00:05:05 -!- craigo has quit (Ping timeout: 248 seconds). 00:52:32 [[Talk:Jumpy]] https://esolangs.org/w/index.php?diff=144772&oldid=144771 * Ais523 * (+476) programs are infinitely long 01:39:05 [[User:Hakerh400/Conjectures]] https://esolangs.org/w/index.php?diff=144773&oldid=144751 * Hakerh400 * (-2) /* Conjecture 4 */ 02:04:20 -!- amby has quit (Remote host closed the connection). 02:30:44 [[Special:Log/newusers]] create * Arsonist * New user account 02:42:25 [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=144774&oldid=144591 * Arsonist * (+431) /* Introductions */ 04:04:32 -!- X-Scale has joined. 05:24:23 -!- Guest60 has joined. 05:25:01 hey i wanted to know 05:25:19 (for an esolang) 05:25:49 how to kindoff integrate monads(programming monads) into LC 05:25:59 like for example 05:26:12 >== from haskell 05:32:53 [[Black Pentagon]] https://esolangs.org/w/index.php?diff=144775&oldid=126176 * Gggfr * (-1) /* Introduction */ changed to right word 05:33:34 -!- Guest60 has quit (Quit: Client closed). 06:04:02 -!- wWwwW has joined. 07:15:02 -!- ais523 has quit (Quit: quit). 07:30:28 -!- tromp has joined. 07:45:28 -!- Lord_of_Life_ has joined. 07:46:26 -!- Lord_of_Life has quit (Ping timeout: 248 seconds). 07:48:24 -!- Lord_of_Life_ has changed nick to Lord_of_Life. 08:57:27 -!- Sgeo has quit (Read error: Connection reset by peer). 09:10:24 -!- tromp has quit (Quit: My iMac has gone to sleep. ZZZzzz…). 10:04:47 -!- X-Scale has quit (Ping timeout: 256 seconds). 10:16:07 [[PyFuck (kuangkzh)]] https://esolangs.org/w/index.php?diff=144776&oldid=144717 * None1 * (+16) Real name from his github page 10:21:36 [[B2C]] M https://esolangs.org/w/index.php?diff=144777&oldid=120138 * None1 * (+2) /* External resources */ change to GitHub Pages site 10:24:41 [[User:ChuckEsoteric08/Interpreters]] https://esolangs.org/w/index.php?diff=144778&oldid=144736 * ChuckEsoteric08 * (+430) Added CT in CDILOI 10:25:46 [[Remove Line Numbers]] https://esolangs.org/w/index.php?diff=144779&oldid=134363 * None1 * (-99) Remove down replit link 10:26:49 [[Preserve Line Numbers]] https://esolangs.org/w/index.php?diff=144780&oldid=144770 * None1 * (-99) /* C++ as Windows executable (64bit) (faster link) */ remove down replit link 10:27:50 -!- tromp has joined. 10:31:51 [[OOo CODE]] M https://esolangs.org/w/index.php?diff=144781&oldid=144767 * None1 * (+1) /* External resources */ 10:38:11 [[OOo CODE]] M https://esolangs.org/w/index.php?diff=144782&oldid=144781 * None1 * (-23) /* External resources */ probably dead 10:40:23 [[ChuckEsoteric08/Interpreters]] N https://esolangs.org/w/index.php?oldid=144783 * ChuckEsoteric08 * (+47) Redirected page to [[User:ChuckEsoteric08/Interpreters]] 10:44:55 [[EsoInterpreters]] https://esolangs.org/w/index.php?diff=144784&oldid=144746 * ChuckEsoteric08 * (+61) Added CT in CDILOI 10:49:39 [[CDILOI]] https://esolangs.org/w/index.php?diff=144785&oldid=144744 * ChuckEsoteric08 * (-6) /* Computational class */ 11:02:12 [[DOG]] https://esolangs.org/w/index.php?diff=144786&oldid=144747 * None1 * (+28) /* External resources */ 11:13:20 -!- wWwwW has quit (Quit: Client closed). 11:28:56 -!- amby has joined. 11:47:20 [[BF Joust strategies]] M https://esolangs.org/w/index.php?diff=144787&oldid=144501 * Iddi01 * (+117) lots of minor fixes 13:14:51 -!- earend1 has joined. 13:35:15 -!- tromp has quit (Quit: My iMac has gone to sleep. ZZZzzz…). 13:40:03 -!- tromp has joined. 13:42:47 -!- X-Scale has joined. 13:50:01 -!- tromp has quit (Quit: My iMac has gone to sleep. ZZZzzz…). 13:54:51 -!- X-Scale has quit (Ping timeout: 256 seconds). 13:55:29 -!- tromp has joined. 14:28:59 [[1 bytes :3]] https://esolangs.org/w/index.php?diff=144788&oldid=144520 * Ractangle * (-2) I take that back 14:34:04 -!- ais523 has joined. 