00:06:50 -!- Trieste has quit (Ping timeout: 258 seconds). 00:53:51 -!- user3456 has quit (Quit: ZNC - https://znc.in). 00:55:12 -!- user3456 has joined. 01:38:27 hmm https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/loopy.html#12x10t1dh#215082649470581 felt difficult (for the type) 01:44:56 solving on desktop feels so different from mobile 01:45:09 where you just tap again, not "right click" 01:45:16 or "two fingers" on trackpad 01:49:26 [[Position]] N https://esolangs.org/w/index.php?oldid=86686 * WreckingGames * (+1333) Created page with "[[Position]] is a stack-based esolang created by [[User:WreckingGames|WreckingGames]], where almost every important command changes depending on its position in the code. ==..." 01:49:59 -!- oerjan has joined. 02:09:56 done 02:22:47 also done, assuming you're talking about int-e's game 02:23:25 no big problems, but there was a point where i needed several countings of crossings around a region one after the other 02:48:22 tbf I wouldn't expect any *big* problems from any of these puzzles 02:56:34 for that, we'd need tatham to start using NP-completeness to translate factoring problems :) 02:57:02 although those puzzles would probably look unnatural 02:58:40 i suppose one might try to develop an NP reduction that created natural looking ones 03:27:39 alright, I'll get the seed from my phone where it sits for probably 2-3 years already 03:28:39 I'm rarely in trips to continue solving it but I suppose you won't say there is no *big* problems in it ) 03:35:50 https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/loopy.html#10x10t7dh#363752026185553 03:40:00 that's kind of big though 03:44:59 yeah, probably 2 times bigger area, it's not default 03:51:49 whee 03:51:59 (lessee) 04:26:21 ok i do feel a bit stalled for the moment 04:54:30 Solved. 04:55:21 I did get stuck for a while a few times. 04:55:31 _Oo 04:56:47 darn 04:57:12 i was stuck until a moment ago, then i found something, but i'm not sure it leads to much more 05:23:08 hi! 05:34:44 hi 05:38:26 https://krazydad.com/play/area51/ these hybrid puzzles are cool 05:53:30 nice 05:53:33 idk how Melvar did it in 80 min, I started over and I'm far below 50$ 05:53:36 i want that as an app 05:56:53 [[Minim]] M https://esolangs.org/w/index.php?diff=86687&oldid=86392 * KakkoiiChris * (-513) Simplified Hello World example 06:02:18 -!- Sgeo has quit (Read error: Connection reset by peer). 06:13:16 I think I only started after oerjan said they felt stalled. 06:13:48 Idk might have been hyperfocus might have been luck. 06:17:48 -!- Lord_of_Life_ has joined. 06:18:40 -!- Lord_of_Life has quit (Ping timeout: 258 seconds). 06:19:01 -!- Lord_of_Life_ has changed nick to Lord_of_Life. 06:21:55 maybe you clicked another link? ..D 06:24:02 My browser’s address bar definitely contains the one from six posts above my “Solved.”. 06:25:17 * oerjan still stalled but took a break 06:25:45 (still taking a break) 07:58:30 -!- riv has quit (Quit: Leaving). 08:03:51 I'm stuck 08:08:13 -!- hendursaga has quit (Ping timeout: 244 seconds). 08:10:24 -!- tech_exorcist has joined. 08:19:58 -!- oerjan has quit (Quit: Nite). 09:31:20 [[MCBlocks]] https://esolangs.org/w/index.php?diff=86688&oldid=86683 * Dominicentek * (+65) 10:03:48 -!- arseniiv has joined. 11:46:20 -!- sebbu has quit (Quit: reboot). 12:05:25 [[LCode]] N https://esolangs.org/w/index.php?oldid=86689 * Nitrogen Dioxide * (+2255) Created page with "{{stub}} '''LCode''' (aka LoserCode) is a "coding language" made by [[User:Nitrogen_Dioxide]] as a joke. The "official" interpreter is made in C#. The interpreter accepts any..." 12:45:28 -!- hendursaga has joined. 13:51:11 Well.. one power outage later it's solved. I did have to restart a couple of times because of mistakes though :-/ 13:51:33 (I slept a bit, too) 13:52:43 -!- dutch has quit (Quit: WeeChat 3.0.1). 14:16:13 -!- sebbu has joined. 