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00:24:24 <esolangs> [[DPM]] N https://esolangs.org/w/index.php?oldid=160829 * Digitpink * (+2566) Created page with "=DPM= '''DPM (DotPlusMinus)''' is a minimalistic esoteric programming language created by Digitpink. Its primary goal is to offer an interpreter smaller by weight than most [[Brainfuck]] implementations. It uses only three commands<code>+</code>, <code>-</code>, and <co
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04:09:07 <esolangs> [[DPM]] https://esolangs.org/w/index.php?diff=160830&oldid=160829 * None1 * (+60) /* See also */
04:18:19 <esolangs> [[Recorder]] https://esolangs.org/w/index.php?diff=160831&oldid=131437 * BestCoder * (+9)
04:20:43 <esolangs> [[Zaddy]] https://esolangs.org/w/index.php?diff=160832&oldid=160784 * Corbin * (+318) I suppose it's a real proglang now, comparable to Prolog or SQL.
04:32:13 <esolangs> [[User talk:I am islptng]] M https://esolangs.org/w/index.php?diff=160833&oldid=160808 * Pifrited * (+0) /* New esolang idea? */
04:58:00 <esolangs> [[Recorder]] https://esolangs.org/w/index.php?diff=160834&oldid=160831 * BestCoder * (+649)
04:59:39 <esolangs> [[Recorder]] https://esolangs.org/w/index.php?diff=160835&oldid=160834 * BestCoder * (+14) /* chain use optimization */
05:00:58 <esolangs> [[Recorder]] https://esolangs.org/w/index.php?diff=160836&oldid=160835 * BestCoder * (+102) /* chain use optimization */
05:41:01 <esolangs> [[Special:Log/newusers]] create * NabbysMark * New user account
05:46:22 <esolangs> [[Simple doctor ai]] M https://esolangs.org/w/index.php?diff=160837&oldid=160774 * Hajunsheng * (-1526) Blanked the page
05:46:57 <esolangs> [[TTMSL]] https://esolangs.org/w/index.php?diff=160838&oldid=160776 * Hajunsheng * (-78)
05:47:30 <esolangs> [[TMSL]] https://esolangs.org/w/index.php?diff=160839&oldid=160609 * Hajunsheng * (-79)
06:24:00 <esolangs> [[Random-ass Turing Complete Language]] https://esolangs.org/w/index.php?diff=160840&oldid=125931 * EvyLah * (+0) /* Arithmetic and logic */ fix the order of x<y, x=y, x>y
06:42:42 <esolangs> [[User talk:I am islptng]] https://esolangs.org/w/index.php?diff=160841&oldid=160833 * I am islptng * (+706) /* New esolang idea? */
06:45:02 <esolangs> [[User talk:I am islptng]] https://esolangs.org/w/index.php?diff=160842&oldid=160841 * I am islptng * (+133) /* New esolang idea? */
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07:23:51 <esolangs> [[Recorder]] https://esolangs.org/w/index.php?diff=160843&oldid=160836 * BestCoder * (+5) /* chain use optimization */
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08:03:32 <esolangs> [[User:Pifrited/test]] M https://esolangs.org/w/index.php?diff=160844&oldid=160807 * Pifrited * (-106)
08:09:25 <esolangs> [[User talk:I am islptng]] https://esolangs.org/w/index.php?diff=160845&oldid=160842 * Pifrited * (+221) /* New esolang idea? */
08:16:33 <esolangs> [[User talk:I am islptng]] https://esolangs.org/w/index.php?diff=160846&oldid=160845 * Pifrited * (+230) /* New esolang idea? */
08:17:59 <esolangs> [[User talk:I am islptng]] M https://esolangs.org/w/index.php?diff=160847&oldid=160846 * Pifrited * (-3) /* New esolang idea? */
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09:13:14 <esolangs> [[Grass]] https://esolangs.org/w/index.php?diff=160848&oldid=160621 * Tpaefawzen * (+138)
09:13:55 <esolangs> [[User talk:I am islptng]] https://esolangs.org/w/index.php?diff=160849&oldid=160847 * I am islptng * (+1339) /* New esolang idea? */
09:15:22 <esolangs> [[User talk:I am islptng]] https://esolangs.org/w/index.php?diff=160850&oldid=160849 * I am islptng * (+97) /* New esolang idea? */
09:24:39 <APic> Hi
09:25:38 <esolangs> [[User talk:I am islptng]] https://esolangs.org/w/index.php?diff=160851&oldid=160850 * Pifrited * (+348) /* New esolang idea? */
09:29:37 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=160852&oldid=160695 * Digitpink * (+37)
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10:51:46 <esolangs> [[User talk:I am islptng]] https://esolangs.org/w/index.php?diff=160853&oldid=160851 * I am islptng * (+47) /* New esolang idea? */
10:53:08 <esolangs> [[Trivial Brainfuck Substitution]] N https://esolangs.org/w/index.php?oldid=160854 * I am islptng * (+44) Redirected page to [[Trivial brainfuck substitution]]
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11:35:49 <int-e> b_jonas: Oh well, I've now officially reached the MAM part of shapez 2 (Alternatively, I could replay at a higher difficulty, maybe even go straight to the hexagon version? But I'll at least prototype a MAM first I think.) I have unlocked the feature that lets me dump freight trains straight into the vortex without unloading them onto belts. No more https://int-e.eu/~bf3/tmp/shapez2-swirl.jpg
11:40:02 <int-e> Anyway, they do a much better job of giving you things to do than they did in the first game, and allowing you to plan ahead a bit if you want to.