14:37:13 [[BF Joust strategies]] https://esolangs.org/w/index.php?diff=144789&oldid=144787 * Ais523 * (+61) /* The rule of nine */ partial rv the rule of nine is about attacking from the tenth cell, and although some slow rush programs do attack from further away, this is generally considered to be a rule of nine violation rather than part of the rule 14:39:48 [[BF Joust strategies]] https://esolangs.org/w/index.php?diff=144790&oldid=144789 * Ais523 * (+40) /* Poke */ partial rv the point isn't the number of decoys but the distance from the flag, which "advanced" reflected but "additional" doesn't write it out more clearly 14:40:29 [[BF Joust strategies]] https://esolangs.org/w/index.php?diff=144791&oldid=144790 * Ais523 * (-20) /* Reverse tripwire avoidance */ partial rv what makes you think the program was untested? 14:42:36 [[BF Joust strategies]] https://esolangs.org/w/index.php?diff=144792&oldid=144791 * Ais523 * (-12) /* Defense */ reword/clarify 14:42:51 -!- craigo has joined. 14:44:34 [[BF Joust strategies]] https://esolangs.org/w/index.php?diff=144793&oldid=144792 * Ais523 * (-8) /* Probabilistic lock */ partial rv "usually" doesn't really make sense given that we are talking about probabilities here the possibility of a good or bad timing matchup is included in the proportion of the time that the lock is gained 14:59:56 -!- tromp has quit (Quit: My iMac has gone to sleep. 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ZZZzzz…). 15:37:26 [[1 bytes :3]] https://esolangs.org/w/index.php?diff=144794&oldid=144788 * Ractangle * (+56) /* interpreter */ 15:37:53 [[1 bytes :3]] https://esolangs.org/w/index.php?diff=144795&oldid=144794 * Ractangle * (+30) /* interpreters */ 15:42:12 [[BF Joust strategies]] M https://esolangs.org/w/index.php?diff=144796&oldid=144793 * Iddi01 * (+104) /* Reverse tripwire avoidance */ Look at the history, the author said it was untested 15:44:23 -!- tromp has joined. 16:04:49 -!- wWwwW has joined. 16:11:56 [[1 bytes :3]] https://esolangs.org/w/index.php?diff=144797&oldid=144795 * Ractangle * (-5) /* interpreters */ 16:13:49 can anybody aswer Guest60(it was me) 16:13:53 [[1 bytes :3]] https://esolangs.org/w/index.php?diff=144798&oldid=144797 * Ractangle * (-26) /* print */ 16:14:40 [[Hello world!]] N https://esolangs.org/w/index.php?oldid=144799 * Ractangle * (+27) Redirected page to [[Hello, world!]] 16:15:21 [[1 bytes :3]] https://esolangs.org/w/index.php?diff=144800&oldid=144798 * Ractangle * (+1) /* Hello world */ 16:20:59 [[JAGL]] https://esolangs.org/w/index.php?diff=144801&oldid=144762 * Ractangle * (+50) /* Syntax */ 16:21:14 [[JAGL]] https://esolangs.org/w/index.php?diff=144802&oldid=144801 * Ractangle * (-30) /* Syntax */ 16:34:18 -!- Guest67 has joined. 16:34:22 Hello 16:34:41 hellllo 16:38:40 I have a programming question, can I get information about esoteric languages ​​from the site https://esolangs.org/wiki/Main_Page using sparql as I would for wikidata (ex: SELECT ?propertyLabel ?valueLabel WHERE { 16:38:41  wd:Q244627 ?property ?value . 16:38:41  SERVICE wikibase:label { bd:serviceParam wikibase:language "[AUTO_LANGUAGE],en". } 16:38:42 } 16:38:42 ORDER BY ?propertyLabel)? 16:39:11 -!- tromp has quit (Quit: My iMac has gone to sleep. ZZZzzz…). 16:41:25 Guest67: IIUC there aren't SPARQL endpoints builtin for MediaWiki; we'd need to add an extension of some sort. 16:41:47 Note that most pages on the wiki are *not* sufficiently annotated to allow for useful queries anyway. The wiki isn't a relational database at all. 16:41:53 also 16:42:27 why is it so rare we change featured lang? 16:42:46 wWwwW: It still doesn't make sense to "integrate monads" into lambda calculus; are you thinking of Kleisli categories or something else? 16:43:17 no 16:43:19 Featured pages usually have to meet some minimum standard, and most pages on the wiki are clearly one-person vanity stubs. 16:43:21 im thinking of like 16:43:48 the programming monads with like functions and classes 16:43:49 wtuever 16:44:47 so the only way to retrieve info from  is using requests, BeautifulSoup or something like these? 16:53:08 also idk why but im trygint o get like a ps1 or 2 onto a fucking spynet smartwatch style thing 16:54:02 wWwwW: Monads in programming are merely a special case of monads in category theory. 