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03:13:52 <esolangs> [[Lye]] N https://esolangs.org/w/index.php?oldid=89483 * Corbin * (+693) Document one of my old projects. I want to include examples, but first I have to find some decade-old backups.
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03:33:46 <esolangs> [[User:PixelatedStarfish]] https://esolangs.org/w/index.php?diff=89484&oldid=89474 * PixelatedStarfish * (+11) /* In Chronological Order */
03:34:46 <esolangs> [[Forget Me Not]] https://esolangs.org/w/index.php?diff=89485&oldid=89139 * PixelatedStarfish * (-13) /* Instructions */
03:43:54 <esolangs> [[Chomp]] https://esolangs.org/w/index.php?diff=89486&oldid=89480 * PixelatedStarfish * (+63)
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05:55:33 <esolangs> [[List of ideas]] https://esolangs.org/w/index.php?diff=89487&oldid=89340 * ColorfulGalaxy (disambiguation) * (+78) /* Derivative Ideas */
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08:07:26 <riv> zzo38 yes, why don't you like unicode? I think that's interesting
08:07:34 <riv> there's some aspects of it i dont like, but it mostly seems ok to me
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10:12:20 <esolangs> [[List of ideas]] https://esolangs.org/w/index.php?diff=89488&oldid=89487 * Guy Fawkes Rep * (-78)
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10:55:54 <esolangs> [[Keystone]] N https://esolangs.org/w/index.php?oldid=89489 * AmNow * (+1058) Created page with "Keystone is an esoteric programming language made by [[User:AmNow]], and was made for the purpose of creating and checking product keys. == Commands == A variable can be decl..."
10:56:34 <esolangs> [[User:AmNow]] https://esolangs.org/w/index.php?diff=89490&oldid=89432 * AmNow * (-9) added lang
10:57:20 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=89491&oldid=89482 * AmNow * (+15) /* K */ added lang
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14:58:27 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=89492&oldid=89476 * Umnikos * (+182) /* Introductions */
14:58:48 <esolangs> [[FizzBuzz]] https://esolangs.org/w/index.php?diff=89493&oldid=79657 * Umnikos * (+0) Fix Mathematics formula to be correct (and to also match the python script given along with it)
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15:18:58 <esolangs> [[Special:Log/newusers]] create * Chuckhoffmann * New user account
15:20:06 <riv> https://en.wikipedia.org/wiki/TRON_%28encoding%29
15:20:27 <riv> TRON (acronym for The Real-time Operating system Nucleus) is an open architecture real-time operating system kernel design. The project was started by Professor Dr. Ken Sakamura of the University of Tokyo in 1984. The project's goal is to create an ideal computer architecture and network, to provide for all of society's needs.[1]
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15:21:59 <riv> Each character in TRON Code is two bytes. Similarly to ISO/IEC 2022, the TRON character encoding handles characters in multiple character sets within a single character encoding by using escape sequences, referred to as language specifier codes, to switch between planes of 48,400 code points
15:22:04 <riv> this doesn't sound better than UTF-8
15:22:23 <riv> you have to use escape codes to switch planes, so if your message uses many different planes it will be longer
15:22:37 <riv> I think utf-8 text will be fewer bytes in general
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15:24:52 <esolangs> [[Esolang:Introduce yourself]] M https://esolangs.org/w/index.php?diff=89494&oldid=89492 * Chuckhoffmann * (+194) /* Introductions */
15:25:05 <esolangs> [[Pyhton (sic)]] M https://esolangs.org/w/index.php?diff=89495&oldid=82890 * Chuckhoffmann * (+1) Minor spelling corrections.
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17:23:40 <esolangs> [[Special:Log/newusers]] create * GingerIndustries * New user account
17:25:00 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=89496&oldid=89494 * GingerIndustries * (+90) hello world
17:26:12 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=89497&oldid=89496 * GingerIndustries * (+111)
17:27:01 <esolangs> [[User:GingerIndustries]] N https://esolangs.org/w/index.php?oldid=89498 * GingerIndustries * (+83) Created page with "Hello World! I created KonamiCode, a BrainF-inspired esoteric programming language."
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18:45:30 <esolangs> [[KonamiCode]] N https://esolangs.org/w/index.php?oldid=89499 * GingerIndustries * (+3524) Created page with "'''KonamiCode''' is an [[esoteric programming language]] created by [[User:GingerIndustries]] that was designed to be similar to [[BrainFuck]] but slightly easier to use. Its..."
18:46:32 <esolangs> [[KonamiCode]] https://esolangs.org/w/index.php?diff=89500&oldid=89499 * GingerIndustries * (+2)
18:46:52 <esolangs> [[KonamiCode/Hello World]] N https://esolangs.org/w/index.php?oldid=89501 * GingerIndustries * (+328) Created page with "<pre> v(^^^^^^^>^^) [writes 72 (or H) to address 0 in memory] >((>)) [prints it] v(^>>^) [writes 101 (or e) to address 1 in memory] >((>)) [prints it] v(^>>^^^^^^^^) [etc] >((..."
