00:41:53 <esolangs> [[User:DigitalDetective47]] M https://esolangs.org/w/index.php?diff=93404&oldid=92255 * DigitalDetective47 * (-1) /* Languages */ Change rating of Cratefuck from 5 to 4
00:43:41 <zzo38> About d10s starting 0 rather than 1, some games will use them as numbers 1-10, but I had designed one that uses three dice of ten sides each to make a number 0-27. I had, some time ago, used coins like 0 and 2^i, too, but had not called them "bitcoins".
01:14:08 -!- Everything has joined.
02:09:57 -!- Taneb has quit (Ping timeout: 240 seconds).
02:10:10 -!- Taneb has joined.
03:00:30 -!- SGautam has joined.
03:17:41 -!- oerjan has quit (Quit: Nite).
05:09:49 -!- SGautam has quit (Quit: Connection closed for inactivity).
05:51:01 <esolangs> [[Mountain]] https://esolangs.org/w/index.php?diff=93405&oldid=93397 * ChuckEsoteric08 * (+114)
05:53:29 <esolangs> [[Mountain]] https://esolangs.org/w/index.php?diff=93406&oldid=93405 * ChuckEsoteric08 * (-4)
06:09:35 <esolangs> [[Kak+]] https://esolangs.org/w/index.php?diff=93407&oldid=93377 * ChuckEsoteric08 * (+28)
06:10:51 <esolangs> [[Kak+]] https://esolangs.org/w/index.php?diff=93408&oldid=93407 * ChuckEsoteric08 * (+1)
06:16:43 <esolangs> [[Kak+-]] N https://esolangs.org/w/index.php?oldid=93409 * ChuckEsoteric08 * (+782) Created page with "'''Kak+-''' is another derivate of [[Kak]] made by its author! It is two-dimensional, like [[Kak+]] but with less commands ==Commands== {| class="wikitable" |- ! Command !! Me..."
06:17:22 <esolangs> [[Kak+-]] https://esolangs.org/w/index.php?diff=93410&oldid=93409 * ChuckEsoteric08 * (+0)
06:21:08 <esolangs> [[Kak+-]] https://esolangs.org/w/index.php?diff=93411&oldid=93410 * ChuckEsoteric08 * (+0)
06:21:36 <esolangs> [[Kak+-]] https://esolangs.org/w/index.php?diff=93412&oldid=93411 * ChuckEsoteric08 * (+4)
06:22:21 <esolangs> [[Kak+-]] https://esolangs.org/w/index.php?diff=93413&oldid=93412 * ChuckEsoteric08 * (+0)
06:29:30 <esolangs> [[User:ChuckEsoteric08]] https://esolangs.org/w/index.php?diff=93414&oldid=93287 * ChuckEsoteric08 * (+60)
07:35:49 <esolangs> [[User:ChuckEsoteric08]] https://esolangs.org/w/index.php?diff=93415&oldid=93414 * ChuckEsoteric08 * (+150)
07:54:34 <river> adding 2 dice together will not create a uniform distribution
07:54:40 <river> there is an overlap region where things will be more likely
07:54:51 <river> except if you have 1 dice even numbers and the other 0,1
07:55:11 <river> but it seeems like there will be very few ways to add 2 dice, and maybe no ways to add 3 dice to get a uniform distribution?
07:58:11 <river> https://fulmicoton.com/posts/dices/ found this
07:58:36 <river> > let dsum = sort . map sum . sequence in dsum [[0, 3, 12, 15, 24, 27],[0, 1, 2, 6, 7, 8]]
07:58:38 <lambdabot> [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,2...
07:59:46 <river> seems that i was wrong somehow
08:01:33 <esolangs> [[Special:Log/newusers]] create * Jimm * New user account
08:01:52 <river> [0, 1, 2, 3, 4, 5]
08:01:54 <river> [0, 6, 12, 18, 24, 30]
08:01:57 <river> this is rather simple and understandable
08:02:06 <river> it is clear how this works
08:02:29 <river> one dice is [0..n], the other is k*[0..m]
08:02:39 <river> one dice is [0..n-1], the other is n*[0..m]
08:03:05 <river> but the other are not simple,
08:03:07 <river> why does this work?
