←2024-02-24 2024-02-25 2024-02-26→ ↑2024 ↑all
00:47:58 <esolangs> [[Everyonelang]] https://esolangs.org/w/index.php?diff=123925&oldid=123924 * EvyLah * (+310) instructi0ons
00:48:39 <esolangs> [[Talk:Everyonelang]] N https://esolangs.org/w/index.php?oldid=123926 * EvyLah * (+140) /* Input question */ new section
00:53:22 <esolangs> [[Everyonelang]] https://esolangs.org/w/index.php?diff=123927&oldid=123925 * EvyLah * (+219) a+b problem
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02:08:57 <esolangs> [[Pointers]] N https://esolangs.org/w/index.php?oldid=123928 * BestCoder * (+338) Created page with "Pointers is a programming language that uses pointers to do stuff = The Stuff To Know = These are the commands/instructions/statements<br> {| class="wikitable" |+ Caption text |- ! Instructions !! Description |- | V = VAL || Set V to Val |- | V* = V || Point V* to V
02:09:36 <esolangs> [[Pointers]] https://esolangs.org/w/index.php?diff=123929&oldid=123928 * BestCoder * (+0)
02:10:07 <esolangs> [[Pointers]] https://esolangs.org/w/index.php?diff=123930&oldid=123929 * BestCoder * (-2)
02:14:49 <esolangs> [[Pointers]] https://esolangs.org/w/index.php?diff=123931&oldid=123930 * BestCoder * (+143) /* The Stuff To Know */
02:16:37 <esolangs> [[Pointers]] https://esolangs.org/w/index.php?diff=123932&oldid=123931 * BestCoder * (+14) /* The Stuff To Know */
02:18:34 <esolangs> [[Pointers]] https://esolangs.org/w/index.php?diff=123933&oldid=123932 * BestCoder * (+75)
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02:28:10 <esolangs> [[Pointers]] https://esolangs.org/w/index.php?diff=123934&oldid=123933 * BestCoder * (+138)
02:32:30 <esolangs> [[Putlines]] https://esolangs.org/w/index.php?diff=123935&oldid=123789 * BestCoder * (+1) /* Swap lines N and N */
02:37:37 <esolangs> [[Counterlang]] https://esolangs.org/w/index.php?diff=123936&oldid=123597 * BestCoder * (+0) /* The stuff */
02:46:40 <esolangs> [[Talk:Everyonelang]] https://esolangs.org/w/index.php?diff=123937&oldid=123926 * 97202 * (+113) /* Input question */
02:50:52 <esolangs> [[Everyonelang]] https://esolangs.org/w/index.php?diff=123938&oldid=123927 * Qawtykit * (+627) Added 2 commands and a cat program
02:51:42 <esolangs> [[Everyonelang]] M https://esolangs.org/w/index.php?diff=123939&oldid=123938 * Qawtykit * (+1)
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03:07:34 <esolangs> [[MultiBrain]] N https://esolangs.org/w/index.php?oldid=123940 * BestCoder * (+972) Created page with "MultiBrain is a brainf derivative that uses multiple brainf programs and tapes = New Stuff = == Multi-Tape Operations == === Add Tape === Adds a new tape "*" === Remove Tape === Removes the previously added tape that still exists "/" === Next Tape === Goes to the ne
03:08:09 <esolangs> [[Everyonelang]] M https://esolangs.org/w/index.php?diff=123941&oldid=123939 * Qawtykit * (+6)
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03:36:53 <esolangs> [[INJUQ]] M https://esolangs.org/w/index.php?diff=123942&oldid=121630 * BestCoder * (+18) /* Specification */
03:40:22 <esolangs> [[Memfuck]] M https://esolangs.org/w/index.php?diff=123943&oldid=30736 * BestCoder * (+43) /* Cat */
03:58:32 <esolangs> [[2dProperties]] N https://esolangs.org/w/index.php?oldid=123944 * BestCoder * (+586) Created page with "2dProperties is a 2d programming language that uses Properties of objects to do stuff = Instructions = o - makes an object that moves right, use ><^v to change directions ><^v - changes directions for objects * - waits until another object goes on it and makes
04:44:30 <esolangs> [[SelfModify]] N https://esolangs.org/w/index.php?oldid=123945 * BestCoder * (+232) Created page with "SelfModify is a programming language that uses Self-Modification to do something. = Everything = == Commands == A#*#B - turns into #B*#A <C> - doesn't run C until not surrounded by <> note: C is multilettered. %#A - turns into #%"
04:49:02 <esolangs> [[SelfModify]] https://esolangs.org/w/index.php?diff=123946&oldid=123945 * BestCoder * (+129) /* Commands */
07:28:10 <esolangs> [[Mascarpone]] https://esolangs.org/w/index.php?diff=123947&oldid=123915 * * (+344) Added examples
07:32:43 <esolangs> [[Mascarpone]] https://esolangs.org/w/index.php?diff=123948&oldid=123947 * * (+12)
