< 1694305432 490348 :ais523!~ais523@31.94.56.217 QUIT :Read error: Connection reset by peer < 1694305506 945942 :ais523!~ais523@31.94.56.217 JOIN #esolangs ais523 :(this is obviously not my real name) < 1694306141 192257 :ais523!~ais523@31.94.56.217 QUIT :Read error: Connection reset by peer < 1694306216 873945 :ais523!~ais523@31.94.56.217 JOIN #esolangs ais523 :(this is obviously not my real name) < 1694306641 143579 :ais523!~ais523@31.94.56.217 QUIT :Remote host closed the connection < 1694306714 261573 :ais523!~ais523@31.94.56.217 JOIN #esolangs ais523 :(this is obviously not my real name) < 1694307348 678205 :ais523!~ais523@31.94.56.217 QUIT :Read error: Connection reset by peer < 1694307509 279092 :ais523!~ais523@31.94.56.217 JOIN #esolangs ais523 :(this is obviously not my real name) < 1694316801 904212 :int-e!~noone@int-e.eu PRIVMSG #esolangs :I'm still the only one playing the Shapez Puzzle DLC here, aren't I? < 1694317768 332677 :zzo38!~zzo38@host-24-207-52-143.public.eastlink.ca PRIVMSG #esolangs :I don't know, but I am one who doesn't, so maybe. < 1694319277 695649 :SGautam!uid286066@id-286066.ilkley.irccloud.com JOIN #esolangs SGautam :Siddharth Gautam < 1694323859 853913 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl JOIN #esolangs * :Textual User < 1694323915 328093 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl QUIT :Client Quit < 1694326774 206577 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl JOIN #esolangs * :Textual User < 1694327208 382890 :ais523!~ais523@31.94.56.217 QUIT :Quit: quit < 1694328025 872094 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl QUIT :Quit: My iMac has gone to sleep. ZZZzzz… > 1694328544 534392 PRIVMSG #esolangs :14[[07Talk:Multidodecagony14]]4 N10 02https://esolangs.org/w/index.php?oldid=115693 5* 03  5* (+71) 10Created page with "When g command is a stack command and when it's a control flow command?" < 1694332035 966264 :siesta!uid151648@id-151648.ilkley.irccloud.com JOIN #esolangs siesta :siesta < 1694332441 814606 :SGautam!uid286066@id-286066.ilkley.irccloud.com QUIT :Quit: Connection closed for inactivity < 1694334183 560156 :Franciman!~Franciman@mx1.fracta.dev PART #esolangs :WeeChat 3.8 < 1694334611 270377 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl JOIN #esolangs * :Textual User < 1694336086 710162 :Thelie!~Thelie@2a03:2260:300c:400:61bd:fe2e:1f3c:b90a JOIN #esolangs Thelie :Thelie < 1694336747 826757 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl QUIT :Quit: My iMac has gone to sleep. ZZZzzz… < 1694339113 916251 :Thelie!~Thelie@2a03:2260:300c:400:61bd:fe2e:1f3c:b90a QUIT :Remote host closed the connection < 1694339208 706681 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl JOIN #esolangs * :Textual User < 1694339814 122357 :siesta!uid151648@id-151648.ilkley.irccloud.com QUIT :Quit: Connection closed for inactivity < 1694340369 509561 :Sgeo!~Sgeo@user/sgeo QUIT :Read error: Connection reset by peer > 1694340699 158471 PRIVMSG #esolangs :14[[07Dead fish14]]4 N10 02https://esolangs.org/w/index.php?oldid=115694 5* 03None1 5* (+1888) 10Created page with "{{wrongtitle|title=>}} > is a 2D esolang created by [[User:None1]], it is a cross between [[Deadfish]] and [[Fish|><>]], but the i command in ><> is l in >. ==Commands== {| class="wikitable" |+ Commands in > |- ! Command !! Meaning > 1694340716 607476 PRIVMSG #esolangs :14[[07Dead fish14]]4 M10 02https://esolangs.org/w/index.php?diff=115695&oldid=115694 5* 03None1 5* (+0) 10 > 1694340775 449657 PRIVMSG #esolangs :14[[07Dead fish14]]4 10 02https://esolangs.org/w/index.php?diff=115696&oldid=115695 5* 03None1 5* (+67) 10/* Examples */ > 1694340924 