00:02:27 <esolangs> [[Special:Log/newusers]] create * R0fael * New user account
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00:10:11 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=119353&oldid=119325 * R0fael * (+299) Regestrating R0fael accaunt :D
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02:27:28 <esolangs> [[Minitree]] https://esolangs.org/w/index.php?diff=119354&oldid=119350 * Squidmanescape * (+296) /* Version 3 */
02:32:28 <esolangs> [[Minitree]] https://esolangs.org/w/index.php?diff=119355&oldid=119354 * Squidmanescape * (+0) /* Truth Machine */ Fixed issue which I just realized existed.
02:36:06 <esolangs> [[Minitree]] https://esolangs.org/w/index.php?diff=119356&oldid=119355 * Squidmanescape * (-18) /* Version 3 */ Fixed problem which made certain situations not work.
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03:34:41 <esolangs> [[Special:Log/newusers]] create * Jyamada * New user account
03:38:45 <esolangs> [[Esolang:Introduce yourself]] M https://esolangs.org/w/index.php?diff=119357&oldid=119353 * Jyamada * (+209) Intro myself
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06:23:53 <esolangs> [[Special:Log/newusers]] create * DivineIntervention12 * New user account
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07:36:02 <esolangs> [[Minitree]] https://esolangs.org/w/index.php?diff=119358&oldid=119356 * Squidmanescape * (+0) /* Truth Machine */
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09:45:55 <esolangs> [[BFInfinity]] https://esolangs.org/w/index.php?diff=119359&oldid=119352 * ChuckEsoteric08 * (+335) /* Commands */
09:50:54 <esolangs> [[BFInfinity]] M https://esolangs.org/w/index.php?diff=119360&oldid=119359 * None1 * (+4) /* Base Specs */ link
09:54:27 <esolangs> [[BFInfinity]] https://esolangs.org/w/index.php?diff=119361&oldid=119360 * None1 * (+180) /* Commands */
09:54:47 <esolangs> [[BFInfinity]] M https://esolangs.org/w/index.php?diff=119362&oldid=119361 * None1 * (+26) /* See also */
09:58:49 <esolangs> [[BFInfinity]] https://esolangs.org/w/index.php?diff=119363&oldid=119362 * None1 * (+425) /* Commands */
09:59:22 <esolangs> [[BFInfinity]] https://esolangs.org/w/index.php?diff=119364&oldid=119363 * None1 * (+16) /* Specifications */
09:59:40 <esolangs> [[BFInfinity]] M https://esolangs.org/w/index.php?diff=119365&oldid=119364 * None1 * (-1) /* Commands */
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10:03:58 <esolangs> [[BFInfinity]] https://esolangs.org/w/index.php?diff=119366&oldid=119365 * None1 * (+418) /* Commands */ Add third dimension
10:06:32 <esolangs> [[User talk:/w/wiki/index.php/Talk:index.php/Main page]] https://esolangs.org/w/index.php?diff=119367&oldid=118390 * None1 * (+115) /* Commands */
10:09:09 <esolangs> [[BFInfinity]] https://esolangs.org/w/index.php?diff=119368&oldid=119366 * None1 * (+93) /* Commands */
10:09:24 <esolangs> [[BFInfinity]] M https://esolangs.org/w/index.php?diff=119369&oldid=119368 * None1 * (+0) /* Specifications */
10:11:20 <esolangs> [[BFInfinity]] https://esolangs.org/w/index.php?diff=119370&oldid=119369 * None1 * (+238) /* Commands */
10:12:33 <esolangs> [[BFInfinity]] https://esolangs.org/w/index.php?diff=119371&oldid=119370 * None1 * (+96) /* Commands */ Make it more clear
10:13:25 <esolangs> [[BFInfinity]] https://esolangs.org/w/index.php?diff=119372&oldid=119371 * None1 * (+19) /* Examples */
10:13:36 <esolangs> [[BFInfinity]] M https://esolangs.org/w/index.php?diff=119373&oldid=119372 * None1 * (+9) /* Quine */
10:14:59 <esolangs> [[BFInfinity]] https://esolangs.org/w/index.php?diff=119374&oldid=119373 * None1 * (+48) /* Examples */
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10:43:30 <esolangs> [[BrainZ++]] N https://esolangs.org/w/index.php?oldid=119375 * None1 * (+1057) Created page with "{{Lang|i=[[BrainZ]] and [[CompressedBF]]|a=User:None1|f=actually a more compressed version of [[BrainZ]]}}. ==Features== Original features are the same, but BrainZ++ has one more feature: Run length encoding. Run length encoding is only for {{cd|+}}, {{cd|-}}, {{cd|<}}
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11:08:09 <esolangs> [[BrainZ++]] https://esolangs.org/w/index.php?diff=119376&oldid=119375 * None1 * (+435) /* Features */
11:13:49 <esolangs> [[BrainZ++]] https://esolangs.org/w/index.php?diff=119377&oldid=119376 * None1 * (-378)
11:19:13 <esolangs> [[BrainZ++]] M https://esolangs.org/w/index.php?diff=119378&oldid=119377 * None1 * (-5) /* Features */
11:21:55 <esolangs> [[BrainZ++]] https://esolangs.org/w/index.php?diff=119379&oldid=119378 * None1 * (-1109) I gave up
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12:26:24 <esolangs> [[Stack-based]] M https://esolangs.org/w/index.php?diff=119380&oldid=119280 * None1 * (+48) /* Errors */
12:27:11 <esolangs> [[Stack-based]] M https://esolangs.org/w/index.php?diff=119381&oldid=119380 * None1 * (-48) /* Errors */
12:28:56 <esolangs> [[Stack-based]] M https://esolangs.org/w/index.php?diff=119382&oldid=119381 * None1 * (-12) /* Errors */
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13:50:06 <esolangs> [[Stack-based]] M https://esolangs.org/w/index.php?diff=119383&oldid=119382 * None1 * (+1) /* Arithmetic */
14:02:35 <esolangs> [[Revapp]] https://esolangs.org/w/index.php?diff=119384&oldid=119323 * Abo-Junghichi * (-414) I don't sure whether De Bruijn notation allows redundant brackets.
