> 1743206619 11215 PRIVMSG #esolangs :14[[07SCOOP/Linked List14]]4 N10 02https://esolangs.org/w/index.php?oldid=154667 5* 03Anthonykozar 5* (+4284) 10A SCOOP implementation of a doubly linked list type with example usage. < 1743207239 69066 :nitrix!~nitrix@user/meow/nitrix QUIT :Quit: ZNC 1.9.1 - https://znc.in > 1743207381 402795 PRIVMSG #esolangs :14[[07User:Stkptr14]]4 10 02https://esolangs.org/w/index.php?diff=154668&oldid=154666 5* 03Stkptr 5* (+134) 10 > 1743209183 458583 PRIVMSG #esolangs :14[[07User:Stkptr14]]4 10 02https://esolangs.org/w/index.php?diff=154669&oldid=154668 5* 03Stkptr 5* (+130) 10 < 1743209334 474796 :ais523!~ais523@user/ais523 PRIVMSG #esolangs :so I've been watching Claude Plays Pokémon a lot recently (although it was more interesting yesterday than today), and realised that it's actually an esolang and possibly Turing-complete < 1743209383 55092 :ais523!~ais523@user/ais523 PRIVMSG #esolangs :as a summary of how it works, it's basically an LLM connected to a Gameboy emulator and a text editor (both of which are modified to be drivable by LLM output), together with instructions telling it to use the text editor to record its thought process in certain ways < 1743209420 234955 :ais523!~ais523@user/ais523 PRIVMSG #esolangs :but it got me thinking – this is pretty similar to using an LLM like a Turing machine head to drive a tape, and that could be TC off relatively simple instructions < 1743209446 474664 :ais523!~ais523@user/ais523 PRIVMSG #esolangs :(if they were simple enough the LLM would be unlikely to make a mistake, and I think you can fit a universal Turing machine into that level of complexity) < 1743209934 574296 :ais523!~ais523@user/ais523 PRIVMSG #esolangs :note that this probably isn't a good way to design a language, which is why it's an esolang < 1743210046 252876 :FreeFull!~freefull@79.186.3.8.ipv4.supernova.orange.pl QUIT :Ping timeout: 244 seconds < 1743211226 672904 :amby!~ambylastn@ward-15-b2-v4wan-167229-cust809.vm18.cable.virginm.net QUIT :Quit: so long suckers! i rev up my motorcylce and create a huge cloud of smoke. when the cloud dissipates im lying completely dead on the pavement > 1743211799 219728 PRIVMSG #esolangs :14[[07L-system14]]4 10 02https://esolangs.org/w/index.php?diff=154670&oldid=154664 5* 03Stkptr 5* (+1084) 10/* Definition */ < 1743214768 886356 :nitrix!~nitrix@user/meow/nitrix JOIN #esolangs nitrix :ZNC - https://znc.in < 1743218626 11669 :ais523!~ais523@user/ais523 QUIT :Ping timeout: 265 seconds < 1743219108 429109 :ais523!~ais523@user/ais523 JOIN #esolangs ais523 :(this is obviously not my real name) < 1743227589 330808 :strerror!~strerror@user/strerror PRIVMSG #esolangs :ais523: in the limit, if you fix one LLM and sample it with temperature 0, it'll have deterministic gadgets (that can be found by working backwards from the desired output logits) < 1743227640 436813 :strerror!~strerror@user/strerror PRIVMSG #esolangs :But that's just a normal turing machine with extra steps < 1743227996 991065 :strerror!~strerror@user/strerror PRIVMSG #esolangs :If the transformer takes the whole notepad/tape as input, then it's almost surely still TC, but it's not obvious how to prove that since the gadget sees a different input each step < 1743229805 344644 :ais523!~ais523@user/ais523 PRIVMSG #esolangs :strerror: the transformer can't take the whole tape as input, it only has finite context < 1743229836 223289 :ais523!~ais523@user/ais523 PRIVMSG #esolangs :Claude Plays Pokémon is trying to work around that issue with bank-switching, which is not going well < 1743230376 34293 :strerror!~strerror@user/strerror PRIVMSG #esolangs :ais523: well in theory a transformer takes any length input. It just has more trouble recalling any specific part of a huge input, and (more pertinently) uses more GPU memory than what Anthropic has < 1743230884 961372 :strerror!~strerror@user/strerror PRIVMSG #esolangs :Is it playing the same version as the Twitch Plays? Twitch didn't need that much memory (or internal consistency) to finish their game, iirc < 1743230956 174439 :ais523!