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00:01:15 <fizzie> I did play it. I think it was somewhat amusing. But I don't have all that Witness context to put it in, since I never played _that_.
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00:01:53 <shachaf> Well, I'd probably have to reboot to Windows, because when I tried it just now it was way too slow.
00:02:21 <fizzie> It worked okay for me in Linux under whatever version of Proton I had picked to run things by default.
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00:02:42 <fizzie> Except for apparently hanging up for three minutes after the end credits, and then dumping me back to the desktop, which maybe wasn't intentional.
00:03:15 <fizzie> (Whatever version = "Proton 5.0-10".)
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00:38:55 <zzo38> The Scryfall Oracle JSON download has some new versions of cards that do not have Multiverse IDs even though the older versions do.
00:40:20 <zzo38> So, in order to copy only the records I wanted, I had decided to use the criteria: new.js->'legalities'->>'vintage' <> 'not_legal' or json_array_length(coalesce(new.js->'multiverse_ids','[]')) (where "new.js" means the JSON data for that record)
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03:32:42 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=99039&oldid=99022 * Kequals * (+241)
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06:59:05 <esolangs> [[MASM/Subtraction]] N https://esolangs.org/w/index.php?oldid=99040 * Peter * (+10602) Created page with ":{{Back|Minimal assembly language}} This program will subtract the second character of input from the first one and print it to the screen. For example, <code>97</code> will o..."
07:02:11 <esolangs> [[Minimal assembly language]] https://esolangs.org/w/index.php?diff=99041&oldid=99020 * Peter * (+203) /* Example programs */
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11:14:33 <esolangs> [[Minimal assembly language]] https://esolangs.org/w/index.php?diff=99042&oldid=99041 * Peter * (+1)
11:18:31 <esolangs> [[Dequeasm]] https://esolangs.org/w/index.php?diff=99043&oldid=99038 * Nick-1666 * (+55) Spelling and more examples as well as documentation for parameter push syntax
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12:39:52 <esolangs> [[Dequeasm]] M https://esolangs.org/w/index.php?diff=99044&oldid=99043 * Nick-1666 * (+14)
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13:24:25 <esolangs> [[Minimal assembly language]] https://esolangs.org/w/index.php?diff=99045&oldid=99042 * Peter * (+235) /* Output */
13:29:58 <esolangs> [[Minimal assembly language]] https://esolangs.org/w/index.php?diff=99046&oldid=99045 * Peter * (+345) /* Output */
13:30:38 <esolangs> [[Minimal assembly language]] https://esolangs.org/w/index.php?diff=99047&oldid=99046 * Peter * (+1) /* Output */
13:37:32 <esolangs> [[CBIASIPOSLESWRAOTTHNRTBTSS.SATLCD]] N https://esolangs.org/w/index.php?oldid=99048 * SpaceByte * (+4115) Created page with "{{infobox proglang |name=CBIASIPOSLESWRAOTTHNRTBTSS.SATLCD |author=[[User:SpaceByte]] |year=[[:Category:2022|2022]] |refimpl=[https://github.com/bytespacegames/CBIASIPOSLESWRA..."
13:37:50 <esolangs> [[User:SpaceByte]] M https://esolangs.org/w/index.php?diff=99049&oldid=98838 * SpaceByte * (+40) Added CBIASIPOSLESWRAOTTHNRTBTSS.SATLCD
13:39:15 <esolangs> [[Language list]] M https://esolangs.org/w/index.php?diff=99050&oldid=98878 * SpaceByte * (+40) Added CBIASIPOSLESWRAOTTHNRTBTSS.SATLCD
13:40:27 <esolangs> [[CBIASIPOSLESWRAOTTHNRTBTSS.SATLCD]] M https://esolangs.org/w/index.php?diff=99051&oldid=99048 * SpaceByte * (+4) Fixed Spelling and Code Example
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13:48:03 <esolangs> [[Talk:512]] N https://esolangs.org/w/index.php?oldid=99052 * SpaceByte * (+613) Created page with "== Clarification == Hi! Stysan, I saw this language and it seemed like an interesting concept, and to be honest, I could probably write a compiler for it, if I could understan..."
13:49:33 <esolangs> [[Lengthwise]] M https://esolangs.org/w/index.php?diff=99053&oldid=98840 * SpaceByte * (+38) Added Unusable_for_programming
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14:09:37 <int-e> https://www.saffroncomic.com/comic/p158/ ...cute. but how does that switch work?
14:09:51 <int-e> must be magical :P
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14:16:37 <Guest39> whats your concept of esolang ? the wiki states " esolang, is a computer programming language designed to experiment with weird ideas, to be hard to program in, or as a joke, rather than for practical use"
14:16:37 <Guest39> But there are practical uses, for example subleq has been implemented in the first carbon nanotube computer, there is also cryptoleq, for educational purposes and also other simplified hardware designs.
14:16:38 <Guest39> So, I think it should be more than "weird"-ideas/jokes the description of an esolang
14:17:50 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=99054&oldid=98835 * PixelatedStarfish * (-643) /* Changes from MacroBeep */
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14:45:48 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=99055&oldid=99054 * PixelatedStarfish * (+298) /* A Supposition: Solving a Design Problem */
15:08:11 <Corbin> Guest39: For some of us, "esoteric" means that we're ignoring traditional design decisions. When folks say "practical use", they are usually quite narrow-minded. Being esoteric means that being experimental is okay.
