< 1648858647 256244 :zzo38!~zzo38@host-24-207-14-22.public.eastlink.ca PRIVMSG #esolangs :If unofficial cards are made up then such a rule may need written, too. < 1648858768 71958 :zzo38!~zzo38@host-24-207-14-22.public.eastlink.ca PRIVMSG #esolangs :I had also thought of making up a new keyword ability "disable"; I had done such a thing before but it wasn't very good so I can consider to change its working entirely. < 1648858807 70703 :zzo38!~zzo38@host-24-207-14-22.public.eastlink.ca PRIVMSG #esolangs :One possibility is to add attack mode and defense mode, which is specified for each attacking or blocking creature. Usually, the only possible mode is normal attack mode and normal defense mode. < 1648864332 94938 :zzo38!~zzo38@host-24-207-14-22.public.eastlink.ca PRIVMSG #esolangs :And then, if a attacking creature has disable ability then you can choose to attack with normal mode or disabling mode; if disabling mode then you must select a creature controlled by defending player to attempt to disable. If that creature's type changes so that it is not a creature, it is still trying to be disabled though, although it must be a creature when being selected. < 1648864483 401591 :zzo38!~zzo38@host-24-207-14-22.public.eastlink.ca PRIVMSG #esolangs :That creature cannot block unless a different creature blocks the creature using disable ability. And then, during combat damage step if it is unblocked then the effect is different from normal combat damage. Protection still helps, though. < 1648867255 548423 :roarde!~roarde@user/roarde JOIN #esolangs roarde :real name > 1648878644 216323 PRIVMSG #esolangs :14[[07Questa14]]4 10 02https://esolangs.org/w/index.php?diff=94393&oldid=94297 5* 03ChuckEsoteric08 5* (+19) 10 < 1648879321 143597 :atrapa!~q@181.202.165.83.dynamic.reverse-mundo-r.com JOIN #esolangs atrapa :q > 1648880904 954062 PRIVMSG #esolangs :14[[07Q-SET14]]4 10 02https://esolangs.org/w/index.php?diff=94394&oldid=94392 5* 03Peter 5* (+928) 10 < 1648882726 7833 :roarde!~roarde@user/roarde PART #esolangs :Leaving < 1648882864 803840 :utoneq!~utoneq@dynamic-046-114-165-098.46.114.pool.telefonica.de JOIN #esolangs * :utoneq < 1648883380 941857 :definitelya!~hexagon@host-79-52-92-224.retail.telecomitalia.it JOIN #esolangs * :WRATH > 1648883519 775054 PRIVMSG #esolangs :14[[07Q-SET14]]4 10 02https://esolangs.org/w/index.php?diff=94395&oldid=94394 5* 03Peter 5* (+240) 10 < 1648883802 79051 :utoneq!~utoneq@dynamic-046-114-165-098.46.114.pool.telefonica.de CHGHOST ~utoneq :user/utoneq < 1648884320 661028 :atrapa!~q@181.202.165.83.dynamic.reverse-mundo-r.com QUIT :Quit: atrapa > 1648884645 831082 PRIVMSG #esolangs :14[[07UBLANG14]]4 N10 02https://esolangs.org/w/index.php?oldid=94396 5* 03ChuckEsoteric08 5* (+597) 10Created page with "'''UBLANG'''(Un'''u'''sa'''b'''le '''lang'''uage) is esolang by [[User:ChuckEsoteric08|ChuckEsoteric08]]. ==Commands== {| class="wikitable" |- | + || Increment accumulator 1 |..." > 1648884767 897763 PRIVMSG #esolangs :14[[07User:ChuckEsoteric0814]]4 10 02https://esolangs.org/w/index.php?diff=94397&oldid=94382 5* 03ChuckEsoteric08 5* (+12) 10 > 1648885351 673867 PRIVMSG #esolangs :14[[07UBLANG14]]4 10 02https://esolangs.org/w/index.php?diff=94398&oldid=94396 5* 03ChuckEsoteric08 5* (+89) 10 < 1648885684 23355 :utoneq!~utoneq@user/utoneq QUIT :Remote host closed the connection < 1648886874 138896 :utoneq!~utoneq@dynamic-046-114-165-098.46.114.pool.telefonica.de JOIN #esolangs * :utoneq < 1648886875 409323 :utoneq!~utoneq@dynamic-046-114-165-098.46.114.pool.telefonica.de CHGHOST ~utoneq :user/utoneq < 1648890018 880480 :Sgeo!~Sgeo@user/sgeo QUIT :Read error: Connection reset by peer > 1648893748 113712 PRIVMSG #esolangs :14[[07Q-SET14]]4 10 02https://esolangs.org/w/index.php?diff=94399&oldid=94395 5* 03Peter 5* (+42) 10 < 1648893932 179549 :dyeplexer!