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00:58:34 <esolangs> [[Brainfuck implementations]] M https://esolangs.org/w/index.php?diff=101411&oldid=101401 * PythonshellDebugwindow * (-18) Wayback
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03:26:14 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101412&oldid=101394 * PixelatedStarfish * (+222) /* Proof of Turing Completeness */
05:19:00 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=101413&oldid=101404 * Emerald47089 * (+231)
05:21:27 <zzo38> Some TRON files that I could find are using segment type 0xFD, which seems to be undocumented.
05:36:22 <esolangs> [[Tense]] N https://esolangs.org/w/index.php?oldid=101414 * Emerald47089 * (+8677) Created page with "[[Category:Unimplemented]] '''Tense''' is an [[esoteric programming language]] is an unimplemented concept for a programming language based on [[temporal logic]]. That is, th..."
05:40:18 <esolangs> [[Tense]] https://esolangs.org/w/index.php?diff=101415&oldid=101414 * Emerald47089 * (+112)
05:41:01 <esolangs> [[Tense]] https://esolangs.org/w/index.php?diff=101416&oldid=101415 * Emerald47089 * (+18)
05:43:49 <esolangs> [[Tense]] https://esolangs.org/w/index.php?diff=101417&oldid=101416 * Emerald47089 * (-112)
06:02:09 <esolangs> [[Multeq]] https://esolangs.org/w/index.php?diff=101418&oldid=101132 * ChuckEsoteric08 * (+35)
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07:59:56 <esolangs> [[OISC]] M https://esolangs.org/w/index.php?diff=101419&oldid=100869 * Tomhe * (-54) Remove * from jump addresses, remove MOVE (the table shouldn't be half-filled)
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11:01:19 <esolangs> [[Moanfuck]] https://esolangs.org/w/index.php?diff=101420&oldid=100645 * Esolanger12345 * (+16)
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15:05:13 <esolangs> [[Tense]] M https://esolangs.org/w/index.php?diff=101421&oldid=101417 * PythonshellDebugwindow * (+23) Categories
15:05:39 <esolangs> [[Language list]] M https://esolangs.org/w/index.php?diff=101422&oldid=101249 * PythonshellDebugwindow * (+12) /* T */ add
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15:35:30 <esolangs> [[EsoBASIC]] https://esolangs.org/w/index.php?diff=101423&oldid=101350 * Nmcassa * (+149)
15:36:13 <esolangs> [[User:Nmcassa]] https://esolangs.org/w/index.php?diff=101424&oldid=101146 * Nmcassa * (+15)
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18:12:30 <int-e> Okay, milestone reached... I've managed to get frame rate issues in Shapez.
18:14:04 <b_jonas> int-e: that's pretty normal
18:15:27 <int-e> Well it's the first time I semi-seriously scaled up a factory. https://int-e.eu/~bf3/tmp/shapez-too-much.png
18:15:42 <int-e> This is still in the main game, level 21.
18:16:22 <int-e> It wanted me to use the quad-painter, but I don't think that's a good idea... AIUI that would use up a ton of paint.
18:16:58 <int-e> I should maybe use the double painter but can't be bothered.
18:17:26 <int-e> I did see all the performance settings too
18:17:50 <b_jonas> yep, the double painter is worth, the quad painter isn't really
18:19:32 <int-e> b_jonas: Oh do you consider level 20 a puzzle? (How to attach a small square to a larger thing without supporting background tile.)
18:19:33 <b_jonas> I mean this isn't a game with a well-optimized engine. It has enough performance to get you hooked, so it works well as a gateway game into proper sandbox simulation games with optimized engines
18:20:28 <b_jonas> int-e: yes, level 20, the last but one upgrade shape, called the logo, is the first puzzle
18:20:39 <b_jonas> and level 26, the last upgrade shape, called the rocket, is the second puzzle
18:21:21 <b_jonas> these and the flower and the glue are the four fixed shapes that you want to produce forever
18:21:35 <b_jonas> (as in deliver to the hub, presumably you'll also produce circles forever)
18:22:23 <int-e> Anyway, this is why I'm treating this as an idle game... 5.5/s is enough for a 25k target, I don't want to find another spot where I can replicate that whole factory.
18:22:53 <int-e> which is a bit larger than it needs to be, but not much.
