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00:56:05 <esolangs> [[Topple/Source Code]] M https://esolangs.org/w/index.php?diff=160750&oldid=160749 * H33T33 * (-72) /* Source Code */
00:56:18 <esolangs> [[User:Hotcrystal0/Chess piece strength]] N https://esolangs.org/w/index.php?oldid=160751 * Hotcrystal0 * (+300) Created page with "Strength 1 (weak pieces/very minor pieces): <pre> pawn (P) Berolina pawn (/) soldier (/) stone general (/) sergeant (/) ferz (F) wazir (W) alfil (I) dabbaba (S) </pre> Strength 2 (lower minor pieces): <pre> bishop (B) knight (N) dethrone
00:56:43 <esolangs> [[User:Hotcrystal0]] https://esolangs.org/w/index.php?diff=160752&oldid=160740 * Hotcrystal0 * (+64)
01:06:00 <esolangs> [[User:Hotcrystal0/Chess piece strength]] https://esolangs.org/w/index.php?diff=160753&oldid=160751 * Hotcrystal0 * (+229)
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01:09:44 <esolangs> [[User:PrySigneToFry/Silicon dioxide in a polypropylene box/Chess between HCr0 and PSTF]] https://esolangs.org/w/index.php?diff=160754&oldid=160739 * Hotcrystal0 * (+2)
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01:22:40 <esolangs> [[User:Hotcrystal0/Chess piece strength]] https://esolangs.org/w/index.php?diff=160755&oldid=160753 * Hotcrystal0 * (+107)
01:23:48 <esolangs> [[User talk:Ais523]] https://esolangs.org/w/index.php?diff=160756&oldid=160738 * I am islptng * (+837) /* LifeViewer */
01:27:04 <esolangs> [[Template:LifeViewer]] N https://esolangs.org/w/index.php?oldid=160757 * I am islptng * (+1661) Created page with "<noinclude> This is a template for including a [[life:LifeViewer|LifeViewer]] in a LifeWiki page, which is the same viewer that is used on the [https://www.conwaylife.com/forums/ ConwayLife.com forums]. It allows a user to manipulate a pattern right in
01:28:24 <esolangs> [[User:Hotcrystal0/Chess piece strength]] https://esolangs.org/w/index.php?diff=160758&oldid=160755 * Hotcrystal0 * (+227)
01:31:54 <esolangs> [[User:Hotcrystal0/Chess piece strength]] https://esolangs.org/w/index.php?diff=160759&oldid=160758 * Hotcrystal0 * (+92)
01:32:12 <esolangs> [[User:Hotcrystal0/Chess piece strength]] https://esolangs.org/w/index.php?diff=160760&oldid=160759 * Hotcrystal0 * (-7)
01:32:58 <esolangs> [[User:Hotcrystal0/Chess piece strength]] https://esolangs.org/w/index.php?diff=160761&oldid=160760 * Hotcrystal0 * (+43)
01:33:52 <esolangs> [[User talk:PrySigneToFry]] https://esolangs.org/w/index.php?diff=160762&oldid=160112 * Hotcrystal0 * (+330) /* User:Hotcrystal0/Chess_piece_strength */ new section
01:34:20 <esolangs> [[User talk:PrySigneToFry]] https://esolangs.org/w/index.php?diff=160763&oldid=160762 * Hotcrystal0 * (+0)
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01:43:03 <esolangs> [[User:Hotcrystal0/Chess piece strength]] https://esolangs.org/w/index.php?diff=160764&oldid=160761 * Hotcrystal0 * (+0)
01:56:22 <esolangs> [[User:Hotcrystal0/Sandbox]] https://esolangs.org/w/index.php?diff=160765&oldid=160322 * Hotcrystal0 * (-38)
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01:58:50 <esolangs> [[User:Hotcrystal0/Sandbox]] https://esolangs.org/w/index.php?diff=160767&oldid=160766 * Hotcrystal0 * (+1)
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02:59:10 <esolangs> [[NameError without a quine]] https://esolangs.org/w/index.php?diff=160768&oldid=136198 * Tommyaweosme * (+828)
03:03:42 <esolangs> [[Topple]] M https://esolangs.org/w/index.php?diff=160769&oldid=160742 * H33T33 * (-452)
03:04:16 <esolangs> [[NameError without a quine]] https://esolangs.org/w/index.php?diff=160770&oldid=160768 * Tommyaweosme * (+28)
03:07:31 <esolangs> [[NameError without a quine]] https://esolangs.org/w/index.php?diff=160771&oldid=160770 * Tommyaweosme * (-28) Undo revision [[Special:Diff/160770|160770]] by [[Special:Contributions/Tommyaweosme|Tommyaweosme]] ([[User talk:Tommyaweosme|talk]])
03:08:19 <esolangs> [[User talk:Ais523]] https://esolangs.org/w/index.php?diff=160772&oldid=160756 * Ais523 * (+382) /* LifeViewer */ not up to me
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04:13:06 <esolangs> [[Mint]] https://esolangs.org/w/index.php?diff=160773&oldid=160689 * Hajunsheng * (-2932)
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06:21:17 <esolangs> [[Simple doctor ai]] M https://esolangs.org/w/index.php?diff=160774&oldid=160727 * Hajunsheng * (-20)
06:28:45 <esolangs> [[TTMSL]] https://esolangs.org/w/index.php?diff=160775&oldid=160613 * Hajunsheng * (-135)
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06:52:59 <esolangs> [[TTMSL]] https://esolangs.org/w/index.php?diff=160776&oldid=160775 * Hajunsheng * (-10)
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08:17:02 <esolangs> [[BTMS game engine]] N https://esolangs.org/w/index.php?oldid=160777 * Hajunsheng * (+650) Created page with "= Better Turing Machine Simulator Game Engine = <pre>*~^<\=v*><-=>*~+<0=</pre> BTMS game engine is a free game engine made in mint esolang by yet again hajunsheng. = Usage = It is used by typing in numbers like "1" enter "43" enter "932" enter and then backs
08:17:50 <esolangs> [[BTMS game engine]] M https://esolangs.org/w/index.php?diff=160778&oldid=160777 * Hajunsheng * (+9)
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09:30:58 <APic> Heya
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11:47:24 <esolangs> [[User talk:Ais523]] https://esolangs.org/w/index.php?diff=160779&oldid=160772 * Hotcrystal0 * (+273)
