< 1663545876 375168 :Soni!~quassel@autistic.space QUIT :Ping timeout: 264 seconds < 1663545939 956489 :user3456!user3456@user/user3456 QUIT :Ping timeout: 268 seconds < 1663546161 147863 :user3456!user3456@user/user3456 JOIN #esolangs user3456 :user3456 < 1663546891 974603 :impomatic!~impomatic@2a00:23c7:5fac:e001:6808:b3d0:aff7:7983 QUIT :Quit: impomatic < 1663546913 882746 :impomatic!~impomatic@2a00:23c7:5fac:e001:6808:b3d0:aff7:7983 JOIN #esolangs impomatic :John Metcalf < 1663547163 164012 :impomatic!~impomatic@2a00:23c7:5fac:e001:6808:b3d0:aff7:7983 QUIT :Client Quit < 1663547183 867422 :impomatic!~impomatic@2a00:23c7:5fac:e001:6808:b3d0:aff7:7983 JOIN #esolangs impomatic :John Metcalf < 1663548747 755855 :Soni!~quassel@autistic.space JOIN #esolangs SoniEx2 :Genders: Autgender, 💜⬜💚; Soni L. < 1663549048 38573 :Soni!~quassel@autistic.space QUIT :Ping timeout: 268 seconds < 1663549159 585042 :Soni!~quassel@autistic.space JOIN #esolangs SoniEx2 :Genders: Autgender, 💜⬜💚; Soni L. < 1663549320 465915 :impomatic!~impomatic@2a00:23c7:5fac:e001:6808:b3d0:aff7:7983 QUIT :Quit: impomatic < 1663557767 905805 :b_jonas!~x@catv-176-63-3-125.catv.fixed.vodafone.hu QUIT :Quit: leaving < 1663560278 47288 :Amore!uid568065@user/utoneq QUIT :Quit: Connection closed for inactivity > 1663561455 27935 PRIVMSG #esolangs :14[[07Counterfish14]]4 10 02https://esolangs.org/w/index.php?diff=103375&oldid=103218 5* 03Salpynx 5* (+86) 10Add implementation < 1663569569 894556 :Sgeo!~Sgeo@user/sgeo QUIT :Read error: Connection reset by peer < 1663570926 320637 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl JOIN #esolangs * :Textual User < 1663575433 808854 :razetime!~quassel@117.254.35.177 JOIN #esolangs razetime :razetime < 1663575478 960765 :razetime_!~quassel@117.254.35.177 JOIN #esolangs * :razetime < 1663575478 960886 :razetime_!~quassel@117.254.35.177 QUIT :Client Quit < 1663575485 529578 :razetime!~quassel@117.254.35.177 QUIT :Client Quit < 1663575508 956703 :razetime!~quassel@117.254.35.177 JOIN #esolangs razetime :razetime < 1663577635 534244 :__monty__!~toonn@user/toonn JOIN #esolangs toonn :Unknown > 1663581076 178238 PRIVMSG #esolangs :14[[07NFuck14]]4 10 02https://esolangs.org/w/index.php?diff=103376&oldid=67030 5* 03Kaveh Yousefi 5* (+162) 10Added a hyperlink to my implementation of the NFuck programming language on GitHub. < 1663581112 215597 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl QUIT :Quit: My iMac has gone to sleep. ZZZzzz… > 1663581276 942404 PRIVMSG #esolangs :14[[07NFuck14]]4 10 02https://esolangs.org/w/index.php?diff=103377&oldid=103376 5* 03Kaveh Yousefi 5* (+276) 10Reformatted the command table and added the brainfuck input/output instructions , and ., their omission seems rather a lapsus than an intention. > 1663581307 301782 PRIVMSG #esolangs :14[[07NFuck14]]4 10 02https://esolangs.org/w/index.php?diff=103378&oldid=103377 5* 03Kaveh Yousefi 5* (+247) 10Added categories to the page. > 1663581441 855775 PRIVMSG #esolangs :14[[07NFuck14]]4 10 02https://esolangs.org/w/index.php?diff=103379&oldid=103378 5* 03Kaveh Yousefi 5* (+114) 10Added a See also section with a reference to the language 4DChess. < 1663581461 561723 :Guest19!~Guest19@ptr-cyrj9f8uyita0llco9c.18120a2.ip6.access.telenet.be JOIN #esolangs * :[https://web.libera.chat] Guest19 < 1663581519 10731 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl JOIN #esolangs * :Textual User < 1663583528 966771 :Guest19!~Guest19@ptr-cyrj9f8uyita0llco9c.18120a2.ip6.access.telenet.be QUIT :Quit: Client closed < 1663583997 959379 :Noisytoot!