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15:39:27 <esolangs> [[User:MihaiEso]] https://esolangs.org/w/index.php?diff=119385&oldid=119298 * MihaiEso * (+87)
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16:21:30 <esolangs> [[Special:Log/newusers]] create * Cocosbeans * New user account
16:24:25 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=119386&oldid=119357 * Cocosbeans * (+152) /* Introductions */
16:25:07 <esolangs> [[User:Cocosbeans]] N https://esolangs.org/w/index.php?oldid=119387 * Cocosbeans * (+74) Created page with "Ive been here since at least 2021, maybe earlier<br> https://cocosbeans.me"
16:35:04 <esolangs> [[Translated VBS]] N https://esolangs.org/w/index.php?oldid=119388 * MihaiEso * (+1278) Created page with "'''Translated VBS''' is a esolang made by Mihai Popa. It's VBS but horribly translated by Baidu+Google Translate+Yandex+Papago+Microsoft (however you can add more or choose a another pair of translators for a even more horrible translation!) Steps: 1. Take this
16:35:27 <esolangs> [[Translated Python]] N https://esolangs.org/w/index.php?oldid=119389 * MihaiEso * (+2435) Created page with "'''Translated Python''' is a esolang made by Mihai Popa. It's Python but horribly translated by Baidu+Google Translate+Yandex+Papago+Microsoft (however you can add more or choose a another pair of translators for a even more horrible translation!) Steps: 1.
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17:47:53 <esolangs> [[In Your JSON]] N https://esolangs.org/w/index.php?oldid=119390 * Cocosbeans * (+982) Created page with "[[Category:2023]] [[Category:Implemented]] [[Category:Brainfuck equivalents]] '''In Your JSON''' is an esoteric method of writing [[Brainfuck]] created by [[User:Cocosbeans | Blair Myhre]] in 2023. As the name might suggest, code is written in a JSON file, then t
17:48:29 <esolangs> [[In Your JSON]] M https://esolangs.org/w/index.php?diff=119391&oldid=119390 * Cocosbeans * (+14) specify a little further
17:58:56 <esolangs> [[HA]] https://esolangs.org/w/index.php?diff=119392&oldid=24599 * Squidmanescape * (+41) I realized it.
18:04:21 <esolangs> [[Ye Olde Alchemist]] https://esolangs.org/w/index.php?diff=119393&oldid=43227 * Squidmanescape * (+61)
18:09:10 <esolangs> [[Orbit virtual machine]] N https://esolangs.org/w/index.php?oldid=119394 * B jonas * (+1416) Created page with "The '''Orbit virtual machine''' or '''Orbit VM''' is an esoteric programming language used in the ICFP 2009 programming contest. Orbit programs run their instructions in sequence in a loop, and there are no jump instructions that can change this order.
18:09:53 <esolangs> [[Orbit VM]] N https://esolangs.org/w/index.php?oldid=119395 * B jonas * (+35) Redirected page to [[Orbit virtual machine]]
18:10:47 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=119396&oldid=119312 * B jonas * (+28) Orbit virtual machine
18:11:54 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=119397&oldid=119396 * B jonas * (+25) /* W */ W (Viktor T. Toth)
18:12:47 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=119398&oldid=119397 * B jonas * (+31) /* A */ Apollo Guidance Computer
18:17:00 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=119399&oldid=119398 * B jonas * (+46) /* L */[[Lawrence J. Krakauer's decimal computer]]
18:19:18 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=119400&oldid=119399 * B jonas * (+31) Amicus, Hyperamicus
18:23:40 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=119401&oldid=119400 * B jonas * (+15) /* N */ Nopfunge (I am endorsing this one as featured language so it's time to add to this list)
18:53:50 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=119402&oldid=119401 * B jonas * (+51) 1.1, efghij, The Subtyping Machine
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20:02:01 <b_jonas> wait a moment. the ISO 4217 currency code for the polish złoty is PLN because the more obvious PLZ was used for the previous złoty, and similarly the currency code for the new romanian leu is RON because ROL was used for the older one. so far so good. but ISO 4217 is old because banks using electronics is old, it started in 1978. so how come the new Israeli shekel has the code ILS and the old shekel
20:02:07 <b_jonas> ILR despite that in 1978 the old shekel was still active?