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18:32:23 <int-e> Oh, nice progression: 1, 1.5, 2, 3, 4, 6, 7, 8, 8.1
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18:49:37 <b_jonas> int-e: https://logs.esolangs.org/libera-esolangs/2022-07-28.html#lkc "and the speed ratios will remain mostly the same"
18:49:57 <b_jonas> you'll no longer have bottlenecks because one of your structures is 6/4 times faster than another
18:50:51 <b_jonas> the speed multipliers are growing in small increments starting from 8 for higher and higher speeds
18:50:57 <b_jonas> for higher and higher costs
18:51:04 <int-e> I actually have a 2x difference currently
18:51:33 <int-e> cutting and painting are lagging behind.
18:52:18 <b_jonas> in my long time game I'm up to upgrade level 60, which gives speed multiplier 11.575, and level 950, at which point more levels only give bragging rights
18:52:54 <int-e> I guess you'd need some serious optimizations that haven't been done in order to allow /serious/ additional speed boosts.
18:53:15 <b_jonas> at that point what you care about is not how many levels you have, but asymptotically how fast you can level
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18:53:55 <b_jonas> int-e: it's not really optimizations, but the simulation gets imprecise even at these speeds
18:54:08 <b_jonas> also the interface is annoying because sometimes the items seem to flow backwards on the belts, or stand in place
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18:55:16 <int-e> Hmm. Nuisances. Sometimes belts keep insising on autoconnecting to the wrong thing.
18:55:49 <int-e> Oh and you can clog a painters and I don't think there's any way to fix that except deleting and placing a new one
18:56:37 <int-e> Fortunately I have blueprints (is that the glue shape?) to spare.
18:56:50 <b_jonas> you can also clog a belt to the hub because pigments can't enter the hub
18:57:08 <b_jonas> yes, the glue is what you use to paste a blueprint
18:57:21 <b_jonas> and the shape that buys you glue looks like a glue strip
18:57:38 <int-e> Oh and I guess I can see what the rocket shape is because it's in the tier 8 upgrade.
18:57:57 <b_jonas> yes, you can work on that first rather than the levels if you want
18:58:37 <int-e> Not today, I think.
19:03:03 <int-e> But I can see that it'll be tedious to make :P
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20:47:06 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=101425&oldid=101413 * Olive * (+190)
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20:52:34 <esolangs> [[User:Olive]] N https://esolangs.org/w/index.php?oldid=101426 * Olive * (+100) Created page with "Heyo, I'm a person. Uhh version control systems are N-dimensional trees with multiverse time-travel."
21:05:18 <esolangs> [[No-op]] N https://esolangs.org/w/index.php?oldid=101427 * Olive * (+17) Redirected page to [[Nop]]
21:05:47 <esolangs> [[Noop]] N https://esolangs.org/w/index.php?oldid=101428 * Olive * (+17) Redirected page to [[Nop]]
21:14:55 <esolangs> [[User:Olive/Brainfuck extensions]] N https://esolangs.org/w/index.php?oldid=101429 * Olive * (+1112) Created page with "Various [[brainfuck]] additions by [[User:Olive|me]]. Also why does this wiki have separate pages for [[:Category:Brainfuck equivalents|brainfuck equivalents]]. Like, just ma..."
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21:51:11 <esolangs> [[Delambda]] N https://esolangs.org/w/index.php?oldid=101430 * Shadow Kestrel * (+2269) basic delambda
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22:20:53 <esolangs> [[Bfcompress]] N https://esolangs.org/w/index.php?oldid=101431 * Yes * (+813) Created page with "Bfcompress is a compression algorithm made by [[User:Yes]] to compress [[bf]] code. == Process == {| class="wikitable" |+ Caption text |- ! bf command !! binary conversion |-..."
22:21:24 <esolangs> [[User:Yes]] https://esolangs.org/w/index.php?diff=101432&oldid=101407 * Yes * (+44)
22:21:36 <esolangs> [[User:Yes]] https://esolangs.org/w/index.php?diff=101433&oldid=101432 * Yes * (+1)
22:22:24 <esolangs> [[Bfcompress]] https://esolangs.org/w/index.php?diff=101434&oldid=101431 * Yes * (+2)
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