←2022-12-06 2022-12-07 2022-12-08→ ↑2022 ↑all
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00:10:54 <esolangs> [[AllChar]] https://esolangs.org/w/index.php?diff=105134&oldid=105129 * TheBigH * (+27)
00:11:05 <esolangs> [[AllChar]] https://esolangs.org/w/index.php?diff=105135&oldid=105134 * TheBigH * (+12)
00:40:36 <esolangs> [[Aheui]] https://esolangs.org/w/index.php?diff=105136&oldid=90726 * Masalt * (+18) /* Project Euler */
00:41:52 <esolangs> [[AllChar]] https://esolangs.org/w/index.php?diff=105137&oldid=105135 * TheBigH * (-9)
00:42:13 <esolangs> [[AllChar]] https://esolangs.org/w/index.php?diff=105138&oldid=105137 * TheBigH * (+12)
00:58:02 <esolangs> [[Path]] https://esolangs.org/w/index.php?diff=105139&oldid=105126 * Masalt * (+10) /* Instructions */
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01:11:28 <esolangs> [[BitQueue]] https://esolangs.org/w/index.php?diff=105140&oldid=105104 * DivergentClouds * (+84) added link to MoshiKoi's c++ implementation
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01:22:54 <esolangs> [[Path]] https://esolangs.org/w/index.php?diff=105141&oldid=105139 * Masalt * (+8) /* Instructions */
01:24:04 <esolangs> [[BitQueue]] https://esolangs.org/w/index.php?diff=105142&oldid=105140 * DivergentClouds * (+165) added an implementation tip
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01:41:03 <esolangs> [[User:TheBigH]] N https://esolangs.org/w/index.php?oldid=105143 * TheBigH * (+39) Created page with "Hi. I am the guy that made [[AllChar]]."
01:51:48 <esolangs> [[User talk:TheBigH]] N https://esolangs.org/w/index.php?oldid=105144 * TheBigH * (+45) Created page with "Talk about me, the guy that made [[AllChar]]."
02:01:45 <fizzie> One more piece of ChatGPT fun: https://0x0.st/odP-.txt
02:05:46 <fizzie> Extended edition: https://zem.fi/tmp/dinos.txt
02:09:38 <esolangs> [[Path]] https://esolangs.org/w/index.php?diff=105145&oldid=105141 * Masalt * (+0) /* Instructions */
02:52:03 <esolangs> [[Path]] https://esolangs.org/w/index.php?diff=105146&oldid=105145 * Masalt * (-71)
02:52:40 <esolangs> [[Path]] https://esolangs.org/w/index.php?diff=105147&oldid=105146 * Masalt * (+31)
05:05:30 <zzo38> Can AI be used to make and/or solve puzzle games such as Hero Hearts?
05:23:19 <nesuniken[m]> The DOS game?
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05:42:50 <zzo38> Yes, but there is also a Windows version, and a Linux version (which I wrote, and has many enhancements).
05:43:53 <zzo38> Do you like Hero Hearts game?
06:08:26 <int-e> `' tree
06:08:28 <HackEso> 63) <fedoragirl> My mascot is a tree of broccoli. \ 208) <zzo38> ais523: Maybe it is better, because I don't think the octopus will live very well in the tree. But the difference is that the Internet is lying and you cannot see such things; you could make modified picture, though, in order to lie more clearly, at least. \ 237) <treederwright> enjoy being locked in your matrix of solidity \ 599) <Phantom__Hoover> Minecraft has made me view all trees as ridi
06:09:06 <int-e> `' 599
06:09:07 <HackEso> 599) <Phantom__Hoover> Minecraft has made me view all trees as ridiculously slender.
06:09:10 <int-e> `" 599
06:09:12 <HackEso> 1/1:599) <Phantom__Hoover> Minecraft has made me view all trees as ridiculously slender.
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06:52:19 <nesuniken[m]> <zzo38> "Do you like Hero Hearts game?" <- Honestly I was just confused why that game in particular.
06:55:04 <zzo38> Was some particular part of it confusing?
06:56:06 <nesuniken[m]> <zzo38> "Can AI be used to make and/or..." <- Probably, but that's out of my depth. You'd probably have better luck asking this question in gamedev or machine learning communities.
06:56:21 <nesuniken[m]> * Probably, but that's out of my depth. You'd likely have better luck asking this question in gamedev or machine learning communities.
07:01:48 <zzo38> I could add such thing into the misc/ or contrib/ directory of Free Hero Mesh if someone has them, in cas eanyone finds them useful or interesting experiments. I don't know how well it can be done iwth an arbitrary description of game rules (probably much more difficult than being specific to a single game). In some cases, it might be possible to do a few things even without AI.
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11:03:13 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=105148&oldid=105131 * TheBigH * (+14)
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12:45:18 <Soni> do any programming languages have true imperative data structures?
12:46:04 <FireFly> what does it mean for a datastructure to be imperative, that it can be mutated in place with imperative operations?
12:48:02 <Soni> `async fn` in e.g. rust, does build imperative data structures
12:48:04 <HackEso> async? No such file or directory
12:48:10 <Soni> but it's not its primary purpose
12:49:11 <Soni> you can exploit lua coroutines for imperative data structures as well, but again not really an intended language feature
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13:10:40 <Soni> FireFly: we're not sure how to define it beyond that unfortunately :/
13:18:24 <esolangs> [[BigBrain]] M https://esolangs.org/w/index.php?diff=105149&oldid=105111 * K * (-110) Fixed typos
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16:58:17 <esolangs> [[InstructionPointerBF]] https://esolangs.org/w/index.php?diff=105150&oldid=92244 * Kaveh Yousefi * (+294) Added a hyperlink to my implementation of the InstructionPointerBF programming language on GitHub and added the category tag Implemented.