07:37:22 <esolangs> [[Translated Batch]] https://esolangs.org/w/index.php?diff=123949&oldid=123642 * MihaiEso * (+0) Updated year
07:41:38 <esolangs> [[Translated Batch]] https://esolangs.org/w/index.php?diff=123950&oldid=123949 * MihaiEso * (+20) /* See also */
07:41:51 <esolangs> [[Translated ORK]] https://esolangs.org/w/index.php?diff=123951&oldid=123644 * MihaiEso * (+150) Added a "See also" section
07:42:25 <esolangs> [[Translated VBS]] https://esolangs.org/w/index.php?diff=123952&oldid=123336 * MihaiEso * (+20) /* See also */
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07:43:00 <esolangs> [[Translated Python]] https://esolangs.org/w/index.php?diff=123953&oldid=123338 * MihaiEso * (+20) /* See also */
07:43:16 <esolangs> [[Translated CSharp]] https://esolangs.org/w/index.php?diff=123954&oldid=123337 * MihaiEso * (+20) /* See also */
07:43:23 <esolangs> [[Translated Julia]] https://esolangs.org/w/index.php?diff=123955&oldid=123339 * MihaiEso * (+20) /* See also */
08:05:40 <esolangs> [[Esolang:Featured languages/Candidates]] https://esolangs.org/w/index.php?diff=123956&oldid=120266 * * (+602) /* List of candidates */
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09:42:40 <b_jonas> bwahahah, this is great! so you know how metric paper comes in sizes of A0 to A6 where An means the longer side is 2**(n/2+1/4) meters and the shorter is 2**(n/2-1/4) meters, A5 is used for schoolchildren to practice writing, A4 is ordinary typewriter paper that most official letters are written on and photocopies made, A3 to A0 are used for arts and technical drawings, right? and there's a second
09:42:46 <b_jonas> series of sizes B0 to B6 where Bn is in the middle between An and A(n-1) so the longer side is 2**(n/2+1/2) meters and the shorter is 2**(n/2) meters;
09:45:36 <JAA> There are also C and D series. I don't recall how they're defined exactly, but by area, D(n) < A(n) < C(n) < B(n) IIRC.
09:45:36 <b_jonas> sorry, wrong formulas, An has longer side 2**(-n/2+1/4) meter and shorter side 2**(-n/2-1/4) meter; Bn has longer side 2**(-n/2+1/2) meter and shorter side 2**(-n/2) meter
09:45:49 <b_jonas> yes, I'm getting there, that's the interesting part
09:45:59 <JAA> Ah :-)
09:49:51 <b_jonas> the C series from C0 to C7 is such that Cn has the size between An and Bn, longer size 2**(-n/2+3/8) meter and shorter size 2**(-n/2-1/8) meter, so it's used for envelopes: C6 is the typical envelope for personal letters because an A4 paper folded in quarter so it's A6 size fits in it, and incidentally forint notes have a size so they just fit into them lengthwise so the envelopes are convenient for
09:49:57 <b_jonas> bribes; C5 is used for some personal letters, and C4 is used for official letters that have lots of pages such as the ones the tax bureau used to send you before they went mostly electric, though the most common size for official letters isn't among these series.
09:50:57 <b_jonas> But we're just getting to the fun part. These names An, Bn, Cn come from an ISO standard called ISO 216, and that ISO standard doesn't define a D series. There are *two* definitions for the D series that are incompatible with each other!
09:51:50 <JAA> Oh
09:53:49 <b_jonas> https://en.wikipedia.org/wiki/Paper_size#Swedish_extensions defines Dn with longer side 2**(-n/2+5/8) and shorter side 2**(-n/2+1/8)
09:54:15 <JAA> I'll add that the most common size for official letters varies by country. In Germany, yeah, the 'fold A4 into three' envelopes (whatever they're called) are most common. In Switzerland, it's almost always C5. Also, B4 envelopes exist so you can ship tax forms to someone and they can use the enclosed C4 envelope to return it. :-)
09:54:19 <b_jonas> while https://en.wikipedia.org/wiki/Paper_size#DIN_D defines Dn with longer side 2**(-n/2+1/8) and shorter side 2**(-n/2-3/8)
09:55:18 <b_jonas> so Dn is ambiguous and probably best not used as a name for paper size, you'd better just specify explicit sizes
09:57:04 <JAA> Huh
09:57:59 <JAA> > the sequence of formats A4, E4, C4, G4, B4, F4, D4, *H4, A3 is a geometric progression, in which the dimensions grow by a factor 2^(1/16) from one size to the next.