~noisytoot@sourcehut/user/noisytoot QUIT :Ping timeout: 244 seconds < 1663585283 659514 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl QUIT :Quit: My iMac has gone to sleep. ZZZzzz… > 1663585438 806743 PRIVMSG #esolangs :14[[07Conom14]]4 M10 02https://esolangs.org/w/index.php?diff=103380&oldid=102895 5* 03TTG-Emily 5* (-95) 10Fixed updated bytecode format < 1663585484 311379 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl JOIN #esolangs * :Textual User > 1663585821 827406 PRIVMSG #esolangs :14[[07User:Xyzzy/vector.css14]]4 N10 02https://esolangs.org/w/index.php?oldid=103381 5* 03Xyzzy 5* (+130) 10Created page with "body,.mw-page-container,.mw-body{ background-color:gray; } *{font-family:monospace } p,h1,h2,h3,h4,h5,h6,a,pre,code{ color:white }" > 1663586006 359396 PRIVMSG #esolangs :14[[07User:Xyzzy/vector.css14]]4 10 02https://esolangs.org/w/index.php?diff=103382&oldid=103381 5* 03Xyzzy 5* (-100) 10 > 1663586024 465535 PRIVMSG #esolangs :14[[07User:Xyzzy/vector.css14]]4 10 02https://esolangs.org/w/index.php?diff=103383&oldid=103382 5* 03Xyzzy 5* (-30) 10Blanked the page < 1663586097 337506 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl QUIT :Quit: My iMac has gone to sleep. ZZZzzz… < 1663586193 17099 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl JOIN #esolangs * :Textual User > 1663586205 380907 PRIVMSG #esolangs :14[[07Conom14]]4 M10 02https://esolangs.org/w/index.php?diff=103384&oldid=103380 5* 03TTG-Emily 5* (+168) 10Added information about multi-module "linkage" < 1663586427 556496 :Noisytoot!~noisytoot@sourcehut/user/noisytoot JOIN #esolangs Noisytoot :Ron < 1663586737 803067 :Noisytoot!~noisytoot@sourcehut/user/noisytoot QUIT :Excess Flood < 1663586793 2076 :Noisytoot!~noisytoot@sourcehut/user/noisytoot JOIN #esolangs Noisytoot :Ron > 1663587293 836077 PRIVMSG #esolangs :14[[07User talk:Ilikecreepers14]]4 10 02https://esolangs.org/w/index.php?diff=103385&oldid=101752 5* 03Ilikecreepers 5* (+16) 10 > 1663587329 416036 PRIVMSG #esolangs :14[[07User:Ilikecreepers14]]4 10 02https://esolangs.org/w/index.php?diff=103386&oldid=101683 5* 03Ilikecreepers 5* (+30) 10 > 1663587945 240446 PRIVMSG #esolangs :14[[07Dot's14]]4 M10 02https://esolangs.org/w/index.php?diff=103387&oldid=103167 5* 03Ilikecreepers 5* (+1) 10/* the hold on to your stuff it's going to get more complcated stuff/multi operations */ > 1663592689 364299 PRIVMSG #esolangs :14[[07NFuck14]]4 10 02https://esolangs.org/w/index.php?diff=103388&oldid=103379 5* 03Kaveh Yousefi 5* (+1276) 10Added a description of the architecture and inserted an introductory paragraph preceding the commands. > 1663592742 811154 PRIVMSG #esolangs :14[[07NFuck14]]4 M10 02https://esolangs.org/w/index.php?diff=103389&oldid=103388 5* 03Kaveh Yousefi 5* (-1) 10Amended an orthographic mistake. < 1663593019 951849 :razetime!~quassel@117.254.35.177 QUIT :Ping timeout: 265 seconds < 1663593695 538800 :razetime!~quassel@117.254.35.161 JOIN #esolangs razetime :razetime < 1663595676 155486 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu JOIN #esolangs b_jonas :[https://web.libera.chat] wib_jonas < 1663595926 697858 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :TIL about Magic: the Gathering. 1. There were only ever two cards printed with "islandhome" used as a keyword ability. Kukemssa Serpent and Manta Ray. I didn't know about either and thought this was an unofficial nickname of the mechanic that was never printed on a card. < 1663595929 134760 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :The exact number seems to be secret, mentions of landhome on the web only say that very few cards were printed with the ability and that their oracle text was later changed away from it. https://en.wikipedia.org/wiki/List_of_Magic:_The_Gathering_keywords#Landhome avoids the number in a hilarious way while mentioning both cards. < 1663596065 861326 :int-e!~noone@int-e.eu PRIVMSG #esolangs :wib_jonas: can you guess what this does? https://int-e.eu/~bf3/tmp/shapez-device.png (the thing behind the diode is an extractor making squares) < 1663596088 608693 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :2. While Cogmentor from Unstable is so far the only 1/1 flier with no drawback for {1}, there's one card that's pretty close: https://scryfall.com/card/aer/154/hope-of-ghirapur which is legendary. < 1663596112 151077 :int-e!~noone@int-e.eu PRIVMSG #esolangs :ugh, "diode"?! I mean negator. < 1663596133 731733 :int-e!