * (+145) /* Please delete an image. */ done
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15:28:35 <esowiki> [[Imeight]] https://esolangs.org/w/index.php?diff=81124&oldid=81122 * Kekcsi * (+36) deeper links
15:32:06 <esowiki> [[Imeight]] https://esolangs.org/w/index.php?diff=81125&oldid=81124 * Kekcsi * (+51) /* The imeight language */
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18:57:13 <esowiki> [[Cabra]] M https://esolangs.org/w/index.php?diff=81126&oldid=80585 * Smjg * (+1) /* Terminates First */ rm spurious line breaks that were messing up the output
19:16:51 <esowiki> [[User:Mario]] https://esolangs.org/w/index.php?diff=81127&oldid=81028 * Mario * (+101)
19:19:40 <int-e> shachaf: okay, growing space is cute... and tricky
19:33:44 <int-e> let's see if the proton thing runs it on linux
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19:48:54 <int-e> yes, it does
19:53:47 <zzo38> b_jonas: Yes, I agree, I should want to be able to change music and sound effects volume separately
20:04:48 <esowiki> [[2cmd]] N https://esolangs.org/w/index.php?oldid=81128 * Mario * (+786) Created page with "<h1>2CMD...</h1> ...is an esoteric language with only two commands (<code> </code> and <code>&</code>) <hr> <code> </code> Just increments the TOS <hr> <code>&</code>, though..."
20:05:53 <esowiki> [[2CMD]] N https://esolangs.org/w/index.php?oldid=81129 * Mario * (+18) Redirected page to [[2cmd]]
20:22:13 <int-e> shachaf: not looking for hints, but this one has me stumped: https://int-e.eu/~bf3/tmp/grow.jpg (last one left in the forest)
20:22:53 <int-e> (I'll probably figure it out eventually)
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20:29:19 <shachaf> What's the number?
20:29:38 <int-e> 21
20:30:30 <shachaf> I haven't done it yet.
20:30:35 <int-e> I actually expect it'll be easy in retrospect
20:32:41 <shachaf> Now I'm there.
20:34:18 <int-e> it's nice that the game has alternative routes
20:34:20 <shachaf> Solved.
20:34:33 <shachaf> Maybe I got lucky.
20:37:24 <shachaf> I definitely got lucky, because now I can't quite reproduce my solution, hmm.
20:46:27 <int-e> I hate when that happens
20:46:36 <shachaf> Oh, of course.
20:49:12 <shachaf> Wait, I just solved it a second time, said "aha, that was the trick", and now I can't reproduce it again.
20:58:27 <shachaf> Well, now I can reproduce it, at least.
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21:40:36 <int-e> ah, obvious in retrospect it is
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22:13:21 <zzo38> The level editor in my program worked before and now it doesn't work.
22:14:59 <nakilon> https://nullprogram.com/blog/2020/06/29/
22:15:08 <nakilon> ^ images are clickable videos
22:16:15 <nakilon> finally found a time to read the https://nullprogram.com/blog/2017/03/12/
22:18:34 <nakilon> 16:47:50 <TheLie> Some people might want to clearly hear the game sounds without music…
22:18:38 <nakilon> I play games without music
22:19:00 <nakilon> I wanna be aware of every noise that happens
22:20:09 <nakilon> and if the music is supposed to entertain me then it's not the best game if it does not entertain me with a gameplay enough
22:20:55 <nakilon> b_jonas damn, I can't reach the cosmic ocean yet
22:37:40 <zzo38> I had once figured out a cheat code to disable the music in Super Mario Land, although I no longer have that.
22:37:47 <esowiki> [[User:Emerald/E Awards]] https://esolangs.org/w/index.php?diff=81130&oldid=80926 * Emerald * (+193) winner determined
22:40:03 <zzo38> Pokemon de Panepon has a music switch and sound switch option, but they are hidden; go to the option menu, move the cursor to the "gallery" option (the last one), and then push SELECT and A buttons together, and then another menu will come up with music switch and sound switch, and other options (including one to adjust the maximum number of digits in the score; I don't know why).
23:02:08 <esowiki> [[User:Emerald/sandbox]] https://esolangs.org/w/index.php?diff=81131&oldid=77746 * Emerald * (+754) Em3
23:03:50 <esowiki> [[Em3]] https://esolangs.org/w/index.php?diff=81132&oldid=81113 * Emerald * (-156) Redirected page to [[User:Emerald/sandbox#Em3]]
23:22:13 <zzo38> I found the mistake in my program; it was just one character wrong, in a numeric constant. Such things can happen.
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23:24:08 <nakilon> zzo38 #define ZERO 1
23:24:13 <nakilon> *NULL
23:31:38 <zzo38> This can be either due to typing the wrong number even though you know which number is correct, or due to writing the number that you believed to be correct, but later figured out that a different number is better. In my case, it is the latter; I had 0x20 but 0xC0 is correct, so I changed it to that and now it works OK. (It has to do with the variant of RLE used in this program.)
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←2021-03-01 2021-03-02 2021-03-03→ ↑2021 ↑all