116466 PRIVMSG #esolangs :14[[07Language list14]]4 10 02https://esolangs.org/w/index.php?diff=115697&oldid=115635 5* 03None1 5* (+21) 10/* Non-alphabetic */ Added [[Dead fish|>]] > 1694340986 137745 PRIVMSG #esolangs :14[[07Dead fish14]]4 M10 02https://esolangs.org/w/index.php?diff=115698&oldid=115696 5* 03None1 5* (-9) 10/* Commands */ > 1694341225 108883 PRIVMSG #esolangs :14[[07User:None114]]4 10 02https://esolangs.org/w/index.php?diff=115699&oldid=115636 5* 03None1 5* (+88) 10/* My Esolangs */ > 1694341642 858111 PRIVMSG #esolangs :14[[07Dead fish14]]4 10 02https://esolangs.org/w/index.php?diff=115700&oldid=115698 5* 03None1 5* (+744) 10/* Examples */ Added more examples > 1694341796 964521 PRIVMSG #esolangs :14[[07Dead fish14]]4 M10 02https://esolangs.org/w/index.php?diff=115701&oldid=115700 5* 03None1 5* (-1) 10/* Count forwards from 1 to 100 */ > 1694341886 96078 PRIVMSG #esolangs :14[[07Dead fish14]]4 M10 02https://esolangs.org/w/index.php?diff=115702&oldid=115701 5* 03None1 5* (+8) 10/* Commands */ > 1694343445 830538 PRIVMSG #esolangs :14[[07Dead fish14]]4 10 02https://esolangs.org/w/index.php?diff=115703&oldid=115702 5* 03None1 5* (+1346) 10Added C++ interpreter and implemented category tag > 1694343463 432143 PRIVMSG #esolangs :14[[07Dead fish14]]4 M10 02https://esolangs.org/w/index.php?diff=115704&oldid=115703 5* 03None1 5* (+0) 10/* C++ */ > 1694343968 88682 PRIVMSG #esolangs :14[[07C++14]]4 N10 02https://esolangs.org/w/index.php?oldid=115705 5* 03None1 5* (+233) 10Created page with "{{Serious}} C++, while not always a serious language, is far from an esoteric one, it is created by Bjarne Stroustrup in 1979 and it is an extension of C. It's object oriented and compilant. It's often used to ''implement'' esolangs." > 1694343979 298622 PRIVMSG #esolangs :14[[07C++14]]4 M10 02https://esolangs.org/w/index.php?diff=115706&oldid=115705 5* 03None1 5* (+1) 10 > 1694344074 670305 PRIVMSG #esolangs :14[[07Dead fish14]]4 M10 02https://esolangs.org/w/index.php?diff=115707&oldid=115704 5* 03None1 5* (+4) 10/* C++ */ > 1694344101 321310 PRIVMSG #esolangs :14[[07Brain-Flak14]]4 M10 02https://esolangs.org/w/index.php?diff=115708&oldid=115370 5* 03None1 5* (+25) 10/* External resources */ > 1694344120 806736 PRIVMSG #esolangs :14[[07ErrorFullC++14]]4 M10 02https://esolangs.org/w/index.php?diff=115709&oldid=114259 5* 03None1 5* (+4) 10 < 1694344283 445011 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl QUIT :Quit: My iMac has gone to sleep. ZZZzzz… > 1694344475 282045 PRIVMSG #esolangs :14[[07NH314]]4 N10 02https://esolangs.org/w/index.php?oldid=115710 5* 03None1 5* (+1428) 10Created page with "{{wrongtitle|title=NH3}} NH3 is an esolang by [[User:None1]] and inspired by [[HQ9+]]. ==Commands== N: Do nothing. H: Outputs Hello World! 3: Outputs the lyrics of "3 bottles of beer", which is as fol > 1694344501 407035 PRIVMSG #esolangs :14[[07NH314]]4 M10 02https://esolangs.org/w/index.php?diff=115711&oldid=115710 5* 03None1 5* (+3) 10/* Commands */ > 1694344594 287129 PRIVMSG #esolangs :14[[07Joke language list14]]4 M10 02https://esolangs.org/w/index.php?diff=115712&oldid=115575 5* 03None1 5* (+1) 10/* General languages */ > 1694344617 814054 PRIVMSG #esolangs :14[[07Joke language list14]]4 10 02https://esolangs.org/w/index.php?diff=115713&oldid=115712 5* 03None1 5* (+25) 10/* Example-based languages */ > 1694344650 594395 PRIVMSG #esolangs :14[[07User:None114]]4 10 02https://esolangs.org/w/index.php?diff=115714&oldid=115699 5* 03None1 5* (+44) 10/* My Esolangs */ < 1694344900 412477 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl JOIN #esolangs * :Textual User < 1694347756 721872 :arseniiv!