08:03:09 <river> [0, 3, 6, 9, 12, 15]
08:03:11 <river> [0, 1, 2, 18, 19, 20]
08:04:36 <river> oh because we have an AP and then 2 short APs
08:05:00 <river> it seems that this is always the case
08:05:23 <river> both dice are APs of APs, basically
08:06:42 <river> so yes we may construct pairs, triples of dice that produce uniform distributions for composite numbers
08:06:52 <river> but can not produce prime numbers?
08:07:00 <river> really the goal was to get things 7 or 14
08:21:49 <river> yes these observations are proved in e.g. Theorem 5 Gallian, J. A.; Rusin, D. J. (1979), "Cyclotomic polynomials and nonstandard dice
08:22:17 <river> well not exactly these but related things
10:01:24 -!- Sgeo has quit (Read error: Connection reset by peer).
10:33:51 <esolangs> [[%]] https://esolangs.org/w/index.php?diff=93416&oldid=85472 * Kaveh Yousefi * (+1885) Extended the documentation based upon the command table and the truth-machine example.
10:34:48 <esolangs> [[%]] https://esolangs.org/w/index.php?diff=93417&oldid=93416 * Kaveh Yousefi * (+164) Added a hyperlink to my implementation of the % programming language on GitHub.
11:19:30 -!- __monty__ has joined.
11:47:14 <esolangs> [[User:ChuckEsoteric08]] https://esolangs.org/w/index.php?diff=93418&oldid=93415 * ChuckEsoteric08 * (+203)
12:36:13 -!- Everything has quit (Quit: leaving).
12:51:05 <FireFly> well if you roll NdR in order, you can interpret it as a uniformly distributed N-digit base-R number
12:51:48 <FireFly> it's not "adding" dice, but it is combining the results of them
12:52:15 <FireFly> oh that's basically what you said? I guess
12:53:08 <river> i don't want anything that involves rejection and re-reolling
12:56:20 -!- definitelya has joined.
14:03:40 -!- tech_exorcist has joined.
14:17:43 <river> https://math.stackexchange.com/a/1046958 proof by contradiction that you cant put 2 dice together to make an 11 sided result
14:19:41 <FireFly> oh sure, you can't really do arbitrary ranges without rejection sampling I think
14:20:11 <FireFly> at least I don't see how :p
14:21:10 <FireFly> though, kinda related in a way, I learned recently about this new algorithm (from last year) for generating uniform numbers in [0..N]: https://github.com/apple/swift/pull/39143
14:36:15 <fizzie> I knew about the Lemiere thing.
14:37:05 <fizzie> From seeing it used by Go's math/rand, specifically. https://cs.opensource.google/go/go/+/master:src/math/rand/rand.go;l=140-162;drc=a294e4e798d75ee9cf167a75189b1b0dff3664f1
14:37:42 <fizzie> s/Lemiere/Lemire/ oops
14:39:14 <esolangs> [[Special:Log/delete]] delete * Ais523 * deleted "[[Test.....]]": redirect left behind after someone experimented with cross-namespace page moves
14:39:36 <esolangs> [[Special:Log/delete]] delete * Ais523 * deleted "[[UwUScript]]": Author request: content before blanking was: "#REDIRECT [[UwU: A cute esolang]]"
14:40:06 <esolangs> [[Special:Log/delete]] delete * Ais523 * deleted "[[Esolang:UwU]]": invalid cross-namespace redirect to a userpage
14:42:06 <esolangs> [[User talk:PhoenixHO]] N https://esolangs.org/w/index.php?oldid=93419 * Ais523 * (+357) please don't rename pages repeatedly
14:47:01 <esolangs> [[Lakshayati]] M https://esolangs.org/w/index.php?diff=93420&oldid=93372 * Ais523 * (+87) a couple of extra categories, + intro formatting
15:53:30 <esolangs> [[Newton]] M https://esolangs.org/w/index.php?diff=93421&oldid=82615 * PythonshellDebugwindow * (-2) /* Cat program */ fix
16:21:24 <esolangs> [[User talk:PhoenixHO]] https://esolangs.org/w/index.php?diff=93422&oldid=93419 * PhoenixHO * (+196) /* Page moves */
16:45:56 <esolangs> [[User:DigitalDetective47]] M https://esolangs.org/w/index.php?diff=93423&oldid=93404 * DigitalDetective47 * (+91) Re-added WIP link
16:55:24 -!- immibis has quit (Ping timeout: 240 seconds).
