00:09:19 <esolangs> [[Deadfish TM]] N https://esolangs.org/w/index.php?oldid=101694 * BoundedBeans * (+5869) Created page with "Deadfish TM is a sequel to [[Deadfish PDA]] by [[User:BoundedBeans]], both derivatives of [[Deadfish]]. Deadfish PDA describes [[Push-down automaton|push-down automata]], whil..."
00:09:55 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=101695&oldid=101652 * BoundedBeans * (+18)
00:11:08 <esolangs> [[User:BoundedBeans]] https://esolangs.org/w/index.php?diff=101696&oldid=101547 * BoundedBeans * (+18)
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01:36:15 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=101697&oldid=101681 * PixelatedStarfish * (+1) /* Grammar in EBNF */
03:40:58 <esolangs> [[Special:Log/newusers]] create * Elonlit * New user account
03:45:38 <esolangs> [[Special:Log/newusers]] create * Legoninjaenoch * New user account
03:49:39 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=101698&oldid=101682 * Legoninjaenoch * (+212) /* Introductions */
04:15:06 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=101699&oldid=101698 * Elonlit * (+193) /* Introductions */
04:30:18 <esolangs> [[4cell]] N https://esolangs.org/w/index.php?oldid=101700 * Legoninjaenoch * (+1124) Created page with "== 4 cell == a cell based language that has four cells. they are a, b, c, d. === Commands === Use lowercase letter when referencing a cell. {| class="wikitable" |+ Caption tex..."
04:31:34 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101701&oldid=101700 * Legoninjaenoch * (+103)
04:33:42 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101702&oldid=101701 * Legoninjaenoch * (+90)
04:34:42 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101703&oldid=101702 * Legoninjaenoch * (+1)
04:35:23 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101704&oldid=101703 * Legoninjaenoch * (+2) /* Examples */
04:38:23 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101705&oldid=101704 * Legoninjaenoch * (+79)
04:39:41 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101706&oldid=101705 * Legoninjaenoch * (-6) /* Commands */
04:43:06 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101707&oldid=101706 * Legoninjaenoch * (+145) /* 4 cell */
04:44:40 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101708&oldid=101707 * Legoninjaenoch * (+17)
04:45:17 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101709&oldid=101708 * Legoninjaenoch * (+11) /* Examples */
04:50:35 <esolangs> [[User:Elonlit]] N https://esolangs.org/w/index.php?oldid=101710 * Elonlit * (+9631) Created page with "=='''Genesis '''== [http://github.com/elonlit/Genesis Genesis] is an interpreted, procedural, and Turing-complete diacriticless Paleo-Hebrew programming language designed..."
04:51:37 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101711&oldid=101709 * Legoninjaenoch * (+22)
04:53:32 <esolangs> [[User:Elonlit]] https://esolangs.org/w/index.php?diff=101712&oldid=101710 * Elonlit * (+24)
04:54:03 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101713&oldid=101711 * Legoninjaenoch * (+96)
04:54:52 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101714&oldid=101713 * Legoninjaenoch * (+18)
04:56:49 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101715&oldid=101714 * Legoninjaenoch * (+44)
04:59:03 <esolangs> [[User:Legoninjaenoch]] N https://esolangs.org/w/index.php?oldid=101716 * Legoninjaenoch * (+43) Created page with "== My languages == *[[4cell]] only 1 so far"
05:00:32 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101717&oldid=101715 * Legoninjaenoch * (+26)
05:05:20 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101718&oldid=101717 * Legoninjaenoch * (+53)
05:05:35 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101719&oldid=101718 * Legoninjaenoch * (+1)
05:05:53 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101720&oldid=101719 * Legoninjaenoch * (+5)
05:06:25 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101721&oldid=101720 * Legoninjaenoch * (-25)
05:08:37 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101722&oldid=101721 * Legoninjaenoch * (+25)
05:10:48 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101723&oldid=101722 * Legoninjaenoch * (-15) /* Commands */
05:11:07 <esolangs> [[Special:Log/newusers]] create * ApisNecros * New user account
05:13:30 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=101724&oldid=101699 * ApisNecros * (+219) wewlad
05:14:24 <esolangs> [[User:Elonlit]] https://esolangs.org/w/index.php?diff=101725&oldid=101712 * Elonlit * (+388)
05:14:56 <esolangs> [[User:Elonlit]] https://esolangs.org/w/index.php?diff=101726&oldid=101725 * Elonlit * (-24)
05:19:20 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101727&oldid=101723 * Legoninjaenoch * (+155)
05:20:42 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101728&oldid=101727 * Legoninjaenoch * (+43)
