00:11:02 <esolangs> [[Branchback]] https://esolangs.org/w/index.php?diff=99122&oldid=99100 * Squidmanescape * (-113)
01:15:06 <esolangs> [[Basic Programming]] M https://esolangs.org/w/index.php?diff=99123&oldid=98553 * PythonshellDebugwindow * (+9) Stub
02:37:07 <esolangs> [[BunnyBell Documentation]] https://esolangs.org/w/index.php?diff=99124&oldid=99118 * PixelatedStarfish * (-697) /* Structs: Defining a Data Type */
02:37:40 <esolangs> [[BunnyBell Documentation]] https://esolangs.org/w/index.php?diff=99125&oldid=99124 * PixelatedStarfish * (+697) /* Functions */
02:47:15 <esolangs> [[BunnyBell Documentation]] https://esolangs.org/w/index.php?diff=99126&oldid=99125 * PixelatedStarfish * (+294) /* Interfacing Macros */
02:47:37 <esolangs> [[BunnyBell Documentation]] https://esolangs.org/w/index.php?diff=99127&oldid=99126 * PixelatedStarfish * (+1) /* Interfacing Macros */
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03:27:38 <Corbin> Has anybody done a complexity analysis of sgt's puzzle collection? I think that the hardest puzzles are NP-complete, but I'd be interested in details and recurring patterns.
03:36:14 <esolangs> [[BunnyBell Documentation]] https://esolangs.org/w/index.php?diff=99128&oldid=99127 * PixelatedStarfish * (+15) /* Token Precedence */
03:37:06 <esolangs> [[BunnyBell Documentation]] https://esolangs.org/w/index.php?diff=99129&oldid=99128 * PixelatedStarfish * (+58) /* Data Types */
03:38:42 <esolangs> [[BunnyBell Documentation]] https://esolangs.org/w/index.php?diff=99130&oldid=99129 * PixelatedStarfish * (-6) /* Token Precedence */
03:39:10 <esolangs> [[BunnyBell Documentation]] https://esolangs.org/w/index.php?diff=99131&oldid=99130 * PixelatedStarfish * (+44) /* Argument Tokens */
04:01:14 <esolangs> [[BunnyBell Documentation]] https://esolangs.org/w/index.php?diff=99132&oldid=99131 * PixelatedStarfish * (-2) /* Structs: Defining a Data Type */
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05:33:42 <esolangs> [[Cool Cell]] https://esolangs.org/w/index.php?diff=99133&oldid=99108 * ChuckEsoteric08 * (+182)
05:35:11 <esolangs> [[Cool Cell]] https://esolangs.org/w/index.php?diff=99134&oldid=99133 * ChuckEsoteric08 * (+1)
05:45:42 <esolangs> [[Talk:Cool Cell]] N https://esolangs.org/w/index.php?oldid=99135 * ChuckEsoteric08 * (+0) Created blank page
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06:37:51 <Sgeo> Stupid math question. Suppose I have a value in 2 bit color (0 thru 3) and I want to upgrade it to 3 bit color. Is it really 7/3 *? That gives an approximate result for colors 1 and 2. Should 0b10 become 0b101 or 0b100?
06:40:08 <esolangs> [[Cool Cell]] https://esolangs.org/w/index.php?diff=99136&oldid=99134 * ChuckEsoteric08 * (+166)
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07:03:51 <Sgeo> Hmm I think I got confused because it's actually ambiguous. After all, can't go higher -> lower without losing a bit, so it makes sense there are two possibilities.
07:04:03 <Sgeo> I was thinking it would be more... exact
07:04:32 <imode> you have 4 colors. you now have 8 possible ones.
07:04:50 <imode> unless you convert to a higher bit depth and then quantize, you'll just have 4 dummy colors.
07:08:52 <FireFly> I guess you can do it exactly by multiplying by 2, thus effectively appending a zero bit
07:09:16 <FireFly> "exactly" in the sense of "preserving distance between shades"
07:09:40 <FireFly> though I guess it'd mute max/"white" a bit
07:11:13 <FireFly> I guess appending a 0-bit below the halfpoint and 1-bit above (which uh.. I guess is left-shifting in a sign bit, which is a bit funny :p) would preserve both black and white, and leave the "extra gap" in the middle at neutral grey
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08:24:01 <esolangs> [[Bitwise Cyclic Tag]] https://esolangs.org/w/index.php?diff=99137&oldid=97067 * ChuckEsoteric08 * (+96) Interpreter in Scratch
08:39:08 <fizzie> Usually when people go from 8 to 16 bits in colours, they do `x = (x << 8) | x`.
