00:31:47 [[Calculator fuck]] M https://esolangs.org/w/index.php?diff=105824&oldid=105821 * Kaveh Yousefi * (+22) Added missing periods to entries in the instruction table. 00:44:06 shachaf: hmm 00:44:16 I'm not convinced 00:48:58 int-e: OK, that explains it. I didn't read those signs you said I should read closely enough. 02:55:59 [[*]] https://esolangs.org/w/index.php?diff=105825&oldid=105798 * Earthrulerr * (+76) /* C++ */ 02:56:35 [[*]] https://esolangs.org/w/index.php?diff=105826&oldid=105825 * Earthrulerr * (+13) /* C++ */ 03:03:52 [[To The Top Right Corner]] https://esolangs.org/w/index.php?diff=105827&oldid=102659 * Earthrulerr * (+158) 03:21:08 [[To The Top Right Corner]] https://esolangs.org/w/index.php?diff=105828&oldid=105827 * Earthrulerr * (+15) /* Example */ 03:23:47 -!- FreeFull has quit. 04:55:17 -!- sprout has quit (Ping timeout: 268 seconds). 04:56:43 -!- sprout has joined. 05:33:30 (Specifically I assumed "teleporter" meant "wormhole".) 07:06:05 Oh no, I missed that too. I also missed *another* weird teleport possibility though... let's see if I can find a suitable place 07:07:11 Wait, your extra cryptids aren't from that? Then I'm confused about where they are from. 07:07:28 I'm at 18+24+17 07:09:53 have you found the "extra hard" puzzles yet? 07:10:02 Current map: https://slbkbs.org/tmp/su/steve.png 07:10:08 I think the answer is no? 07:10:29 it is no indeed. there's a cryptid there, maybe a star, I forgot. 07:10:48 (in quotes because they really weren't that hard to my mind) 07:10:51 I've been trying to figure out how to go left in 11,20. There's obviously something there. 07:12:03 that is the spot, yeah 07:12:26 Figures. 07:12:36 I've spent a while on that one and I still don't see it. 07:13:03 and you're still missing a hint from a sign too 07:13:09 which will give you a star 07:14:58 (I wonder whether there are more hints that flew over my head) 07:16:33 Other loose ends are the "impossible" star at 14,19, where it's possible (or useful) to exit the meta room with the cryptid-locked door with two cats, and what's going on with the lake. 07:18:23 Hmm, tracking down signs sounds tedious. Maybe it's the one that says something about wormholes being between two barriers? 07:19:07 nah it has nothing to do with teleportation 07:19:59 Oh damn... the barrier thing might apply elsewhere too. I didn't even consider that. 07:21:55 (So far I don't think it does though...) 07:22:53 Hmm, I doubt it's the one about the level editor. 07:23:15 yeah I /hope/ that's just a way to find spoilers 07:23:28 and maybe one or two extra levels that don't count for anything 07:24:22 (for example, there's a level mentioned in the chat arena, though I forgot the coordinates) 07:25:40 Oh, hmm. 07:26:45 OK, current guess is that this applies to 14,8. 07:26:59 Aha, it appeared just after I said that. 07:30:08 Got it. 07:30:18 okay, I made my first "hybrid" teleport 07:30:19 OK, I should have noticed that when I first saw the sign. 07:30:42 I've only done two of those. 07:32:35 Please invent a cryptographic protocol for spoiler-free finding the intersections of what we've both solved. 07:33:41 Anyway, 18+25+17 07:35:01 You can't get to the lake with two kittens, I think? 07:37:06 Not as far as I know. 07:46:12 I was thinking the lake was a map or something before. It has a few suspicious similarities to the actual map. 07:46:27 But I'm more dubious now. 07:52:24 Man, I don't know what I'm missing in 11,20. 07:54:09 Oh, I think I just got it. 07:57:47 Right, OK. 07:57:53 I keep forgetting about this trick. 08:03:33 -!- bgs has joined. 08:04:21 -!