~noone@int-e.eu PRIVMSG #esolangs :Sure, they're both triangles of sorts but that's a sad excuse. < 1663596156 491208 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :hehe < 1663596190 152490 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :so those gates form a two-ways edge trigger, which is unusual < 1663596241 613434 :int-e!~noone@int-e.eu PRIVMSG #esolangs :hmm? no, it's a falling edge trigger. < 1663596292 695952 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :what? there's an xor gate in it. you're xoring a signal with its negation, the negation being delayed one cycle. < 1663596306 348949 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :is that not how that works? < 1663596319 872093 :int-e!~noone@int-e.eu PRIVMSG #esolangs :Nah, that's the or. < 1663596327 558730 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :oh < 1663596333 394712 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :why does it say + on it then? < 1663596342 378705 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :oops < 1663596367 641570 :int-e!~noone@int-e.eu PRIVMSG #esolangs :I don't know. The xor has a circle around the plus though and a more elaborate bottom curve (bottom in that oriantation) < 1663596388 218628 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :you're right, yes < 1663596410 173900 :razetime!~quassel@117.254.35.161 QUIT :Quit: https://quassel-irc.org - Chat comfortably. Anywhere. < 1663596414 820816 :int-e!~noone@int-e.eu PRIVMSG #esolangs :It's a relatable mistake... I assume you haven't actually played in a while. < 1663596431 467948 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :yes < 1663596435 604878 :int-e!~noone@int-e.eu PRIVMSG #esolangs :(and I made the thing which is always an advantage) < 1663596501 984070 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :anyway, if it's an edge trigger, I think it's for opening the gate into the storage for exactly one tick. that could lock up if the input wasn't full < 1663596546 68402 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :but here you have a matter creator so it will hopefully always be full < 1663596573 71737 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :except maybe after loading the game if it loses items at the wrong part, I don't know < 1663596586 600308 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :and then the shapes have nowhere to go so it will fill up quickly after just a few shapes < 1663596618 674311 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :so I guess it's a shape source with a counter signal going out, but what that's for I don't know > 1663596688 926402 PRIVMSG #esolangs :14[[07Special:Log/newusers14]]4 create10 02 5* 03JoshJWright 5* 10New user account < 1663596805 621217 :int-e!~noone@int-e.eu PRIVMSG #esolangs :Yeah it's about lost items; it triggers once when you reload the world... the painter loses one item (in a batch that's waiting for the corresponding color). > 1663596830 724803 PRIVMSG #esolangs :14[[07Esolang:Introduce yourself14]]4 M10 02https://esolangs.org/w/index.php?diff=103390&oldid=103371 5* 03JoshJWright 5* (+185) 10/* Introductions */ < 1663596859 324421 :int-e!~noone@int-e.eu PRIVMSG #esolangs :(that's why it's a painter... it has to be something with more than one input. a stacker would also work. single-input production units lose more items than just one.) < 1663596869 241028 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :oh! < 1663596878 60480 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :but the input won't lock up because it loses items at the input? < 1663596913 883921 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :why do you need an edge trigger to control the gate? why not just use the edge trigger as output and open the gate when the storage is empty? < 1663596925 933110 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :s/when the storage is empty/while the storage is empty/ < 1663596956 310841 :int-e!~noone@int-e.eu PRIVMSG #esolangs :It's locked up as is, that's the design. But when an item is lost, the storage becomes empty, that's the falling edge. And at that time, it gets refilled with one item. < 1663596971 106520 :int-e!