18:47:18 <esolangs> [[KonamiCode/Hello World]] M https://esolangs.org/w/index.php?diff=89502&oldid=89501 * GingerIndustries * (+60)
18:52:44 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=89503&oldid=89491 * GingerIndustries * (+17) Added KonamiCode
18:54:18 <esolangs> [[Joke language list]] M https://esolangs.org/w/index.php?diff=89504&oldid=88658 * GingerIndustries * (+39) /* Brainfuck derivatives */
18:58:17 <esolangs> [[KonamiCode]] M https://esolangs.org/w/index.php?diff=89505&oldid=89500 * GingerIndustries * (+77) Added categories
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19:20:48 <oren> I created a function that uses the obscure "FBSTP" instruction to help convert an binary integer to a decimal string.
19:23:25 <oren> http://www.orenwatson.be/mlom.htm
19:25:14 <oren> http://www.orenwatson.be/bcditoa.htm
19:25:43 <oren> this allows it to convert from binary to decimal without dividing anything by 10
19:29:43 <esolangs> [[AEWNN]] https://esolangs.org/w/index.php?diff=89506&oldid=83863 * Kaveh Yousefi * (+777) Added a section enumerating the mappings of numeric codes to letters, rectified the loop command example, and extended the description of the instruction r.
19:31:26 <oren> the x87 instruction set still supports a vestigial BCD converting instruction
19:33:33 <shachaf> http://0x80.pl/notesen/2013-11-07-fbstp.html -- looks like a great time.
19:35:01 <oren> yea most of these routines are much slower
19:37:11 <myname> if we are talking weird encodings, i put https://en.wikipedia.org/wiki/UTF-EBCDIC into the pool
19:37:56 <esolangs> [[AEWNN]] https://esolangs.org/w/index.php?diff=89507&oldid=89506 * Kaveh Yousefi * (+5574) Added a hyperlink to my interpreter implementation on GitHub, introduced an exemplary implementation, and supplemented another example program.
19:38:48 <oren> I also wrote some string routines using the x86's specializee REPNZ SCASB and stuff. they are much slower than even naive loop
19:40:38 <oren> I haven't compared the x86 builtin CRC32 instructions to naive implementation yet
19:42:45 <oren> 0xF2,0x48,0x0F,0x38,0xF1,0007, // CRC32 64 bits from [RDI] into EAX
19:44:02 <zzo38> In some ways, TRON will be better than UTF-8, but in other ways worse; it depends on the specific application, I think. For one thing, TRON doesn't have the Han unification of Unicode, which in some cases is helpful. I am not trying to say that it is always better; I do not believe that any character encoding is "always better".
19:47:18 <esolangs> [[KonamiCode/Hello World]] https://esolangs.org/w/index.php?diff=89508&oldid=89502 * GingerIndustries * (+12)
19:47:56 <zzo38> Also not much information can be found very well; I have seen conflicting information about if it has combining characters and if it has modes with single byte characters.
19:57:32 <esolangs> [[KonamiCode]] https://esolangs.org/w/index.php?diff=89509&oldid=89505 * GingerIndustries * (+372) Added infobox
19:58:09 <esolangs> [[KonamiCode]] https://esolangs.org/w/index.php?diff=89510&oldid=89509 * GingerIndustries * (-6)
19:58:54 <esolangs> [[KonamiCode]] https://esolangs.org/w/index.php?diff=89511&oldid=89510 * GingerIndustries * (+67)
19:59:30 <esolangs> [[KonamiCode]] https://esolangs.org/w/index.php?diff=89512&oldid=89511 * GingerIndustries * (-2)
19:59:47 <esolangs> [[KonamiCode]] https://esolangs.org/w/index.php?diff=89513&oldid=89512 * GingerIndustries * (+0)
20:33:05 <esolangs> [[Gravitasumma]] N https://esolangs.org/w/index.php?oldid=89514 * Threesodas * (+330) Created page with "'''gravitaSumma''' (from Latin ''gravitas summa'' meaning ''intense gravity'') is a simple programming language created in 2020 by [[user:threesodas|threesodas]] in order to s..."
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22:19:49 <zzo38> riv: About problems with Unicode, I will list some of them: homoglyphs, rather complexity in implementation, ambiguous character widths, properties (including character widths) needing changing due to new versions of Unicode (and possibly private characters), unification (including, but not limited to, Han unification) even for applications that don't want it and vice-versa, etc.
22:22:47 <zzo38> It also leads to bugs and misfeatures.
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23:32:04 <esolangs> [[Numbers]] https://esolangs.org/w/index.php?diff=89515&oldid=87107 * Xorol * (-98)