16:54:14 k 16:54:29 Guest67: https://esolangs.org/wiki/Esolang:Wiki_dumps 16:57:18 -!- Guest67 has quit (Quit: Client closed). 16:57:44 wWwwW: Maybe let's take a step back. What *is* a programming monad? 16:58:47 im actually not sure 16:58:51 ik what a monad is 16:58:58 but not a proglang one 17:00:24 Pretend that each language has a category given by its types. Most languages don't actually have categories this way, but we can pretend. Then a proglang monad is just a monad on that category of types. 17:02:10 wWwwW: Does that make sense? We can go with an example if you like. What's your favorite monad? 17:02:35 it does 17:03:01 cant any function be turned into a monad but making it like a class or smth 17:04:14 No. Recall that a monad is always carried by a functor. 17:04:26 -!- Guest88 has joined. 17:04:30 -!- earend1 has quit (Quit: Connection closed for inactivity). 17:04:47 oh yea 17:05:29 -!- tromp has joined. 17:08:56 wWwwW: So, what's your favorite monad? 17:09:10 i dont rlly have one tbh 17:09:20 maybe the infinite monad 17:09:30 the monad of x where x is the monad of x 17:09:32 I don't know that one. What's its type signature? 17:09:40 idk 17:09:46 i like kinda just made it up 17:09:50 Okay, so you *don't* know what a monad is, then. 17:10:03 well i kinda do 17:10:15 its a monoid of the endofuctors of x 17:10:19 *functors 17:10:21 Okay, and what is a functor? 17:10:53 the like morphism(kinda) between categories whích maps elements of one category to another 17:11:56 Okay, I think I see the confusion. Think of an individual category as its own universe, its own world, separate from all of the others. A morphism *inside* a category doesn't have any meaning *outside* the category. Functors aren't morphisms in that sense. 17:12:14 yea 17:12:49 Instead, a functor is a map from one universe to another. To keep it rigid, a functor must map identity morphisms to identity morphisms, and all diagrams must commute. If something is true before applying the functor, then it is still true after applying the functor. 17:13:23 So a monad is a monoid on this universe-to-universe mapping setup, not a monoid of ordinary functions. 17:14:09 waht does is identity morphism 17:14:12 commute 17:15:23 Well, remember how identity and composition work? Let X, Y, and Z be objects in a category C, let f : X -> Y and g : Y -> Z be arrows, and let F be a functor from C to some other category D. 17:15:52 yes? 17:16:13 We want F(f) : F(X) -> F(Y) and F(g) : F(Y) -> F(Z) to compose in D to give F(f;g) : F(X) -> F(Z). And that's the same first building f;g : X -> Z in C, and then applying F. 17:16:59 That's all that I mean by "commute". It's a fairly classic diagram; check out nLab's version: https://ncatlab.org/nlab/files/functor.jpg 17:17:17 In that picture, h = f;g. 17:17:43 -!- Guest9 has joined. 17:18:29  k thx 17:19:12 Guest9: No worries. Thanks for asking and not just scraping. 17:19:22 lol 17:19:27 scraping? 17:19:36 With requests or BeautifulSoup or etc. 17:19:58 waht 17:20:05 im wwwww 17:20:15 Oh, okay. 17:20:24 lo, idk how 17:20:30 -!- tromp has quit (Quit: My iMac has gone to sleep. ZZZzzz…). 17:21:51 also 17:21:59 i have a esolang concept 17:22:14 and i rlly need to know if its gud cuz its going to take lots of time 17:25:38 you're unlikely to get advice unless you tell people what it is 17:25:53 i just wanted to knwo if ppl would want to hear it 17:25:57 lol 17:25:59 but um 17:26:00 its like 17:26:11 -!- Guest88 has quit (Quit: Client closed). 