- moony has quit (Quit: leaving). 08:19:43 So that brings me to 18+26+19 08:32:26 Oh, an optional puzzle with a star! 08:34:30 I think that's the one mentioned in the chat. 08:37:21 Is that the one at 8,9? 08:37:38 I haven't figured out how to get there yet. 08:37:52 yep 08:40:00 Hmm, it doesn't seem to be via a teleport, at least. 08:58:13 it's so easy to miss a teleport 09:28:43 18+26+21 (updated https://int-e.eu/~bf3/tmp/steve.png too) 09:30:16 And I still see two places where you've been that I missed. And of course the nice try star. 09:38:02 Which two? 09:39:13 4,16 and 8,11 09:39:14 Oh, you got the teleporter thing from the finale place. 09:39:57 Well, I made another scan of my map... 09:40:27 Hmm, I think there's another thing I've figured out that maybe you haven't yet, but even saying anything about it is too much of a clue. 10:14:59 another cryptid... and once again one that you don't have 10:15:24 (well, when you last uploaded) 10:15:31 -!- slavfox has joined. 10:15:58 shachaf: I /may/ have figured out something that you haven't, as well. 10:17:53 Sounds very likely! 10:22:00 one rather weird corner case was needed to get to the blue area (bottom left) 10:22:41 There's a sort of tutorial room for that trick though. 10:23:39 (gjryirpbzznguvegrra) 10:26:38 and another candidate room for shenanigans... 10:27:47 that will be annoying 10:30:45 -!- Lord_of_Life_ has joined. 10:31:44 -!- Lord_of_Life has quit (Ping timeout: 255 seconds). 10:33:31 -!- Lord_of_Life_ has changed nick to Lord_of_Life. 10:41:26 false alarm I think 10:48:31 int-e: That corner case was needed for the bottom star of 7,20, right? Or do you mean something else? 10:55:50 Oh, right, and that star lets you get to the lake, I guess that's what you meant. 11:01:36 yes that's what I meant 11:05:41 -!- __monty__ has joined. 11:15:50 -!- slavfox has quit (Quit: ZNC 1.8.2 - https://znc.in). 11:16:16 Okay, that was that star. 11:16:52 (nice try) 11:19:22 -!- slavfox has joined. 11:20:03 But I didn't get the idea until I basically already had the star. 11:20:17 It's the only place that mechanic is used in that way, I think. 11:23:29 (Na rzcgl oyhr synt ba n ebbz obhaqnel lbh ragre ba.) 11:24:14 yeah I don't see another opportunity for this on the map 11:26:04 V jnf *gelvat* gb cerfreir n png gb gur evtug... gung qvqa'g jbex. 11:26:26 But I did a better job of exploring the search space this time. 11:26:59 So the count is now 18+27+22 11:27:53 (and that will be it for now) 11:27:55 I'm still at 18+26+19 11:28:02 I think maybe you have a superset of what I have now? 11:28:39 No, I still lack those two rooms I mentioned. 11:28:47 Which I assume contain a cryptid each. 11:29:46 Oh, hmm. 11:31:36 https://int-e.eu/~bf3/tmp/steve.png still has 3 obvious holes... 11:32:29 Anyway except for that star, all I've done today was look for teleportation opportunities. 11:36:02 At least it's starting to look complete. What I had previously looked like swiss cheese. 11:37:58 Wait, does the map spell out "US" with its walls? 11:39:33 I guess so. 11:43:58 I'm very puzzled by the 14,19 "impossible" star. 11:44:39 maybe there's a call-a-friend joker somewhere in the game 11:45:21 (an extra kitten is the closest I have to an idea... and there's just nothing there to make it happen) 11:46:01 well, actually... now that I say that 11:46:30 Nah, I've got nothing. Just hallucinations. 11:48:52 Oh, actually... I do have a story. 11:49:26 Wow, I need to try this. 11:52:43 Got it. 11:53:16 Whew. 11:53:55 [[Talk:SS]] https://esolangs.org/w/index.php?diff=105829&oldid=19940 * TJC games * (+87) /* Hmmm */ new section 11:54:53 That worked. 