~dyeplexer@user/dyeplexer JOIN #esolangs dyeplexer :realname > 1648894160 94361 PRIVMSG #esolangs :14[[07Language list14]]4 10 02https://esolangs.org/w/index.php?diff=94400&oldid=94357 5* 03FrankPujo 5* (+18) 10 < 1648894295 224658 :utoneq!~utoneq@user/utoneq QUIT :Ping timeout: 246 seconds < 1648894357 921482 :utoneq!~utoneq@dynamic-046-114-171-102.46.114.pool.telefonica.de JOIN #esolangs * :utoneq > 1648894614 376260 PRIVMSG #esolangs :14[[07Q-SET14]]4 10 02https://esolangs.org/w/index.php?diff=94401&oldid=94399 5* 03Peter 5* (+1172) 10 > 1648894951 254595 PRIVMSG #esolangs :14[[07Q-SET14]]4 10 02https://esolangs.org/w/index.php?diff=94402&oldid=94401 5* 03Peter 5* (+466) 10 > 1648894966 746645 PRIVMSG #esolangs :14[[07Q-SET14]]4 10 02https://esolangs.org/w/index.php?diff=94403&oldid=94402 5* 03Peter 5* (+3) 10 > 1648895073 979477 PRIVMSG #esolangs :14[[07Q-SET14]]4 10 02https://esolangs.org/w/index.php?diff=94404&oldid=94403 5* 03Peter 5* (+120) 10 > 1648895112 261691 PRIVMSG #esolangs :14[[07Q-SET14]]4 10 02https://esolangs.org/w/index.php?diff=94405&oldid=94404 5* 03Peter 5* (+22) 10 > 1648895226 596648 PRIVMSG #esolangs :14[[07Q-SET14]]4 10 02https://esolangs.org/w/index.php?diff=94406&oldid=94405 5* 03Peter 5* (+402) 10/* Example programs */ > 1648895303 329315 PRIVMSG #esolangs :14[[07Q-SET14]]4 10 02https://esolangs.org/w/index.php?diff=94407&oldid=94406 5* 03Peter 5* (+0) 10/* Example programs */ > 1648895316 106070 PRIVMSG #esolangs :14[[07Q-SET14]]4 10 02https://esolangs.org/w/index.php?diff=94408&oldid=94407 5* 03Peter 5* (+9) 10/* FizzBuzz */ > 1648895524 458145 PRIVMSG #esolangs :14[[07Q-SET14]]4 10 02https://esolangs.org/w/index.php?diff=94409&oldid=94408 5* 03Peter 5* (+351) 10/* FizzBuzz */ < 1648895672 144260 :tech_exorcist!~tech_exor@user/tech-exorcist/x-0447479 JOIN #esolangs tech_exorcist :he/him - IT, EN > 1648896704 756390 PRIVMSG #esolangs :14[[07Linguarcana14]]4 10 02https://esolangs.org/w/index.php?diff=94410&oldid=94391 5* 03FrankPujo 5* (+102) 10 < 1648900592 733208 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :zzo38: There's a modification to the CR that I'd like to suggest. This changes 104.3a, 104.5, 405.6, 704, 800.4. When a player concedes or an effect or 801.14 says that they lose the game, that player half-leaves the game. If a player half-left the game, and if a rule requires that they make a choice, then the next player in turn order makes that choice. If a player half-left the game, then any effects < 1648900599 68535 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :saying that they control another player end. If a player half-lost the game then they don't get priority, and if they have priority now then they pass it. As a new state-based action, if a player has half-left the game or then they leave the game when sba are checked, thus the rest of 800.4 apply from then. If a player has 0 or less life or attempted to draw from an empty library, when sba are checked < 1648900605 79809 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :they lose the game, and if they lost the game (no effect says that they don't or can't) then they half-leave the game and leave the game immediately (rather than only in the next loop of sba). If a player left the game, they can't leave the game again. < 1648900779 467197 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :The rationale for this is that 800.4 is a very complicated long rule, and it annoys me that its effect can apply any time, because a player can concede any time. So I make it so that most of it applies only at sba time instead. But if a player concedes, they shouldn't make decisions anymore, or get priority, so we patch that. This isn't perfect either, multiplayer rules are complicated, but I think it's < 1648900785 840488 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :better than the present rules. > 1648901040 127667 PRIVMSG #esolangs :14[[07Language list14]]4 10 02https://esolangs.org/w/index.php?diff=94411&oldid=94400 5* 03Peter 5* (+37) 10/* B */ > 1648901090 15509 PRIVMSG #esolangs :14[[07Language list14]]4 10 02https://esolangs.org/w/index.php?diff=94412&oldid=94411 5* 03Peter 5* (+12) 10 > 1648901261 119727 PRIVMSG #esolangs :14[[07Q-SET14]]4 10 02https://esolangs.org/w/index.php?diff=94413&oldid=94409 5* 03Peter 5* (-182) 10 < 1648901855 229594 :razetime!