11:49:50 <int-e> (Up to this point. The MAM stage... I think you get two shapes to work on for that, but no actual lookahead.)
11:59:08 <esolangs> [[User talk:I am islptng]] https://esolangs.org/w/index.php?diff=160855&oldid=160853 * I am islptng * (+48) /* New esolang idea? */
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12:33:11 <wib_jonas> int-e: I would like two shapes in shapez.io 1, so you don't have to wait for the latency of the MAM after you get the signal about the next freeplay shape
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12:36:24 <int-e> Sure I get that. But I suspect the shapes are sampled differently here... like, one looks like a basic shape and the other one uses a new crystal slice type
12:39:06 <wib_jonas> do you have priority splitter/merger that can always sustain belt throughput if possible, or even all the possible 2-2 balancer variants?
12:40:19 <wib_jonas> shapez.io 1 has the priority splitter only, and only in the form of the storage, no convenient priority merger
12:40:55 <wib_jonas> also how many different fixed shapes are you delivering/
12:44:03 <int-e> There is a priority splitter.
12:45:08 <int-e> I haven't used them yet though I have found a potential use case.
12:46:44 * int-e shrugs
12:47:35 <int-e> I can imagine worse advice. Like taking out a kite to collect electricity.
12:47:46 <int-e> (it's free!)
12:49:04 <wib_jonas> what advice?
12:49:14 <int-e> gah, channels
12:49:55 <int-e> the advice was taking an umbrella when going out during a thunderstorm
12:52:11 <int-e> I actually made the mistake of searching for articles about umbrellas acting as lightning rods... it's not the uniformly sound rebuttal that I was hoping for. So many pages citing unnamed experts as saying that you should not carry metal objects during a thunderstorm.
12:52:48 <int-e> . o O ( Just as I thought that my faith in humanity couldn't be any lower too... )
12:52:53 * int-e sighs melodramatically.
12:54:22 <esolangs> [[User talk:GUAqwq]] https://esolangs.org/w/index.php?diff=160856&oldid=160547 * GUAqwq * (+96) /* Conditions */
13:50:07 <wib_jonas> int-e: I kind of doubt that an umbrella would matter. It has very little metal, much less than, say, a bicycle. Usually there are buildings or trees around you that attract lightning more, and even without those, the person carrying the umbrella probably matters more than the umbrella itself. https://what-if.xkcd.com/16/ has some description on
13:50:07 <wib_jonas> where lightning strikes, and where you don't want lightning to strike.
13:56:27 <ais523> I imagine an umbrella would make things riskier to some extent, but not by a large factor
13:57:07 <ais523> lightning is most likely to follow a path of low resistance to the ground – an umbrella will create a path of local low resistance, but the resistance of its surroundings will still matter
13:57:40 <ais523> holding an umbrella could be very dangerous if you were in a thunderstorm in an open space with nothing else around, but that situation would be dangerous even without the umbrella
13:58:21 <ais523> (also, when I was being taught about thunderstorm safety, the teaching focused more about not being hit by shrapnel from other things that were hit by lightning, rather than not being hit yourself)
13:59:40 <esolangs> [[User talk:I am islptng]] https://esolangs.org/w/index.php?diff=160857&oldid=160855 * Hotcrystal0 * (+248) I keep on forgetting to sign
14:00:19 <wib_jonas> I'm trying to find the reference that says there's a lot of things we don't know here, and there's a debate about how lightning rods work in first place, whether they attract lightning or repel it, and whether they help drain the charge from clouds safely so there's less lightning in first place.
14:01:22 <ais523> wib_jonas: the story I heard is that lightning rods were originally designed to repel lightning from the surrounding area, but when they got hit anyway someone realised they could be grounded in order to handle the situation where they got hit anywy
14:01:47 <ais523> and it was unclear from that whether they were redesigned to attract the lightning instead
14:02:26 <esolangs> [[User:Pifrited/test]] M https://esolangs.org/w/index.php?diff=160858&oldid=160844 * Pifrited * (+80)
14:03:06 <ais523> Wikipedia doesn't seem to mention anything about this, though, so it may be an urban legend
14:06:07 <ais523> ah, there's a mention of something similar under "Europe"
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14:11:40 <int-e> wib_jonas: Yeah exactly... the effect is minimal. My disappointment is at the Internet ;-)
14:13:21 <wib_jonas> the lightning rod thing doesn't seem to be mentioned on xkcd whatif, or Irregular annotations, or av8n.com , so I'm not sure where I heard it. Maybe in a youtube video, which would be harder to find.