09:58:00 <lambdabot> <hint>:1:14: error: parse error on input ‘of’
09:58:04 <JAA> On the Swedish one
09:58:08 <JAA> Neat!
09:58:23 <JAA> Except for the totally random order of the letters, that is.
09:58:31 <b_jonas> JAA: yes, and they don't define an H series, which leaves open the possibility for two more standards to define them in incompatible ways
09:58:44 <JAA> Hehe
09:59:07 <b_jonas> it's not really a random order since A, B, C was already defined before that
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10:00:32 <JAA> Right, but E<G<F<D for the additional ones is still ... a choice.
10:00:59 <int-e> "DL" is the 110mmx220mm envelope size, apparently.
10:01:10 <b_jonas> hey, you know what? Dn is ambiguous, and H is unused, so let's rename the german Dn to Hn so it's an unambiguous way to refer to D sizes!
10:02:39 <int-e> It's a mess.
10:02:47 <JAA> > the other formats have not turned out to be particularly useful in practice.
10:02:48 <lambdabot> <hint>:1:65: error: parse error on input ‘in’
10:02:51 <JAA> <surprised_pikachu.png>
10:03:24 * JAA pats lambdabot.
10:03:52 <JAA> Oh right, I had forgotten about the 2A0 and 4A0 formats that nobody ever uses.
10:04:01 <b_jonas> or we should just say A4.5 instead of B5; and say A4.25 instead of C4
10:04:17 <b_jonas> then we don't need to remember how multiple letters are defined, we only need the A series
10:04:51 <JAA> That'd be nice.
10:05:23 <int-e> JAA: https://bigartandbanners.com/poster-printing/2a0-poster-printing.html
10:05:33 <b_jonas> JAA: I'm not convinced about the “nobody ever uses”. printers for A0 are available in most photocopy shops here because engineer or architect students use it for homework all the time, so if it's that common than it's unlikely that nobody uses the size one larger
10:05:41 <int-e> "that nobody ever uses"
10:05:45 <b_jonas> and yes, advertisers probably use the larger sizes
10:05:47 <esolangs> [[Everyonelang]] https://esolangs.org/w/index.php?diff=123957&oldid=123941 * 97202 * (-1)
10:06:10 <b_jonas> though of course I'll call that A(-1) rather than some other stupid abbreviation
10:07:24 <b_jonas> and if you don't like A(-1) then I'll just say 1.68 meters times 1.19 meters
10:07:25 <JAA> Yeah, they're probably used more often than, say, B0 through B3. But still, very rare.
10:07:57 <int-e> it's useful to standardize rare use cases
10:08:19 <JAA> Not sure advertisers use larger sizes typically. The ones I've seen were usually made from multiple smaller parts.
10:08:22 <b_jonas> let me try to find the discussion we had for abbreviations of screen resolutions
10:08:48 <JAA> No idea what size those were though, didn't pay close attention to that.
10:09:13 <JAA> int-e: I didn't mean to imply otherwise. :-)
10:10:46 <b_jonas> https://logs.esolangs.org/libera-esolangs/2021-10.html#lnX
10:10:51 <int-e> Of course billboards are their own proprietary mess. https://www.papersizes.org/billboard-sizes.htm
10:11:10 <b_jonas> stars at https://logs.esolangs.org/libera-esolangs/2021-10.html#lKW
10:11:53 <b_jonas> int-e: they're advertisers, they deserve to suffer in a hell of incomprehensible standards whose meanings they can't figure out, I think it's karmic
10:13:21 <b_jonas> I mean it was more me ranting than a "discussion"
10:13:42 <JAA> Ah, those abbreviations, yeah. I've always ignored them since they wanted to convince me 'Full HD' was something else than 'HD'. That annoyed me enough already.
