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02:12:50 <b_jonas> fungot, if you were tied on the train tracks then how are you now here?
02:12:51 <fungot> b_jonas: it's about an east german woman who misses the fall of 2001" i still have no intention of imposing my preferences on you or others; that's why i put quotation marks around " extreme programming fnord"
03:57:37 <esolangs> [[Teramithic]] https://esolangs.org/w/index.php?diff=93164&oldid=93158 * Digital Hunter * (+55) /* Truth-machine */ formatting and a note
04:00:32 <esolangs> [[Teramithic]] https://esolangs.org/w/index.php?diff=93165&oldid=93164 * Digital Hunter * (+205) /* Examples */ added ackermann function
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09:33:22 <esolangs> [[Brainfuck 4 humans]] https://esolangs.org/w/index.php?diff=93166&oldid=93162 * David44 * (+188) /* Instructions */ bf4h 1.3 instructions
09:34:35 <esolangs> [[Brainfuck 4 humans]] https://esolangs.org/w/index.php?diff=93167&oldid=93166 * David44 * (-36) /* Implementations */ Update wording
09:36:34 <esolangs> [[Brainfuck 4 humans]] https://esolangs.org/w/index.php?diff=93168&oldid=93167 * David44 * (+522) /* Hello World */ add new example
09:38:21 <esolangs> [[2C]] https://esolangs.org/w/index.php?diff=93169&oldid=70225 * Ais523 * (+1165) proof that 2C is Turing-complete even if the strings are limited to being two characters long (assuming a sufficiently large character set)
09:52:45 <esolangs> [[Brainfuck 4 humans]] https://esolangs.org/w/index.php?diff=93170&oldid=93168 * David44 * (+28) /* Instructions */ update bf4h 1.3 instructions
10:07:39 <esolangs> [[Brainfuck 4 humans]] https://esolangs.org/w/index.php?diff=93171&oldid=93170 * David44 * (+394) /* Instructions */ yet another instruction section update
10:12:18 <esolangs> [[Brainfuck 4 humans]] https://esolangs.org/w/index.php?diff=93172&oldid=93171 * David44 * (+10) /* Instructions */ Change syntax of planned instruction
10:16:57 <esolangs> [[Brainfuck 4 humans]] https://esolangs.org/w/index.php?diff=93173&oldid=93172 * David44 * (-8) Modify overview
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13:51:05 <esolangs> [[Where]] M https://esolangs.org/w/index.php?diff=93174&oldid=89481 * Ketok * (-113)
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14:20:30 <esolangs> [[Where]] https://esolangs.org/w/index.php?diff=93175&oldid=93174 * Ketok * (+443)
14:31:35 <esolangs> [[Truth-machine]] https://esolangs.org/w/index.php?diff=93176&oldid=93135 * Ketok * (+90)
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20:38:52 <b_jonas> fungot, can you non-violently explode?
20:38:53 <fungot> b_jonas: and howdy fnord! i don't think that sliced bread is that big,...? yeah, fuck you
20:41:29 <fungot> fizzie: it does suck to go to a fnord when the _majority_ of macros are already aware of that
20:41:41 <fizzie> fungot: Oh, we've all been there.
20:41:42 <fungot> fizzie: one /can/ litter tail calls all willy-nilly within ones code so as someone can help me i have a book on scheme
20:43:42 <int-e> fungot: your little schemes will come to an end now
20:43:42 <fungot> int-e: please dont ask rhetorical questions.... stacks?))
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21:40:48 <b_jonas> fungot: is there a rock stone for evolving Eevee into a rock type pokémon?
21:40:48 <fungot> b_jonas: that's all there _is_ to think about what it does, but i'm not
21:42:16 <zzo38> Not as far as I know. Which types they didn't add for Eevee yet?