~arseniiv@193.29.105.187 JOIN #esolangs arseniiv :the chaotic arseniiv < 1694348131 714648 :arseniiv!~arseniiv@193.29.105.187 PRIVMSG #esolangs :b_jonas: thanks for pointing me to GML, also your suggestions of using Y combinator made me think twice about some things; in the end I’m at least settled that adding binders is pretty okay, and had a couple of other ideas! < 1694348162 290336 :arseniiv!~arseniiv@193.29.105.187 PRIVMSG #esolangs :so that I even didn’t dive into Olvasható much after that < 1694348177 373758 :arseniiv!~arseniiv@193.29.105.187 PRIVMSG #esolangs ::D < 1694348314 840375 :arseniiv!~arseniiv@193.29.105.187 PRIVMSG #esolangs :also a general question: how do we go here these days about offline messages? (Except reading the logs.) IIRC there was something with lambdabot a couple years ago, or something < 1694348395 873730 :arseniiv!~arseniiv@193.29.105.187 PRIVMSG #esolangs : @tell me why Consider it noted. => oh no I made a mistake < 1694348405 301207 :b_jonas!~x@89.134.28.237 PRIVMSG #esolangs :arseniiv: dunno, mostly just logreading I think, or contact outside of irc < 1694348429 46231 :arseniiv!~arseniiv@193.29.105.187 PRIVMSG #esolangs :as usual then :) < 1694348476 746654 :b_jonas!~x@89.134.28.237 PRIVMSG #esolangs :int-e: yes. I'm reading the Factorio news, where the developers tell us something interesting about what will be in the expansion pack. they promise one article per week until release, and the release is about a year from now, so that's 50 to 400 articles depending on how good they are at estimating how long the development takes. < 1694348491 8327 :b_jonas!~x@89.134.28.237 PRIVMSG #esolangs :so far there's been three articles and they've been causing LOTS of internet discussion < 1694348504 270991 :arseniiv!~arseniiv@193.29.105.187 PRIVMSG #esolangs :BTW will Y usage make the call stack grow without bound? I think either I need to add markers to optimize tail recursion or I just need not to use recursion after all < 1694348519 511119 :b_jonas!~x@89.134.28.237 PRIVMSG #esolangs :arseniiv: note that the log reading is fragile to depend on because right now only fizzie's bot makes public logs, nobody else does < 1694348565 928528 :arseniiv!~arseniiv@193.29.105.187 PRIVMSG #esolangs :b_jonas: yeah also it’s quite unhandy should I say. But still, having logs is way better than not having them ofc < 1694348576 848298 :b_jonas!~x@89.134.28.237 PRIVMSG #esolangs :arseniiv: you definitely should optimize tail recursion, you need that even if you don't have to resort to Y combinator because you have eg. mutable binding or at least letrec < 1694348627 344829 :b_jonas!~x@89.134.28.237 PRIVMSG #esolangs :unless of course you add some built-in to loop and use that < 1694348677 340064 :b_jonas!~x@89.134.28.237 PRIVMSG #esolangs :I mean technically you could perhaps write your program in a much more complicated way (perhaps through an interpreter) so it takes up only logarithmic stack space even without tail recursion optimized, but that sounds like too much unnecessary extra work < 1694348736 446431 :arseniiv!~arseniiv@193.29.105.187 PRIVMSG #esolangs :hmm < 1694348790 735948 :b_jonas!~x@89.134.28.237 PRIVMSG #esolangs :you can send messages on the esowiki, email, or other forums that aren't specifically about esolangs < 1694348894 598080 :arseniiv!~arseniiv@193.29.105.187 PRIVMSG #esolangs :the thing about adding loop as a primitive is that I already have a primitive effect handlers that behave similarly in call stack, but I just can’t figure it out (well, actually I was lazy to think about it too much) how to make loops with that. Now, with bindings, I should really look into that once more < 1694350104 606861 :Globby!