00:10:34 <esolangs> [[Ecstatic]] https://esolangs.org/w/index.php?diff=88672&oldid=79668 * Kaveh Yousefi * (+4520) Supplemented a few notes regarding the encoding process, rectified incorrect tallies in the example, and added a Common Lisp implementation of the conversion routines.
00:12:09 <nakilon> heh https://i.imgur.com/jALW0h6.mp4
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01:42:34 <esolangs> [[Special:Log/newusers]] create * Rudolph4268 * New user account
01:47:03 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=88673&oldid=88651 * Rudolph4268 * (+296) Introduced myself. 'nuff said :)
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01:57:38 <esolangs> [[User:Rudolph4268]] N https://esolangs.org/w/index.php?oldid=88674 * Rudolph4268 * (+78) Created my user page
01:59:34 <esolangs> [[User:Rudolph4268]] https://esolangs.org/w/index.php?diff=88675&oldid=88674 * Rudolph4268 * (+38) edit 1
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02:18:43 <esolangs> [[Sona]] M https://esolangs.org/w/index.php?diff=88676&oldid=88113 * 0utdacious * (+95) Noted turing completeness
02:36:22 <esolangs> [[Astridec]] https://esolangs.org/w/index.php?diff=88677&oldid=88670 * PixelatedStarfish * (+210)
02:37:07 <esolangs> [[Astridec]] https://esolangs.org/w/index.php?diff=88678&oldid=88677 * PixelatedStarfish * (+4) /* Truth Machine */
02:38:06 <esolangs> [[Truth-machine]] https://esolangs.org/w/index.php?diff=88679&oldid=88632 * PixelatedStarfish * (+265) /* Assembly language */
02:40:46 <esolangs> [[Astridec]] https://esolangs.org/w/index.php?diff=88680&oldid=88678 * PixelatedStarfish * (+19) /* Program Examples */
02:41:12 <esolangs> [[EXDotSF]] N https://esolangs.org/w/index.php?oldid=88681 * Rudolph4268 * (+1216) Initial creation
02:41:54 <esolangs> [[Astridec]] https://esolangs.org/w/index.php?diff=88682&oldid=88680 * PixelatedStarfish * (-2) /* Hello World */
03:04:50 <esolangs> [[EXDotSF]] https://esolangs.org/w/index.php?diff=88683&oldid=88681 * Rudolph4268 * (+996) /* Added and changed commands/syntax */
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03:31:46 <esolangs> [[EXDotSF]] https://esolangs.org/w/index.php?diff=88684&oldid=88683 * Rudolph4268 * (+876)
03:47:40 <esolangs> [[EXDotSF]] https://esolangs.org/w/index.php?diff=88685&oldid=88684 * Rudolph4268 * (+398) Getting closer to v1.0 of this article!
03:51:50 <esolangs> [[EXDotSF]] https://esolangs.org/w/index.php?diff=88686&oldid=88685 * Rudolph4268 * (+183) Almost done!
