←2022-12-29 2022-12-30 2022-12-31→ ↑2022 ↑all
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06:59:21 <zzo38> Does any of you make up any puzzle games?
07:10:53 <int-e> shachaf: Oh I realized that I *still* didn't understand the "nice try" star. Something truly weird happens before you get it.
07:14:35 <shachaf> What do you mean?
07:17:51 <int-e> I mean this (spoiler): https://int-e.eu/~bf3/tmp/weird-steve.png ...to my mind, I should die on the next step no matter what I do. But I don't.
07:18:33 <int-e> (weird physics)
07:20:04 <shachaf> You do die, right? But then the gray cat gets pushed up.
07:20:23 <int-e> Yes, but why?
07:20:32 <int-e> I mean, I can model this easily enough.
07:20:38 <int-e> But it's a change of model.
07:20:47 <shachaf> Hmm, is this different from what's happening on 9,17?
07:21:25 <int-e> I mean, gur ebpx vf fghpx!
07:22:00 <int-e> yes, it's different.
07:22:23 <int-e> Or rather, that mechanic isn't the one that confuses me.
07:22:29 <int-e> s/fuses/fused/
07:23:58 <int-e> the second life mechanic is used a lot, gb gur rkgerzr jurer lbh pna hfr gryrcbegref juvyr qrnq.
07:24:32 <int-e> (you'll know this but if anybody else plays the game it would be a spoiler)
07:27:21 <shachaf> Oh, hmm.
07:29:16 <shachaf> I see, you're right, that is subtle.
07:31:45 <int-e> Actually it makes sense if I think of this as a programmer, in terms of the simplest way to implement pushing.
07:32:50 <int-e> (which is: cebcntngr n "fubpx jnir" gb qrgrezvar juvpu vgrzf pbhyq or chfurq, gura erfbyir gur chfurf va erirefr beqre, purpxvat sbe pbyyvfvbaf)
07:33:27 <int-e> quite possibly using recursion?
07:33:37 <int-e> Hmm.
07:34:11 <int-e> How many corner cases could this have ;-)
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08:50:21 <shachaf> Has anyone else here played the game?
08:50:26 <shachaf> Maybe b_jonas or zzo38 should.
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09:17:05 <int-e> Oh no, https://slbkbs.org/tmp/su/steve.png is currently not a map.
10:05:48 <int-e> shachaf: Well, 25 cryptids, and still missing one that you have.
10:20:16 <int-e> Hmm could there be 28 in total?
10:22:55 <int-e> (I have one visibly missing room and two more inactive wormholes in an isolated corner of a room)
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10:32:35 <int-e> omg
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10:33:00 <int-e> I think I got the point of another one...
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11:05:31 <int-e> 27 and still missing one of shachaf's.
11:30:11 <esolangs> [[Table]] https://esolangs.org/w/index.php?diff=105839&oldid=105760 * Rdococ * (+77) /* Semantics */ Patch recursive update semantics
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11:48:20 <int-e> There, finally.
11:50:13 <int-e> shachaf: 18+28+28
11:51:57 <int-e> Apparently that's not the end
11:53:27 <int-e> (There's a screenshot with 29 rescued cryptids and an extra "100% Complete!" label)
12:09:05 <int-e> LOL
12:11:45 <int-e> Okay, that was the 29th cryptid. Tsk, tsk.
12:32:30 <int-e> Also by the 28th cryptid I finally realized that I didn't have to scour the map for opportunities...
12:34:38 <int-e> spoiler: (V fgebatyl oryvrir gung nyy gur qbhoyr jnecf gnxr lbh rknpgyl 5 ebbzf abegu fb lbh pna jbex onpxjneqf sebz gur cbgragvny gnetrgf. Juvpu vf nabgure ernfba jul gubfr vfbyngrq jbezubyrf rkvfg, ncneg sebz vaqvpngvat gb gur cynlre gung gurer'f fbzrguvat yrsg gb svaq.)
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16:58:26 <shachaf> int-e: Yes, that's the thing I said you might not have figured out yet.
16:58:37 <int-e> You were right.
16:58:54 <int-e> Well, I knew everything but didn't put it together.
16:59:03 <int-e> :P
16:59:13 <int-e> That is how these things go.