10:14:26 <b_jonas> that was when I was buying a new monitor because my previous one died, and I saw these abbreviations in the online shop
10:14:33 <int-e> monitors? at the end of the day I look at the resolution
10:14:38 <b_jonas> so it wasn't like idle curiosity
10:14:52 <b_jonas> yes, luckily the online shop was sensible enough to list that too
10:14:55 <int-e> (and size)
10:15:02 <b_jonas> in decimal numbers
10:15:18 <int-e> PCMCIA (people can't memorize computer industry acronyms)
10:16:02 <int-e> (I also remember what it actually stands for... because of this joke.)
10:16:03 <JAA> Do we open the can of worms that is 'screen diagonal' or not?
10:16:45 <int-e> JAA: you mean how a 22" 16:9 monitor has 6% less area than a 22" 4:3 monitor?
10:16:55 <JAA> Yeah, that kind of thing.
10:17:10 <JAA> And also how they get weirdly rounded to get 'nicer' numbers.
10:17:25 <JAA> I found out earlier that Framework's '13' devices are actually 13.5".
10:18:01 <int-e> Err, wrong number, it's 11%.
10:18:32 <int-e> The 6% number is how much longer the diagonal is at the same area.
10:18:39 <JAA> Ah, yeah
10:19:26 <int-e> > sqrt $ (4*3/(4^2+3^2))/(16*9/(16^2+9^2))
10:19:28 <lambdabot> 1.0598742063723097
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10:21:02 <int-e> Hmm do they sell the ultra-widw 32:9 monitors by diagonal length too?
10:21:23 <int-e> (I never wanted one so I don't know.)
10:21:32 <JAA> I think they do, yeah.
10:22:09 <b_jonas> int-e: if so than they got hit by their own terminology, because those monitors are usually curved, and curving makes the diagonal shorter
10:22:19 <int-e> . o O ( And when they're curved, do they use a screen space diagonal or a space diagonal... )
10:22:53 <int-e> b_jonas: honestly I think they'll use the screen space diagonal then
10:23:10 <JAA> Just checked one of the largest online stores for electronics, yep, curved ultra-wide monitors do get a diagonal alright, whatever it is.
10:23:31 <JAA> (One of the largest here*)
10:23:44 <tromp> if they used space, then a 360 deg wrap around screen would have diagonal equal to height:(
10:24:04 <b_jonas> int-e: wouldn't that be dishonest and won't they get sued for false advertising? the crow flies diagonal is what you see unless you're viewing the monitor from an unhealthy close distance
10:24:29 <JAA> 'Screen curvature: 1000R, 1500R, 1800R, 3800R' uh?
10:24:56 <int-e> b_jonas: measuring across a surface seems reasonable enough to me
10:25:04 <JAA> Radius of curvature in millimetre, makes sense.
10:25:48 <JAA> Oh, bonus points, I get a 'display size' in inches and a 'screen size' in cm.
10:25:49 <b_jonas> there's also "35 mm equivalent focal length", which is defined such that a camera and lens combo with 35 mm focal length d has a view angle of 2*arctan(36 mm / (2*d)) on the longer side and 2*arctan(24 mm / (2*d)) on the shorter side if the sensor has 4:3 aspect ratio, but an indeterminate view angle roughly close to that if the sensor has any other aspect ratio
10:25:51 <int-e> awkward notation for something natural, got it.
10:26:58 <b_jonas> the "35 mm" name comes from how the film on which you took 36 mm × 24 mm frame size photos had a gross 35 mm width including the holes for cogwheels, in the direction that the frame is 24 mm tall
10:27:47 <JAA> > Specifications may include unverified machine translations.
10:27:49 <lambdabot> <hint>:1:60: error:
10:27:49 <lambdabot> parse error (possibly incorrect indentation or mismatched brackets)
10:27:50 <JAA> Thanks, I hate it.
10:28:33 <int-e> do they say what it was translated from?
10:28:46 <JAA> Of course not.
10:28:52 <int-e> cool
10:29:02 <JAA> But likely German
10:29:05 <int-e> what do they think "specification" means?
10:30:53 <b_jonas> and there's the freedom of sign convention for astigmatism: the left lens of my glasses has -10.0 diopters spherical plus -2.0 diopters cylindrical according to my optometrist, but -12.0 diopters spherical plus +2.0 diopters cylindrical according to the lens vendor. this one at least partially makes sense: the lens vendor uses the convention that lets you figure out how thick piece of special glass they
10:30:59 <b_jonas> have to start from, which determines who expensive a machine they need to grind it to the right shape.