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03:57:10 <esolangs> [[EXDotSF]] https://esolangs.org/w/index.php?diff=88687&oldid=88686 * Rudolph4268 * (+384) This should be good for now
03:58:26 <esolangs> [[EXDotSF]] https://esolangs.org/w/index.php?diff=88688&oldid=88687 * Rudolph4268 * (+2) /* Building EXDotSF for your platform */
03:58:54 <esolangs> [[EXDotSF]] https://esolangs.org/w/index.php?diff=88689&oldid=88688 * Rudolph4268 * (+2) /* Running EXDotSF programs */
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04:06:26 <esolangs> [[EXDotSF]] https://esolangs.org/w/index.php?diff=88690&oldid=88689 * Rudolph4268 * (+39) /* Example programs utilizing EXDotSF's new features */
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04:11:13 <esolangs> [[EXDotSF]] https://esolangs.org/w/index.php?diff=88691&oldid=88690 * Rudolph4268 * (-6) /* Building EXDotSF for your platform */
04:13:49 <esolangs> [[EXDotSF]] https://esolangs.org/w/index.php?diff=88692&oldid=88691 * Rudolph4268 * (+4)
04:16:11 <esolangs> [[Talk:EXDotSF]] N https://esolangs.org/w/index.php?oldid=88693 * Rudolph4268 * (+39) Create talk page for EXDotSF
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04:19:13 <esolangs> [[EXDotSF]] https://esolangs.org/w/index.php?diff=88694&oldid=88692 * Rudolph4268 * (+31)
04:28:29 <esolangs> [[EXDotSF]] https://esolangs.org/w/index.php?diff=88695&oldid=88694 * Rudolph4268 * (+8) /* Running an EXDotSF program */
04:28:51 <esolangs> [[EXDotSF]] https://esolangs.org/w/index.php?diff=88696&oldid=88695 * Rudolph4268 * (+15) /* Running an EXDotSF program */
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04:40:06 <esolangs> [[EXDotSF]] https://esolangs.org/w/index.php?diff=88697&oldid=88696 * Rudolph4268 * (-5) Changed External Links back to Source code
05:07:35 <esolangs> [[EXDotSF]] https://esolangs.org/w/index.php?diff=88698&oldid=88697 * Rudolph4268 * (-667) Moving the Building and Running sections to the GitHub repo's README
05:07:56 <esolangs> [[EXDotSF]] M https://esolangs.org/w/index.php?diff=88699&oldid=88698 * Rudolph4268 * (+1) /* Source code */
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05:30:39 <Corbin> https://i.imgur.com/ZrzCDt7.png Finally, a recognizeable Mandelbrot!
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05:58:23 <esolangs> [[User talk:Rudolph4268]] N https://esolangs.org/w/index.php?oldid=88700 * Rudolph4268 * (+9) Created page with "Dead air."
06:26:45 <esolangs> [[EXDotSF]] https://esolangs.org/w/index.php?diff=88701&oldid=88699 * Rudolph4268 * (+103) Added a "Hello world!" example
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08:13:36 <esolangs> [[EXDotSF]] M https://esolangs.org/w/index.php?diff=88702&oldid=88701 * OliveIsAWord * (+4) added link to DotSF
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09:02:37 <esolangs> [[Brainfuck]] https://esolangs.org/w/index.php?diff=88703&oldid=88087 * Keymaker * (+157) /* Hardware implementations */
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09:22:30 <esolangs> [[EXDotSF]] https://esolangs.org/w/index.php?diff=88704&oldid=88702 * Rudolph4268 * (+436) Added 2 new sections about planned new features that have yet to be worked on and ones that are currently being implemented
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09:25:17 <esolangs> [[EXDotSF]] M https://esolangs.org/w/index.php?diff=88705&oldid=88704 * Rudolph4268 * (+119) /* Planned new features that are currently being worked on and implemented */
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09:41:20 <nakilon> https://i.imgur.com/juTWsxM.mp4
10:16:35 <nakilon> 25 vertices - up to 1s, 50 - 5s, 75 - 10s, 100 - 20s... so I assume with 200 vertices it will run 5 minutes, 300 - more than an hour, 400 - a day... meh, I wanted to find a run on 1000...
10:20:16 <nakilon> but as a byproduct I'm again thinking about making the intermediate file format for Vips; because here it's 10 times longer when I'm rendering the images; partly because every frame is being drawn from blank; instead of trying to optimize it by using intermediate frames one could use some intermediate file format that would describe the sequences
10:20:16 <nakilon> of vips operations and then you can optimize or even adjust them for different visualisation results
10:21:51 <nakilon> and of course to separate the steps of calculation and rendering
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11:28:39 <nakilon> is there any theorem on the pairs that will be definitely joined in the shortest path?
11:28:56 <nakilon> maybe the mutually closest vertices?
11:34:55 <nakilon> oh the vertex can have multiple closest neighbors
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13:11:07 <fizzie> If this is still about Hamiltonian paths, and mutually closest just means the lowest-distance edge in the graph, pretty sure that edge isn't always in the shortest path. For example in something like https://zem.fi/tmp/graph.png I don't think the unique edge A→B with weight 1 can possibly be on any valid Hamiltonian path.