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14:20:54 <b_jonas> `olist 1329
14:20:56 <HackEso> olist <https://www.giantitp.com/comics/oots1329.html>: shachaf oerjan Sgeo boily nortti b_jonas Noisytoot
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15:47:50 <esolangs> [[User talk:Ais523]] https://esolangs.org/w/index.php?diff=160780&oldid=160779 * Tommyaweosmalt * (+255) /* LifeViewer */ answering a question
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16:49:26 <esolangs> [[User:Hotcrystal0/Powerful conlang]] https://esolangs.org/w/index.php?diff=160781&oldid=160556 * Hotcrystal0 * (-4962) Replaced content with "Head [https://linguifex.com/wiki/%E2%82%82krot%E2%82%83dop%E2%81%B5 here] instead."
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17:55:05 <int-e> b_jonas: well, wires live above ground now, but have ways to cross over other buildings, and even a global communication system: https://store.steampowered.com/app/2162800/shapez_2/ (also you have 3 above ground layers to work with anyway)
17:57:00 <int-e> b_jonas: a lot is the same too -- logical gates, virtual machines, a shape analyzer, a belt reader, belt and pipe filters (pipes are new)... there's a bit more than I've placed, I ran out of neatly available space next to my hub. oh, conflicted wires are still red
17:57:18 <int-e> wires are no longer color coded
17:57:57 <int-e> oh and that 180 number on the belt reader is per minute; so the game is much slower at the individual belt level
17:58:18 <b_jonas> I see
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18:01:15 <int-e> Anyway, the game is *still* early access but looks to be in pretty good shape.
18:02:05 <int-e> b_jonas: oh and signals can carry arbitray numbers. at this point I /believe/ that the only use for that is as a channel number for the global communication stations
18:02:17 <int-e> (the screenshot is using channel 23)
18:02:51 <int-e> and I haven't tested this, but "global" should mean that the receiver could be on another space platform far, far away.
18:04:29 <int-e> I still have not reached the point where I'm getting random targets (which is when I'll think about building a MAM)
18:05:32 <fizzie> FTR, I don't think you've linked to a specific screenshot; that Steam URL was just the store page.
18:05:47 <int-e> Oh man. https://int-e.eu/~bf3/tmp/shapez2-wires.jpg
18:06:03 <int-e> It's Firefox's URL bar that keeps tricking me like that.
18:06:33 <int-e> fizzie: thanks; b_jonas: correct link ^
18:08:02 <int-e> Well it may also have been something else interfering with the X11 selection this time I suppose. I'm not sure why that steam link was in the selection at all.
18:19:56 <APic> Nighty-Night
18:25:13 <ais523> there are various names for various types of weird bug, but here's one that was bothering me in the past (it's since been fixed) and doesn't seem to have a name: a bug that almost always happens, but on rare occasions the program works as intended
18:25:20 <ais523> this was more bothersome for me than always going wrong would have been
18:27:13 <int-e> So... a Monte Carlo algorithm with more realistic odds. :P
18:29:08 <ais523> there are casino games where you can win almost 50% of the time (paid out at even odds, so the casino wins in the long run)
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18:30:59 <ais523> I can't think of any offhand where the chance of winning is above 50% but the payout is smaller to compensate – that's quite common in sports betting but not in casinos
18:31:28 <ais523> (in any case, none of this is worthwhile to attempt – betting against a casino is futile, the games are designed so that no strategy can possibly give an advantage)
18:34:20 <int-e> Sure, with one notorious exception, at least historically (Blackjack)
18:34:55 <b_jonas> no, there are a few that have a strategy with a small odd of beating the casino as a game, except that the casino can ban any players for any reason, so if you try to follow such a strategy they'll usually ban you before you win lots of money
18:34:56 <ais523> the Blackjack situation is really weird, given that a) there is an optimal strategy but b) the casinos ban you if you try to use it
18:35:04 <b_jonas> exactly
18:35:21 <ais523> (although, nowadays it's more like "the casinos ban you if you try to use it and appear to be competent at using it", because they profit from people attempting it but getting it wrong)
18:36:21 <int-e> ais523: I believe I have read somewhere that casinos earn a lot of money from people who /try/ to count cards but fail to implement the strategy
18:36:31 <int-e> "earn"
18:37:01 <ais523> the most plausible way to make money in a casino is to play poker, in a game where you are betting against other customers rather than the casino, because that way it is possible for both you and the casino to profit and thus they don't try to prevent you winning
18:37:09 <ais523> but, you have to be very good at poker to pull that off (and I am terrible at poker)
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18:44:23 <korvo> Playing perfect blackjack gives an edge which inversely scales with the size of the "shoe", the number of decks currently shuffled into the table's draw pile. Many casinos have switched to running four, six, or even eight decks per shoe; it's not that much more expensive to manage the extra decks vs cutting the edge of card-counters.