17:26:23 ehrre younhave a single(or 2) commands to change x y of pointer and thats it 17:26:33 maybe theres like a tape with instructions on it but idk 17:27:02 Guest9: have you seen https://esolangs.org/wiki/Nopfunge and its derivatives (e.g. https://esolangs.org/wiki/Turn_Left)? those change the direction of the pointer, not its position, but it's similar 17:27:38 yes 17:27:50 im going for a jolverine style esolang 17:27:56 it would be a 1L ig 17:28:17 also i havent read them but like 17:28:21 i know how they like 17:28:22 yea 17:30:48 is it a gud idea 17:31:06 also my goal is to teatch myself to work eith 2d compilers 17:31:14 like how to compile 2d langs 17:31:33 I think the main challenge of that language will be coming up with a command that works 17:31:42 yes 17:31:46 in the early days of esolangs.org, there were a lot of failed attempts at 1Ls 17:31:53 lol yea 17:32:23 it would prop be conditinal 17:32:28 if you're interested in the "tape with instructions idea" on it, look at https://esolangs.org/wiki/Turning_tarpit; Wunnel is an example of a 1L turning-tarpit, but you might want to take innovations from some of the others 17:32:32 FWIW there's no meaningful difference between 1D and 2D bytecode when it comes to writing a compiler. The dimensionality of bytecode is usually 1D for sanity and to map to hardware. 17:33:05 korvo yes but still 17:33:19 I suppose I should write a JIT for one of the popular 2D languages to show this off. Not sure which one to pick though. 17:33:20 ais523 im not sure bout that part 17:33:28 korvo: bytecode doesn't map to hardware anyway, it's always interpreted 17:33:35 and yes ik bout turning tarpits 17:34:11 also, Befunge was designed to be basically impossible to compile, this is why it has things like the put command, and (in Funge-98) flying instruction pointer movement 17:34:32 https://ncatlab.org/nlab/show/monoid ...this concept has way too many different definitions. 17:34:36 yes 17:34:38 ais523: The original insight of JIT is that we can homomorphically map bytecode to *sequences* of machine code. From there, an online incremental compiler is mostly an engineering challenge. Check out Self's original eight-instruction VM for an example. 17:34:48 But yeah, I agree. 17:35:41 the `k` command is also something of an obstacle: when writing a post on codegolf stack exchange I eventually gave up trying to describe what "kr" does, only describing the more easily defined cases 17:36:05 but should i try? 17:36:45 Guest9: Yes, you should always be willing to try to write an interpreter. 17:37:12 to make the esolang 17:37:26 fwiw, Advance The Wheel! is by far my favourite turning tarpit – it gives the turningness a reason to exist rather than just being syntax 17:37:48 you made it i think right? 17:37:57 then ofc you would like it 17:38:17 -!- Guest9 has quit (Quit: Client closed). 17:38:21 well, yes – I have lots of esolang ideas but don't usually make them into languages unless they're good 17:38:31 yea 17:38:55 I actually dislike most of what I've made. But I suppose that that is not typical. 17:39:23 I dislike many of my early languages, I got better over time 17:39:40 Burn wouldn't be interesting if not for the whole "I forgot the spec and wrote about it anyway" thing, I think 17:40:34 YEA 17:40:37 oops sorry 17:42:15 Many folks have told me that Monte's syntax is terribly ugly. I wish to tell them that it's not only ugly, but irritating to read when writing large pattern-matches. 17:43:03 Also it has a bunch of bad ergonomics from blending Python and E syntax. In particular, it supports *both* indentation and braces for nesting and scoping. 17:43:26 Haskell does that too, and it isn't disastrous there 17:43:36 ok can i get an actual answer...like im just not sure 17:43:38 although Haskell's indentation rules are different from Pyhton's 17:43:46 sorry 17:44:12 wWwwW: writing the interpreter will probably do you good, but it'll take a lot of thought to get the language itself right 17:44:26 the nice thing is, even if you get it wrong, you can probably easily modify the interpreter to process different commands 17:44:35 so you can start that before the language is fully designed 17:45:23 wWwwW: An actual answer includes the Command Pattern, which is not only a fair bit ahead of your current knowledge but usually not taught due to controversy over design patterns. 