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00:40:46 <CloudsSystem> i'm wondering how an I/D machine can halt https://esolangs.org/wiki/I/D_machine
00:42:26 <CloudsSystem> because a turing machine must be able to halt i think
00:43:00 <CloudsSystem> otherwise the halting problem could just answered "nothing ever halts"
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01:09:16 <Corbin> What did you conclude? I'm interested in the discussion.
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01:12:13 <zzo38> What I think is that there are ways that it can be Turing-complete even if it does not halt, because for example, there may be loops that repeat the same state, states that can be the goal state, etc. Maybe something else too
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01:22:06 <CloudsSystem> i concluded that a loop in which nothing is done is equivelant to halting
03:23:29 <esolangs> [[BITWISEBASE64BITWISEBASE64BITWISEBASE64BITWISE]] https://esolangs.org/w/index.php?diff=94895&oldid=94887 * Lemonz * (+148)
03:27:39 <b_jonas> it's funny how some modern devices operated by AA or AAA batteries no longer have clear marking of the expected polarity displayed on them. probably because these days it's so trivial to protect the devices against wrong polarity that they expect you to just TIAS if it works.
05:53:26 <zzo38> I think I may have noticed that once; I do not remember for sure. I do not have many modern devices with batteries, or have not looked at the batteries often.
06:13:09 <b_jonas> I have noticed it recently with my wireless mice, and a silly portable electric liquid soap dispenser in the office
06:22:28 <shachaf> Now I've solved every puzzle in Patrick's Parabox.
07:04:25 <b_jonas> shachaf: nice. though I bet people on the internet will make third party puzzles faster than you can solve them.
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07:39:50 <Taneb> I should do more puzzles. Like, I should actually finish Baba is You (I am not good at puzzles though)
07:40:54 <shachaf> Didn't Baba is You add hundreds of new puzzles recently or something?
07:41:11 <shachaf> Patrick's Parabox is not very hard, I think.
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17:57:46 <esolangs> [[Special:Log/newusers]] create * SirBrahms * New user account
18:01:53 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=94896&oldid=94892 * SirBrahms * (+214) /* Introductions */
18:02:04 <river> parabox was bizarrely easy
18:02:07 <river> i don't really get how
18:02:20 <river> I think recursed was much harder and deeper
18:02:42 <river> the new baba level pack is good, but very difficult
18:02:50 <river> i can't figure out a lot of levels
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18:05:34 <esolangs> [[COSOL]] N https://esolangs.org/w/index.php?oldid=94897 * SirBrahms * (+237) The Main Page for the COSOL esolang
18:07:13 <esolangs> [[COSOL]] https://esolangs.org/w/index.php?diff=94898&oldid=94897 * SirBrahms * (+4) /* Features */
18:07:34 <esolangs> [[COSOL]] https://esolangs.org/w/index.php?diff=94899&oldid=94898 * SirBrahms * (+2) /* Features */
18:10:48 <river> oh this "Shrodingers SAT" pun from sigbovik is too perfect
18:11:05 <esolangs> [[User:SirBrahms]] N https://esolangs.org/w/index.php?oldid=94900 * SirBrahms * (+75) Created page with "It is I, SirBrahms! I am here to create the Common Stack Oriented Language!"
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18:13:16 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=94901&oldid=94876 * SirBrahms * (+12) /* C */
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19:43:33 <zzo38> I have played some puzzle games, although not the ones you listed
19:47:34 <esolangs> [[COSOL]] https://esolangs.org/w/index.php?diff=94902&oldid=94899 * SirBrahms * (+12) /* Features */
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20:09:11 <esolangs> [[Special:Log/newusers]] create * Jan Gamecuber * New user account
20:15:17 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=94903&oldid=94896 * Jan Gamecuber * (+211) /* Introductions */
20:17:19 <esolangs> [[User:Jan Gamecuber]] N https://esolangs.org/w/index.php?oldid=94904 * Jan Gamecuber * (+71) Created page with "Just somebody who wants to see this site prosper by adding some things."
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20:24:49 <zzo38> I played game called "Brain'n Bells" for Game Boy Advance; I had found the source codes and ported it to Free Hero Mesh. I also had play Hero Hearts; I like that game too. And, there are a few others, too. Maybe we can make up some more puzzle games too
20:25:39 <zzo38> Do you like Hero Hearts game too?
20:27:23 <zzo38> (At first it was DOS and then 16-bit Windows, although the 32-bit Windows version is actually written in "KCPU" which may be possible to port to other systems. However, this is unnecessary if you are using Linux since my own Free Hero Mesh software is compatible with the Hero Hearts puzzles too. Note, however, that I had tested then with the 16-bit versions and not the 32-bit versions so I don't know if it works, but it might work)
20:28:40 <zzo38> Another game on Game Boy Advance is "Puzzle Dungeon"
20:35:55 <esolangs> [[User:SirBrahms]] https://esolangs.org/w/index.php?diff=94905&oldid=94900 * SirBrahms * (+12)
20:37:03 <zzo38> Have you played any of these games?
20:37:12 <esolangs> [[COSOL]] https://esolangs.org/w/index.php?diff=94906&oldid=94902 * SirBrahms * (+38) /* Features */
20:41:38 <esolangs> [[COSOL]] https://esolangs.org/w/index.php?diff=94907&oldid=94906 * SirBrahms * (+202)
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20:43:08 <esolangs> [[COSOL]] https://esolangs.org/w/index.php?diff=94908&oldid=94907 * SirBrahms * (+37) /* External Resources */
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21:09:24 <esolangs> [[COSOL]] M https://esolangs.org/w/index.php?diff=94909&oldid=94908 * Indigo * (+10)
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21:26:08 <esolangs> [[COSOL]] M https://esolangs.org/w/index.php?diff=94910&oldid=94909 * PythonshellDebugwindow * (+49) Categories
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23:33:08 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=94911&oldid=94903 * Atan * (+134)
23:33:26 <esolangs> [[Springboard]] N https://esolangs.org/w/index.php?oldid=94912 * Atan * (+13528) First edition
23:35:33 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=94913&oldid=94901 * Atan * (+18)