13:11:54 <fizzie> (If you have a fully connected graph, just imagine all the other distances are > 8.)
13:20:18 <nakilon> but what if it's in metric space?
13:20:29 <nakilon> i.e. it can't have all other distances > 8
13:22:30 <nakilon> the shortest path on graph like yours will be top-A-B-side-bottom
13:25:06 <nakilon> oh wait, no, purple seems looks shorter
13:25:46 <nakilon> if you turn bottom one a bit to the left
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13:59:46 <nakilon> I'll try my current solution on your test
14:04:16 <nakilon> heh https://i.imgur.com/VZSUcxB.png
14:06:51 <nakilon> hm neither of other ideas I imagine solve this case correctly
14:07:13 <nakilon> except the one that starts with not the shortest but with the longest
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14:10:30 <riv> https://www.youtube.com/watch?v=QzohwKT6TNA
14:10:37 <riv> I wish this channel was called #esoteric
14:13:59 <nakilon> so you start not with multiple segments like you saw in my gif but with only one edge (the longest one) and then add vertices one by one into the segment by selecting the vertex with the largest minimal distance to already joined vertices
14:15:11 <nakilon> and if the current part if N long when joining another vertex you consider N+2 variants: attaching to either of ends and breaking into any existing edge
14:15:43 <nakilon> I imagine it should solve the fizzie's case correctly at least
14:15:57 <HackEso> #esoteric is the only channel that exists. After monqy left it became slightly off-centër. It's a 7-codimensional hyperenchilada about 30 m (100 ft) across. oerjan seems to be making a lawn in the northern part, but it keeps getting dug up by free ranging moons. Currently located in the Atlantis Exclusion Zone.
14:17:19 <riv> how did it come up with such a brilliant explanation
14:23:49 <nakilon> I've spent a lot of time factorizing numbers in my head -- I believe the bruteforce isn't that bad as it looks like
14:24:33 <nakilon> every prime number has some almost round numbers if you multiply them by something
14:25:10 <nakilon> so you should be able to remember those to quickly subtract or add them from the number you try to divide
14:25:44 <nakilon> I suppose there can be found some effective list of such "subtractors"
14:30:09 <nakilon> to find those the process of doing math in head should be somehow modelled to estimate it cost properly
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14:31:46 <nakilon> of course it's still limited to number of such helpful numbers you can remember
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16:21:48 <nakilon> I wonder if the path garaunteed to have no crossings on a plane
16:39:25 <nakilon> https://i.imgur.com/ug7PG8S.mp4
16:39:41 <fizzie> I turned on my drawing screen to draw another counterexample, but my whole computer froze up.
16:40:01 <fizzie> There's some weird nvidia driver bug. :/
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16:59:28 <b_jonas> fizzie: that used to happen with my old computer. the integrated intel video card sometimes froze up the whole computer when changing video modes. and it only started right after a debian version upgrade, so I believe it's a driver problem.
17:04:52 <fizzie> Hmm. Yeah, in my case it started after a driver version upgrade, but I *also* changed the monitor setup at the same time, so I don't know which one to blame.
17:07:38 <fizzie> (Always a bad idea to do more than one change at a time.)
17:08:42 <nakilon> you won't know when it's "tested long enough to know it's ok" though
17:08:47 <int-e> . o O ( never buy a new computer )
17:11:42 <fizzie> When it hangs, it's just the X process that goes into the D state, and consistently somewhere deep inside the nvidia driver code -- https://0x0.st/-gjD.txt -- so I do think it's most likely an issue with those drivers at least in some sense. I just don't know if it was something introduced in the new version, or always there and just triggered by my change in the way I'm using it.
17:12:15 <fizzie> Been wondering if I should give the open-source `nouveau` driver a try again.
17:12:29 <fizzie> They might have caught up to my no-longer-bleeding-edge hardware maybe.