~noone@int-e.eu PRIVMSG #esolangs :Releasing more than one would be fatal, so the edge trigger is needed for that. < 1663596997 100995 :int-e!~noone@int-e.eu PRIVMSG #esolangs :"fatal"... it would take more than one reload to empty the storage. < 1663597025 771632 :int-e!~noone@int-e.eu PRIVMSG #esolangs :Anyway. I /might/ actually have a use for this. < 1663597052 601108 :int-e!~noone@int-e.eu PRIVMSG #esolangs :Because reloading resets the accounting interval for the shape delivery rate. < 1663597072 174861 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :int-e: yes, but I mean won't the filter ever lose an item so it can't let anything through in the one tick where it would be allowed to? < 1663597094 340849 :Noisytoot!~noisytoot@sourcehut/user/noisytoot QUIT :Excess Flood < 1663597107 565189 :Noisytoot!~noisytoot@sourcehut/user/noisytoot JOIN #esolangs Noisytoot :Ron < 1663597117 139015 :int-e!~noone@int-e.eu PRIVMSG #esolangs :Somehow, filters don't lose items. < 1663597157 891556 :int-e!~noone@int-e.eu PRIVMSG #esolangs :("somehow"... they don't have any internal buffers at all, just pending input and output items, and those are saved.) < 1663597180 546564 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :int-e: hmm, you use the edge trigger so that only one item is let in. makes sense. < 1663597224 701906 :int-e!~noone@int-e.eu PRIVMSG #esolangs :And the pending input item will already be there when you load the game... unless you load and save in extremely close succession. < 1663597305 598593 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :but why do you need a storage for it then? could you also use just an item creator, a speed meter, and a painter? I know I said earlier that storages are usually better for control than speed meters (wasn't that hypocrisy? I have one storage used for control in the freeplay shape counter, and several speed meters to implement priority merges to the < 1663597306 56787 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :hub and for the museum), but this seems to be one of the few cases when a speed meter would work. < 1663597327 547639 :int-e!~noone@int-e.eu PRIVMSG #esolangs :the storage is a fast detector < 1663597336 170968 :int-e!~noone@int-e.eu PRIVMSG #esolangs :as you taught me :) < 1663597367 112926 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :int-e: wait, are you worried that the speed meter won't work if you save and load multiple times within a second? < 1663597370 571171 :int-e!~noone@int-e.eu PRIVMSG #esolangs :also the ordinary detector loses items. < 1663597394 792917 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :alternately, could you drop the gate, have the storage be full, and let the output signal be an edge trigger on when the storage just became empty? < 1663597398 83413 :int-e!~noone@int-e.eu PRIVMSG #esolangs :wib_jonas: no, I want to detect the reload faster than within a second < 1663597423 371561 :int-e!~noone@int-e.eu PRIVMSG #esolangs :And the speed meter will keep the high signal for a second. < 1663597441 502976 :int-e!~noone@int-e.eu PRIVMSG #esolangs :And somehow that appears to get saved. < 1663597470 860728 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :right, so you add an edge trigger on it. doesn't it still turn high immediately when an item passes through, it's just slow to clear its signal output? < 1663597481 850754 :int-e!~noone@int-e.eu PRIVMSG #esolangs :(I have not looked into the speedmeter code) < 1663597496 979526 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :meh, you're probably right about not using the speed meter\ < 1663597505 368745 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :the storage is more reliable < 1663597505 601149 :int-e!~noone@int-e.eu PRIVMSG #esolangs :yes, but I'm waiting for the item to leave the storage-as-detector < 1663597540 731139 :int-e!~noone@int-e.eu PRIVMSG #esolangs :so that is the 1 -> 0 transition which the speed meter delays. < 1663597548 528947 :Sgeo!