10:31:02 <esolangs> [[LZ]] https://esolangs.org/w/index.php?diff=123958&oldid=121267 * Pro465 * (+108) made idx signed and len unsigned. also expanded cases when an instruction is ignored
10:31:13 <JAA> So this one monitor (Samsung S49AG950NU) with 32:9 and 1000R curvature has a 49" diagonal. They specify a 'visible screen area' of 34 dm^2.
10:35:10 <esolangs> [[LZ]] M https://esolangs.org/w/index.php?diff=123959&oldid=123958 * Pro465 * (+2) /* Instruction */
10:37:42 * JAA is too tired to do this calculation right now.
10:37:47 <b_jonas> I've seen those big curved 32:9 monitors because the CEOs bought themselves some at work. I wouldn't like one. Luckily they gave me a very fancy 16:9 ratio 27 inch diagonal 3840×2160 pixel resolution monitor, not one of the silly curved wide ones.
10:38:05 <JAA> I'd think it could be pretty nice for gaming.
10:38:34 <JAA> Covering your entire field of view etc.
10:40:49 <b_jonas> dunno, I don't play those fast paced first person shooter games
10:41:14 <int-e> JAA: as long as they don't put importan UI elements at the left and right edges of the screen
10:41:46 <JAA> Yeah, those areas would be just for peripheral vision.
10:41:48 <int-e> (which they probably don't because these silly monitors have been around for a while... but I suspect that was a problem initially)
10:42:20 <JAA> I'd expect so, yeah. 'We have soo much space now to put all our buttons!'
10:42:57 <int-e> will I ever finish this silly thing I wonder... https://int-e.eu/~bf3/tmp/shapez-todo.png
10:43:17 <b_jonas> https://stickman.qntm.org/comics.php?n=10
10:43:36 <b_jonas> int-e: what is that?
10:44:24 <int-e> b_jonas: Btw I don't know how they actually measure the screen diagonals. It's a trade-off between a larger number and dealing with customers complaining about the diagonal being too short because actually measuring across the curved screen space is hard.
10:45:50 <b_jonas> "It takes me ten minutes to move the mouse pointer from one side of the screen to the other." and "My mouse mat is the size of a hockey rink."
10:45:51 <int-e> b_jonas: It's the first stages of my true MAM project that I thought I could finish last year... there's still three stacking steps left, plus logic for that.
10:46:30 <b_jonas> int-e: what throughput of MAM will that be?
10:47:13 <b_jonas> I also started a new shapez game, but I have very little built from the MAM, mostly just the constant shape and color sources
10:47:26 <int-e> b_jonas: 1 belt, though it wouldn't be too much extra work to make it produce 2 belts for the ordinary shapes.
10:48:28 <b_jonas> oh, is this the one that you want to turn to a universal shape maker?
10:48:39 <b_jonas> one that can make any shape, not just freeplay shapes
10:49:10 <int-e> b_jonas: I've actually thought of another ultimate challenge for this game... a copy machine (take one belt of input, replicate the shapes on that belt in order). Because then you get all the pipelining opportunities that the main game doesn't provide.
10:49:31 <b_jonas> oh, that would be very hard
10:49:52 <b_jonas> it's definitely possible
10:50:18 <b_jonas> but it's hard to get it to work if you allow the input belt at full speed
10:50:33 <b_jonas> (and don't lose any shapes, but that's presumably by definition)
10:50:57 <int-e> b_jonas: and yes, this is the one that's supposed to make all possible shapes.
10:51:14 <b_jonas> do you want it full speed, or would you just slow down the belt to however fast you can produce the copies?
10:52:08 <int-e> b_jonas: the copier? the speed (up to a full belt at full speed) would be one of the metrics to compete on.
10:53:30 <int-e> It's a pretty safe bet that I'm never going to actually make such a copier.
10:54:04 <int-e> the prospect is rather intimidating :)
10:54:39 <b_jonas> yes it is
11:51:00 <int-e> (there are ways to scale this down... like, make a copier that can deal with the 32 painted or unpainted basic shapes)
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13:24:59 <esolangs> [[Special:Log/newusers]] create * AlexUI * New user account
13:29:31 <esolangs> [[Esolang:Introduce yourself]] M https://esolangs.org/w/index.php?diff=123960&oldid=123879 * AlexUI * (+69) AlexUI's introduction.
14:00:07 <esolangs> [[LZ]] https://esolangs.org/w/index.php?diff=123961&oldid=123959 * Pro465 * (+210) /* Python Intepreter */ add simpler interpreter
14:17:50 <esolangs> [[Thief, Police and the Building]] https://esolangs.org/w/index.php?diff=123962&oldid=115506 * Kaveh Yousefi * (+949) Supplemented a Kiwiscript example program.