~Globby@69.71.12.219 JOIN #esolangs * :realname < 1694350146 764126 :Globber!~Globby@69.71.12.219 JOIN #esolangs * :realname < 1694350198 894186 :Globber!~Globby@69.71.12.219 QUIT :Remote host closed the connection < 1694350376 570947 :Globby!~Globby@69.71.12.219 QUIT :Ping timeout: 246 seconds < 1694351012 103512 :b_jonas!~x@89.134.28.237 PRIVMSG #esolangs :I guess I can point to underload too, you need a Y-combinator construction to make loops in it as well, only the : primitive makes that quite easy < 1694353609 939760 :Lymia!lymia@ayame.servers.aura.moe QUIT :Server closed connection < 1694353623 964125 :Lymia!lymia@ayame.servers.aura.moe JOIN #esolangs Lymia :Lymia Aluysia < 1694356085 760869 :tromp!~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl QUIT :Read error: Connection reset by peer > 1694362220 769603 PRIVMSG #esolangs :14[[07Dead fish14]]4 M10 02https://esolangs.org/w/index.php?diff=115715&oldid=115707 5* 03PythonshellDebugwindow 5* (+35) 10Distinguish confusion < 1694366168 698404 :Thelie!~Thelie@2a03:2260:300c:400:61bd:fe2e:1f3c:b90a JOIN #esolangs Thelie :Thelie < 1694366282 487569 :op_4!~op_4@user/op-4/x-9116473 QUIT :Quit: ZNC - https://znc.in < 1694366401 309983 :op_4!~op_4@user/op-4/x-9116473 JOIN #esolangs op_4 :op_4 < 1694366553 362523 :Sgeo!~Sgeo@user/sgeo JOIN #esolangs Sgeo :realname > 1694367321 197337 PRIVMSG #esolangs :14[[07Rhokell14]]4 10 02https://esolangs.org/w/index.php?diff=115716&oldid=115418 5* 03Pro465 5* (+827) 10update syntax + explanation > 1694367871 433532 PRIVMSG #esolangs :14[[07Strucked14]]4 M10 02https://esolangs.org/w/index.php?diff=115717&oldid=81289 5* 03PythonshellDebugwindow 5* (+65) 10WIP, categories > 1694367943 829688 PRIVMSG #esolangs :14[[07Rhokell14]]4 10 02https://esolangs.org/w/index.php?diff=115718&oldid=115716 5* 03Pro465 5* (+371) 10add infobox > 1694368108 491259 PRIVMSG #esolangs :14[[07Rhokell14]]4 M10 02https://esolangs.org/w/index.php?diff=115719&oldid=115718 5* 03Pro465 5* (+74) 10add more category < 1694369124 301636 :int-e!~noone@int-e.eu PRIVMSG #esolangs :arseniiv: what's a stack when you're rewriting lambda terms... ;-) < 1694369165 281311 :int-e!~noone@int-e.eu PRIVMSG #esolangs :b_jonas: I still don't really care about Factorio. I've found another puzzle that I can cheese but not solve properly. Though what I have comes close... < 1694369166 805166 :arseniiv!~arseniiv@193.29.105.187 PRIVMSG #esolangs :int-e: that’s why I was shy of adding bindings. I’m still a bit on the fence < 1694369230 27247 :int-e!~noone@int-e.eu PRIVMSG #esolangs :Note that as per usual I probably lack relevant context. < 1694369275 540612 :arseniiv!~arseniiv@193.29.105.187 PRIVMSG #esolangs :right now I’m exactly staring at my code and trying to decide if I want to rewrite it today or later. Some refactoring is long due and it’s necessary if I’m adding bindings < 1694369345 579706 :arseniiv!~arseniiv@193.29.105.187 PRIVMSG #esolangs :int-e: b_jonas himself noted above that λ calculus is very cheap to translate into such a language, so you don’t miss much < 1694369357 811643 :Thelie!~Thelie@2a03:2260:300c:400:61bd:fe2e:1f3c:b90a QUIT :Remote host closed the connection < 1694369423 845061 :arseniiv!~arseniiv@193.29.105.187 PRIVMSG #esolangs :somehow there is no trace of replacing subterms though. Because of that, this stacky disguise looks cleaner < 1694369457 763289 :arseniiv!~arseniiv@193.29.105.187 PRIVMSG #esolangs :though maybe when I’m up to writing actual code I’d see that things are harder than I thought < 1694370307 209618 :int-e!