14:15:25 <wib_jonas> I was thinking of https://youtu.be/ywaTX-nLm6Y?t=2048 but I don't think it's relevant
14:16:17 <int-e> LOL https://en.wikipedia.org/wiki/Lightning_rod_fashion
14:18:03 <int-e> I don't know what atrocities lie beyond enabled JS for https://teacherscollegesj.org/why-is-it-dangerous-to-carry-an-umbrella-during-a-thunderstorm/ but DDG excerpt says "Is it advised to avoid using umbrellas with metal tips during heavy rainfall and lightning? Answer: Carrying an umbrella during a thunderstorm is not safe. The rod of the umbrella is of metal and the person carrying it will get...
14:18:09 <int-e> ...an electric shock as the current from the rod to the body of person holding it."
14:18:59 <int-e> I may have chosen my search terms a bit poorly: "umbrella lightning rod" (no quotes)... but I was still hoping for rebuttals to outweigh the rest and they don't.
14:19:25 <FireFly> I never thought of umbrellas to be much of a problem with thunder
14:19:28 <int-e> (also this is using DDG which may make a difference)
14:19:49 <int-e> FireFly: Oh! Do they amplify the sound?
14:19:51 <int-e> :-)
14:19:57 <FireFly> :p
14:20:01 <int-e> I mena, they are kind of parabolic
14:21:49 <int-e> (obviously they generally aren't rigid enough; the fabric will just vibrate with the moving air instead of reflecting it. Still, this may be a more interesting angle than the lightning rod one :-)
14:22:14 <int-e> "it" - the sound waves
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14:23:53 <int-e> there are a bunch of semi-correct sources "umbrellas are dangerous if they make you the highest object in the area" -- yeah, maybe, but how much height do you think an umbrella adds ;-)
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14:51:56 <fizzie> I'd guess probably a significant fraction of the standard deviation of human heights, so if you're among a group of people on a flat, featureless plane, the umbrella might well be enough to make you the tallest person around.
14:52:22 <fizzie> Tour guides canonically hold up an umbrella for their group to follow, but that's a bit different.
14:54:31 <FireFly> I'd join that tour of the flat, featureless but populated plane tbh
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15:27:15 <esolangs> [[User:Tpaefawzen/Notes]] https://esolangs.org/w/index.php?diff=160859&oldid=160159 * Tpaefawzen * (+1648)
15:29:48 <esolangs> [[User:Tpaefawzen/Notes]] https://esolangs.org/w/index.php?diff=160860&oldid=160859 * Tpaefawzen * (+318)
15:44:57 <b_jonas> found it, it's in an xkcd video but it's based on one of the books, not on the online what-if pages. https://youtu.be/fs28lEq9smw?t=130 "The mechanism by which lightning rods work is disputed"
15:45:26 <b_jonas> that was where I heard it, I was looking at almost the right place
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16:45:33 <ais523> <FireFly> I'd join that tour of the flat, featureless but populated plane tbh ← part of the UK is a good approximation to that (it has frequent drainage ditches and the occasional tree, but is otherwise mostly flat and populated)
16:45:42 <ais523> it is surprisingly depressing to drive through
16:47:57 <fizzie> Here's a thing that surprised me about driving in the UK (not that I've done much of it): the amount of single-track roads.
16:48:30 <ais523> they are high in terms of absolute quantity, but not normally chosen for any journey unless you're aiming for somewhere very rural
16:48:45 <ais523> like, farmers need some way to get to and from their farm
16:49:52 <ais523> also they are often reasonable options to walk along, at least compared to the roads that are frequently used by vehicles
16:49:56 <b_jonas> single-track? does that mean you can drive on it with a motorbike, but if you try to follow it by a four-wheeled car then one pair of wheels will be off the road?
16:50:04 <fizzie> Well, we've been off doing touristy stuff in Northumberland, on Isle of Skye, in North Wales.
16:50:13 <fizzie> There's plenty of unpaved country lanes back in rural Finland as well, but they're pretty universally wide enough to (carefully) pass at any point, rather than just at passing places.
16:50:22 <ais523> b_jonas: normally that there isn't room for two normal vehicles to pass each other in opposite directions
16:50:52 <ais523> roads which are too narrow for normal vehicles also exist, but are less common
16:50:55 <fizzie> And I think here a lot of the single-track road are paved; I don't remember any road in Finland with asphalt that would have special passing places.
