< 1679362407 601773 :wpa!uid568065@id-568065.helmsley.irccloud.com JOIN #esolangs WeepingAngel :wpa < 1679367726 828989 :razetime!~Thunderbi@43.254.111.18 JOIN #esolangs razetime :razetime < 1679370243 822757 :sprout_!~quassel@2a02-a448-3a80-1-1994-ff96-85d8-a42b.fixed6.kpn.net JOIN #esolangs * :sprout < 1679370276 769823 :razetime!~Thunderbi@43.254.111.18 QUIT :Ping timeout: 255 seconds < 1679370419 835882 :sprout!~quassel@2a02-a448-3a80-1-cde0-57bf-5ec7-973e.fixed6.kpn.net QUIT :Ping timeout: 264 seconds < 1679370436 783181 :razetime!~Thunderbi@43.254.111.18 JOIN #esolangs razetime :razetime < 1679371981 826510 :wpa!uid568065@id-568065.helmsley.irccloud.com QUIT :Quit: Connection closed for inactivity < 1679376337 283063 :razetime!~Thunderbi@43.254.111.18 QUIT :Quit: See You Space Cowboy < 1679376351 211271 :razetime!~Thunderbi@43.254.111.18 JOIN #esolangs razetime :razetime < 1679378081 24118 :slavfox!~slavfox@93.158.232.111 QUIT :Quit: ZNC 1.8.2 - https://znc.in < 1679378295 793593 :slavfox!~slavfox@93.158.232.111 JOIN #esolangs slavfox :slavfox < 1679379295 222176 :razetime!~Thunderbi@43.254.111.18 QUIT :Ping timeout: 276 seconds < 1679380773 271193 :Sgeo!~Sgeo@user/sgeo QUIT :Read error: Connection reset by peer < 1679382682 169727 :Taneb!~Taneb@2001:41c8:51:10d:aaaa:0:aaaa:0 PRIVMSG #esolangs :b_jonas: I'm afraid Gnorwegian is a Tanebvention. It's the language spoken in Phinland < 1679383036 846976 :razetime!~Thunderbi@117.193.0.81 JOIN #esolangs razetime :razetime < 1679383151 903522 :razetime!~Thunderbi@117.193.0.81 QUIT :Client Quit < 1679383770 194800 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl JOIN #esolangs * :Textual User > 1679387793 319710 PRIVMSG #esolangs :14[[07Kwert14]]4 10 02https://esolangs.org/w/index.php?diff=107538&oldid=107527 5* 03Arctenik 5* (+6228) 10Expand on various aspects, including new command ID syntax > 1679388373 188418 PRIVMSG #esolangs :14[[07Kwert14]]4 M10 02https://esolangs.org/w/index.php?diff=107539&oldid=107538 5* 03Arctenik 5* (+1) 10/* Evaluation */ Add break before note about skipping the first command < 1679389430 145370 :razetime!~Thunderbi@117.193.0.81 JOIN #esolangs razetime :razetime > 1679390854 330384 PRIVMSG #esolangs :14[[07Special:Log/newusers14]]4 create10 02 5* 03Methewhenmethe 5* 10New user account < 1679390899 518256 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl QUIT :Quit: My iMac has gone to sleep. ZZZzzz… > 1679390996 782850 PRIVMSG #esolangs :14[[07User:Andriy14]]4 10 02https://esolangs.org/w/index.php?diff=107540&oldid=103047 5* 03Andriy 5* (+41) 10 > 1679391395 770466 PRIVMSG #esolangs :14[[07Graph Oriented Fictional Computer14]]4 N10 02https://esolangs.org/w/index.php?oldid=107541 5* 03Andriy 5* (+541) 10started work on the page > 1679391501 450499 PRIVMSG #esolangs :14[[07Graph Oriented Fictional Computer14]]4 10 02https://esolangs.org/w/index.php?diff=107542&oldid=107541 5* 03Andriy 5* (+322) 10 > 1679391640 533732 PRIVMSG #esolangs :14[[07Graph Oriented Fictional Computer14]]4 10 02https://esolangs.org/w/index.php?diff=107543&oldid=107542 5* 03Andriy 5* (+90) 10 > 1679392484 289324 PRIVMSG #esolangs :14[[07Special:Log/upload14]]4 upload10 02 5* 03Andriy 5* 10uploaded "[[02File:GraphAddress.png10]]": An explanation of addresses in Graph Oriented Fictional COmputer > 1679392518 354100 PRIVMSG #esolangs :14[[07Graph Oriented Fictional Computer14]]4 10 02https://esolangs.org/w/index.php?diff=107545&oldid=107543 5* 03Andriy 5* (+27) 10 > 1679392586 714995 PRIVMSG #esolangs :14[[07Borsch14]]4 10 