16:59:28 <int-e> Oh
16:59:50 <int-e> Sorry, I think I messed up the context of this.
17:00:07 <int-e> What I just said applied to the lake area.
17:01:46 <int-e> Where basically, V unq pbaivaprq zlfrys gung V pna'g unir gjb xvggraf nyvir ng gur fnzr gvzr, naq fgbccrq gelvat gurer... jung n sbby V jnf.
17:03:10 <shachaf> Wait, you can teleport from the lake?
17:03:20 <int-e> Nono
17:03:32 <int-e> I mean the whole set of 6 rooms there.
17:04:15 <int-e> 4,21
17:04:16 <shachaf> Oh, you mean 4,21?
17:04:20 <shachaf> Right.
17:04:22 <shachaf> I have that one.
17:04:52 <shachaf> I thought that's the one you were talking about when you said something about three wormholes before.
17:04:57 <int-e> Yeah. You had that one for ages, while for me it was the 28th cryptid.
17:05:17 <int-e> Oh I had no specific room in mind for that.
17:05:59 <int-e> there are at least four such rooms.
17:06:07 <shachaf> So you're at 100% now?
17:06:16 <int-e> Yes
17:06:32 <int-e> 18+28+(28+1)
17:06:44 <shachaf> I guess I'm pretty far behind, I didn't work on it at all today.
17:06:57 <shachaf> Still at 18+27+19
17:07:06 <shachaf> I guess it's just looking for more teleportation opportunities.
17:07:37 <int-e> I must have gone over the whole map half a dozen times.
17:08:40 <int-e> But I guess you basically know where to look.
17:16:59 <int-e> I kind of wish the game had a gallery of collected cryptids.
17:17:40 <int-e> I mean I guess I could replay it and save screenshots *before* collecting each cryptid rather than after (as I actually did)
17:18:07 <int-e> though there's a couple of things I really don't want to do a second time :P
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19:16:02 <esolangs> [[Special:Log/newusers]] create * IdfbAn * New user account
19:21:33 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=105840&oldid=105807 * IdfbAn * (+250)
20:12:13 <zzo38> What are the rules of this game?
20:15:08 <int-e> it's vaguely sokoban-esque, and the big rule is that you have a counter that counts down on each move and cannot drop to 0; there are flags that refresh the counter
20:15:13 <int-e> the rest is up to the player to discover
20:15:37 <int-e> including various way to bend the rules
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20:21:24 <esolangs> [[UpDown]] N https://esolangs.org/w/index.php?oldid=105841 * IdfbAn * (+1138) Created page with "'''UpDown''' is a programming language made on 30 December 2022 by [[User:IdfbAn]]. UpDown has 26 variables for every letter in the English alphabet (A-Z), and 3 commands: <code>up</code>, <code>down</code>, and <code>print</code>. The values of all the variables are 0 by
20:23:02 <esolangs> [[User:IdfbAn]] N https://esolangs.org/w/index.php?oldid=105842 * IdfbAn * (+36) Created page with "Hello, I'm IdfbAn. Why are you here?"
20:23:57 <esolangs> [[User:IdfbAn]] https://esolangs.org/w/index.php?diff=105843&oldid=105842 * IdfbAn * (+75)
20:24:09 <esolangs> [[User:IdfbAn]] https://esolangs.org/w/index.php?diff=105844&oldid=105843 * IdfbAn * (+7)
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22:07:58 <esolangs> [[User talk:Yes]] M https://esolangs.org/w/index.php?diff=105845&oldid=105810 * Alidonis * (+136) /* Request to add to the storage family */ replied to yes' reply
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22:24:58 <esolangs> [[User:Alidonis/sandbox/]] N https://esolangs.org/w/index.php?oldid=105846 * Alidonis * (+653) Created page with " is a programming language inspired by [[User:Yes]]' Storage Format Family of programming languages. it however, requires a multi-tape recorder with a 6510 CPU and a commodore 64 to opperate properly.<ref>That does not exist, i just made it up.</ref> == C
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22:48:59 <Guest71> hello
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23:29:05 <esolangs> [[User:Alidonis/sandbox/]] https://esolangs.org/w/index.php?diff=105847&oldid=105846 * Alidonis * (+400)
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