05:21:09 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101729&oldid=101728 * Legoninjaenoch * (-9) /* Commands */
05:21:33 <esolangs> [[User:Elonlit]] https://esolangs.org/w/index.php?diff=101730&oldid=101726 * Elonlit * (+89)
05:21:46 <esolangs> [[Deadfish]] https://esolangs.org/w/index.php?diff=101731&oldid=100795 * ApisNecros * (+165) Add starfish implementation
05:23:52 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=101732&oldid=101695 * Legoninjaenoch * (+12) /* Non-alphabetic */
05:33:02 <esolangs> [[User:Elonlit]] https://esolangs.org/w/index.php?diff=101733&oldid=101730 * Elonlit * (+9)
05:34:25 <esolangs> [[User:Elonlit]] https://esolangs.org/w/index.php?diff=101734&oldid=101733 * Elonlit * (-36)
05:34:37 <esolangs> [[User:Elonlit]] https://esolangs.org/w/index.php?diff=101735&oldid=101734 * Elonlit * (+0)
05:41:57 <esolangs> [[Special:Log/move]] move * Elonlit * moved [[User:Elonlit]] to [[Esolang:Genesis]]
05:43:05 <esolangs> [[Special:Log/move]] move * Elonlit * moved [[Esolang:Genesis]] to [[Genesis]]
05:44:28 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=101740&oldid=101732 * Elonlit * (+14) /* G */
05:46:10 <esolangs> [[Genesis]] https://esolangs.org/w/index.php?diff=101741&oldid=101738 * Elonlit * (-4)
07:52:55 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101742&oldid=101693 * Ilikecreepers * (+22) /* the complcated stuff */
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07:57:05 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101743&oldid=101742 * Ilikecreepers * (+32) /* the complcated stuff */
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08:04:57 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101744&oldid=101743 * Ilikecreepers * (+234) /* programs made in this */
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08:06:43 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101745&oldid=101744 * Ilikecreepers * (+22) /* basics */
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08:10:41 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101746&oldid=101745 * Ilikecreepers * (+29) /* programs made in this */
08:29:32 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101747&oldid=101746 * Ilikecreepers * (+62) /* programs made in this */
08:35:25 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101748&oldid=101747 * Ilikecreepers * (-59) /* programs made in this */
08:41:15 <int-e> b_jonas: look at this silliness: https://int-e.eu/~bf3/tmp/shapez-silly.png
09:06:26 <int-e> b_jonas: Oh and making a Hilber curve isn't all that bad once you realize that you need each square in two orientations...
09:12:21 <int-e> But it's probably still too much effort for what it accomplishes. :P
09:31:20 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101749&oldid=101748 * Ilikecreepers * (+139)
11:13:10 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101750&oldid=101749 * Ilikecreepers * (+113) /* download */
11:17:53 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=101751&oldid=101750 * Ilikecreepers * (+16) /* download */
11:18:33 <esolangs> [[User talk:Ilikecreepers]] N https://esolangs.org/w/index.php?oldid=101752 * Ilikecreepers * (+2) Created page with "hi"
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13:36:32 <b_jonas> https://xkcd.com/2655/ title text: my stereotype is that the former is from a physicist, the latter from a chemist
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14:12:56 <esolangs> [[User:XKCD Random Number]] https://esolangs.org/w/index.php?diff=101753&oldid=101672 * XKCD Random Number * (+62) /* top */ I guess that someone is going to cite this challenge on another website.
14:28:22 <esolangs> [[Talk:Andrew's Programming Language]] https://esolangs.org/w/index.php?diff=101754&oldid=77187 * Esolanger12345 * (+34) /* Suggested Name */ new section
14:41:16 <esolangs> [[4cell]] M https://esolangs.org/w/index.php?diff=101755&oldid=101729 * PythonshellDebugwindow * (+115) Expand infobox, add categories
14:47:33 <esolangs> [[Genesis]] M https://esolangs.org/w/index.php?diff=101756&oldid=101741 * PythonshellDebugwindow * (+38) Link to interpreter in infobox
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14:49:08 <esolangs> [[Dots]] M https://esolangs.org/w/index.php?diff=101757&oldid=77458 * PythonshellDebugwindow * (+142) Add categories
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18:06:02 <esolangs> [[ROTfuck]] M https://esolangs.org/w/index.php?diff=101758&oldid=101677 * PythonshellDebugwindow * (+36) /* Automatic command rotation */ Clarify
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18:06:37 <esolangs> [[Talk:ROTfuck]] M https://esolangs.org/w/index.php?diff=101759&oldid=101641 * PythonshellDebugwindow * (+915) Reply
18:06:54 <int-e> b_jonas: I'm building... https://int-e.eu/~bf3/tmp/shapez-big.png
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18:07:15 <int-e> still need to connect resources, won't happen today.