21:42:54 <riv> https://lynndotpy.xyz/posts/reso_intro.html
21:43:49 <riv> https://github.com/lynnpepin/reso/blob/master/examples/failed_experiments/zz_glider_out__05.png
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22:30:10 <esolangs> [[Special:Log/newusers]] create * DanielE * New user account
22:37:16 <esolangs> [[Esolang:Introduce yourself]] M https://esolangs.org/w/index.php?diff=93177&oldid=93144 * DanielE * (+216)
22:40:59 <esolangs> [[User:DanielE]] N https://esolangs.org/w/index.php?oldid=93178 * DanielE * (+177) Created page with "DanielE, someone interested in esolangs. (I wrote this myself) Im now busy with making an interpreter for my first esolang ever (still under construction). [[Category:Users]]"
22:41:33 <esolangs> [[User:DanielE]] https://esolangs.org/w/index.php?diff=93179&oldid=93178 * DanielE * (-19)
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22:45:26 <esolangs> [[Xjansk]] N https://esolangs.org/w/index.php?oldid=93180 * DanielE * (+219) Created page with "Xjansk is a stack-based esoteric programming language under construction by ~~~~. More information follows. [[Category:2022]] [[Category:X]]"
22:46:50 <esolangs> [[Xjansk]] https://esolangs.org/w/index.php?diff=93181&oldid=93180 * DanielE * (-23)
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22:48:15 <esolangs> [[Xjansk]] https://esolangs.org/w/index.php?diff=93182&oldid=93181 * DanielE * (+1)
22:50:19 <esolangs> [[Post correspondence problem]] N https://esolangs.org/w/index.php?oldid=93183 * Ais523 * (+7466) we should probably have a page about this, given that it's been around for ages, is quite important to esoprogramming, and can be interpreted as a programming language; I've given a TCness proof via [[2C]] as it's much simpler than the standard proof that implements a Tu
22:50:34 <esolangs> [[User:DanielE]] M https://esolangs.org/w/index.php?diff=93184&oldid=93179 * DanielE * (+15)
22:53:23 <esolangs> [[User:DanielE]] https://esolangs.org/w/index.php?diff=93185&oldid=93184 * DanielE * (+4)
22:56:35 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=93186&oldid=93159 * Ais523 * (+34) /* P */ +[[Post correspondence problem]]
22:57:47 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=93187&oldid=93186 * DanielE * (+13) Added Xjansk
23:00:00 <esolangs> [[Post correspondence problem]] https://esolangs.org/w/index.php?diff=93188&oldid=93183 * Ais523 * (+485) /* Computational class */ explain why only two characters are needed
23:01:10 <esolangs> [[Post correspondence problem]] M https://esolangs.org/w/index.php?diff=93189&oldid=93188 * Ais523 * (+7) /* Computational class */ minor proof fix
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23:08:02 <esolangs> [[Post correspondence problem]] https://esolangs.org/w/index.php?diff=93190&oldid=93189 * Ais523 * (-2) /* Computational class */ a better way to handle program termination
23:08:19 <esolangs> [[Post correspondence problem]] M https://esolangs.org/w/index.php?diff=93191&oldid=93190 * Ais523 * (+0) /* Computational class */ formatting
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23:29:37 <zzo38> What other programming languages have any of the bitwise operators of INTERCAL (and which ones)? I think sometimes the bit interleave and bit select operators are occasionally useful in other programs. I think some versions of x86-64 have a bit select operation, but does any operating system emulate it, yet?
23:30:31 <zzo38> Now there is a ,Morton operator in Free Hero Mesh which is like the bit interleave operator in INTERCAL, too, and is meant for doing things like: (INIT Image Morton =Shovable)
23:33:09 <zzo38> I think emulation of unimplemented instructions in the operating system was mentioned on here before too
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23:38:14 <Corbin> zzo38: Under a different name, it shows up in some GPU hardware (nVidia IIRC) https://en.wikipedia.org/wiki/Z-order_curve
23:39:03 <fizzie> It's not exactly a programming language, but the x86 "BMI2" extension's instructions PDEP and PEXT are slightly similar to them (with the right sort of mask).
23:39:51 <fizzie> PEXT and INTERCAL select especially.
23:40:12 <zzo38> O, yes, I suppose that is the extension that I meant. Does any operating system emulate the instruction if you are using a computer that lacks the BMI2 extension in the hardware?
23:41:51 <zzo38> If some GPU hardware has it, does SPIR-V have such a thing?
23:42:49 <esolangs> [[Teramithic]] https://esolangs.org/w/index.php?diff=93192&oldid=93165 * Digital Hunter * (+421) /* Examples */ talked about good wildcards to use
23:42:53 <fizzie> I seem to recall QEMU can emulate at least some processor features when the host system is missing them, but I couldn't find documentation on it readily, and I don't know if it does that one even if it does support the general concept.
23:47:36 <zzo38> I still think that the MOR and MXOR instructions of MMIX are useful, although I don't know if other instruction sets have such things (other than maybe 64-bit WebAssembly?) I had seen the bit manipulation instructions of RISC-V once (although I forget what it said), and I thought it is worse than MMIX; the bit select operator also could be useful but might be difficult to be implemented efficiently
23:49:40 <zzo38> (Also MOR you can deal with the PDP-endian easily enough too, if you have file formats that use it)