16:51:23 <ais523> in Scotland, there are even some major classified single-track roads
16:51:50 <ais523> in some places, the terrain just hates you
16:52:51 <ais523> (after decades of it being obviously required, there are still no good roads between Manchester and Sheffield, and in fact two of the main routes between them have been closed due to landslips, one of them permanently, the other for several months)
16:54:49 <fizzie> Heh: UK's and Finland's highest points are almost exactly equally high: Ben Nevis in UK at 1,345 metres; the Halti fell in Finland, at... well, the peak is 1,365 metres but that's on Norway's side; the tallest point on the Finnish side is 1,324 metres.
16:54:58 <ais523> generally speaking, the advice if you have a journey for which one end is north of about Nottingham is to work out which side of the country the northern endpoint is (east or west), and stay on that side at all points north of Nottingham, changing side only south of there
16:56:04 <ais523> if *both* endpoints are north of Nottingham and on opposite sides, things get really awkward, the options are to use one of the few really major east-west roads like the M62 or M8 (and even the M62 ends up getting closed by weather sometimes), attempt one of the minor roads each of which has its own quirks or awkwardnesses, or take a very large detour
16:57:03 <ais523> fortunately I live in the Midlands, so can get to either side fairly easily
16:58:12 <ais523> (although it still takes a lot of planning to get to a point in between, where you have to figure out how to cross the Pennines regardless)
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17:47:01 <esolangs> [[Special:Log/newusers]] create * Esoterra * New user account
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19:28:00 <esolangs> [[OISC]] https://esolangs.org/w/index.php?diff=160861&oldid=158935 * C++DSUCKER * (+132)
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21:34:17 <esolangs> [[User:Hotcrystal0/Sandbox/OotT ideas]] https://esolangs.org/w/index.php?diff=160862&oldid=160828 * XP2PHOENIX * (+1864) /* Ideas */
21:40:15 <esolangs> [[User:Aadenboy]] https://esolangs.org/w/index.php?diff=160863&oldid=160816 * Aadenboy * (+0) july 4!
22:16:47 <esolangs> [[Special:Log/newusers]] create * Quint-Creator * New user account
22:16:47 <esolangs> [[The Waterfall Model]] https://esolangs.org/w/index.php?diff=160864&oldid=117319 * Jfb * (+48) /* Semantics */ add another example of how to handle the UB
22:21:52 <esolangs> [[ImTooLazyToMakeAnActuallyGoodEsolang]] https://esolangs.org/w/index.php?diff=160865&oldid=130861 * Stkptr * (+50)
23:01:25 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=160866&oldid=160815 * Quint-Creator * (+163) /* I come to talk and put my first edit at Esolang:Introduce yourself. 13:30, 14 June 2025 (UTC) */
23:01:40 <esolangs> [[Interlude]] https://esolangs.org/w/index.php?diff=160867&oldid=151786 * Stkptr * (+828)
23:19:24 <esolangs> [[User:Hotcrystal0/Sandbox/OotT ideas]] https://esolangs.org/w/index.php?diff=160868&oldid=160862 * Hotcrystal0 * (+382)
23:19:40 <int-e> well, this won't be confusing at all I'm sure: https://int-e.eu/~bf3/tmp/shapez2-symmetry-break.jpg
23:21:14 <int-e> (all buildings have flipped versions... so making the decoration completely symmetric is a questionable choice)
23:21:23 <b_jonas> int-e: are those virtual stackers?
23:21:34 <int-e> b_jonas: unstacker and stacker, respectively
23:22:01 <b_jonas> I see
23:22:03 <int-e> I don't even know which of those two is the default orientation!
23:23:08 <b_jonas> do you still know which one is the default orientation of oil processing in Factorio? :-p
23:25:18 <int-e> I don't own Factorio.
23:29:19 <int-e> Hmm. It has been reported in one of their feedback venues. https://shapez-2.nolt.io/2814
23:31:46 <esolangs> [[User:Hotcrystal0/Sandbox/OotT ideas]] https://esolangs.org/w/index.php?diff=160869&oldid=160868 * Hotcrystal0 * (+62)
23:31:49 <int-e> Their options are... Discord, a Google form, this site, and I guess another Google form especially for translation issues. I /guess/ the authors read reddit too.)
23:33:37 <int-e> Oh also https://shapez-2.nolt.io/619 which is in their "planned" list. So there's hope.
23:39:51 <esolangs> [[Quint]] N https://esolangs.org/w/index.php?oldid=160870 * Quint-Creator * (+2366) Created page with "Hello, I am Quint-Creator, the creator of Quint. <small>who could have guessed</small> <br> <br> Hello! I am proud to present Quint, my minimal esoteric language. Quint is a simple esolang. Before you choose to play around and experiment, it is best to understand t
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23:52:35 <APic> cu
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