02https://esolangs.org/w/index.php?diff=107546&oldid=91955 5* 03Andriy 5* (-8) 10 > 1679392667 716428 PRIVMSG #esolangs :14[[07Graph Oriented Fictional Computer14]]4 10 02https://esolangs.org/w/index.php?diff=107547&oldid=107545 5* 03Andriy 5* (+116) 10 > 1679392834 790595 PRIVMSG #esolangs :14[[07Graph Oriented Fictional Computer14]]4 10 02https://esolangs.org/w/index.php?diff=107548&oldid=107547 5* 03Andriy 5* (+312) 10 > 1679392903 149895 PRIVMSG #esolangs :14[[07Language list14]]4 10 02https://esolangs.org/w/index.php?diff=107549&oldid=107536 5* 03Andriy 5* (+40) 10/* G */ > 1679392972 616032 PRIVMSG #esolangs :14[[07Graph Oriented Fictional Computer14]]4 10 02https://esolangs.org/w/index.php?diff=107550&oldid=107548 5* 03Andriy 5* (+77) 10 > 1679393244 54739 PRIVMSG #esolangs :14[[07Graph Oriented Fictional Computer14]]4 10 02https://esolangs.org/w/index.php?diff=107551&oldid=107550 5* 03Andriy 5* (+576) 10 > 1679393368 144093 PRIVMSG #esolangs :14[[07Graph Oriented Fictional Computer14]]4 10 02https://esolangs.org/w/index.php?diff=107552&oldid=107551 5* 03Andriy 5* (+280) 10 > 1679393473 315019 PRIVMSG #esolangs :14[[07Graph Oriented Fictional Computer14]]4 10 02https://esolangs.org/w/index.php?diff=107553&oldid=107552 5* 03Andriy 5* (+332) 10 > 1679393625 95914 PRIVMSG #esolangs :14[[07Graph Oriented Fictional Computer14]]4 10 02https://esolangs.org/w/index.php?diff=107554&oldid=107553 5* 03Andriy 5* (+362) 10 > 1679393691 203345 PRIVMSG #esolangs :14[[07Graph Oriented Fictional Computer14]]4 10 02https://esolangs.org/w/index.php?diff=107555&oldid=107554 5* 03Andriy 5* (+147) 10 > 1679393721 869911 PRIVMSG #esolangs :14[[07Graph Oriented Fictional Computer14]]4 10 02https://esolangs.org/w/index.php?diff=107556&oldid=107555 5* 03Andriy 5* (+37) 10 > 1679393972 584997 PRIVMSG #esolangs :14[[07Graph Oriented Fictional Computer14]]4 10 02https://esolangs.org/w/index.php?diff=107557&oldid=107556 5* 03Andriy 5* (+228) 10 > 1679394176 527181 PRIVMSG #esolangs :14[[07Hello world program in esoteric languages (nonalphabetic and A-M)14]]4 10 02https://esolangs.org/w/index.php?diff=107558&oldid=107520 5* 03Andriy 5* (+115) 10/* golfuck */ adding Graph Oriented Fictional Programming Language > 1679394338 831699 PRIVMSG #esolangs :14[[07Hello world program in esoteric languages (nonalphabetic and A-M)14]]4 10 02https://esolangs.org/w/index.php?diff=107559&oldid=107558 5* 03Andriy 5* (+169) 10/* Graph Oriented Fictional Computer */ > 1679394584 720140 PRIVMSG #esolangs :14[[07Graph Oriented Fictional Computer14]]4 10 02https://esolangs.org/w/index.php?diff=107560&oldid=107557 5* 03Andriy 5* (+54) 10 < 1679395738 351 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl JOIN #esolangs * :Textual User < 1679395793 234492 :__monty__!~toonn@user/toonn JOIN #esolangs toonn :Unknown < 1679401046 584605 :sprout_!~quassel@2a02-a448-3a80-1-1994-ff96-85d8-a42b.fixed6.kpn.net NICK :sprout < 1679401428 354061 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl QUIT :Read error: Connection reset by peer > 1679401467 294598 PRIVMSG #esolangs :14[[07Graph Oriented Fictional Computer14]]4 10 02https://esolangs.org/w/index.php?diff=107561&oldid=107560 5* 03Andriy 5* (-25) 10It doesn't use xml > 1679401503 245413 PRIVMSG #esolangs :14[[07Graph Oriented Fictional Computer14]]4 10 02https://esolangs.org/w/index.php?diff=107562&oldid=107561 5* 03Andriy 5* (+11) 10 > 1679401511 395269 PRIVMSG #esolangs :14[[07Graph Oriented Fictional Computer14]]4 10 02https://esolangs.org/w/index.php?diff=107563&oldid=107562 5* 03Andriy 5* (+0) 10 > 1679401522 778876 PRIVMSG #esolangs :14[[07Graph Oriented Fictional Computer14]]4 10 02https://esolangs.org/w/index.php?diff=107564&oldid=107563 5* 03Andriy 5* (+1) 10 < 1679401638 954526 :razetime!