~ais523@user/ais523 PRIVMSG #esolangs :strerror: very close, it's been given a color patch that makes it easier for it to see most things on the map (but has been causing some issues due to making it harder to see cut trees) < 1743231003 762544 :ais523!~ais523@user/ais523 PRIVMSG #esolangs :also, Twitch commenters at least seem to understand basic rules of navigation like "if you cross from one area to another, then go in the opposite direction, you normally return to the original area" < 1743231067 104546 :ais523!~ais523@user/ais523 PRIVMSG #esolangs :navigation becomes a lot harder if you don't make that assumption, and Claude doesn't seem to, meaning that it's trying to navigate a directed rather than undirected world graph (and has trouble identifying the same place as being the same, sometimes it goes to the same place twice but thinks it's two different places) < 1743231259 910045 :strerror!~strerror@user/strerror PRIVMSG #esolangs :OK yes, it's playing Red. And officially sanctioned by Anthropic, that's interesting < 1743231365 925356 :strerror!~strerror@user/strerror PRIVMSG #esolangs :ais523: that's not too surprising as animals have special brain structures for doing that, and Claude probably doesn't < 1743231447 221714 :strerror!~strerror@user/strerror PRIVMSG #esolangs :(place cells and grid cells) < 1743232540 939278 :Lord_of_Life_!~Lord@user/lord-of-life/x-2819915 JOIN #esolangs Lord_of_Life :Lord < 1743232584 966633 :Lord_of_Life!~Lord@user/lord-of-life/x-2819915 QUIT :Ping timeout: 260 seconds < 1743232624 220929 :Lord_of_Life_!~Lord@user/lord-of-life/x-2819915 NICK :Lord_of_Life < 1743233948 360216 :ais523!~ais523@user/ais523 PRIVMSG #esolangs :strerror: right, my point is that the Twitch commentators had an unfair advantage (and a second unfair advantage in being able to see the screen properly) < 1743234060 183199 :int-e!~noone@int-e.eu PRIVMSG #esolangs :games sometimes do the opposite to mess with people... deliberately break object permanence. < 1743234115 859970 :ais523!~ais523@user/ais523 PRIVMSG #esolangs :yep < 1743234149 697635 :ais523!~ais523@user/ais523 PRIVMSG #esolangs :I think humans could adapt to a world without object permanence, but they don't live in such a world, so there's little reason to do so < 1743234180 213504 :int-e!~noone@int-e.eu PRIVMSG #esolangs :it's hard to imagine such a world tbh < 1743234285 39652 :int-e!~noone@int-e.eu PRIVMSG #esolangs :Well, as a physical reality, whee human bodies would exist. < 1743234479 156171 :int-e!~noone@int-e.eu PRIVMSG #esolangs :I guess we have the concept of magic that can do it. So you don't break the rules of physics everywhere, but very selectively. < 1743234680 687617 :ais523!~ais523@user/ais523 QUIT :Quit: quit > 1743234928 564741 PRIVMSG #esolangs :14[[07Special:Log/newusers14]]4 create10 02 5* 03Esomini 5* 10New user account > 1743235370 140393 PRIVMSG #esolangs :14[[07User:PrySigneToFry/Sandbox/Draft of EtPL14]]4 10 02https://esolangs.org/w/index.php?diff=154671&oldid=154560 5* 03PrySigneToFry 5* (+227) 10 < 1743235533 454578 :halloy5388!~halloy538@n175-32-209-194.mas22.nsw.optusnet.com.au JOIN #esolangs * :halloy5388 < 1743235571 845683 :strerror!~strerror@user/strerror PRIVMSG #esolangs :Claude is on a bike now, and trying to move 1 square to reach a door, but has trouble understanding that bikes move 2 squares at a time < 1743235580 900568 :halloy5388!~halloy538@n175-32-209-194.mas22.nsw.optusnet.com.au NICK :ceridwen15 < 1743235716 82927 :strerror!~strerror@user/strerror PRIVMSG #esolangs :I wonder how human brains figure that out, it's unlikely that we had discrete parity problems in the evolutionary environment < 1743235862 6587 :ceridwen15!~halloy538@n175-32-209-194.mas22.nsw.optusnet.com.au QUIT :Quit: ceridwen15 < 1743235905 565191 :int-e!~noone@int-e.eu PRIVMSG #esolangs :hmm, does crossing rivers count? < 1743235905 606901 :ceridwen15!