17:17:47 -!- immibis has joined.
17:46:00 <esolangs> [[UwU: A cute esolang]] M https://esolangs.org/w/index.php?diff=93424&oldid=93399 * PythonshellDebugwindow * (+30) Distinguish confusion
17:47:49 <esolangs> [[UwU]] M https://esolangs.org/w/index.php?diff=93425&oldid=81281 * PythonshellDebugwindow * (+68) Distinguish confusion
18:09:28 -!- oerjan has joined.
18:23:47 <esolangs> [[User:DigitalDetective47/WIP]] https://esolangs.org/w/index.php?diff=93426&oldid=92245 * DigitalDetective47 * (+865)
18:37:38 -!- mtve has joined.
18:39:52 -!- mtve has left.
18:44:07 -!- Sgeo has joined.
19:48:56 -!- Lord_of_Life_ has joined.
19:49:00 -!- Lord_of_Life has quit (Ping timeout: 240 seconds).
19:51:37 -!- Lord_of_Life_ has changed nick to Lord_of_Life.
21:28:07 <zzo38> Recently in a role playing game, we had a spell that had computed damage by rolling 1d6 and 1d20 and multiply them together, and then divide by 2. I had also read somewhere a way of approximating a Poisson distribution by the use of multiple 8-sided dice; if you roll the highest number then you must try again, but only the highest number counts if you do try again.
21:37:12 <zzo38> If duration is based on several uniform dice added together, or some added and some subtracted, can you use cards to not know the duration until it expires? If the duration is only one dice, then this can be done easily, by mixing up six cards one of which is a joker, and draw them one at a time; when you find the joker, then you expire.
21:38:49 <zzo38> (Or, if multiplied, etc)
21:44:36 <esolangs> [[User:DigitalDetective47/WIP]] https://esolangs.org/w/index.php?diff=93427&oldid=93426 * DigitalDetective47 * (-865) Undo revision 93426 by [[Special:Contributions/DigitalDetective47|DigitalDetective47]] ([[User talk:DigitalDetective47|talk]])
21:47:58 <esolangs> [[User:DigitalDetective47]] M https://esolangs.org/w/index.php?diff=93428&oldid=93423 * DigitalDetective47 * (-91) Undo revision 93423 by [[Special:Contributions/DigitalDetective47|DigitalDetective47]] ([[User talk:DigitalDetective47|talk]])
22:08:05 -!- tech_exorcist has quit (Quit: Disconnecting).
22:51:33 -!- definitelya has quit (Quit: h).
23:08:47 -!- wib_jonas has joined.
23:09:24 <wib_jonas> re https://logs.esolangs.org/freenode-esoteric/2019-08-02.html#lY the old challenge about approximating a number with an integer with only small prime factors, https://twitter.com/gro_tsen/status/1494053932812967936 may be relevant
23:10:53 -!- wib_jonas has quit (Client Quit).
23:13:04 <int-e> possibly, working in log space and with enough precision
23:46:13 -!- __monty__ has quit (Quit: leaving).
23:51:21 <fizzie> The /cattihood/ of a path P is the probability p(Cat | P) of encountering a cat during a walk of the given path. Practical optimization algorithms are often based on maximizing the log-cattihood.
23:51:24 <fizzie> (I saw a cat while out for a walk today.)