~Sgeo@user/sgeo JOIN #esolangs Sgeo :realname < 1663597549 346467 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :er < 1663597581 431763 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :yes, so look only at the 0->1 transition of the output signal of the speed meter < 1663597596 831347 :int-e!~noone@int-e.eu PRIVMSG #esolangs :There won't be one? < 1663597596 916694 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :still, a storage is probably better < 1663597611 821729 :int-e!~noone@int-e.eu PRIVMSG #esolangs :I don't know where you want to put the speed meter < 1663597618 370875 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :what? why not? aren't the signals in wires saved? < 1663597636 612080 :int-e!~noone@int-e.eu PRIVMSG #esolangs :there's only a new item arriving because the falling edge is detected first < 1663597680 537820 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :let's forget the speed meter first. could you use a storage but without the gate, such that the storage is usually full but becomes empty for a short time when the painter loses an item? < 1663597726 529099 :int-e!~noone@int-e.eu PRIVMSG #esolangs :Oh you mean using the top output instead? I didn't want to wait for it to fill up. < 1663597738 510845 :int-e!~noone@int-e.eu PRIVMSG #esolangs :But using the top output would /probably/ work. < 1663597759 32932 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :ah ok < 1663597786 426436 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :yes, it takes over four minutes to fill it IIRC < 1663597807 511259 :int-e!~noone@int-e.eu PRIVMSG #esolangs :> 5000/40 < 1663597809 165579 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :no wait, just two minutes < 1663597809 529354 :lambdabot!~lambdabot@haskell/bot/lambdabot PRIVMSG #esolangs : 125.0 < 1663597819 845084 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :right < 1663597829 481031 :int-e!~noone@int-e.eu PRIVMSG #esolangs :> 5000/4 -- but I'm actually at speedup 1 :P < 1663597831 23244 :lambdabot!~lambdabot@haskell/bot/lambdabot PRIVMSG #esolangs : 1250.0 < 1663597846 940907 :int-e!~noone@int-e.eu PRIVMSG #esolangs :(no particular reason, just a side effect of cheating) < 1663597924 641745 :int-e!~noone@int-e.eu PRIVMSG #esolangs :The main advantage is that I can test designs at all speeds... create design, save, test a bunch while buying upgrades with the stored upgrade items (also cheated), then kill the game so the savegame is back at speed 1. < 1663597943 811398 :int-e!~noone@int-e.eu PRIVMSG #esolangs :I should probably implement a reset feature for the upgrades instead :P < 1663597954 590804 :int-e!~noone@int-e.eu PRIVMSG #esolangs :But I have a *workflow* there. < 1663597979 7367 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :you're at speedup 1 (almost impossible for belts because completing level 1 also lets you upgrade your belt speed) and then say that you don't do something because it's slow < 1663597993 227639 :int-e!~noone@int-e.eu PRIVMSG #esolangs :(this is why I emphasized "workflow": https://xkcd.com/1172/ ) < 1663598014 241222 :int-e!~noone@int-e.eu PRIVMSG #esolangs :wib_jonas: I also want it to work at speedups up to 10. < 1663598026 681495 :int-e!~noone@int-e.eu PRIVMSG #esolangs :(I don't really care much beyond that point because things get weird) < 1663598074 877812 :int-e!~noone@int-e.eu PRIVMSG #esolangs :Starting with the fact that between 10 and about 11.9, extraction and production are stuck at 10. Then they jump to 12. < 1663598090 41376 :int-e!~noone@int-e.eu PRIVMSG #esolangs :Also 10 is where I got to in my own regular playthrough. < 1663598114 200795 :int-e!~noone@int-e.eu PRIVMSG #esolangs :(I had a couple more upgrades saved up but didn't like them.) < 1663598188 67910 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :hmm, is that xkcd still the canonical example for that, or has My Little Pony: FIM S6 E10 obsoleted it? < 1663598265 321690 :int-e!