~Thunderbi@117.193.0.81 QUIT :Quit: See You Space Cowboy < 1679403314 202594 :SGautam!uid286066@id-286066.ilkley.irccloud.com JOIN #esolangs SGautam :Siddharth Gautam < 1679403573 130751 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu JOIN #esolangs b_jonas :[https://web.libera.chat] wib_jonas < 1679406474 205435 :river!river@tilde.team/user/river PRIVMSG #esolangs :https://arxiv.org/pdf/2303.10798.pdf < 1679406477 312171 :river!river@tilde.team/user/river PRIVMSG #esolangs :a periodic tiling < 1679409181 795218 :Lord_of_Life!~Lord@user/lord-of-life/x-2819915 QUIT :Ping timeout: 265 seconds < 1679409231 206206 :Lord_of_Life!~Lord@user/lord-of-life/x-2819915 JOIN #esolangs Lord_of_Life :Lord < 1679409750 760744 :Sgeo!~Sgeo@user/sgeo JOIN #esolangs Sgeo :realname < 1679410856 329117 :lagash!lagash@lagash.shelltalk.net QUIT :Quit: ZNC - https://znc.in < 1679410949 175428 :lagash!lagash@lagash.shelltalk.net JOIN #esolangs lagash :ZNC - https://znc.in < 1679412166 528656 :Noisytoot!~noisytoot@sourcehut/user/noisytoot QUIT :Read error: Connection reset by peer < 1679412364 201189 :lagash!lagash@lagash.shelltalk.net QUIT :Quit: ZNC - https://znc.in < 1679412438 915632 :Noisytoot!~noisytoot@sourcehut/user/noisytoot JOIN #esolangs Noisytoot :Ron < 1679412642 485804 :lagash!lagash@lagash.shelltalk.net JOIN #esolangs * :ZNC - https://znc.in < 1679417547 589792 :perlbot!~perlbot@perlbot/bot/simcop2387/perlbot QUIT :Ping timeout: 248 seconds < 1679417650 122042 :simcop2387!~simcop238@perlbot/patrician/simcop2387 QUIT :Ping timeout: 246 seconds < 1679417894 368700 :lagash!lagash@lagash.shelltalk.net QUIT :Quit: ZNC - https://znc.in < 1679417980 627398 :lagash!lagash@lagash.shelltalk.net JOIN #esolangs * :ZNC - https://znc.in < 1679418539 130919 :simcop2387!~simcop238@perlbot/patrician/simcop2387 JOIN #esolangs simcop2387 :ZNC - https://znc.in < 1679418629 978758 :perlbot!~perlbot@perlbot/bot/simcop2387/perlbot JOIN #esolangs perlbot :ZNC - https://znc.in < 1679419777 221315 :joast!~rick@cpe-98-146-180-36.natnow.res.rr.com QUIT :Ping timeout: 276 seconds < 1679419906 961583 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu PRIVMSG #esolangs :river: nice catch, thank you for linking it. if you want to post an answer to https://mathoverflow.net/q/182440/5340 , ping me and I'll delete my answer < 1679420681 635791 :int-e!~noone@int-e.eu PRIVMSG #esolangs :Hmm, a periodic tiling or aperiodic tiling... < 1679421524 611400 :wib_jonas!~wib_jonas@business-37-191-60-209.business.broadband.hu QUIT :Quit: Client closed < 1679424028 127801 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl JOIN #esolangs * :Textual User < 1679428478 404944 :zzo38!~zzo38@host-24-207-14-22.public.eastlink.ca PRIVMSG #esolangs :The maximum UTF-32 code point is 0x10FFFF, and the minimum TRON-32 code point (other than ASCII control characters) is 0x212121, so they don't overlap. < 1679429638 998973 :SGautam!uid286066@id-286066.ilkley.irccloud.com QUIT :Quit: Connection closed for inactivity < 1679429941 282853 :b_jonas!~x@adsl-89-134-29-3.monradsl.monornet.hu PRIVMSG #esolangs :Factorio and Spelunky 2 have seeded map generation but they support only 32 bits of entropy for the seed. I find this so weird. These are modern games running on modern hardware, so why limit the seed so much? < 1679430107 228930 :FreeFull!