00:00:11 -!- Lord_of_Life has joined. 00:29:24 -!- vyv has quit (Quit: Konversation terminated!). 01:35:57 -!- razetime has joined. 01:47:27 -!- razetime has quit (Quit: See You Space Cowboy). 01:47:45 -!- razetime has joined. 01:59:04 -!- ais523 has quit (Ping timeout: 265 seconds). 02:11:36 -!- razetime has quit (Ping timeout: 265 seconds). 03:30:03 -!- razetime has joined. 04:02:35 -!- razetime has quit (Quit: See You Space Cowboy). 04:02:47 -!- razetime has joined. 04:07:06 -!- razetime has quit (Ping timeout: 255 seconds). 04:55:14 -!- slavfox has quit (Quit: ZNC 1.8.2 - https://znc.in). 04:58:19 -!- slavfox has joined. 05:42:10 -!- razetime has joined. 05:53:24 -!- razetime has quit (Quit: See You Space Cowboy). 06:47:51 -!- SGautam has joined. 06:49:19 -!- chiselfuse has quit (Remote host closed the connection). 06:49:33 -!- chiselfuse has joined. 08:05:34 -!- razetime has joined. 08:09:22 -!- razetime has quit (Remote host closed the connection). 08:13:29 [[Talk:Marblepunk]] N https://esolangs.org/w/index.php?oldid=107954 * Mkukiro * (+182) Created page with "I just wanted to point out that I'm not the creator of this esolang, I've only written the wiki page --~~~~" 08:19:51 -!- example99 has joined. 08:19:53 ais 08:36:03 -!- example99 has quit (Quit: Client closed). 08:57:12 [[PAX16 CPU]] https://esolangs.org/w/index.php?diff=107955&oldid=65450 * Xyzzy * (+361) 08:57:20 -!- SGautam has quit (Quit: Connection closed for inactivity). 08:57:42 [[PAX16 CPU]] https://esolangs.org/w/index.php?diff=107956&oldid=107955 * Xyzzy * (-362) 09:28:51 -!- Noisytoot has quit (Ping timeout: 255 seconds). 09:36:21 -!- Noisytoot has joined. 09:51:04 -!- Sgeo has quit (Read error: Connection reset by peer). 12:13:08 [[Esolang:Sandbox]] https://esolangs.org/w/index.php?diff=107957&oldid=107903 * Peter * (-1365) /* Play Area (clear after use!) */ 12:14:25 [[Esolang:Sandbox]] https://esolangs.org/w/index.php?diff=107958&oldid=107957 * Peter * (+26) /* Play Area (clear after use!) */ 12:14:38 [[Esolang:Sandbox]] https://esolangs.org/w/index.php?diff=107959&oldid=107958 * Peter * (+16) /* Play Area (clear after use!) */ 12:15:08 [[Esolang:Sandbox]] https://esolangs.org/w/index.php?diff=107960&oldid=107959 * Peter * (-3) /* Play Area (clear after use!) */ 12:15:20 [[Esolang:Sandbox]] https://esolangs.org/w/index.php?diff=107961&oldid=107960 * Peter * (+0) /* Play Area (clear after use!) */ 12:15:32 [[Esolang:Sandbox]] https://esolangs.org/w/index.php?diff=107962&oldid=107961 * Peter * (-39) /* Play Area (clear after use!) */ 12:16:44 -!- Guest28 has joined. 12:17:00 -!- Guest28 has quit (Client Quit). 12:34:30 -!- wpa has joined. 14:12:51 -!- __monty__ has joined. 14:56:03 -!- monoxane has joined. 15:14:30 [[Too]] N https://esolangs.org/w/index.php?oldid=107963 * ChuckEsoteric08 * (+668) Created page with "{{Stub}} '''Too''' is a 2-bit tape-based esoteric programing language by [[User:ChuckEsoteric08]] ==Specefication== At the start of the program number is inputed and if it's a number from 0 to 3 set current cell to it Cells are 2-bit and wrapping ><+ - same as in [[ 15:15:08 [[Too]] https://esolangs.org/w/index.php?diff=107964&oldid=107963 * ChuckEsoteric08 * (+10) 15:16:21 [[User:ChuckEsoteric08]] https://esolangs.org/w/index.php?diff=107965&oldid=101898 * ChuckEsoteric08 * (+38) 15:20:13 [[Too]] https://esolangs.org/w/index.php?diff=107966&oldid=107964 * ChuckEsoteric08 * (+8) 15:20:57 [[Too]] https://esolangs.org/w/index.php?diff=107967&oldid=107966 * ChuckEsoteric08 * (+3) 15:53:51 -!- tromp has joined. 15:59:41 -!- tromp has quit (Read error: Connection reset by peer). 16:02:54 -!- tromp has joined. 16:13:39 [[Too]] https://esolangs.org/w/index.php?diff=107968&oldid=107967 * ChuckEsoteric08 * (+18) 17:49:52 [[O++]] https://esolangs.org/w/index.php?diff=107969&oldid=107703 * JvEso * (+529) var 18:44:15 -!- wpa has quit (Quit: Connection closed for inactivity). 19:36:53 -!- Sgeo has joined. 21:13:16 -!- kspalaiologos has joined. 22:19:41 -!- __monty__ has quit (Quit: leaving). 23:18:13 Which is better, stateful encoding of stateless character set, or stateless encoding of stateful character set? I think that the first way is generally better, although each has advantages and disadvantages in some circumstances.