~noone@int-e.eu PRIVMSG #esolangs :Belts do get faster, and if you have a long belt that was filled at 10x speedup, and you increase speedups to 11, it'll look like you get the full 22/s speed from production... but only until the first newly produced items arrive. > 1663598266 957780 PRIVMSG #esolangs :14[[07Ternareso14]]4 N10 02https://esolangs.org/w/index.php?oldid=103391 5* 03JoshJWright 5* (+2817) 10Initial Page < 1663598297 150850 :int-e!~noone@int-e.eu PRIVMSG #esolangs :Well, as I said, it's weird. And surprising given how accurate the game is up to 10x speedup. < 1663598347 451150 :int-e!~noone@int-e.eu PRIVMSG #esolangs :(except for the odd throughput boost provided by mergers and balancers) < 1663598359 814978 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :anyway, I think anything below 8 times speedup is unrealistic for freeplay and it's not worth to test your machines for it; and if your machines are break when the upgrade speeds differ among belt, stack, paint, then there's no point to check for anything below 6 times speedup, since below that there's nothing that makes players upgrade together < 1663598360 243228 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :for the three > 1663598372 738984 PRIVMSG #esolangs :14[[07Language list14]]4 M10 02https://esolangs.org/w/index.php?diff=103392&oldid=103370 5* 03JoshJWright 5* (+16) 10/* T */ Add Ternareso language to list. < 1663598415 282098 :int-e!~noone@int-e.eu PRIVMSG #esolangs :The main appeal is to actually see an MAM in slow motion. < 1663598439 910762 :int-e!~noone@int-e.eu PRIVMSG #esolangs :(transitioning between products) < 1663598440 21336 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :hmm < 1663598444 368418 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :I see < 1663598478 449687 :int-e!~noone@int-e.eu PRIVMSG #esolangs :now if the game had a slow motion feature... there's a mod for that I think, I should try that. < 1663598537 410836 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :yes, that would certainly be useful, as well as a pause and single-step feature < 1663598564 53988 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :but it shouldn't change the speedups, it should instead increase the min delays between frames while keeping the simulation the same as on high speed < 1663598620 560720 :int-e!~noone@int-e.eu PRIVMSG #esolangs :The game is tick-based. And it already has a slow motion "feature" of sorts where you just build 50k buildings to reduce the tick rate :P < 1663598655 60347 :int-e!~noone@int-e.eu PRIVMSG #esolangs :(Or whatever. it's not a recommended approach, I just experienced it involuntarily, with a ~2x slowdown) < 1663598676 254951 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :sure, but a feature to control it explicitly and quickly would be useful < 1663598696 51727 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :so you could pause or single-step or change the speed dynamicaly < 1663598980 201644 :int-e!~noone@int-e.eu PRIVMSG #esolangs :right < 1663599169 95226 :int-e!~noone@int-e.eu PRIVMSG #esolangs :https://shapez.old.mod.io/speed-control-05-20 hmm, very mised reviews though. < 1663599173 211068 :int-e!~noone@int-e.eu PRIVMSG #esolangs :*mixed < 1663599197 350554 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :I have played a Factorio world running at 4x speed for a short while. The most annoying part of that is that if a belt is full and consumed at full speed then it appears to not move, since the base throughput of belts in Factorio is normally 15/s or 30/s and the monitor framerate is 60/s. shapez at fast speedup can be similarly annoying, with belts < 1663599197 831077 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :that appear to move backwards. < 1663599230 751480 :int-e!~noone@int-e.eu PRIVMSG #esolangs :Yeah I've had that. < 1663599250 901082 :int-e!