~freefull@46.205.214.205.nat.ftth.dynamic.t-mobile.pl JOIN #esolangs FreeFull :FreeFull < 1679430866 174538 :lagash!lagash@lagash.shelltalk.net QUIT :Quit: ZNC - https://znc.in < 1679431055 146682 :lagash!lagash@lagash.shelltalk.net JOIN #esolangs * :ZNC - https://znc.in < 1679431152 691333 :int-e!~noone@int-e.eu PRIVMSG #esolangs :How much of a limitation is that? I guess it makes Minecraft-style reverse engineering of the seed less complicated. < 1679431280 860300 :int-e!~noone@int-e.eu PRIVMSG #esolangs :(cf. https://www.youtube.com/watch?v=pCF4k2_-C40 ...hmm I wonder whether there is an accessible first-hand account of the brute force computation effort. < 1679431283 898007 :int-e!~noone@int-e.eu PRIVMSG #esolangs :) < 1679431313 394386 :int-e!~noone@int-e.eu PRIVMSG #esolangs :also this https://www.youtube.com/watch?v=GaRurhiK-Lk < 1679431941 120608 :b_jonas!~x@adsl-89-134-29-3.monradsl.monornet.hu PRIVMSG #esolangs :int-e: yes, people did brute-force search all the Factorio seeds using some automated criteria to find good ones for the any% speedrun < 1679431997 172203 :b_jonas!~x@adsl-89-134-29-3.monradsl.monornet.hu PRIVMSG #esolangs :or maybe not all just a lot of them? I'm not sure. < 1679432034 847538 :b_jonas!~x@adsl-89-134-29-3.monradsl.monornet.hu PRIVMSG #esolangs :each one takes a few seconds to generate the map around the starting area so you need serious parallelism to brute force all of the, but it's not out of question < 1679432055 76173 :b_jonas!~x@adsl-89-134-29-3.monradsl.monornet.hu PRIVMSG #esolangs :but more importantly you get repeats if you generate lots of random seeds, at least in Factorio < 1679432078 279068 :b_jonas!~x@adsl-89-134-29-3.monradsl.monornet.hu PRIVMSG #esolangs :I don't know how Spelunky works, maybe it uses a larger seed for non-seeded games, in which case you won't get repeats < 1679432084 364051 :b_jonas!~x@adsl-89-134-29-3.monradsl.monornet.hu PRIVMSG #esolangs :Factorio only has seeded games < 1679432135 283873 :b_jonas!~x@adsl-89-134-29-3.monradsl.monornet.hu PRIVMSG #esolangs :(though of course Factorio mods may override the map generator, so one could plausibly use a larger seed, though there's a drawback, the modded map generation is always much slower than the vanilla one) < 1679432339 712036 :int-e!~noone@int-e.eu PRIVMSG #esolangs :Anyway as to "why" I imagine nobody gave it much thought? And for entertaining humans, 2^32 is a lot of scenarios. Or even 2^20 if there are duplicates. < 1679432390 700067 :b_jonas!~x@adsl-89-134-29-3.monradsl.monornet.hu PRIVMSG #esolangs :int-e: for Spelunky, one possible explanation is that it displays the seed in the interface in-game, probably to watermark videos to show that they're seeded < 1679432427 712018 :int-e!~noone@int-e.eu PRIVMSG #esolangs :"But with 64 bits brute force could find better seeds." doesn't make a great argument in favor either. < 1679432441 386934 :b_jonas!~x@adsl-89-134-29-3.monradsl.monornet.hu PRIVMSG #esolangs :I don't think there are so many duplicates that there are only 2↑20 though < 1679432469 768630 :b_jonas!~x@adsl-89-134-29-3.monradsl.monornet.hu PRIVMSG #esolangs :if larger seed size could find much better seeds that just means your map generator is not balanced enough < 1679432469 977593 :int-e!~noone@int-e.eu PRIVMSG #esolangs :b_jonas: I was hoping so, just saying that I think this is still enough. < 1679432557 570320 :int-e!~noone@int-e.eu PRIVMSG #esolangs :Below 2^20 things may get iffy, mostly because of the birthday paradox amplified by a large player base. < 1679432655 50275 :b_jonas!