~ceridwen1@n175-32-209-194.mas22.nsw.optusnet.com.au JOIN #esolangs * :ceridwen15 < 1743236169 408438 :strerror!~strerror@user/strerror PRIVMSG #esolangs :Perhaps. I don't know if hominids crossed large rivers though. Bonobos split off from chimpanzees because the Congo river widened, and neither species could cross it. < 1743236175 29167 :ceridwen15!~ceridwen1@n175-32-209-194.mas22.nsw.optusnet.com.au QUIT :Client Quit < 1743236179 331858 :int-e!~noone@int-e.eu PRIVMSG #esolangs :(I mean the idea that if you crossed a river twice you *probably* wasted a whole lot of energy. But you can't avoid crossing it once if you need something from the other side.) < 1743236201 178336 :int-e!~noone@int-e.eu PRIVMSG #esolangs :(simplified obviously) < 1743236230 606341 :ceridwen15!~ceridwen1@n175-32-209-194.mas22.nsw.optusnet.com.au JOIN #esolangs * :ceridwen15 < 1743236263 103263 :int-e!~noone@int-e.eu PRIVMSG #esolangs :Stuff that moves in discrete intervals though... yeah that feels highly artificial. < 1743236274 933095 :ceridwen15!~ceridwen1@n175-32-209-194.mas22.nsw.optusnet.com.au QUIT :Client Quit < 1743236290 313988 :int-e!~noone@int-e.eu PRIVMSG #esolangs :That said, the "AI" has discrete inputs so it kind of should cope ;-) < 1743236349 370380 :int-e!~noone@int-e.eu PRIVMSG #esolangs :strerror: Also, parity phenomena are something we learn. Like, there's this puzzle of a knight on a chessboard with two opposite corners removed, asking for a tour. And I'm sure that this actually stumps people. < 1743236375 824723 :int-e!~noone@int-e.eu PRIVMSG #esolangs :We do not live in a natural environment anymore. < 1743236543 924408 :int-e!~noone@int-e.eu PRIVMSG #esolangs :TBH this sounds better (more honest) than DeepMind cherry-picking their showcases to be things that their "AI"s are actually good at. < 1743236696 923809 :strerror!~strerror@user/strerror PRIVMSG #esolangs :int-e: yes, but Pokémon Red can be played by children without that kind of learning (and might perhaps be the first introduction to parity for some of them) < 1743236748 954192 :int-e!~noone@int-e.eu PRIVMSG #esolangs :a human will keep track of the squares they can get to and soon realize that 3/4 aren't covered. < 1743236786 185688 :int-e!~noone@int-e.eu PRIVMSG #esolangs :more object permanence I guess.. the game won't suddenly be different just because we've reached the same square a second time. < 1743236822 527168 :int-e!~noone@int-e.eu PRIVMSG #esolangs :I think we also leanr that trying random things to see if something interesting or new happens is a problem solving strategy. < 1743236912 670122 :int-e!~noone@int-e.eu PRIVMSG #esolangs :and I guess we do have a working memory that isn't just a hacky afterthought > 1743240563 579536 PRIVMSG #esolangs :14[[07SETANDCOUNT14]]4 10 02https://esolangs.org/w/index.php?diff=154672&oldid=144306 5* 03Cycwin 5* (+15) 10/* Introduction & Syntax */ < 1743243874 92823 :Sgeo!~Sgeo@user/sgeo QUIT :Read error: Connection reset by peer > 1743244247 925693 PRIVMSG #esolangs :14[[07User:BCByte14]]4 10 02https://esolangs.org/w/index.php?diff=154673&oldid=147688 5* 03BCByte 5* (+1) 10 < 1743244428 289711 :tromp!~textual@2001:1c00:3487:1b00:9865:6ec1:d353:2dc8 JOIN #esolangs * :Textual User > 1743244602 399739 PRIVMSG #esolangs :14[[07BitChanger Busy beaver/Proof14]]4 10 02https://esolangs.org/w/index.php?diff=154674&oldid=153609 5* 03Int-e 5* (-11625) 10remove unfinished manual proof effort for size 15 holdouts per discussion on the parent page > 1743248515 379921 PRIVMSG #esolangs :14[[07User:PrySigneToFry/Sandbox/Draft of EtPL14]]4 10 02https://esolangs.org/w/index.php?diff=154675&oldid=154671 5* 03PrySigneToFry 5* (+1161) 10 > 1743249480 958282 PRIVMSG #esolangs :14[[07EternalGolf14]]4 10 02https://esolangs.org/w/index.php?diff=154676&oldid=152931 5* 03PrySigneToFry 5* (+149) 10 > 1743249577 706144 PRIVMSG #esolangs :14[[07User talk:None114]]4 10 02https://esolangs.org/w/index.php?diff=154677&oldid=154064 5* 03PrySigneToFry 5* (+929) 10/* Hey! */ new section > 1743249778 497030 PRIVMSG #esolangs :14[[07R + S14]]4 N10 02https://esolangs.org/w/index.php?oldid=154678 5* 03C++DSUCKER 5* (+931) 10Created page with "R+S is a very simple esoteric programing language.