17:45:30 k 17:45:46 it will only have one command anyway(other than NOP 17:45:47 korvo: which one is that? 17:45:56 generally speaking, I know patterns but not what they're called 17:46:05 Basically, a language is a way to *instruct* a system. So, designing a language can be done by designing the system first, and then writing down the instructions based on the things that the system can do. 17:46:16 ah, it's on Wikipedia 17:46:20 yea 17:46:36 ais523: It's got a couple names. It's the realization that a sequence of method calls against an API object is equivalent to a straight-line bytecode sequence for a machine. 17:47:44 NetHack4 uses what's basically a command pattern to communicate from windowport to engine 17:47:47 At a past job, we used this insight to design an instrumentation/monitoring tool. Users could write a string describing what they wanted to measure, and the string was interpreted as a command for a system which controls probes and gathers data. 17:47:53 well imma make it 17:48:10 although, it allows parameters to be "ask me using a callback" rather than containing specific values (although, specific values are also allowed) 17:48:25 Yep, GUIs and TUIs do commands all the time. There's an old ADT called "wid" for this; Monte's got an implementation, although the best-known one is certainly Python's Urwid. 17:48:50 wWwwW: Go for it! 17:49:00 :] 17:51:08 Looking at 1L, is it known whether a 3D workspace suffices for TCness? 17:51:23 hmmmmmmmmmmmmmmmmm 17:51:25 korvo: what 1L do you mean? 17:51:27 thats interesting 17:51:31 1L is a general term crossing a range of languages 17:51:38 yes 17:51:42 like wierd 17:51:47 and jolverine 17:52:40 huh, I just had an idea – 0L, it's a playfield full of NOPs, but you can somehow program by choosing what shape it is (it's not just a rectangle), not sure how to make that TC but it seems like an interesting idea 17:53:23 I'll have to spend a few days thinking about it before it becomes something coherent 17:53:41 oh yea it is 17:53:49 if oyu get that done 17:53:51 plz name it 17:53:54 Yeah, similarly I'm not sure how to answer your question but now I'm thinking of different 3D crystal structures. 17:54:09 nothing 17:54:14 cuz fuck it 17:55:07 I think it'd pretty much have to be called 0L to keep the pattern going 17:55:30 tru ig 17:55:34 :[ :] 17:56:00 I think I convinced myself that the crystal-structure approach is useless. The wallpaper group (and friends) are finite and I genuinely can't imagine an un- or semidecidable problem on them s.t. there's a meaningful computational problem behind it. 17:56:39 It'd end up like Seventeen or Bust, where the question is sufficiently concrete and arithmetic to be reduced to searching for solutions of polynomials. 17:57:06 This was important because otherwise I was ready to use the language name "But Is It Wallpaper?" 17:57:39 lol 17:59:00 that's a great name 17:59:21 I'm reminded of one of my old esolang ideas that I gave up on because I couldn't find a way to make it interesting 17:59:37 lol makes sense 17:59:51 Yeah. If anybody comes up with a good intersection of But Is It Art? and the wallpaper group, go for it. I'm not seeing one, though; the finiteness of this group is extremely geometric. 17:59:55 hey 18:00:01 for an array how was it now agian 18:00:06 there is a infinite, procedurally generated with fixed seed (so it's always the same) 3D space that contains a number of reflective objects, and the program is a laser where you can choose exactly where it starts and where it's pointing, then it bounces off the objects forever 18:00:10 you indexed it like x and y 18:00:14 [[String-rewriting paradigm]] https://esolangs.org/w/index.php?diff=144803&oldid=72234 * PythonshellDebugwindow * (+405) Interpreter, categories 18:00:32 but I ended up having to make the 3D space too uninterestingly "artificial" to get close to TCness 18:00:48 [[SWCE]] https://esolangs.org/w/index.php?diff=144804&oldid=144707 * Ractangle * (+135) /* Charecter table */ 18:01:19 [[Binary-encoded Minsky machine]] https://esolangs.org/w/index.php?diff=144805&oldid=140122 * ChuckEsoteric08 * (+1) /* Encoding */ 18:01:33 Er, I should say, the finiteness of the set of wallpaper groups, combined with the simple procedures for determining which group describes the given observations, is extremely geometric. There's an entire discipline, crystallography, where people look at a picture and then tell you the corresponding group. 