15:16:30 <myname> Guest39: they are still _designed_ for no practical use
15:16:36 <myname> doesn't mean they don't have one
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15:19:08 <myname> and there are languages that were designed to be taken serious, but have no practical use. c++ for example *ducks*
15:21:38 <Guest39> I will publish latter this year an esoteric language/ISA/OISC implemented in C in only 52 bytes, wait for it. I can't release it now.
15:22:35 <Guest39> im waiting for the IOCCC to open
15:24:02 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=99056&oldid=99055 * PixelatedStarfish * (+87) /* A Supposition: Solving a Design Problem */
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16:44:56 <esolangs> [[Project Euler/3]] https://esolangs.org/w/index.php?diff=99057&oldid=92750 * Kordalia * (+363) Rockstar implementation
16:53:04 <Sgeo> Aparenly the Intel 4004 had register pairs, sounds like Intel really likes the concept of smaller registers combining into larger registers
17:03:48 <Sgeo> "(except for 1 bit CPUs, which actually existed, but that’s a story for another posting"
17:11:15 <Riviera> Sgeo: half bit registers might be funny though
17:17:23 <esolangs> [[MASM/Cat program]] https://esolangs.org/w/index.php?diff=99058&oldid=98824 * Peter * (+129)
17:18:17 <esolangs> [[MASM/Cat program]] https://esolangs.org/w/index.php?diff=99059&oldid=99058 * Peter * (+9)
17:18:31 <esolangs> [[MASM/Cat program]] https://esolangs.org/w/index.php?diff=99060&oldid=99059 * Peter * (+0) /* Compiler-generated mexe file */
17:19:55 <esolangs> [[MASM/Print A]] https://esolangs.org/w/index.php?diff=99061&oldid=98825 * Peter * (+192)
17:20:04 <esolangs> [[MASM/Cat program]] https://esolangs.org/w/index.php?diff=99062&oldid=99060 * Peter * (+1) /* Compiler-generated MEXE file */
17:21:03 <esolangs> [[MASM/Bitwise not]] https://esolangs.org/w/index.php?diff=99063&oldid=98820 * Peter * (+7) /* not.masm */
17:21:59 <esolangs> [[MASM/Bitwise not]] https://esolangs.org/w/index.php?diff=99064&oldid=99063 * Peter * (+228)
17:23:16 <esolangs> [[MASM/Bitwise or]] https://esolangs.org/w/index.php?diff=99065&oldid=98821 * Peter * (+256)
17:23:51 <esolangs> [[MASM/Cat program]] https://esolangs.org/w/index.php?diff=99066&oldid=99062 * Peter * (-139) /* Compiler-generated MEXE file */
17:24:05 <esolangs> [[MASM/Print A]] https://esolangs.org/w/index.php?diff=99067&oldid=99061 * Peter * (-192)
17:24:37 <esolangs> [[MASM/Bitwise or]] https://esolangs.org/w/index.php?diff=99068&oldid=99065 * Peter * (-256)
17:24:44 <esolangs> [[MASM/Bitwise not]] https://esolangs.org/w/index.php?diff=99069&oldid=99064 * Peter * (-228)
17:25:28 <esolangs> [[MASM/If else statement]] https://esolangs.org/w/index.php?diff=99070&oldid=98931 * Peter * (-77) /* printing.masm */
17:28:18 <esolangs> [[Minimal assembly language]] https://esolangs.org/w/index.php?diff=99071&oldid=99047 * Peter * (+200) /* Bitwise operators */
17:28:59 <esolangs> [[MASM/Addition]] https://esolangs.org/w/index.php?diff=99072&oldid=98982 * Peter * (-202)
17:29:58 <esolangs> [[Minimal assembly language]] https://esolangs.org/w/index.php?diff=99073&oldid=99071 * Peter * (+189) /* Addition */
17:30:08 <esolangs> [[MASM/Subtraction]] https://esolangs.org/w/index.php?diff=99074&oldid=99040 * Peter * (-248)
17:30:37 <esolangs> [[Minimal assembly language]] https://esolangs.org/w/index.php?diff=99075&oldid=99073 * Peter * (+237) /* Subtraction */
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20:26:50 <int-e> . o O ( Weird expectations: The Firefox "About" dialog cannot be closed with Ctrl-W. Why did I even try that? )
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22:25:25 <esolangs> [[H - Q -]] M https://esolangs.org/w/index.php?diff=99076&oldid=98807 * TheJonyMyster * (+26) i dont see anyone linking an implementation soo this is just someones dream lang i guess
22:25:38 <esolangs> [[H - Q -]] M https://esolangs.org/w/index.php?diff=99077&oldid=99076 * TheJonyMyster * (+1) ]
22:35:05 <zzo38> If I want to make a a dynamic input method editor API, which can be used with SDL1 but is independent from SDL and can be used with others too, how can I make it independent from SDL (regardless of what versions of SDL you might or might not be using)? (Note I mean that multiple implementations of the API may be used, for different operating systems, window managers, languages that you want to write, keyboard layouts, etc)
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