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14:24:46 <esolangs> [[Thief, Police and the Building]] https://esolangs.org/w/index.php?diff=123963&oldid=123962 * Kaveh Yousefi * (+266) Added a hyperlink to my implementation of the Thief, Police and the Building programming language on GitHub and supplemented several page categories.
14:26:59 <esolangs> [[Dot-Peachy]] N https://esolangs.org/w/index.php?oldid=123964 * AlexUI * (+1531) Creation of the DTP entry in the eso-lang wiki.
14:27:02 <esolangs> [[Thief, Police and the Building]] https://esolangs.org/w/index.php?diff=123965&oldid=123963 * Kaveh Yousefi * (+1) Rectified two mistakes in the movement command listing.
14:27:26 <esolangs> [[Dot-Peachy]] M https://esolangs.org/w/index.php?diff=123966&oldid=123964 * AlexUI * (+3) Fix.
14:29:45 <esolangs> [[Dot-Peachy]] https://esolangs.org/w/index.php?diff=123967&oldid=123966 * AlexUI * (+70) Interpreter URL.
14:30:27 <esolangs> [[Dot-Peachy]] M https://esolangs.org/w/index.php?diff=123968&oldid=123967 * AlexUI * (+3) Fix.
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15:32:21 <esolangs> [[Everyonelang]] https://esolangs.org/w/index.php?diff=123969&oldid=123957 * Qawtykit * (+578) Created the truth-machine
15:33:36 <esolangs> [[Everyonelang]] M https://esolangs.org/w/index.php?diff=123970&oldid=123969 * Qawtykit * (-9) this is definitely not a stub anymore
15:36:38 <esolangs> [[Everyonelang]] M https://esolangs.org/w/index.php?diff=123971&oldid=123970 * Qawtykit * (+1) forgot a colon lol
15:49:00 <esolangs> [[Everyonelang]] https://esolangs.org/w/index.php?diff=123972&oldid=123971 * Qawtykit * (+131) concatenation command
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16:14:06 <esolangs> [[User:Rottytooth]] https://esolangs.org/w/index.php?diff=123973&oldid=123775 * Rottytooth * (+0)
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17:19:38 <esolangs> [[SKVERSE]] N https://esolangs.org/w/index.php?oldid=123974 * BestCoder * (+526) Created page with "SKVERSE (SKip and reVERSE) is a programming language that uses skip and reverse to do stuff: = Stuff = == Skip == Skips a command skip print "this will not be ran" == Reverse == Reverses the direction of the code print "start" #runs at the start skip #skips reverse
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17:22:58 <esolangs> [[SKVERSE]] https://esolangs.org/w/index.php?diff=123975&oldid=123974 * BestCoder * (+60) /* End */
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17:36:23 <esolangs> [[SKVERSE]] https://esolangs.org/w/index.php?diff=123976&oldid=123975 * BestCoder * (+936) /* Start */
17:37:19 <esolangs> [[SKVERSE]] https://esolangs.org/w/index.php?diff=123977&oldid=123976 * BestCoder * (+10) /* Split */
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17:55:02 <esolangs> [[Flij]] M https://esolangs.org/w/index.php?diff=123978&oldid=108445 * PythonshellDebugwindow * (+91) Categories
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22:01:20 <esolangs> [[Bouncy]] N https://esolangs.org/w/index.php?oldid=123979 * Mercerenies * (+12480) Created page with "'''Bouncy''' is a 2D esoteric programming language centered around controlling how the instruction pointer interacts with walls. The Bouncy programming language and its official interpreter are designed by [[User:Mercerenies]]. == Overview == A Bouncy program func
22:01:49 <esolangs> [[User:Mercerenies]] https://esolangs.org/w/index.php?diff=123980&oldid=106977 * Mercerenies * (+13)
22:03:05 <esolangs> [[Language list]] M https://esolangs.org/w/index.php?diff=123981&oldid=123894 * Mercerenies * (+13) Bouncy Lang
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23:14:00 <esolangs> [[MultiBrain]] M https://esolangs.org/w/index.php?diff=123982&oldid=123940 * None1 * (+58)
23:14:10 <esolangs> [[MultiBrain]] M https://esolangs.org/w/index.php?diff=123983&oldid=123982 * None1 * (+0) /* Write Character To Previous Program */
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