~x@adsl-89-134-29-3.monradsl.monornet.hu PRIVMSG #esolangs :note that Factorio is effectively even faster than Spelunky, because speedrunners run the default settings category, in which you can't choose explicit seeds, but you can roll a random seed and preview the map, watching the preview counts in the speedrun time, and players just keep rerolling that until they get an acceptible seed, taking just a few seconds between rerolls < 1679432672 940750 :int-e!~noone@int-e.eu PRIVMSG #esolangs :b_jonas: Hmm, I guess factorio is too long-term of a game to suffer the Minecraft speedrunning effect (where finding the right stuff early on is so important) < 1679432723 604357 :int-e!~noone@int-e.eu PRIVMSG #esolangs :But I don't know. I've watched Minecraft speedruns, I haven't watched anything from those other two games so I know almost nothing about them. < 1679432773 321093 :b_jonas!~x@adsl-89-134-29-3.monradsl.monornet.hu PRIVMSG #esolangs :int-e: not true, it's short term, the early part is where randomness matters the most, at least in those speedrunning categories < 1679432826 721616 :b_jonas!~x@adsl-89-134-29-3.monradsl.monornet.hu PRIVMSG #esolangs :for later in the game you can lose a lot on execution, but not on randomness, because in shorter categories you see everything already on the preview map, while in longer runs the randomness just doesn't matter as much proportionally < 1679432844 981451 :int-e!~noone@int-e.eu PRIVMSG #esolangs :So... I guess "balancing" actually means reducing the randomness then? < 1679432858 828706 :b_jonas!~x@adsl-89-134-29-3.monradsl.monornet.hu PRIVMSG #esolangs :it's not all in the preview by the way: one thing that can ruin runs is that rocks drop a random amount of stone and coal when you mine them, < 1679432901 318505 :b_jonas!~x@adsl-89-134-29-3.monradsl.monornet.hu PRIVMSG #esolangs :and in a speedrun you want to mine a few rocks (that spawn close to your starting point, which is random but you can see from the preview) and hope they give good drops, and if not then you just restart in the first few minutes < 1679432929 240721 :b_jonas!~x@adsl-89-134-29-3.monradsl.monornet.hu PRIVMSG #esolangs :but this is more important in the seeded categories; in unseeded just the generated map matters more < 1679432980 94301 :b_jonas!~x@adsl-89-134-29-3.monradsl.monornet.hu PRIVMSG #esolangs :int-e: kind of, or at least taming the randomness so it can't give you crazy overpowered maps in seeded runs, which by the way both Spelunky 2 and Factorio seems to do well < 1679433023 160921 :b_jonas!~x@adsl-89-134-29-3.monradsl.monornet.hu PRIVMSG #esolangs :in Spelunky 2, good shops and secret shops in 1-2 and 1-3 can help a lot, but they can only help so much that people quickly found seeds that have the best shops < 1679433095 110316 :b_jonas!~x@adsl-89-134-29-3.monradsl.monornet.hu PRIVMSG #esolangs :also important, though not really for the seeded stuff, that you balance the game so no seed can screw you over too much, which Spelunky 2 and Factorio also do really well < 1679433120 567084 :b_jonas!~x@adsl-89-134-29-3.monradsl.monornet.hu PRIVMSG #esolangs :in Spelunky 2 when players die they almost always feel that it's their fault, not the game's fault < 1679433127 476462 :b_jonas!~x@adsl-89-134-29-3.monradsl.monornet.hu PRIVMSG #esolangs :it's a really well made game < 1679433225 222163 :b_jonas!