14:26:37 fungot: Which loopy type are you? Left (likes to prove uniqueness) or right (exploits uniqueness)? https://int-e.eu/~bf3/tmp/uloopy.png 14:26:37 int-e: using sisc you can customize on it a bit more difficult, but possible. have you tried noctis? http://en.wikipedia.org/ wiki/ main_page 14:35:26 And here's an actual (constructed) puzzle that contains this pattern: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/loopy.html#4x4t0:2b1c0b3d3 14:36:14 Though it's obviously not a hard one :) 14:38:23 int-e: I feel there's a third category, "does not care about uniqueness, just wants to find any solution" 14:38:41 But I don't know if they differ from the exploits uniqueness category in practice 14:39:07 Maybe they're more willing to make guesses 14:39:20 Oh it can be fit into a 3x3 puzzle: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/loopy.html#3x3t0:2a1b1b3 14:40:03 Taneb: Yeah I guess the best solvers are actually good at quick forced conclusions *and* at fixing mistakes 14:40:18 s/best/fastest/ 14:41:19 I usually start over when I find a mistake unless it was a very recent one (so I can pinpoint where I went wrong, exactly) 14:43:20 I try to maintain very clean undo history (not easy on a small touch screen) and then if I find a mistake I try to find it 14:43:26 Although sometimes I just restart 14:45:31 (That level encoding is kind of dual to PEN: PEN does RLE with digits, and uses letters for the occupied squares; this format does RLE with letters and uses digits for the occupied squares...) 14:45:35 FEN 14:50:18 [[Maybebat]] N https://esolangs.org/w/index.php?oldid=86690 * ChuckEsoteric08 * (+328) Created page with "maybebat - esolang by [[User:ChuckEsoteric08]] in batch and it is Turing Complete! ==Examples== ===[[Hello, World!]]=== print[maybe];hello, world! wait[button] ==Exterenal..." 14:51:24 -!- Sgeo has joined. 14:52:43 [[User:ChuckEsoteric08]] https://esolangs.org/w/index.php?diff=86691&oldid=86142 * ChuckEsoteric08 * (+26) 15:11:14 -!- spruit11_ has joined. 15:11:52 -!- spruit11_ has quit (Client Quit). 15:12:10 -!- spruit11_ has joined. 15:14:40 -!- spruit11 has quit (Ping timeout: 272 seconds). 16:06:44 -!- Koen_ has joined. 16:16:40 -!- Oshawott has quit (Ping timeout: 258 seconds). 16:17:28 -!- Oshawott has joined. 16:18:12 -!- spruit11_ has quit (Quit: https://quassel-irc.org - Chat comfortably. Anywhere.). 16:18:28 -!- spruit11 has joined. 16:21:42 -!- SGautam has joined. 16:56:49 -!- riv has joined. 16:59:51 I think I wouldn't mind a feature in the puzzle interface that can add (labeled?) snapshots, just because sometimes it's easier to think through consequences if you can click to visualize them. But I'm always afraid I would forget how far back to unroll if I do that. 17:00:47 yes labelled snapshots would be excellent 17:00:59 What I've been doing instead is, add something that's obviously wrong (i.e., turns red) in some other corner of the puzzle, then do the speculative clicking, and then when it's time to roll back just click on undo enough to make the red thing go away. 17:19:35 int-e: This type: https://i.imgur.com/eXhIM7U.png 17:51:33 Melvar: ah, right 17:51:53 Ugh, I need to implement e-graphs again. Not sure if I want to use OCaml or jq. 17:54:06 Melvar: fixed :) 17:54:34 jq is much better at manipulating untyped string-tagged data, but OCaml would make it easier to implement the union-find data structure. 17:54:50 Has anybody else done the e-graph adventure? It's hard. 18:04:03 Hmm, silly puzzle that the solver can't solve ;-) https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/loopy.html#3x3t0:0a0c0a0 18:49:54 -!- tech_exorcist has quit (Quit: tech_exorcist). 19:10:09 -!- arseniiv has quit (Ping timeout: 252 seconds). 19:55:01 -!- arseniiv has joined. 20:12:49 in-built solver? 20:12:58 or your solver 20:13:19 nvm, pressed the button 20:26:23 -!- cd has changed nick to moony. 20:26:26 -!- arseniiv has quit (Ping timeout: 250 seconds). 20:39:31 -!- Koen_ has quit (Quit: Leaving...). 20:59:53 -!- SGautam has quit (Quit: Connection closed for inactivity). 21:08:08 -!- slavfox has quit (Ping timeout: 256 seconds). 21:11:06 -!- slavfox has joined. 21:36:43 -!- Trieste has joined. 21:42:10 -!- Thelie has joined. 21:42:16 -!- Trieste has quit (Ping timeout: 272 seconds). 21:42:49 -!- Trieste has joined. 21:52:56 [[Betaload]] M https://esolangs.org/w/index.php?diff=86692&oldid=57118 * Challenger5 * (+3) fix implementation link 22:58:46 -!- mnrmnaugh has quit (Ping timeout: 265 seconds). 23:08:31 interesting type problem: is there a programming language in which, for a type B and a generic type A, A is a supertype of A 23:08:53 or in which it can be stated that that is the case? 23:16:42 -!- Thelie has quit (Remote host closed the connection). 23:22:38 -!- dermato has joined. 23:27:41 If A is a functor then you can lift the injection map T -> any to A -> A. So that is the kind of structure you need... 23:35:16 oren: uh, I think java and maybe rust has at least some basic conception of which parametrized types have covariant or contravariant type argument 23:35:51 but I'm not sure what you mean by `any` in that 23:44:41 -!- dutch has joined. 23:46:16 these should banned from unicode https://i.imgur.com/1H6Njay.png