~quassel@49.207.199.125 JOIN #esolangs razetime :razetime < 1648903371 662190 :razetime!~quassel@49.207.199.125 QUIT :Quit: https://quassel-irc.org - Chat comfortably. Anywhere. < 1648903387 942377 :razetime!~quassel@49.207.199.125 JOIN #esolangs razetime :razetime > 1648903561 572953 PRIVMSG #esolangs :14[[07Linguarcana14]]4 M10 02https://esolangs.org/w/index.php?diff=94414&oldid=94410 5* 03PythonshellDebugwindow 5* (+47) 10Categories, until -> if < 1648905130 947785 :utoneq!~utoneq@dynamic-046-114-171-102.46.114.pool.telefonica.de QUIT :Ping timeout: 272 seconds < 1648907068 962608 :__monty__!~toonn@user/toonn JOIN #esolangs toonn :Unknown > 1648907249 601647 PRIVMSG #esolangs :14[[07!!SuperPrime14]]4 M10 02https://esolangs.org/w/index.php?diff=94415&oldid=51814 5* 03PythonshellDebugwindow 5* (+80) 10Add categories < 1648907936 641878 :int-e!~noone@int-e.eu PRIVMSG #esolangs :"loop" > 1648908047 303456 PRIVMSG #esolangs :14[[07User talk:ColorfulGalaxy14]]4 10 02https://esolangs.org/w/index.php?diff=94416&oldid=90137 5* 03ColorfulGalaxy 5* (+264) 10 < 1648909690 937595 :razetime!~quassel@49.207.199.125 QUIT :Ping timeout: 272 seconds > 1648911024 405643 PRIVMSG #esolangs :14[[07Special:Log/newusers14]]4 create10 02 5* 03Mitik392 5* 10New user account > 1648911251 520195 PRIVMSG #esolangs :14[[07Esolang:Introduce yourself14]]4 10 02https://esolangs.org/w/index.php?diff=94417&oldid=94387 5* 03Mitik392 5* (+71) 10/* Introductions */ > 1648911393 929455 PRIVMSG #esolangs :14[[07Esolang:Introduce yourself14]]4 10 02https://esolangs.org/w/index.php?diff=94418&oldid=94417 5* 03Mitik392 5* (+173) 10/* Introductions */ < 1648914296 918104 :Sgeo!~Sgeo@user/sgeo JOIN #esolangs Sgeo :realname > 1648915234 163114 PRIVMSG #esolangs :14[[07Linguarcana14]]4 10 02https://esolangs.org/w/index.php?diff=94419&oldid=94414 5* 03FrankPujo 5* (+27) 10 < 1648917048 345461 :zzo38!~zzo38@host-24-207-14-22.public.eastlink.ca PRIVMSG #esolangs :Yes, rules for conceding should need changed, and your suggestion could work, maybe. < 1648917977 108653 :zzo38!~zzo38@host-24-207-14-22.public.eastlink.ca PRIVMSG #esolangs :One possible variant would be that effects causing that player to control someone do not end yet but are ignored. If any player has priority then state-based actions are checked immediately, just before the player who currently has priority gets it, unless it is the player who conceded in which case they pass (like you mentioned above). If all players except one team has half-lost the game, then te game ends immediately. < 1648918372 51305 :razetime!~quassel@49.207.199.125 JOIN #esolangs razetime :razetime < 1648918447 44713 :zzo38!~zzo38@host-24-207-14-22.public.eastlink.ca PRIVMSG #esolangs :I would also get rid of rule 800.4n. (If players agreed before the game started that the winner can keep those cards (for whatever duration), then that will still apply, but the cards would no longer be a part of the game (e.g. Darkpact cannot be used to retrieve it, effects that count the number of cards in ante zone do not count it, etc).) < 1648918627 908852 :zzo38!~zzo38@host-24-207-14-22.public.eastlink.ca PRIVMSG #esolangs :Additionally, making half-leaving the game into full-leaving the game should also apply before turn-based actions are checked and before any object in the stack would begin to resolve. < 1648918904 621008 :int-e!