It is reversible and can't be turing complete because it cant have infinite memory. its only memory is a finite width register of some arbitrary amount of bits === Instructions: === + increments the < 1743251518 445946 :FreeFull!~freefull@79.186.3.8.ipv4.supernova.orange.pl JOIN #esolangs FreeFull :FreeFull < 1743252647 774124 :APic!apic@apic.name PRIVMSG #esolangs :Hi * < 1743252648 385062 :APic!apic@apic.name PRIVMSG #esolangs :☺ < 1743253849 180125 :craigo!~craigo@user/craigo JOIN #esolangs craigo :realname > 1743256057 554394 PRIVMSG #esolangs :14[[07!lyriclydemoteestablishcommunism!14]]4 10 02https://esolangs.org/w/index.php?diff=154679&oldid=154488 5* 03PrySigneToFry 5* (+183) 10 > 1743256158 532246 PRIVMSG #esolangs :14[[07FunnyLang14]]4 N10 02https://esolangs.org/w/index.php?oldid=154680 5* 03AlmostGalactic 5* (+8190) 10Created page with "= FunnyLang = '''Note''': This language is heavily inspired by [https://gitlab.com/tsoding/porth Porth] by Tsoding. FunnyLang is a simple, stack-based, interpreted language implemented in Python. It uses postfix (Reverse Polish) notation for operations and su > 1743256349 642855 PRIVMSG #esolangs :14[[07Brainfuck14]]4 10 02https://esolangs.org/w/index.php?diff=154681&oldid=123532 5* 03PrySigneToFry 5* (+155) 10 > 1743258961 653917 PRIVMSG #esolangs :14[[07FunnyLang14]]4 10 02https://esolangs.org/w/index.php?diff=154682&oldid=154680 5* 03AlmostGalactic 5* (-353) 10/* FunnyLang */ > 1743259936 848791 PRIVMSG #esolangs :14[[07SETANDCOUNT14]]4 10 02https://esolangs.org/w/index.php?diff=154683&oldid=154672 5* 03Cycwin 5* (+126) 10 > 1743260040 716623 PRIVMSG #esolangs :14[[07SETANDCOUNT14]]4 10 02https://esolangs.org/w/index.php?diff=154684&oldid=154683 5* 03Cycwin 5* (+28) 10/* Some examples */ < 1743262701 834297 :korvo!~korvo@2604:a880:4:1d0::4d6:d000 PRIVMSG #esolangs :int-e, strerror: Technically we live in a world without object permanence; large objects merely tend to have inertia as a matter of statistics. < 1743262809 931168 :int-e!~noone@int-e.eu PRIVMSG #esolangs :I'm using it as a cognitive concept in this context < 1743262883 431100 :int-e!~noone@int-e.eu PRIVMSG #esolangs :so less about how the world functions and more about how we model it and form expectations about it < 1743263663 767278 :korvo!~korvo@2604:a880:4:1d0::4d6:d000 PRIVMSG #esolangs :Sure. But, like, we can be misled in both directions. Stage magicians make a career out of fooling people into thinking that an object has not moved. < 1743263827 156005 :tromp!~textual@2001:1c00:3487:1b00:9865:6ec1:d353:2dc8 QUIT :Quit: My iMac has gone to sleep. ZZZzzz… < 1743263878 772227 :korvo!~korvo@2604:a880:4:1d0::4d6:d000 PRIVMSG #esolangs :I dunno. It's an old discussion in neuroscience. Another fun example is when a cat comes into a house with two doors X and Y; the cat crosses X, crosses Y, goes *around the house*, and crosses X again. They look around as if they expected to be somewhere new. Are they being stupid or thinking in 4D? < 1743264135 839250 :korvo!~korvo@2604:a880:4:1d0::4d6:d000 PRIVMSG #esolangs :I really liked the video game Antichamber, which glues together a bunch of 3D rooms with a 4D topology. Objects are permanent, but there are many situations where an object's visibility is unintuitive due to 4D effects. > 1743264479 408328 PRIVMSG #esolangs :14[[07Special:Log/newusers14]]4 create10 02 5* 03Esdraslov 5* 10New user account > 1743264811 739124 PRIVMSG #esolangs :14[[07Esolang:Introduce yourself14]]4 M10 02https://esolangs.org/w/index.php?diff=154685&oldid=154640 5* 03Esdraslov 5* (+176) 10 > 1743264854 956271 PRIVMSG #esolangs :14[[07Esolang:Introduce yourself14]]4 M10 02https://esolangs.org/w/index.php?diff=154686&oldid=154685 5* 03Esdraslov 5* (+8) 10 < 1743264858 61845 :korvo!