08:39:28 <fizzie> Adding the sign bit would just be the logical analogue of that.
08:42:57 <fizzie> It does make sense (to me) to have that property that both the values that represent 0.0 and 1.0 stay that way.
08:45:06 <int-e> . o O ( x * 257, let the compiler figure it out )
08:46:39 <int-e> For the same reason, #abc is #aabbcc
08:47:32 <lambdabot> • Variable not in scope: (/-) :: t0 -> t1 -> t
08:47:37 <lambdabot> cannot mix ‘/’ [infixl 7] and prefix `-' [infixl 6] in the same infi...
08:48:04 <FireFly> fizzie: oh, makes sense to just duplicate the byte, yeah
08:48:49 <int-e> (tricky... the thing is that when x < 0, duplicating the byte gives you 257*x + 256)
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08:52:20 <esolangs> [[I/D machine]] https://esolangs.org/w/index.php?diff=99138&oldid=94935 * ChuckEsoteric08 * (+116)
08:52:43 <esolangs> [[I/D machine]] https://esolangs.org/w/index.php?diff=99139&oldid=99138 * ChuckEsoteric08 * (+21)
08:55:41 <esolangs> [[User:ChuckEsoteric08]] https://esolangs.org/w/index.php?diff=99140&oldid=99109 * ChuckEsoteric08 * (+152)
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13:02:13 <Sgeo> for(let i = 0; i < 255; i++) {
13:02:15 <Sgeo> let div = Math.round(65535/255 * i);
13:02:18 <Sgeo> let shift = (i << 8) | i;
13:02:20 <Sgeo> if(div !== shift) { console.log(div, shift); }
13:03:27 <Sgeo> So it seems like that division works equivalently, but I don't quite have an intuition for how it matches up with that (i << 8) | i approach. Other than that it vaguely resembles dividing by 9
13:09:29 <esolangs> [[BunnyBell Documentation]] https://esolangs.org/w/index.php?diff=99141&oldid=99132 * PixelatedStarfish * (+6) /* Collections */
13:10:51 <esolangs> [[BunnyBell Documentation]] https://esolangs.org/w/index.php?diff=99142&oldid=99141 * PixelatedStarfish * (+6) /* Proof of Turing Completeness */
13:11:35 <esolangs> [[BunnyBell Documentation]] https://esolangs.org/w/index.php?diff=99143&oldid=99142 * PixelatedStarfish * (+0) /* Collections */
13:12:30 <esolangs> [[BunnyBell Documentation]] https://esolangs.org/w/index.php?diff=99144&oldid=99143 * PixelatedStarfish * (+0) /* Error Codes */
13:14:01 <esolangs> [[BunnyBell Documentation]] https://esolangs.org/w/index.php?diff=99145&oldid=99144 * PixelatedStarfish * (+0) /* Error Codes */
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13:26:26 <int-e> Sgeo: 65535/255 = 257 = (1 << 8) + 1, i*257 = (i << 8) + i; | works because the bits don't overlap
13:26:53 <int-e> (for i in range [0..255])
13:28:43 <esolangs> [[BunnyBell Documentation]] https://esolangs.org/w/index.php?diff=99146&oldid=99145 * PixelatedStarfish * (+35) /* Interfacing Macros */
13:32:33 <Sgeo> At this point I'm going to assume Math.round((2^newdepth-1)/(2^olddepth-1)) is correct. Saw some web page with it, but wasn't sure
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13:33:57 <esolangs> [[BunnyBell Documentation]] https://esolangs.org/w/index.php?diff=99147&oldid=99146 * PixelatedStarfish * (-3) /* Commands */
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14:16:35 <esolangs> [[User:Otesunki]] https://esolangs.org/w/index.php?diff=99148&oldid=98534 * Otesunki * (-30)
14:50:26 <esolangs> [[Special:Log/newusers]] create * Lwswl * New user account
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14:54:24 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=99149&oldid=99104 * Lwswl * (+194) Added introduction, with accuracy abundant
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15:20:15 <esolangs> [[TenneC]] M https://esolangs.org/w/index.php?diff=99150&oldid=11233 * PythonshellDebugwindow * (+135) Add categories, stub, format