~noone@int-e.eu PRIVMSG #esolangs :. o O ( What happens if all players half-left the game and there's a choice to be made? ) < 1648918946 358349 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :zzo38: the reason why I added the rule that effects causing the half-left player to control another player ends is only for the stupid edge case when they're controlling the next player in turn order and so there's a loop in determining who makes choices for the half-left player < 1648919058 174054 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :but a secondary effect is that we don't want to give the replacement decider too much power, the main limit on that is that the half-dead player doesn't get priority, but the replacement decider (I guess I should call them a steward) suddenly at least seeing another player's hand and possibly being able to cast instants in their name if they happen to have priority is weird < 1648919101 435717 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :also it would lead to a situation where you're technically making decisions for another player as a steward but can't see what's in their hand < 1648919151 601556 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :I'm not sure what "effects causing that player to control someone do not end yet but are ignored." means. what would be the difference? < 1648919224 558780 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :"If all players except one team has half-lost the game, then te game ends immediately." => I'll have to think about that, that might be a good rule < 1648919235 788060 :razetime!~quassel@49.207.199.125 QUIT :Quit: https://quassel-irc.org - Chat comfortably. Anywhere. < 1648919261 290481 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :"If any player has priority then state-based actions are checked immediately, just before the player who currently has priority gets it," => you have a point, so some of the alternate rules I said about priority might be redundant < 1648919382 547000 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :"Additionally, making half-leaving the game into full-leaving the game should also apply [...] before any object in the stack would begin to resolve." => I think that only happens after a pass, and a pass only happens after sba were checked in a loop, so that's redundant. < 1648919407 684452 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :int-e: "What happens if all players half-left the game and there's a choice to be made?" => oh, good question < 1648919409 158933 :int-e!~noone@int-e.eu PRIVMSG #esolangs :. o O ( Valve and WotC present: Half-Life: the Gathering ) < 1648919558 299370 :dyeplexer!~dyeplexer@user/dyeplexer QUIT :Ping timeout: 246 seconds < 1648919702 502199 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :int-e: as for terminology, yes, ideally we'd want only two terms instead of the three "leaves the game", "half-leaves the game", "loses the game", with "loses the game" meaning what I use "half-leaves play" means here. < 1648919736 943585 :dyeplexer!~dyeplexer@user/dyeplexer JOIN #esolangs dyeplexer :realname < 1648920005 957542 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :and the game ends rule should probably be "If every player half-left the game then the game ends, the game is a draw, and all players and teams tournament-rule-won. Otherwise if every player from all but one team half-left the game then the game ends, that one team and all its players tournament-rule-won, all other teams and their players tournament-rule-lost." < 1648920129 972031 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :on one hand, "loses the game" should ideally be the term used for half-leaves the game, the thing that happens immediately, and the thing that Platinum Angel's effect should inhibit, so that the text of Platinum Angel and Door of Destinies can say "loses the game" and sound nice < 1648920200 515682 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :but on the other hand, you should make clear that if someone