~noone@int-e.eu PRIVMSG #esolangs :Hmm have you shared a full description of the language and/or an interpreter? I've found https://logs.esolangs.org/libera-esolangs/2023-09-05.html#lpb but I feel it's not detailled enough (and somewhat inconsistent... for example, which part, if any, of `quote handler HANDLE` is the tag that `RAISE` looks for?) < 1694371469 166100 :we11en!~we11en@user/utoneq JOIN #esolangs zut :we11en < 1694371857 281393 :b_jonas!~x@89.134.28.237 PRIVMSG #esolangs :int-e: I think he doesn't have a full description yet, he's still trying to invent a language < 1694371889 150616 :b_jonas!~x@89.134.28.237 PRIVMSG #esolangs :int-e: have you played Mindustry? < 1694371942 324339 :int-e!~noone@int-e.eu PRIVMSG #esolangs :nope < 1694372029 165946 :b_jonas!~x@89.134.28.237 PRIVMSG #esolangs :int-e: also by the way, more is revealed about shapez 2 now, there's some beta-testing footage or such like, and from the little I've seen it's just as boring as I expected < 1694372220 984952 :int-e!~noone@int-e.eu PRIVMSG #esolangs :I didn't have too high hopes for it to begin with. < 1694372536 534533 :int-e!~noone@int-e.eu PRIVMSG #esolangs :I'm not sure what I want in this kind of game yet... I don't like the defense aspect of Factorio (and apparently even more so in Mindustry), though adapting designs to a landscape may have its charm. You can make producing stuff harder but shapez already goes pretty hard in that direction. (try assembling this shape: https://viewer.shapez.io/?Cu------:CuCu----:----Cu--:CuCu----) < 1694372567 917271 :int-e!~noone@int-e.eu PRIVMSG #esolangs :ah, forgot the space before the closing parenthesis < 1694372681 897595 :int-e!~noone@int-e.eu PRIVMSG #esolangs :There's some fun in scaling things up, but even that is limited. You can go 3D, as Infinifactory did... < 1694372746 430424 :int-e!~noone@int-e.eu PRIVMSG #esolangs :But Shapez 2 looks that while it's 3D rendered, the basic shapes are still the same; their focus seems to be 3D rendering and scaling things up, and maybe having multiple layers? < 1694372752 942219 :int-e!~noone@int-e.eu PRIVMSG #esolangs :ACTION shrugs < 1694372863 962128 :int-e!~noone@int-e.eu PRIVMSG #esolangs :Actually zachtronics has found some *interesting* variety in this genre, by focussing on production processes rather than scaling things up. < 1694372902 80703 :int-e!~noone@int-e.eu PRIVMSG #esolangs :This is a personal preference of course; I like puzzle games more than "big" games. < 1694373068 49643 :b_jonas!~x@89.134.28.237 PRIVMSG #esolangs :int-e: you can play Factorio without enemies, which is what I do. then there's no defense aspect. (that doesn't work in Mindustry.) < 1694373187 185556 :b_jonas!~x@89.134.28.237 PRIVMSG #esolangs :yes, that shape looks hard to make. < 1694373324 513916 :int-e!~noone@int-e.eu PRIVMSG #esolangs :It's one of the shapes that comes up at depth 9 when starting with full slices. < 1694373370 965310 :int-e!~noone@int-e.eu PRIVMSG #esolangs :Anyway the puzzle I'm pondering is this, https://int-e.eu/~bf3/tmp/shapez-fly-up-high.png with this almost solution that is good enough for cheesing it: https://int-e.eu/~bf3/tmp/shapez-fly-up-high-spoiler.png < 1694373428 834094 :int-e!~noone@int-e.eu PRIVMSG #esolangs :(the process is simple... paint the small square, then stack up four slices in the right order.) < 1694373577 598687 :int-e!~noone@int-e.eu PRIVMSG #esolangs :("cheese" - you only have to deliver 10 items to the sink at 1/4 belt rate to solve this level, so you can buffer them up and then switch a belt over for delivery) < 1694373944 489313 :int-e!~noone@int-e.eu PRIVMSG #esolangs :The cutest puzzle so far though was this one, truly out of the box: https://int-e.eu/~bf3/tmp/shapez-impossible.png < 1694374006 573681 :int-e!