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15:39:21 <esolangs> [[BunnyBell Documentation]] https://esolangs.org/w/index.php?diff=99151&oldid=99147 * PixelatedStarfish * (+2) /* Useful Operators */
15:47:00 <esolangs> [[BunnyBell Documentation]] https://esolangs.org/w/index.php?diff=99152&oldid=99151 * PixelatedStarfish * (+160) /* Useful Operators */
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16:20:44 <esolangs> [[BunnyBell Documentation]] https://esolangs.org/w/index.php?diff=99153&oldid=99152 * PixelatedStarfish * (+93) /* Useful Operators */
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16:26:57 <esolangs> [[BunnyBell Documentation]] https://esolangs.org/w/index.php?diff=99154&oldid=99153 * PixelatedStarfish * (+107) /* Useful Operators */
16:28:21 <esolangs> [[BunnyBell Documentation]] https://esolangs.org/w/index.php?diff=99155&oldid=99154 * PixelatedStarfish * (+1) /* Useful Operators */
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17:33:37 <esolangs> [[BunnyBell Documentation]] https://esolangs.org/w/index.php?diff=99156&oldid=99155 * PixelatedStarfish * (+24) /* Declaring Variables */
17:36:29 <esolangs> [[BunnyBell Documentation]] https://esolangs.org/w/index.php?diff=99157&oldid=99156 * PixelatedStarfish * (+0) /* Error Codes */
17:40:17 <esolangs> [[BunnyBell Documentation]] https://esolangs.org/w/index.php?diff=99158&oldid=99157 * PixelatedStarfish * (+2) /* Linker Tests */
17:41:20 <esolangs> [[BunnyBell Documentation]] https://esolangs.org/w/index.php?diff=99159&oldid=99158 * PixelatedStarfish * (+36) /* Compiler Tests */
17:43:59 <esolangs> [[BunnyBell Documentation]] https://esolangs.org/w/index.php?diff=99160&oldid=99159 * PixelatedStarfish * (+78) /* Error Tests */
17:47:14 <esolangs> [[BunnyBell Documentation]] https://esolangs.org/w/index.php?diff=99161&oldid=99160 * PixelatedStarfish * (+132) /* Comment */
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17:52:57 <esolangs> [[BunnyBell Documentation]] https://esolangs.org/w/index.php?diff=99162&oldid=99161 * PixelatedStarfish * (+20) /* Grammar in EBNF */
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18:16:35 <esolangs> [[BunnyBell Documentation]] https://esolangs.org/w/index.php?diff=99163&oldid=99162 * PixelatedStarfish * (+14) /* Design Goals: Why Use BunnyBell? */
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19:30:22 <esolangs> [[Wolfgang]] M https://esolangs.org/w/index.php?diff=99164&oldid=38236 * PythonshellDebugwindow * (+93) External resources, categories
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19:53:41 <esolangs> [[BunnyBell Documentation]] https://esolangs.org/w/index.php?diff=99165&oldid=99163 * PixelatedStarfish * (+1150) /* Design Goals: Why Use BunnyBell? */
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20:10:23 <esolangs> [[BunnyBell Documentation]] https://esolangs.org/w/index.php?diff=99166&oldid=99165 * PixelatedStarfish * (+171) /* Design Goals: Why Use BunnyBell? */
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22:32:19 <esolangs> [[Quoi]] N https://esolangs.org/w/index.php?oldid=99167 * Boinggg * (+149) Created page with "{{DISPLAYTITLE:Quoi?}} Quoi? is a language made by [[User:Boinggg]] on June 30, 2022. More information will be added once the C interpreter is made."
22:34:22 <esolangs> [[Quoi]] https://esolangs.org/w/index.php?diff=99168&oldid=99167 * Boinggg * (+2)
22:37:38 <esolangs> [[Quoi]] https://esolangs.org/w/index.php?diff=99169&oldid=99168 * Boinggg * (-26)
22:38:02 <esolangs> [[Special:Log/move]] move * Boinggg * moved [[Quoi]] to [[Quoi?]]: Change program title
22:49:35 <Sgeo> 6502 : does-this-exist-? :: 8086 : 386 with its convenient multiple running virtual 8086s
22:54:35 <Sgeo> Maybe Mega65 does something like that? But I'm not sure, I haven't looked closely enough
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