~noone@int-e.eu PRIVMSG #esolangs :Partly because the frame rate drops to 30 quite easily. < 1663599440 560898 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :good thing shapez.io has the UI setting to show the last item that passed through a building (other than belts) when you mouse over it, because when I want to debug why my machine produces the wrong thing, seeing the shape on a fast moving belt can be almost impossible < 1663599476 620045 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :sure, you can stop the belt, or insert a speedometer plus signal display, but this is easier < 1663599643 701631 :int-e!~noone@int-e.eu PRIVMSG #esolangs :speedometer + monitor are nice for watching a messy belt... making out items on a moving belt is hard. < 1663599679 111235 :int-e!~noone@int-e.eu PRIVMSG #esolangs :depends on what you're looking for of course... the monitor won't give you time to inspect a single shape either (unless you build a circuit for that) < 1663601421 794 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl QUIT :Quit: My iMac has gone to sleep. ZZZzzz… < 1663603421 845729 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu QUIT :Quit: Client closed < 1663603941 687646 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl JOIN #esolangs * :Textual User < 1663605899 653151 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl QUIT :Quit: My iMac has gone to sleep. ZZZzzz… < 1663606281 951993 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl JOIN #esolangs * :Textual User < 1663607015 543706 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl QUIT :Quit: My iMac has gone to sleep. ZZZzzz… < 1663607138 435002 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl JOIN #esolangs * :Textual User < 1663608065 851262 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl QUIT :Quit: My iMac has gone to sleep. ZZZzzz… < 1663609108 321782 :zzo38!~zzo38@host-24-207-14-22.public.eastlink.ca PRIVMSG #esolangs :My opinion is that the new "ravenous" keyword ability of Magic: the Gathering is badly designed, compared with other keyword abilities (such as "bands with other"). < 1663609945 372746 :b_jonas!~x@catv-176-63-3-230.catv.fixed.vodafone.hu JOIN #esolangs * :b_jonas < 1663610037 54077 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl JOIN #esolangs * :Textual User > 1663611361 874395 PRIVMSG #esolangs :14[[07NFuck14]]4 10 02https://esolangs.org/w/index.php?diff=103393&oldid=103389 5* 03Kaveh Yousefi 5* (+129) 10Added an examples section with an infinitely repeating cat program as its incipient member. < 1663612526 973043 :user3456!user3456@user/user3456 QUIT :Ping timeout: 260 seconds < 1663612554 403224 :user3456!user3456@user/user3456 JOIN #esolangs user3456 :user3456 < 1663612615 610996 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl QUIT :Quit: My iMac has gone to sleep. ZZZzzz… < 1663613439 511739 :Lord_of_Life_!~Lord@user/lord-of-life/x-2819915 JOIN #esolangs Lord_of_Life :Lord < 1663613468 915116 :Lord_of_Life!~Lord@user/lord-of-life/x-2819915 QUIT :Ping timeout: 268 seconds < 1663613606 25889 :Lord_of_Life_!~Lord@user/lord-of-life/x-2819915 NICK :Lord_of_Life < 1663614223 510110 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl JOIN #esolangs * :Textual User > 1663616241 596326 PRIVMSG #esolangs :14[[07Special:Log/newusers14]]4 create10 02 5* 03Quantodeluz 5* 10New user account > 1663617168 966247 PRIVMSG #esolangs :14[[07Esolang:Introduce yourself14]]4 10 02https://esolangs.org/w/index.php?diff=103394&oldid=103390 5* 03Quantodeluz 5* (+349) 10 < 1663621728 586069 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl QUIT :Quit: My iMac has gone to sleep. ZZZzzz… < 1663621830 40143 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl JOIN #esolangs * :Textual User < 1663623723 656236 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl QUIT :Quit: My iMac has gone to sleep. ZZZzzz… < 1663623745 628864 :^[!~user@user//x-8473491 QUIT :Ping timeout: 250 seconds < 1663624643 609819 :salpynx!~salpynx@151.210.163.158 JOIN #esolangs salpynx :[https://web.libera.chat] salpynx < 1663624813 957955 :^[!~user@user//x-8473491 JOIN #esolangs ^[ :user < 1663626081 129903 :__monty__!~toonn@user/toonn QUIT :Quit: leaving < 1663631436 555222 :Last!~Last@staticline-31-183-133-9.toya.net.pl JOIN #esolangs * :[https://web.libera.chat] Last