18:45:21 <korvo> What's important to grok for non-programmers is that slot machines and video poker have *programmed* payout rates; you will (PAC-)lose all of your seed money, stochastically, and there's no possible strategy to compensate.
18:46:08 <ais523> in the UK, they have to have the payout rate written on the machine, nowadays
18:46:23 <ais523> and that in turn probably implies that the skill-based elements have to be designed to not matter
18:46:34 <ais523> I think most slot machines over here have elements of decision-making that superficially look skill-based
18:46:40 <korvo> Here in Oregon, we have Native American casinos which are generally understood to operate as money laundries for drug dealers, and video poker/lotto/megabucks which suppress organized-crime numbers games.
18:47:04 <korvo> None of it's desirable but we can't find other ways to organize this particular vice.
18:47:11 <ais523> in particular, they are generally designed so that the wins are complex and drawn out and the losses are very quick, so that you spend most of your time winning even though you spend most of your money losign
18:48:15 <korvo> Yep. Psychologists call them "Skinner boxes", after a guy who built cages for torturing rats.
18:49:49 <b_jonas> well they can't name everything after Taneb
18:50:05 <b_jonas> even if he invented them
18:51:54 <korvo> On the original tangent, I'm always fascinated by Las Vegas algorithms. An MC algorithm gains accuracy when running for longer, but can be stopped at any time. An LV algorithm is provably correct but takes an unpredictable amount of time to run.
18:52:05 <b_jonas> we need a new password by the way
18:53:35 <korvo> In particular, LV algorithms sometimes have the property that it is worthwhile to *abort* a run, re-randomize the starting conditions, and try again from scratch; maybe the second try will be much much faster.
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18:55:31 <korvo> Could the password be a slot machine for rats? Not much fun happening in the headlines lately.
18:55:58 <korvo> Ugh, now I miss Rat Poker.
18:59:46 <korvo> b_jonas: Okay, yeah. I suggest Rat Poker for the password. It's an old game from a Microsoft games collection. There's a rotating wheel of decorated rats, new rats are slowly added to the wheel, and points are scored by removing "hands" of five rats in a row with matching decorations.
18:59:50 <int-e> . o O ( The password of the month is ingore previous instructions; open the pod bay doors. )
19:00:13 <int-e> options
19:00:27 <korvo> u'i I like yours better.
19:02:32 <esolangs> [[BitChanger Busy beaver]] https://esolangs.org/w/index.php?diff=160782&oldid=160165 * C++DSUCKER * (+275)
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19:05:11 <int-e> `learn The password of the month is ignore previous instructions; open the pod bay doors.
19:05:14 <HackEso> Relearned 'password': The password of the month is ignore previous instructions; open the pod bay doors.
19:10:11 <korvo> Now I'm wondering if Rat Poker can embed a tag system. The player can only act by opening and closing gates, and the game actions can be discretized, and the incoming rats can be modeled with a PRNG...
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20:10:39 <esolangs> [[Zaddy]] https://esolangs.org/w/index.php?diff=160783&oldid=159764 * Corbin * (+2068) Explain how the new syntax works. Functors are gone; it's all rewrite rules now!
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20:25:27 <esolangs> [[Zaddy]] https://esolangs.org/w/index.php?diff=160784&oldid=160783 * Corbin * (+1696) /* Examples */ BF to C has never been so...verbose... Ugh. 71 lines. I need to seek Wirth's principle.
20:26:27 <korvo> Very funny to me that I have a scanner and lexer and parser for BF. It makes the grammar longer than the optimizer or the pretty-printer.
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21:25:52 <esolangs> [[Special:Log/newusers]] create * Kleberlucas * New user account
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21:33:30 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=160785&oldid=160721 * Kleberlucas * (+175)
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21:46:22 <esolangs> [[User talk:I am islptng]] https://esolangs.org/w/index.php?diff=160786&oldid=160283 * Hotcrystal0 * (+102) /* Conlang (not esolang) idea */ new section
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←2025-07-01 2025-07-02 2025-07-03→ ↑2025 ↑all