left the game and their teammate wins then they won the game in the tournament rules sense and didn't lose the game in the tournament rules sense, so there is something else that you might want to call "loses the game" < 1648920251 354887 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :I'd probably just say "CR-loses the game" for the former (half-leaves the game), and "tournament-loses the game" for the latter, but those are developer terms that probably shouldn't go to an official CR < 1648920413 114793 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :also I would have to check the CR for references to "loses the game" and "left play" in case they need to be modified with those alt rules; and also carefully read the finer points of 800.4 in case there's anything else that really ought to happen immediately < 1648920438 650372 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :as well as possibly other variant rules elsewhere that need to be modified for this < 1648920795 935159 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :somewhat different M:tG CR question. you know how the CR tries to have these invariants where (1) if all players know the rules and oracle texts perfectly then you can play the game without a judge, and (2) if one player knows the rule and oracle texts perfectly and can think fast enough then they can verify that no other player made a mistake or cheated by lying about game state (as opposed to cheated < 1648920801 945926 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :by sleight of hand), at least they can do so retroactively right after the end of the game when they can check that face-down permanents that were played with morph indeed had morph? < 1648920877 986271 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :and (2) applies even to outsiders examining public information or players who have left the game too, not just players < 1648920902 634762 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :my question is mostly, what are hard cases for these invariants, where either they break or they are close to breaking and hard to do < 1648920929 105219 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :there are probably some involving objects exiled face down < 1648920977 124661 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :and/or involving face-down permanents and/or involving permanents whose controller changed < 1648921161 346137 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :I phrased this a bit awkwardly but you can probably understand what I meant < 1648921311 610011 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :btw I have to admit the one drawback of the rule modifications that I suggested: the original rules are slight better in that if a player concedes because they have to leave quickly, they can take their physical cards with them earlier in some edge cases without confusing the other players too much < 1648921398 190247 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :to partly fix that, we could add the rule that if someone concedes while someone else has priority, then the priority is interrupted, the player half-leaves the game then sba are checked in a loop, then the player who had priority gets priority again < 1648921805 43139 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :or the better way to do this would be: if someone concedes at a time when it's trivially easy to reroll the game to the point when an sba loop ended (so no decisions were announced since that, nobody looked at hidden information that they didn't know yet, nobody generated randomness, there wasn't a large amount of computation or physical activity done, nobody was just about to announce their decision < 1648921811 57651 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :after a lot of thinking etc) then the decision is interrupted, the game is rolled