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20:45:33 <int-e> b_jonas: Because ILR was added in 2017: https://www.six-group.com/dam/download/financial-information/data-center/iso-currrency/amendments/dl_currency_iso_amendment_164.pdf oh and the entry for ISL read "Isreali Sheqel" before amendmend 99.
20:46:03 <int-e> As far as I can see, they just didn't bother changing it in 1985.
20:52:07 <int-e> Those amendmends are "fun"... a lot of amendmends are from 1990-1995 as the Warsaw Pact and Soviet Union crumbled and there was war in and around Yugoslavia
21:02:10 <esolangs> [[Leocode]] N https://esolangs.org/w/index.php?oldid=119403 * LEOMOK * (+2362) Created page with "Leocode is a two dimensional programming language invented by me. It is inspired by [[Befunge]], [[Branflakes]], [[SNUSP]] and Calvinball, a game in the Calvin and Hobbes where the rules are made up as the game progresses. Similar to the game mentioned, what each instru
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21:38:33 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=119404&oldid=119402 * R0fael * (+13) adding new eso lang IDKHIW
21:47:46 <esolangs> [[Trilime]] M https://esolangs.org/w/index.php?diff=119405&oldid=113947 * PythonshellDebugwindow * (+9) Stub
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22:19:00 <esolangs> [[Leocode]] M https://esolangs.org/w/index.php?diff=119406&oldid=119403 * PythonshellDebugwindow * (+107) Nowiki, categories
22:21:07 <esolangs> [[Suscript 2.0]] M https://esolangs.org/w/index.php?diff=119407&oldid=117797 * PythonshellDebugwindow * (+155) Categories
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22:36:08 <b_jonas> int-e: wait, do you mean that the old shekel simply didn't have a code until after it was gone, or that ILS was the code for both shekels?
22:36:31 <b_jonas> not ISL by the way, that would be in iceland
22:48:54 <int-e> b_jonas: Yes, I think ILS just kept being used for the new currency. Of course I wasn't there. Maybe they halted electronic money transfers for a month while switching? Computers were still kind of new.
22:52:44 <esolangs> [[Lawrence J. Krakauer's decimal computer]] M https://esolangs.org/w/index.php?diff=119408&oldid=96642 * PythonshellDebugwindow * (+50) Stub, Wayback, category
22:53:51 <int-e> b_jonas: whoops I think this is a bit too much: https://int-e.eu/~bf3/tmp/shapez-mem-huge.png
22:54:39 <int-e> > 6*256^2 -- buildings, give or take
22:55:42 <int-e> So it looks like shapez is iterating through all the "electronics" every tick even when nothing is changing.
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22:56:55 <esolangs> [[IDKHIW]] N https://esolangs.org/w/index.php?oldid=119409 * R0fael * (+2790) New Language IDKHIW
22:58:13 <esolangs> [[Talk:IDKHIW]] N https://esolangs.org/w/index.php?oldid=119410 * R0fael * (+60) new talk
23:09:32 <b_jonas> int-e: can you show a closeup?
23:10:56 <int-e> b_jonas: I erased it, but it was the right design in https://int-e.eu/~bf3/tmp/shapez-rom.png, but with 256x256 cells instead of 4x4
23:11:18 <int-e> and I just copied it without actually putting in any meaningful values
23:13:54 <b_jonas> makes sense, because shapez doesn't let you an easy way to load the data to the ROM that you build from an external source
23:13:58 <b_jonas> are you building a RAM too?
23:14:16 <int-e> Not at this point.
23:31:59 <int-e> b_jonas: but just for fun, here's a prototype: https://int-e.eu/~bf3/tmp/shapez-ram.png ...row selectors come from the right; each column has half the cells on the left and half the cells on the right; the row wire can be used for writing by setting the desired value before switching on the row selector.
23:37:33 <int-e> So that's two cells in a 7x5 block, 17.5 footprint per cell. I expected worse. :)
23:39:24 <int-e> Oh the left-right alternation is actually not necessary
23:44:09 <b_jonas> I wonder what you'll be doing with these rom and ram things. pring text onto a few lines of belts?
23:46:46 <int-e> b_jonas: https://int-e.eu/~bf3/tmp/shapez-ram2.png same cell, different way of alternating colors
23:47:25 <int-e> I'm pondering how to do the logic for a make absolutely anything machine
23:48:19 <int-e> b_jonas: I think I actually like the first layout better now that I've seen both.
23:48:26 <int-e> despite the zig-zagging.
23:53:23 <int-e> (I redid https://int-e.eu/~bf3/tmp/shapez-ram.png with 4x4 cells for direct comparison)
23:54:42 <int-e> wait, can't I just...
23:56:09 <int-e> Ah, no, never mind. Sorry for the noise :)