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17:15:43 <fizzie> Actually, looks like this last hangup was slightly different, it also produced this into dmesg: https://0x0.st/-EfN.txt
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17:48:17 <nakilon> yay, so my idea to order photo shots based on similarity actually work
17:50:02 <nakilon> requests with some hundreds of unordered photos or images are welcome
17:55:10 <fizzie> ~/img$ find . -iname '*.jpg' | wc -l
17:55:14 <fizzie> (Not that I'm about to share them, and they're ordered to some degree anyway.)
17:56:12 <nakilon> is it an image hosting lol
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18:13:48 <nakilon> https://i.imgur.com/IVX4smi.mp4
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18:20:44 <nakilon> (image distance calculation via IDHash (c))
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18:33:56 <esolangs> [[EXDotSF]] M https://esolangs.org/w/index.php?diff=88706&oldid=88705 * Rudolph4268 * (-33) Update status for the multi-stack feature
18:38:07 <esolangs> [[EXDotSF]] M https://esolangs.org/w/index.php?diff=88707&oldid=88706 * Rudolph4268 * (+4) Altered the Cat program heading to link to the article
18:46:10 <esolangs> [[Special:Log/newusers]] create * Molten * New user account
18:58:02 <riv> is there a "brainfuck derivative" that can somehow be interpreted as a derivative of brainfuck?
19:08:38 <imode> fancy seeing you here, riv. ;)
19:39:44 <esolangs> [[Special:Log/newusers]] create * Creatable * New user account
19:44:14 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=88708&oldid=88673 * Creatable * (+118) /* Introductions */
19:44:54 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=88709&oldid=88708 * Creatable * (+89) /* Introductions */
19:45:07 <esolangs> [[Hell.js]] N https://esolangs.org/w/index.php?oldid=88710 * Creatable * (+499) Created page with "'''Hell''' is an esoteric subset of the JavaScript programming language that uses JavaScript's built in <code>Proxy</code> feature to run code. Hell code is identical to Java..."
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21:38:17 <esolangs> [[EXDotSF]] https://esolangs.org/w/index.php?diff=88711&oldid=88707 * Rudolph4268 * (+671) Added a portion of the new mult-stack commands to the article
21:49:07 <esolangs> [[EXDotSF]] https://esolangs.org/w/index.php?diff=88712&oldid=88711 * Rudolph4268 * (+746) Brought the article up to date with the current spec atm
21:51:42 <esolangs> [[EXDotSF]] https://esolangs.org/w/index.php?diff=88713&oldid=88712 * Rudolph4268 * (+186) Added the Notes and considerations section
21:59:00 <esolangs> [[EXDotSF]] M https://esolangs.org/w/index.php?diff=88714&oldid=88713 * Rudolph4268 * (+122) Forgot to document the ` command
22:30:42 <esolangs> [[User:Rudolph4268]] https://esolangs.org/w/index.php?diff=88715&oldid=88675 * Rudolph4268 * (+819) Implemented my user page lol
22:31:01 <nakilon> didn't know that around my town there are almost 50'000 of "Urum" people and they speak "Urum language" that isn't even well researched https://en.wikipedia.org/wiki/Urum_language
22:32:15 <nakilon> ethnicity that I've never even heard about but pretty much could saw them
22:32:27 <esolangs> [[User:Rudolph4268]] https://esolangs.org/w/index.php?diff=88716&oldid=88715 * Rudolph4268 * (+24) A little touch-up
22:34:15 <nakilon> descendants of ancient Greeks as I understand
22:34:33 <nakilon> it's insane how much people migrate through the history
22:35:43 <nakilon> if I was there now I would plan a travel to those villages and find some Urums to get to know them better
22:35:54 <nakilon> probably I'm just getting old
22:36:05 <nakilon> being interested in all this historical stuff
23:13:10 <esolangs> [[EXDotSF]] M https://esolangs.org/w/index.php?diff=88717&oldid=88714 * Rudolph4268 * (+0) Fixed an error in the documentation
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