11:56:05 Man, this is reminiscent of how we both spent a while on 5,15. 11:56:51 A bit, yes. 11:58:00 Well, that was obvious in retrospect. Typical. 11:59:16 Chfuvat fgnef nebhaq whfg qbrfa'g pbzr anghenyyl gb zr :-P 12:00:13 But I also hadn't thought of backtracking that far. 12:01:32 [[It Is Not What It Is]] https://esolangs.org/w/index.php?diff=105830&oldid=103164 * TJC games * (+16) /* examples */ 12:22:06 [[It Is Not What It Is]] https://esolangs.org/w/index.php?diff=105831&oldid=105830 * TJC games * (+45) /* examples */ 12:24:31 [[It Is Not What It Is]] M https://esolangs.org/w/index.php?diff=105832&oldid=105831 * TJC games * (-1) /* examples */ 12:28:53 [[Geolang]] https://esolangs.org/w/index.php?diff=105833&oldid=100254 * TJC games * (+17) /* Links */ 12:29:15 [[Geolang]] https://esolangs.org/w/index.php?diff=105834&oldid=105833 * TJC games * (-117) /* Links */ 12:31:14 [[User:TJC games]] https://esolangs.org/w/index.php?diff=105835&oldid=105606 * TJC games * (-63) 12:36:07 [[Talk:DimensionDoors]] N https://esolangs.org/w/index.php?oldid=105836 * TJC games * (+53) /* /* Oh so like the minecraft mod? */ new section */ new section 12:36:16 [[Talk:DimensionDoors]] https://esolangs.org/w/index.php?diff=105837&oldid=105836 * TJC games * (-18) /* /* Oh so like the minecraft mod? */ new section */ 14:55:36 an impossible star that's obvious in retrospect. yes, I was stuck on two of those in Patrick's Parabox for a while 14:57:02 it was Wall 7 that seemed impossible for quite a while 15:22:48 -!- __monty__ has quit (Quit: leaving). 16:50:58 This game is a fair bit harder than Patrick's Parabox, I think. 17:51:59 Being obvious in retrospect is really the hallmark of good puzzles. There's a bad kind... "I did nothing special for 257 moves and now it's somehow solved." 18:01:08 (Where they make levels hard simply by making them huge with a big search space. Sokoban suffered a bit from that, but at least for the original levels, has the redeeming quality that the levels split into components that can be analyzed separately.) 18:02:11 https://store.steampowered.com/app/879850/Box_The_Game/ is a strong offender there to my mind. 18:03:04 (There's a demo and the first 20 out of 50 levels are kind of fun.) 18:03:08 Oh it has no undo. 18:05:40 This thing to the right here is an actual later level and they get even bigger: https://cdn.akamai.steamstatic.com/steam/apps/879850/header.jpg?t=1633383672 18:08:37 What other complaints did I have... the UI is rather clunky, being uselessly 3D and for later levels, only allowing you to view part of it at once. And I dug into the resources and found beauties like a, uh, I forgot, 50MB maybe, sky texture? And levels are actually stored as 3D models, including the floor... they're huge. I never managed to decode them (which was why I went there originally.) 18:36:39 -!- bgs has quit (Remote host closed the connection). 18:37:17 I have not played that game but I think that you are right, since I do not like those things either, and I have seen other puzzle games that have these problems. It is why I like Hero Hearts and why I made up my own implementation (with, in my opinion, some improvements than the original). 18:39:02 Do you like Hero Hearts? 18:48:29 -!- FreeFull has joined. 19:13:32 -!- Cale has joined. 19:27:23 -!- SGautam has joined. 20:40:28 [[*]] M https://esolangs.org/w/index.php?diff=105838&oldid=105826 * PythonshellDebugwindow * (-32) /* C++ */ Formatting 22:14:23 int-e: yep, that shows it's a good puzzle 23:44:53 -!- FreeFull has quit (Quit: Reconnecting). 23:45:03 -!- FreeFull has joined.