18:07:44 <river> it looks like a CPU
18:08:30 <int-e> Yes, shapez. It's 8 full free-play factories for shapes, plus some stuff in the middle to amplify throughput once that's needed.
18:08:56 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101760&oldid=101755 * Legoninjaenoch * (+126)
18:09:31 <river> oh you buy this on steam?
18:09:35 <int-e> So in order to make that work at full speed, I need to deliver 16 each of the 7 basic resources. (paints and pure shapes)
18:10:13 <river> when i google shapez gog it says:
18:10:15 <river> -60% shapez on GOG.com
18:10:21 <river> but when i click through its not -60% anymore
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18:10:25 <int-e> yeah that was last week
18:11:59 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101761&oldid=101760 * Legoninjaenoch * (+31)
18:12:21 <esolangs> [[4cell]] https://esolangs.org/w/index.php?diff=101762&oldid=101761 * Legoninjaenoch * (+1)
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18:13:33 <sknebel> isnt it also open-source? or is it an open-core thing?
18:17:26 <int-e> There's https://github.com/tobspr/shapez.io and a second repo for "most assets", whatever that means
18:18:39 <int-e> So, a bit more than the core, but less than the full game? I have no clue what's missing.
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18:52:03 <esolangs> [[User:Grs]] https://esolangs.org/w/index.php?diff=101763&oldid=84630 * Grs * (+10)
18:55:13 <Grs> Hello everyone! I'm the user who made that thing appear above. How things go around here?
18:55:53 <int-e> often slow, you can browse logs (see topic) to get an idea
18:56:19 <HackEso> Grs: Welcome to the international hub for esoteric programming language design and deployment! For more information, check out our wiki: <https://esolangs.org/>. (For the other kind of esoterica, try #esoteric on EFnet or DALnet.)
18:57:24 <Grs> Ok thanks!
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20:26:34 <b_jonas> int-e: by "8 full free-play factories" what throughput of the final shape do you mean?
20:27:04 <int-e> a belt worth, so not enough to saturate all lines
20:27:23 <b_jonas> so 8 belts, 1 belt per factory?
20:27:36 <b_jonas> (I almost asked which tier of belt but shapez.io doesn't have those)
20:28:28 <b_jonas> you do know that that's not quite enough to saturate all lines, you will eventually need 10 to 12 belts of input to the hub, but that's very far into the game, plus you can just make 4 belts like I did and buffer them
20:28:59 <b_jonas> there's even a relatively easy way to make the buffering mechanism, as opposed to the more complex one that I did
20:30:26 <int-e> 8 is a compromise :P
20:30:38 <int-e> I do have a buffering mechanism anyway
20:30:48 <b_jonas> sure, 8 is more than enough
20:31:06 <b_jonas> how many belts of bouqet, logo and rocket are you producing out of curiosity?
20:31:46 <int-e> I was producing 2,1,1 before it got all torn down because it would interfere with the factories.
20:32:21 <b_jonas> so presumably you'll add them back later
20:32:55 <int-e> Yeah, there's just enough space between the factories to route in something from outside, and the delivery system has bypasses for that purpose
20:34:05 <int-e> (if you look closely you can see 16 unconnected belts around the hubs
20:34:42 <int-e> (probably not noticable unless you're looking for them, because theyre not sticking out)
20:51:27 <int-e> Oh I also love the double painter.
20:52:19 <int-e> It has exactly the right throughput for slice making.
20:52:54 <int-e> And consumes 1/4 belt of color, so you can easily feed 4 of them.
20:53:35 <int-e> I wonder whether that's by design :)
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22:45:48 <esolangs> [[List of ideas]] https://esolangs.org/w/index.php?diff=101764&oldid=101639 * XKCD Random Number * (+145) I found an ambiguous sentence.
23:15:04 <b_jonas> int-e: I see. feel free to tell about further progress
23:31:58 <esolangs> [[List of ideas]] M https://esolangs.org/w/index.php?diff=101765&oldid=101764 * PythonshellDebugwindow * (+0) /* Ideas for Names */ Fix typo