back to right after the sba loop, then the sba are rechecked in a loop (so that the player who conceded can leave the game). < 1648922058 660415 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :another modification could be that if a player who half-left the game needs to make a decision, then the steward that makes the decision instead of them isn't necesarily the next player in turn order, but the next player in turn order who is their teammate and hasn't half-left the game, and if there's no such player, then the steward is the next player in turn order who hasn't left the game < 1648922100 39897 :b_jonas!~x@catv-176-63-4-13.catv.fixed.vodafone.hu PRIVMSG #esolangs :this is a minimal change but would read better > 1648924613 44602 PRIVMSG #esolangs :14[[074DChess14]]4 10 02https://esolangs.org/w/index.php?diff=94420&oldid=78601 5* 03Kaveh Yousefi 5* (+2909) 10Added an interpreter implementation in Common Lisp and changed the category tag Unimplemented to Implemented. < 1648924667 324609 :dyeplexer!~dyeplexer@user/dyeplexer QUIT :Remote host closed the connection > 1648924752 688504 PRIVMSG #esolangs :14[[074DChess14]]4 10 02https://esolangs.org/w/index.php?diff=94421&oldid=94420 5* 03Kaveh Yousefi 5* (+263) 10Introduced an examples section, containing the Hello, World! program as its incipient member. < 1648926080 832771 :tech_exorcist!~tech_exor@user/tech-exorcist/x-0447479 QUIT :Remote host closed the connection < 1648926109 261683 :tech_exorcist!~tech_exor@user/tech-exorcist/x-0447479 JOIN #esolangs tech_exorcist :he/him - IT, EN < 1648930553 95507 :Lord_of_Life_!~Lord@user/lord-of-life/x-2819915 JOIN #esolangs Lord_of_Life :Lord < 1648930627 94390 :Lord_of_Life!~Lord@user/lord-of-life/x-2819915 QUIT :Ping timeout: 256 seconds < 1648930719 136048 :Lord_of_Life_!~Lord@user/lord-of-life/x-2819915 NICK :Lord_of_Life > 1648931100 972733 PRIVMSG #esolangs :14[[07Linguarcana14]]4 10 02https://esolangs.org/w/index.php?diff=94422&oldid=94419 5* 03FrankPujo 5* (+826) 10 < 1648931173 850698 :river!river@tilde.team/user/river PRIVMSG #esolangs :is there a memetic hazard that only becomes one when it is explicitly labelled as one? > 1648932596 28481 PRIVMSG #esolangs :14[[07User:FrankPujo14]]4 10 02https://esolangs.org/w/index.php?diff=94423&oldid=94390 5* 03FrankPujo 5* (+207) 10 > 1648935596 490023 PRIVMSG #esolangs :14[[07User:FrankPujo/Circle14]]4 N10 02https://esolangs.org/w/index.php?oldid=94424 5* 03FrankPujo 5* (+1023) 10Created page with "The Circle is a concept for a new esoteric Data Type. Note that the following code (explicative to how a Circle would work as a Class) is not created in any particular progra..." > 1648935748 681948 PRIVMSG #esolangs :14[[07User:FrankPujo14]]4 10 02https://esolangs.org/w/index.php?diff=94425&oldid=94423 5* 03FrankPujo 5* (+121) 10 < 1648936241 794470 :__monty__!~toonn@user/toonn QUIT :Quit: leaving < 1648936971 980639 :tech_exorcist!~tech_exor@user/tech-exorcist/x-0447479 QUIT :Quit: Disconnecting < 1648936972 217895 :definitelya!~hexagon@host-79-52-92-224.retail.telecomitalia.it QUIT :Quit: h > 1648937221 835321 PRIVMSG #esolangs :14[[07User:FrankPujo/Circle14]]4 M10 02https://esolangs.org/w/index.php?diff=94426&oldid=94424 5* 03FrankPujo 5* (+8) 10 < 1648941930 926859 :MrAureliusR!~MrAureliu@user/mraureliusr NICK :MrAureliusR_ < 1648942037 579763 :MrAureliusR_!~MrAureliu@user/mraureliusr NICK :MrAureliusR > 1648943677 44912 PRIVMSG #esolangs :14[[07Brook14]]4 10 02https://esolangs.org/w/index.php?diff=94427&oldid=35938 5* 03Arctenik 5* (-1) 10/* Examples */ Fix(?) example program - see talk page > 1648943685 377344 PRIVMSG #esolangs :14[[07Talk:Brook14]]4 10 02https://esolangs.org/w/index.php?diff=94428&oldid=24758 5* 03Arctenik 5* (+872) 10/* A couple notes on unclear aspects */ new section < 1648943953 785166 :chibi!~chibi@2602:304:b1ae:e770:12cb:8413:2c39:ee4a JOIN #esolangs * :chibiningen