~korvo@2604:a880:4:1d0::4d6:d000 PRIVMSG #esolangs :strerror: You might be interested in the Maupertuisian approach to learning, where a learner is merely trying to minimize the Maupertuis action arising from comparing observations of reality to its predictions. At human scales, object permanence is just a description which lines up with statistics and thus has low action. < 1743265640 534573 :chiselfuse!~chiselfus@user/chiselfuse QUIT :Read error: Connection reset by peer < 1743265660 300697 :chiselfuse!~chiselfus@user/chiselfuse JOIN #esolangs chiselfuse :chiselfuse < 1743265835 905191 :int-e!~noone@int-e.eu PRIVMSG #esolangs :korvo: I'm not trying to claim that object permanence is totally accurate. I even thought of (but didn't mention) magicians and how they play around with it before you brought them up. < 1743265996 110774 :korvo!~korvo@2604:a880:4:1d0::4d6:d000 PRIVMSG #esolangs :int-e: No worries. I'm not arguing against you, just adding nuance. I thought it was an interesting conversation. < 1743265999 547298 :int-e!~noone@int-e.eu PRIVMSG #esolangs :Hmm, funny. I've played Antichamber. I thought of it as a portal-based game like Descent and didn't really think about the topology beyond that. < 1743266021 796521 :int-e!~noone@int-e.eu PRIVMSG #esolangs :korvo: Ah, it's the thing where IRC doesn't carry tone. < 1743266058 616626 :korvo!~korvo@2604:a880:4:1d0::4d6:d000 PRIVMSG #esolangs :Ha! That's quite interesting; I never thought of its relation to Portal before! < 1743266133 486533 :int-e!~noone@int-e.eu PRIVMSG #esolangs :It was a bit confusing to navigate. (Portals in Descent and generally in games (mostly 3d but you can do this in 2d too): levels were a bunch of cubes, which had coordinates, and each face would link to the next cube. So you could completely violate physics too.) < 1743266149 50590 :int-e!~noone@int-e.eu PRIVMSG #esolangs :Portal the game was novel in that it made it into a game mechanic. < 1743266192 62398 :korvo!~korvo@2604:a880:4:1d0::4d6:d000 PRIVMSG #esolangs :Ah, I see. So myhouse.wad would be another portal-based game, even though the goal is explicitly to introduce a non-Euclidean geometry and use it for narrative. < 1743266236 154760 :int-e!~noone@int-e.eu PRIVMSG #esolangs :IIRC Antichamber *mostly* adhered to the rule that going back where you came from would return you to where you came from... though I seem to recall a few exceptions? It's been a while. < 1743266420 562972 :int-e!~noone@int-e.eu PRIVMSG #esolangs :Hmm I should say "cubes" because the faces didn't have to be squares nor be orthogonal. < 1743266601 508729 :int-e!~noone@int-e.eu PRIVMSG #esolangs :In Antichamber the thing I enjoyed most was the various ways to fill levels with cubes. I think I crashed the game a couple of times too :-) (I definitely made the GPU suffer) < 1743266617 405799 :tromp!~textual@2001:1c00:3487:1b00:9865:6ec1:d353:2dc8 JOIN #esolangs * :Textual User < 1743266818 396464 :korvo!~korvo@2604:a880:4:1d0::4d6:d000 PRIVMSG #esolangs :I don't think I ever built a healthy relationship with the cubes. I only really learned the speedrunning techniques for them, and any% skips most of the game. < 1743266873 297172 :int-e!~noone@int-e.eu PRIVMSG #esolangs :Hah. I've never looked into speedruns for Antichamber. < 1743266934 8591 :korvo!~korvo@2604:a880:4:1d0::4d6:d000 PRIVMSG #esolangs :It will ruin your respect for some of the puzzles. Speedrunners basically never climb the tower, even in the All Stickers category. < 1743266985 775398 :korvo!~korvo@2604:a880:4:1d0::4d6:d000 PRIVMSG #esolangs :Also, just like in Valve's Source games, Antichamber has some fun cube-climbing techniques; once the cube gun's warmed up, it can be used to traverse rooms in arbitrary paths. < 1743266995 35488 :int-e!~noone@int-e.eu PRIVMSG #esolangs :Hmm. for the most part the puzzles are only interesting up to the point where you can get arbitrary many cubes. < 1743267080 858716 :int-e!