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09:17:50 <int-e> pfft... ever download the source code of a program to figure out that you missed a menu item...
09:18:13 <int-e> s/ever/did you ever/
09:19:50 <int-e> (I was annoyed that chroma (which was mentioned this weekend) kept starting in full screen mode... there's a "save options" action in the display menu...)
09:24:40 <int-e> I'm finding it hard btw... maybe it's the sheer size of the levels and the fact that you have to plan pretty far ahead, even in the first "for beginners" level.
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09:26:10 <int-e> (it's *mostly* small independent parts, but there's a bit of interaction and you have to decide on a good order for solving the parts)
09:33:44 <int-e> (The UI is quite idiosyncratic... bailing out is a mix of ESC, Q, A...)
09:47:26 <oerjan> ah int-e is here. time for my wild theory about the current girl genius short story.
09:48:10 <oerjan> it was said that the guild hall was bigger on the outside than the inside. and with that key... i think the inside is still _there_, waiting to be found.
09:51:03 <int-e> I'm not up-to-date on GG
09:51:58 <int-e> how long has it been... a week, according to the bookmark
09:52:44 <int-e> (I did see the "the outside is bigger than the inside"... let me catch up. But the obvious question at the time was "how much bigger" ;-) )
09:55:25 <oerjan> hm now that i'm reading today's properly i think it may be hinting at my theory too
09:57:40 <int-e> yeah it does sound like you just have to find the lock... oh and solve the logistics problem which may be a bit tricky
10:03:00 <int-e> getting the key to the lock without it disappearing
10:03:17 <int-e> "tricky" reminds me of this btw: https://www.girlgeniusonline.com/comic.php?date=20080528
10:04:39 <int-e> (which is helpfully linked here, https://girlgenius.fandom.com/wiki/Rudolf_Selnikov#cite_note-4 )
10:07:22 <oerjan> might be easier getting the lock to the key, if it's not nearby
10:07:58 <HackEso> yafgclist? No such file or directory
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14:48:22 <esolangs> [[Human Resource Code]] M https://esolangs.org/w/index.php?diff=88929&oldid=73408 * Monochromeninja * (+983) added python interpreter tio
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16:12:20 <esolangs> [[User:PixelatedStarfish]] https://esolangs.org/w/index.php?diff=88930&oldid=88891 * PixelatedStarfish * (+12) /* Unimplemented Languages */
16:12:59 <esolangs> [[User:PixelatedStarfish]] https://esolangs.org/w/index.php?diff=88931&oldid=88930 * PixelatedStarfish * (-11) /* Logos */
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16:14:10 <esolangs> [[User:PixelatedStarfish]] https://esolangs.org/w/index.php?diff=88932&oldid=88931 * PixelatedStarfish * (+65) /* In Chronological Order */
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16:14:38 <esolangs> [[User:PixelatedStarfish]] https://esolangs.org/w/index.php?diff=88933&oldid=88932 * PixelatedStarfish * (+69) /* In Chronological Order */
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16:57:44 <zzo38> I don't like it to automatically start full screen mode by default
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17:08:41 <Corbin> Do weird machines count as esoteric languages?
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17:13:16 <fizzie> Probably they're at least close enough?
17:17:06 <Corbin> Yeah, that's how I feel about it too.
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20:28:16 <nakilon> int-e there were multiple implementations of chroma on that website and one of them is emulating some oldschool computer and it shows only a local region of the map
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20:47:38 <int-e> nakilon: that's... ouch
20:48:44 <int-e> for the levels I've seen having a complete view seems quite essential
20:49:54 <int-e> (I have not come far in this game... I finished the first 2 levels)
20:50:18 <int-e> Which in a more traditional game design would probably be about 20 levels.
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21:03:03 <esolangs> [[Talk:Hanoi Love]] M https://esolangs.org/w/index.php?diff=88946&oldid=88613 * Asteriska * (+315) add to talk page
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21:56:18 <zzo38> I agree I want to see the entire level grid at once
21:56:59 <zzo38> It might not work on small displays unless you have small icons, though, if the level grid is too big to fit.
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22:09:52 <nakilon> in XOR it was by design to not see the full map
22:10:19 <nakilon> you had to collect 4 pieces of the less informative minimap explicitely
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22:19:32 <zzo38> Although I like the puzzles you can see the entire game at once and then try try to figure it out from there. (This includes chess problems, Magic: the Gathering puzzles (although there may be hidden information in the game state, the puzzle is effectively exposed, like opponent choices), Hero Hearts (although Shemitz and some others seems to like to hide objects), non-dark ZZT games, etc)
22:21:39 <zzo38> One game for Game Boy Advance called "Brain and Bells" the entire game does not fit on the screen at once so scrolling is necessary, although you can push the shoulder buttons to scroll it so that you can still see the entire game.
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22:46:42 <esolangs> [[BOOMOP]] N https://esolangs.org/w/index.php?oldid=88947 * Rphii * (+10498) Created BOOMOP, the superior, most future proof programming language ever
22:47:37 <esolangs> [[Language list]] M https://esolangs.org/w/index.php?diff=88948&oldid=88830 * Rphii * (+13) /* B */ added BOOMOP
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22:54:26 <esolangs> [[User:Rphii]] M https://esolangs.org/w/index.php?diff=88949&oldid=88191 * Rphii * (+65) add BOOMOP
22:59:30 <esolangs> [[BOOMOP]] M https://esolangs.org/w/index.php?diff=88950&oldid=88947 * Rphii * (-2) /* Flow */ wording
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23:09:36 <nakilon> there is a mode in modern online chess where you see only the fields your pieces can reach
23:10:36 <zzo38> Yes, that is one variant
23:11:25 <zzo38> Another variant is that you cannot see any opponent's pieces at all, but you will know when it is check and if you try a illegal move will be able to try again something else instead.
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