~x@adsl-89-134-29-3.monradsl.monornet.hu PRIVMSG #esolangs :and if you want a particular item, even if you could get that item from a lucky shop in the first biome (dwelling), there's also some guaranteed or at least very likely way to get the same item in any random seed. there's no way to likely get *all* items together, but you also don't get them randomly from shop drops in seeded < 1679433458 985819 :b_jonas!~x@adsl-89-134-29-3.monradsl.monornet.hu PRIVMSG #esolangs :eg. there's a guaranteed jetpack in Duat, a guaranteed spike boots in ice caves, a practically guaranteed cape in Sun Challenge (you may not be able to get one but it's likely your own fault, not randomness), a guaranteed altar with sacrificable potential corpses in Madam Tusk's Palace (it doesn't generate if you kill Madame Tusk earlier, but that basically only happens by the player's fault), a < 1679433464 992495 :b_jonas!~x@adsl-89-134-29-3.monradsl.monornet.hu PRIVMSG #esolangs :guaranteed large set of shops called the Black Market in Jungle, etc < 1679433490 807667 :b_jonas!~x@adsl-89-134-29-3.monradsl.monornet.hu PRIVMSG #esolangs :a guaranteed Dice Shop in Tide Pool, and more < 1679433537 713030 :b_jonas!~x@adsl-89-134-29-3.monradsl.monornet.hu PRIVMSG #esolangs :and there are enough levels and altars are frequent enough that you'll almost certainly get a random altar besides the one in Tusk's Palace, though often not on the level where you want to get them < 1679433615 121066 :b_jonas!~x@adsl-89-134-29-3.monradsl.monornet.hu PRIVMSG #esolangs :but the dungeon is also designed so you can't get everything at once: there are two sections where you can branch to one of two biomes. first is Volcana vs Jungle where in Jungle you get the Black Market with lots of normal items in shops plus glue, whereas in Volcana you get one very good item, Vlad's Cape instead; second is Sunken City vs Temple which have their own set of interesting tradeoffs < 1679433667 509021 :b_jonas!~x@adsl-89-134-29-3.monradsl.monornet.hu PRIVMSG #esolangs :and even besides the guaranteed items, the game is designed so that the items only make your work easier, you can usually still progress without items, it's just harder, < 1679433703 705554 :b_jonas!~x@adsl-89-134-29-3.monradsl.monornet.hu PRIVMSG #esolangs :so together with the randomness this makes the game quite variable and less boring at the highest level, where the players are good enough to survive with any incomplete set of items < 1679433814 142254 :b_jonas!~x@adsl-89-134-29-3.monradsl.monornet.hu PRIVMSG #esolangs :anyway, *because* the game randomness is well designed, I think it would be even better if it allowed longer seeds < 1679435158 772922 :dnm_!sid401311@id-401311.lymington.irccloud.com NICK :dnm < 1679435880 770313 :b_jonas!~x@adsl-89-134-29-3.monradsl.monornet.hu PRIVMSG #esolangs :and yes, https://tasvideos.org/3080S nethack is the example for where the random map generation is balanced wrong: you can die on turn zero or get a wand of wishing very close to your starting point < 1679435954 733653 :__monty__!~toonn@user/toonn QUIT :Quit: leaving < 1679436619 614287 :sprout_!~quassel@2a02-a448-3a80-1-1994-ff96-85d8-a42b.fixed6.kpn.net JOIN #esolangs * :sprout < 1679436715 722242 :bgs!~bgs@212-85-160-171.dynamic.telemach.net QUIT :Remote host closed the connection < 1679436818 790455 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl QUIT :Ping timeout: 265 seconds < 1679436818 842975 :sprout!~quassel@2a02-a448-3a80-1-1994-ff96-85d8-a42b.fixed6.kpn.net QUIT :Ping timeout: 265 seconds < 1679439142 276824 :sprout_!~quassel@2a02-a448-3a80-1-1994-ff96-85d8-a42b.fixed6.kpn.net NICK :sprout