~noone@int-e.eu PRIVMSG #esolangs :In any case, speaking generically... speedrunning games and playing them normally tend to be very different things, I'm used to that. :) < 1743267209 153388 :int-e!~noone@int-e.eu PRIVMSG #esolangs :I've seen Portal speedruns, for example. 4 or so normal levels (though amazingly fast, thowing boxes instead of walking and placing them and such things) and then they go out of bounds... hilarious. Oh also bunny-hopping backwards because for some reason that's faster than going forwards. < 1743267346 703018 :int-e!~noone@int-e.eu PRIVMSG #esolangs :And I guess the craziest thing is how they beat GLaDOS... somehow keeping a portal open to a room with turrets, so that the turret shoots at them while they're running towards the boss, hitting it three times which the game counts for releasing the three cores... < 1743267380 442667 :int-e!~noone@int-e.eu PRIVMSG #esolangs :So... yeah I'd expect crazy tricks that are utterly unlike normal gameplay. :) > 1743267400 50008 PRIVMSG #esolangs :14[[07!lyriclydemoteestablishcommunism!14]]4 10 02https://esolangs.org/w/index.php?diff=154687&oldid=154679 5* 0347 5* (-92) 10people can read the dang infobox < 1743267453 854176 :korvo!~korvo@2604:a880:4:1d0::4d6:d000 PRIVMSG #esolangs :I don't have any videos of myself running it, but any% involves glitching into the end puzzle almost immediately, usually skipping at least one upgrade, and then executing the end of the game. The PC version is sensitive to window-resize lag, which can be used to clip through doors. < 1743267480 214885 :int-e!~noone@int-e.eu PRIVMSG #esolangs :that sounds about right < 1743267714 689134 :korvo!~korvo@2604:a880:4:1d0::4d6:d000 PRIVMSG #esolangs :Antichamber is one of the rare games where the developer actually has a positive opinion of us, which is why I'm so enthused about it. A lot of indie games are cute and fun, but this one also has an in-game timer and a developer who tells us that it's okay to not use the in-game timer. < 1743267981 257247 :int-e!~noone@int-e.eu PRIVMSG #esolangs :Is that really so rare? I mean speedrunners tend to be quite enthusiastic about the games the play, so as long as the glitches are rare enough that they won't affect casual players... I < 1743268000 949797 :int-e!~noone@int-e.eu PRIVMSG #esolangs :'ve seen quite a few developers who will not address those. > 1743268049 680501 PRIVMSG #esolangs :14[[07!lyriclydemoteestablishcommunism!14]]4 M10 02https://esolangs.org/w/index.php?diff=154688&oldid=154687 5* 03Corbin 5* (+15) 10Trivial complexity class. < 1743268129 250574 :int-e!~noone@int-e.eu PRIVMSG #esolangs :I guess my sample is biased because a lot of it comes from IGN's "Devs React to Speedruns" series. < 1743268160 613510 :korvo!~korvo@2604:a880:4:1d0::4d6:d000 PRIVMSG #esolangs :I think it depends on the nature of the bug and the ease of patching. In Horizon (both of 'em) and the rebooted Sypro trilogy, both using some Unreal/Unity-style world-builder, there's quite a few out-of-bounds that they won't ever fix. But they did fix infinite jumping in Horizon Forbidden West, which was a frame-perfect animation bug. < 1743268240 431207 :korvo!~korvo@2604:a880:4:1d0::4d6:d000 PRIVMSG #esolangs :I get really bad vertigo from going OoB, so learning the Forbidden West OoB wasn't fun. It saves a minute but involves swimming in glitched water through a hall of mirrors above a lake of lava. > 1743268390 105577 PRIVMSG #esolangs :14[[07CDE2+14]]4 N10 02https://esolangs.org/w/index.php?oldid=154689 5* 03Esdraslov 5* (+2490) 10Created page with "'''CDE2+''' is an esolang by Esdraslov == Commands == In CDE2+, commands parameters are separated by a T and a command ends on a E. {| class="wikitable" !Command !Action |- | style="text-align:center"|MV |Moves the value in parameter 1 to the cell specifie > 1743268584 301462 PRIVMSG #esolangs :14[[07CDE2+14]]4 10 02https://esolangs.org/w/index.php?diff=154690&oldid=154689 5* 03Esdraslov 5* (+24) 10 > 1743269614 30804 PRIVMSG #esolangs :14[[07!lyriclydemoteestablishcommunism!14]]4 10 02https://esolangs.org/w/index.php?diff=154691&oldid=154688 5* 0347 5* (+17) 10 > 1743270767 827463 PRIVMSG #esolangs :14[[07Talk:BitChanger Busy beaver14]]4 M10 02https://esolangs.org/w/index.php?diff=154692&oldid=154504 5* 03Stkptr 5* (+45) 10 > 1743270916 566876 PRIVMSG #esolangs :14[[07Talk:Reversible Brainfuck14]]4 10 02https://esolangs.org/w/index.php?diff=154693&oldid=154470 5* 03Stkptr 5* (+40) 10 < 1743271005 378566 :tromp!