18:02:07 korvo you told be what the array index was so what was it? 18:02:09 I am reminded of the way that the entire set of Archimedean solids is known 18:02:26 with a couple of infinite families and then a finite number of others 18:02:38 wWwwW: Take your rectangle grid and slice it into rows. Line up the rows to make a 1D array. 18:02:51 yes' 18:06:12 [[Conditional Bee]] M https://esolangs.org/w/index.php?diff=144806&oldid=144743 * PythonshellDebugwindow * (+69) Categories 18:06:34 wWwwW: Suppose each row has s items. If you want to access row i and column j, then you'd want to access index (j * s + i) in the 1D array. Why is that? 18:06:48 [[Conditional brainfuck]] M https://esolangs.org/w/index.php?diff=144807&oldid=74791 * PythonshellDebugwindow * (+21) /* See also */ Link 18:06:56 cuz like 18:07:22 the j(y) will be moved by one row every time and then we add i(x) 18:07:37 [[Special:Log/upload]] upload * Ractangle * uploaded "[[File:SWCE Charecter s.png]]" 18:07:44 Great! Sounds like you understand. 18:07:53 :] 18:08:00 i just needed to make sure 18:08:14 [[SWCE]] https://esolangs.org/w/index.php?diff=144809&oldid=144804 * Ractangle * (+88) /* Making a charecter */ 18:08:20 [[InPro]] M https://esolangs.org/w/index.php?diff=144810&oldid=144740 * PythonshellDebugwindow * (+53) Categories 18:08:36 This is the typical way of implementing large multidimensional arrays. As long as you know the depth/width/height of most of the dimensions (except one, for rows) then you can always do this same arithmetic. 18:08:40 [[SWCE]] https://esolangs.org/w/index.php?diff=144811&oldid=144809 * Ractangle * (+49) /* Making a charecter */ 18:09:10 [[Conditional Bee]] M https://esolangs.org/w/index.php?diff=144812&oldid=144806 * PythonshellDebugwindow * (+92) Categories 18:11:02 wWwwW: Try it! Suppose that I have a 4D array, sometimes called a "tensor". I know that the strides (depth/width/height/etc.) are s, t, and u. How would I compute the index at the address i, j, k, l? 18:11:25 plz not rn im making the compiler 18:11:27 * korvo maybe going too fast 18:11:34 korvo: I've seen "tensor" used to name two unrelated things and neither is a 4D array :-D 18:11:37 Oh, cool. Have fun! 18:11:43 * korvo is going too fast lol 18:11:47 so yea 18:11:52 imma be doing tht 18:11:53 for now 18:12:03 my command will just move the pointer diagonally 18:12:11 -!- tromp has joined. 18:13:53 ais523: I think the tensors in General Relativity are 4D? But yeah, usually folks mean a 2D or 3D array destined for matrix multiplication, I guess. 18:23:43 -!- X-Scale has joined. 18:26:56 [[Pointer-based Minsky machine]] https://esolangs.org/w/index.php?diff=144813&oldid=142459 * Ractangle * (+198) /* Implementations */ 18:29:41 -!- X-Scale has quit (Ping timeout: 256 seconds). 18:40:45 -!- Sgeo has joined. 18:43:58 -!- wWwwW has quit (Quit: Client closed). 18:45:34 [[Special:Log/move]] move * Ractangle * moved [[Tougne]] to [[Pycone]] 19:06:47 [[Pycone]] https://esolangs.org/w/index.php?diff=144816&oldid=144814 * Ractangle * (+259) 19:07:48 [[Pycone]] https://esolangs.org/w/index.php?diff=144817&oldid=144816 * Ractangle * (-10) /* Truth-machine */ 19:25:40 -!- Guest88 has joined. 19:30:12 -!- Guest88 has quit (Client Quit). 19:39:13 -!- tromp has quit (Quit: My iMac has gone to sleep. ZZZzzz…). 20:29:31 -!- tromp has joined. 20:40:37 -!- tromp has quit (Quit: My iMac has gone to sleep. ZZZzzz…). 21:17:57 -!- tromp has joined. 21:54:22 -!- tromp has quit (Quit: My iMac has gone to sleep. ZZZzzz…). 21:56:06 -!- tromp has joined. 22:19:41 -!- tromp has quit (Quit: My iMac has gone to sleep. ZZZzzz…). 23:58:08 [[Special:Log/newusers]] create * Yuroyumachi * New user account