~noone@int-e.eu PRIVMSG #esolangs :(Funnily that screenshot is not a spoiler. You have to fight the belt editor to prevent the belts from magically connecting to a red input.) < 1694374032 864370 :int-e!~noone@int-e.eu PRIVMSG #esolangs :So... it managed to turn what is really a constant nuisance in the game... into a puzzle. < 1694374089 250671 :b_jonas!~x@89.134.28.237 PRIVMSG #esolangs :int-e: ah yes, I met that when I was building the space-filling curve shaped museum for freeplay shapes. it's a fractal, so you'd think you just have to select all you have so far, rotate, paste, and repeat this. it's much harder than that. < 1694374121 59359 :b_jonas!~x@89.134.28.237 PRIVMSG #esolangs :if I had known in advance then I'd have chosen a different fractal shape that doesn't cause that problem < 1694374162 964571 :int-e!~noone@int-e.eu PRIVMSG #esolangs :b_jonas: well, there's two issues... one is the belt magic; the other is that you need a copy of the square with the belt going in the opposite direction < 1694374209 61392 :int-e!~noone@int-e.eu PRIVMSG #esolangs :(I have made a Hilbert curve myself because it looked like a fun little exercise. It was. I haven't used it for anyhting.) < 1694374294 72964 :we11en!~we11en@user/utoneq QUIT :Remote host closed the connection < 1694374839 941292 :integral!sid296274@user/integral QUIT :Server closed connection < 1694374854 952320 :integral!sid296274@user/integral JOIN #esolangs integral :bsmith < 1694379085 934851 :j4cbo!sid186930@id-186930.helmsley.irccloud.com QUIT :Server closed connection < 1694379095 409888 :j4cbo!sid186930@id-186930.helmsley.irccloud.com JOIN #esolangs j4cbo :j4cbo < 1694384525 608067 :Noisytoot!~noisytoot@sourcehut/user/noisytoot QUIT :Ping timeout: 258 seconds < 1694384841 765174 :Noisytoot!~noisytoot@sourcehut/user/noisytoot JOIN #esolangs Noisytoot :Ron < 1694385627 60687 :Noisytoot!~noisytoot@sourcehut/user/noisytoot QUIT :Excess Flood < 1694385902 862050 :Noisytoot!~noisytoot@sourcehut/user/noisytoot JOIN #esolangs Noisytoot :Ron < 1694386776 119206 :arseniiv!~arseniiv@193.29.105.187 PRIVMSG #esolangs :int-e: yeah there’s no nice description yet. The tag is inside a handler which is a special data structure looking like an abstracted matching clause < 1694386973 909057 :arseniiv!~arseniiv@193.29.105.187 PRIVMSG #esolangs :like {tag1: quote1, tag2: quote2, …, default: quoteD} < 1694387209 590239 :arseniiv!~arseniiv@193.29.105.187 PRIVMSG #esolangs :I’ve rewritten the code much now, but it seems I need three layers of handlers: ones for my dsl I use to test things, ones to be tucked inside “compiled” quotes and then also ones which are instantiated to be allowed on call stack (where all quotes are now closures). I’m a bit wary on when exactly one needs to make closures and how to write all that not to make silly mistakes, that’ll need to wait for tomorrow < 1694387317 489424 :arseniiv!~arseniiv@193.29.105.187 PRIVMSG #esolangs :I have the same with dsl for quotes, “compiled” quotes and closures already but there it’s pretty transparent for me which goes where, and it’s all coded already now and should work correctly < 1694387404 588246 :arseniiv!~arseniiv@193.29.105.187 PRIVMSG #esolangs :I don’t describe the concrete syntax anywhere yet because all there is for a while is Python dsl < 1694387421 96611 :arseniiv!~arseniiv@193.29.105.187 QUIT :Quit: gone too far < 1694390083 780870 :Lord_of_Life!~Lord@user/lord-of-life/x-2819915 QUIT :Ping timeout: 240 seconds < 1694390185 924020 :Lord_of_Life!~Lord@user/lord-of-life/x-2819915 JOIN #esolangs Lord_of_Life :Lord