~textual@2001:1c00:3487:1b00:9865:6ec1:d353:2dc8 QUIT :Quit: My iMac has gone to sleep. ZZZzzz… > 1743271018 40720 PRIVMSG #esolangs :14[[07Talk:Braindrunk14]]4 M10 02https://esolangs.org/w/index.php?diff=154694&oldid=154363 5* 03Stkptr 5* (+99) 10 < 1743272345 75226 :tromp!~textual@2001:1c00:3487:1b00:9865:6ec1:d353:2dc8 JOIN #esolangs * :Textual User < 1743273353 960224 :chiselfuse!~chiselfus@user/chiselfuse QUIT :Remote host closed the connection < 1743273371 48279 :chiselfuse!~chiselfus@user/chiselfuse JOIN #esolangs chiselfuse :chiselfuse < 1743273486 973676 :chiselfuse!~chiselfus@user/chiselfuse QUIT :Remote host closed the connection < 1743273672 171678 :chiselfuse!~chiselfus@user/chiselfuse JOIN #esolangs chiselfuse :chiselfuse < 1743274797 943066 :Sgeo!~Sgeo@user/sgeo JOIN #esolangs Sgeo :realname > 1743278012 439902 PRIVMSG #esolangs :14[[07```14]]4 10 02https://esolangs.org/w/index.php?diff=154695&oldid=106927 5* 03Kaveh Yousefi 5* (+637) 10Introduced an examples section comprehending three incipial members, these constituting a repeating cat program, a truth-machine, and an instruction skipper. > 1743278077 115826 PRIVMSG #esolangs :14[[07```14]]4 10 02https://esolangs.org/w/index.php?diff=154696&oldid=154695 5* 03Kaveh Yousefi 5* (+177) 10Added a hyperlink to my implementation of the ``` programming language on GitHub and altered the Unimplemented category tag to Implemented. > 1743278079 947031 PRIVMSG #esolangs :14[[07CDE2+14]]4 M10 02https://esolangs.org/w/index.php?diff=154697&oldid=154690 5* 03Esdraslov 5* (+107) 10 < 1743278236 343402 :ais523!~ais523@user/ais523 JOIN #esolangs ais523 :(this is obviously not my real name) > 1743280442 330777 PRIVMSG #esolangs :14[[07Unsmiley14]]4 10 02https://esolangs.org/w/index.php?diff=154698&oldid=154629 5* 03Rdococ 5* (+446) 10Make it theoretically implementable > 1743280756 458264 PRIVMSG #esolangs :14[[07SCOOP14]]4 10 02https://esolangs.org/w/index.php?diff=154699&oldid=154632 5* 03Anthonykozar 5* (+8) 10Adding template WIP. > 1743280802 739837 PRIVMSG #esolangs :14[[07Unsmiley14]]4 M10 02https://esolangs.org/w/index.php?diff=154700&oldid=154698 5* 03Rdococ 5* (-12) 10/* Semantics */ > 1743280824 670498 PRIVMSG #esolangs :14[[07Unsmiley14]]4 M10 02https://esolangs.org/w/index.php?diff=154701&oldid=154700 5* 03Rdococ 5* (-2) 10/* Ruleset */ promote to full section < 1743281410 928310 :korvo!~korvo@2604:a880:4:1d0::4d6:d000 PRIVMSG #esolangs :ais523: Gotta catch a bus, but I hacked out the background parts of that blog post. Everything so far is hopefully uncontroversial: https://gist.github.com/MostAwesomeDude/32244043b6b2cea55693a04f286bf1ec < 1743281566 383288 :ais523!~ais523@user/ais523 PRIVMSG #esolangs :I think you might be using "quotient" incorrectly – you are quotienting by the equivalence relation implied by a subset of algorithms, not by the algorithms themselves (which are equivalence classes) – and you seem to be applying that relationship to subprograms too, without explicitly stating that < 1743281691 919176 :ais523!~ais523@user/ais523 PRIVMSG #esolangs :also you haven't defined what notion of equivalence algorithms use, which I think is the most complicated / subtle part of the post < 1743281714 666102 :ais523!~ais523@user/ais523 PRIVMSG #esolangs :it isn't function equivalence because otherwise there would be no difference between an algorithm and a function < 1743281745 173782 :ais523!~ais523@user/ais523 PRIVMSG #esolangs :I think it might be intended to be intentionally open, but in that case you will need to place some constraints on it (e.g. that it is a subset of function equivalence) < 1743281787 484920 :FreeFull!