17:00:23 <esolangs> [[InstructionPointerBF]] https://esolangs.org/w/index.php?diff=105151&oldid=105150 * Kaveh Yousefi * (+163) Added an examples section with an infinitely repeating cat program as its incipient member.
17:09:38 <esolangs> [[InstructionPointerBF]] https://esolangs.org/w/index.php?diff=105152&oldid=105151 * Kaveh Yousefi * (+671) Added further elucidations anenst the bit decoding procedure.
17:11:51 <esolangs> [[InstructionPointerBF]] M https://esolangs.org/w/index.php?diff=105153&oldid=105152 * Kaveh Yousefi * (+89) Added an explanatory paragraph preceding the PocketBF command selector table.
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17:27:14 <esolangs> [[PocketBF]] https://esolangs.org/w/index.php?diff=105154&oldid=92243 * Kaveh Yousefi * (+125) Added an examples section with an infinitely repeating cat program as its incipient member.
17:29:15 <esolangs> [[PocketBF]] https://esolangs.org/w/index.php?diff=105155&oldid=105154 * Kaveh Yousefi * (+294) Added a hyperlink to my implementation of the PocketBF programming language on GitHub and added the category tag Implemented.
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17:32:13 <esolangs> [[PocketBF]] M https://esolangs.org/w/index.php?diff=105156&oldid=105155 * Kaveh Yousefi * (+93) Improved the instruction tables' formatting.
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18:50:12 <esolangs> [[Talk:1+]] N https://esolangs.org/w/index.php?oldid=105157 * Olive * (+281) /* Re-defining functions */ new section
18:50:31 <esolangs> [[Talk:1+]] M https://esolangs.org/w/index.php?diff=105158&oldid=105157 * Olive * (+0)
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18:57:08 <esolangs> [[Special:Log/newusers]] create * MopBanana * New user account
18:57:17 <esolangs> [[Talk:1+]] https://esolangs.org/w/index.php?diff=105159&oldid=105158 * Olive * (+356)
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19:02:15 <esolangs> [[Esolang:Introduce yourself]] M https://esolangs.org/w/index.php?diff=105160&oldid=105115 * MopBanana * (+200) /* Introductions */
19:03:02 <esolangs> [[Half-Broken Car in Heavy Web Traffic]] M https://esolangs.org/w/index.php?diff=105161&oldid=105130 * PythonshellDebugwindow * (+56) Categories
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19:15:50 <esolangs> [[PocketBF]] https://esolangs.org/w/index.php?diff=105162&oldid=105156 * Kaveh Yousefi * (+550) Reformatted the command table.
19:16:00 <Soni> FireFly: the basic idea is that an imperative data structure is not declarative
19:16:13 <Soni> a declarative data structure is one which is declared, and then you do stuff with it
19:16:23 <Soni> so an imperative data structure is one which is formed from what you do with it
19:17:11 <Soni> you could argue python has imperative data structures but we wouldn't, because it has classes. we feel like imperative data structures have to be more fundamental than that.
19:17:24 <Soni> imperative data structures have to be about the flow of data, instead of the shape of data
19:17:35 <Soni> python does think about the shape of data more than the flow of data
19:17:56 <Soni> but things like `async fn` in rust, coroutines in lua, etc, do have that "flow of data" property
19:18:09 <Soni> they're not perfect tho
19:18:15 <Soni> can we do better?
19:18:29 <Soni> (personally, we can't, but maybe someone else has a better idea)
19:20:17 <esolangs> [[PocketBF]] https://esolangs.org/w/index.php?diff=105163&oldid=105162 * Kaveh Yousefi * (+162) Added a See also section with two initial members.
19:33:07 <esolangs> [[NNYRLD]] N https://esolangs.org/w/index.php?oldid=105164 * MopBanana * (+2070) An esolang that mimics the language of a 9 year old
19:35:36 <esolangs> [[Language list]] M https://esolangs.org/w/index.php?diff=105165&oldid=105148 * MopBanana * (+13)
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21:42:21 <esolangs> [[Tile]] https://esolangs.org/w/index.php?diff=105166&oldid=105070 * Dtp09 * (+280)
21:42:41 <esolangs> [[Tile]] https://esolangs.org/w/index.php?diff=105167&oldid=105166 * Dtp09 * (+18) /* 1.3.1 (12/6/22) */
21:42:49 <esolangs> [[Tile]] https://esolangs.org/w/index.php?diff=105168&oldid=105167 * Dtp09 * (+0) /* 1.3.1 (12/6/22) */
21:44:57 <esolangs> [[Tile]] https://esolangs.org/w/index.php?diff=105169&oldid=105168 * Dtp09 * (+11) /* Commands */
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22:53:04 <esolangs> [[Special:Log/upload]] upload * Dtp09 * uploaded "[[File:Tile Cat.png]]"
22:53:33 <esolangs> [[Tile]] https://esolangs.org/w/index.php?diff=105171&oldid=105169 * Dtp09 * (+242) /* Code Examples */
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←2022-12-06 2022-12-07 2022-12-08→ ↑2022 ↑all