00:06:11 <ais523> 4 PiB of memory has been done in some supercomputers already, so I guess I'll take that as the limit for the order-of-magnitude estimation
00:06:31 <ais523> 4 PiB / 1024 = 4 teracells
00:07:29 <ais523> or, no, I misdid the calculation, the supercomputers are at more like 2 PuB
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01:55:49 <esolangs> [[Brainfucker++]] https://esolangs.org/w/index.php?diff=102430&oldid=101441 * Z Ling * (-441) delete
01:59:06 <esolangs> [[Category:Brainfuck derivatives]] https://esolangs.org/w/index.php?diff=102431&oldid=101266 * Z Ling * (-39) delete
02:11:19 <esolangs> [[AssemblerFuck++]] https://esolangs.org/w/index.php?diff=102432&oldid=101667 * Esolang1 * (+263) Added details: Creator and Name, Instructions, Variables
02:18:04 <esolangs> [[Milk]] https://esolangs.org/w/index.php?diff=102433&oldid=84060 * Esolanger12345 * (+13)
04:04:32 <zzo38> In a game such as GURPS or Dungeons&Dragons, if you want a random duration that you do not know until it is expired, then you can use cards. If it is one dice (with any number of sides), then it can be done by that many cards, one of which is different (e.g. the joker), and then draw one card each interval until you find the joker. How to do if they are multiple dice, or other probability distributions?
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07:44:35 <esolangs> [[Brainf***-]] https://esolangs.org/w/index.php?diff=102436&oldid=94730 * Esolanger12345 * (+3)
07:56:05 <esolangs> [[Talk:If(j)invert()if(l)change()if(q)input()if(t)output(x);]] https://esolangs.org/w/index.php?diff=102437&oldid=69334 * Esolanger12345 * (+45) /* Cat */ new section
07:56:18 <esolangs> [[Talk:If(j)invert()if(l)change()if(q)input()if(t)output(x);]] M https://esolangs.org/w/index.php?diff=102438&oldid=102437 * Esolanger12345 * (+1)
07:57:35 <esolangs> [[Esoteric Operating System]] https://esolangs.org/w/index.php?diff=102439&oldid=100889 * Esolanger12345 * (+0)
07:59:56 <esolangs> [[Talk:Esoteric Operating System/File System]] https://esolangs.org/w/index.php?diff=102440&oldid=82977 * Esolanger12345 * (+77) /* Idea */ new section
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12:54:39 <b_jonas> ais523: wait, why would you need swap? you could have the implementation write data to files, so the size of filesystems is what matters
12:56:26 <b_jonas> zzo38: for multiple dice, say 2d6, shuffle two separate decks, each with five good and one bad cards, keep drawing from the first deck one card a turn, switch to the second deck after you find the bad card in the first deck, and the duration ends when you draw the bad card in the second deck
12:56:36 <b_jonas> (or you can use a computer of course)
12:58:13 <fizzie> I guess that still gives you *some* information about the duration partway through, though.
12:59:09 <fizzie> (I don't know if that's a problem or not.)
13:01:34 <int-e> you could go crazy with 36 cards (one bad). After the 1st, 2nd, etc. turn, draw 0,1,2,3,4,5,6,5,4,3,2,and finally 1 card. Stop if you draw the bad one.
13:01:51 <fizzie> A neutral, trusted third party might be an option too.
13:04:08 <int-e> I wonder whether the information revealed is less if you alternate between the two piles.
13:05:38 <esolangs> [[Main Page]] https://esolangs.org/w/index.php?diff=102450&oldid=100801 * Esolanger12345 * (+141)
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14:22:18 <b_jonas> "A neutral, trusted third party might be an option too." => yeah. a computer.
14:30:13 <fizzie> computer, n.: an expert at calculation (or at operating calculating machines)
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15:49:18 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102474&oldid=102422 * PixelatedStarfish * (+64) /* External Links */
15:49:33 <esolangs> [[BunnyBell]] https://esolangs.org/w/index.php?diff=102475&oldid=102474 * PixelatedStarfish * (+2) /* External Links */
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15:51:57 <river> How would you describe homestuck?
15:52:37 <int-e> a weird impenetrable cult
16:01:39 <b_jonas> fungot, how would you describe Homestuck?
16:01:39 <fungot> b_jonas: hang on just a damned second here.
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16:02:21 <int-e> Oh, I've got a better one: Mostly Harmless.
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16:03:46 <river> gpt3 says homestuck is... a work of fiction written, illustrated, and animated by Andrew Hussie. The story centers around a group of teenagers who play a game that transports them to a strange world where they must work together to defeat a powerful enemy. The story of Homestuck is told through a combination of traditional narrative, artwork, animation, and interactive elements. Readers are able
16:03:48 <river> to influence the course of
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16:38:57 <fizzie> Everything2 says Homestuck is... "a story told via pictures, words, movies, music and games. It started out as a webcomic, but has now transformed into being what seems to be a new form of media. Some have described it as interactive fiction."
16:43:05 <esolangs> [[!or]] N https://esolangs.org/w/index.php?oldid=102476 * Lon233bcc * (+2163) Created page with "!| (changed to !or beacuse url or whatever) (it's called not or beacuse the original language the only commands were not and or boolean logic, but I've decided to add and, nan..."
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17:28:08 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102483&oldid=102401 * Ilikecreepers * (-3) /* introduction */
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17:29:48 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102485&oldid=102483 * Ilikecreepers * (+39) /* programs made in this */
17:30:15 <esolangs> [[Dot's]] https://esolangs.org/w/index.php?diff=102486&oldid=102485 * Ilikecreepers * (+1) /* programs made in this */
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17:55:54 <esolangs> [[Milk]] M https://esolangs.org/w/index.php?diff=102494&oldid=102433 * PythonshellDebugwindow * (+9) Stub
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20:06:33 <esolangs> [[Airline Food Turing-completeness Proof]] M https://esolangs.org/w/index.php?diff=102495&oldid=99941 * Huh * (-1) Fixed redirect and conclusion
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23:25:29 <esolangs> [[Belle Arti]] M https://esolangs.org/w/index.php?diff=102498&oldid=102429 * * (+1249)
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