~freefull@79.186.3.8.ipv4.supernova.orange.pl QUIT : < 1743281815 360803 :ais523!~ais523@user/ais523 PRIVMSG #esolangs :I used to work at a university, and our CS theory seminars worked like this: someone would present the work they were working on, spend 10 minutes presenting the definitions, then we'd spend the other 50 mintues discussing the definitions and whether they were correct, and never reach the rest of the research < 1743281830 102606 :ais523!~ais523@user/ais523 PRIVMSG #esolangs :and this seems like it might have been genuinely more valuable than using the seminar time as intended < 1743281861 157089 :ais523!~ais523@user/ais523 PRIVMSG #esolangs :CS results are often fairly easy to reproduce if you know what definitions are being used, and in particular, the set of definitions that are relevant > 1743282955 814435 PRIVMSG #esolangs :14[[07General blindfolded arithmetic14]]4 10 02https://esolangs.org/w/index.php?diff=154702&oldid=154319 5* 03Stkptr 5* (+9138) 10/* Summary */ Literature dump > 1743282974 90021 PRIVMSG #esolangs :14[[07General blindfolded arithmetic14]]4 10 02https://esolangs.org/w/index.php?diff=154703&oldid=154702 5* 03Stkptr 5* (-1233) 10Remove part of head > 1743284500 78010 PRIVMSG #esolangs :14[[07FunnyLang14]]4 10 02https://esolangs.org/w/index.php?diff=154704&oldid=154682 5* 03Stkptr 5* (+79) 10 > 1743284833 391605 PRIVMSG #esolangs :14[[07CDE2+14]]4 10 02https://esolangs.org/w/index.php?diff=154705&oldid=154697 5* 03Stkptr 5* (+163) 10 > 1743284932 21538 PRIVMSG #esolangs :14[[07HeXPlik14]]4 N10 02https://esolangs.org/w/index.php?oldid=154706 5* 03Esdraslov 5* (+2817) 10Created page with "'''HeXPlik''' is (kind of) based on [[Befunge]] and made by [[User:Esdraslov]] == Commands == '''HeXPlik''' is cell-based, and the cell pointer moves to the next cell everytime a write action is made. Please note that any ... should be replaced. '''HeX > 1743285173 570334 PRIVMSG #esolangs :14[[07Language list14]]4 M10 02https://esolangs.org/w/index.php?diff=154707&oldid=154655 5* 03Buckets 5* (+12) 10 > 1743285198 342538 PRIVMSG #esolangs :14[[07User:Buckets14]]4 M10 02https://esolangs.org/w/index.php?diff=154708&oldid=154656 5* 03Buckets 5* (+11) 10 > 1743285214 969817 PRIVMSG #esolangs :14[[07Zypp!14]]4 N10 02https://esolangs.org/w/index.php?oldid=154709 5* 03Buckets 5* (+784) 10Created page with "Zypp! Is an Esoteric programming language created by [[User:Buckets]] in 2022. {| class="wikitable" |- ! Commands !! Instructions |- | 1A.B. || Replace all Instances of A to B. |- | 2C. || Create a cell C. |- | 3D. || Go to Cell D. |- | 4E. || Delete Cell E. |- | 5H.I.J. > 1743285238 240955 PRIVMSG #esolangs :14[[07Zypp!14]]4 M10 02https://esolangs.org/w/index.php?diff=154710&oldid=154709 5* 03Buckets 5* (+3) 10 < 1743285688 486012 :korvo!~korvo@2604:a880:4:1d0::4d6:d000 PRIVMSG #esolangs :ais523: Ah, that's fair. I guess I should take a completely different approach since I want to talk to programmers, not to people who understand CS. < 1743285696 543896 :korvo!~korvo@2604:a880:4:1d0::4d6:d000 PRIVMSG #esolangs :And yes, all the words are incorrect. > 1743285942 3406 PRIVMSG #esolangs :14[[07```14]]4 10 02https://esolangs.org/w/index.php?diff=154711&oldid=154696 5* 03Kaveh Yousefi 5* (+3050) 10Supplemented information concerning the architecture. > 1743286037 63573 PRIVMSG #esolangs :14[[07```14]]4 M10 02https://esolangs.org/w/index.php?diff=154712&oldid=154711 5* 03Kaveh Yousefi 5* (+15) 10Rectified the anchor references in the memory layout. < 1743287151 925908 :FreeFull!~freefull@79.186.3.8.ipv4.supernova.orange.pl JOIN #esolangs FreeFull :FreeFull < 1743287192 154813 :korvo!~korvo@2604:a880:4:1d0::4d6:d000 PRIVMSG #esolangs :ais523: Actually, changed my mind and deleted it. < 1743291157 873069 :FreeFull!~freefull@79.186.3.8.ipv4.supernova.orange.pl QUIT : < 1743291506 609926 :FreeFull!~freefull@79.186.3.8.ipv4.supernova.orange.pl JOIN #esolangs FreeFull :FreeFull