< 1752195536 42008 :amby!~ambylastn@ward-15-b2-v4wan-167229-cust809.vm18.cable.virginm.net QUIT :Quit: so long suckers! i rev up my motorcylce and create a huge cloud of smoke. when the cloud dissipates im lying completely dead on the pavement < 1752195804 424651 :sprock!~sprock@user/sprock QUIT :Ping timeout: 276 seconds > 1752196785 344414 PRIVMSG #esolangs :14[[07English14]]4 10 02https://esolangs.org/w/index.php?diff=161154&oldid=161152 5* 03Aadenboy 5* (-816) 10rewriting the programs to speak more naturally as this is, after all, English > 1752197555 304235 PRIVMSG #esolangs :14[[07User:I am islptng14]]4 10 02https://esolangs.org/w/index.php?diff=161155&oldid=161104 5* 03I am islptng 5* (+877) 10 > 1752198162 795781 PRIVMSG #esolangs :14[[07User:I am islptng14]]4 M10 02https://esolangs.org/w/index.php?diff=161156&oldid=161155 5* 03I am islptng 5* (+4) 10 > 1752198431 82810 PRIVMSG #esolangs :14[[07CounterClockWise14]]4 10 02https://esolangs.org/w/index.php?diff=161157&oldid=161099 5* 03I am islptng 5* (-5) 10 > 1752198633 761178 PRIVMSG #esolangs :14[[07User:I am islptng14]]4 10 02https://esolangs.org/w/index.php?diff=161158&oldid=161156 5* 03I am islptng 5* (-4) 10Undo revision [[Special:Diff/161156|161156]] by [[Special:Contributions/I am islptng|I am islptng]] ([[User talk:I am islptng|talk]]) > 1752198858 822301 PRIVMSG #esolangs :14[[07Trigbf14]]4 N10 02https://esolangs.org/w/index.php?oldid=161159 5* 03None1 5* (+1231) 10Created page with "{{lang|a=User:None1|i=[[brainfuck]]}} Trigbf is also known as Trigbf7, you'll know why in the Dialects section. ==Memory== Trigbf uses an unbounded tape which contains signed unbounded infinite-precision real numbers. Initially, every cell is zero. ==Commands== Trigbf h > 1752201373 468641 PRIVMSG #esolangs :14[[07User talk:Hotcrystal014]]4 10 02https://esolangs.org/w/index.php?diff=161160&oldid=160686 5* 03PrySigneToFry 5* (+179) 10 > 1752201503 171130 PRIVMSG #esolangs :14[[07User talk:Pifrited14]]4 10 02https://esolangs.org/w/index.php?diff=161161&oldid=161120 5* 03PrySigneToFry 5* (+313) 10 > 1752201912 116388 PRIVMSG #esolangs :14[[07User talk:Ais52314]]4 10 02https://esolangs.org/w/index.php?diff=161162&oldid=161088 5* 03PrySigneToFry 5* (+441) 10 > 1752201932 194836 PRIVMSG #esolangs :14[[07CounterClockWise14]]4 10 02https://esolangs.org/w/index.php?diff=161163&oldid=161157 5* 03I am islptng 5* (+105) 10 > 1752202705 405035 PRIVMSG #esolangs :14[[07Language list14]]4 10 02https://esolangs.org/w/index.php?diff=161164&oldid=161123 5* 03None1 5* (+13) 10/* T */ < 1752202819 417798 :sprock!~sprock@user/sprock JOIN #esolangs sprock :maeve (she/her) > 1752203063 214852 PRIVMSG #esolangs :14[[07User:None114]]4 10 02https://esolangs.org/w/index.php?diff=161165&oldid=160468 5* 03None1 5* (+142) 10/* My Esolangs */ > 1752203099 18400 PRIVMSG #esolangs :14[[07User:None114]]4 M10 02https://esolangs.org/w/index.php?diff=161166&oldid=161165 5* 03None1 5* (+0) 10/* My Esolangs */ > 1752203158 121260 PRIVMSG #esolangs :14[[07Trigbf14]]4 10 02https://esolangs.org/w/index.php?diff=161167&oldid=161159 5* 03None1 5* (+45) 10 > 1752203298 869267 PRIVMSG #esolangs :14[[07Trigbf14]]4 10 02https://esolangs.org/w/index.php?diff=161168&oldid=161167 5* 03None1 5* (+13) 10/* Examples */ > 1752206380 596509 PRIVMSG #esolangs :14[[07Trigbf14]]4 10 02https://esolangs.org/w/index.php?diff=161169&oldid=161168 5* 03None1 5* (+497) 10TC/FSA > 1752206410 968580 PRIVMSG #esolangs :14[[07FSA14]]4 N10 02https://esolangs.org/w/index.php?oldid=161170 5* 03None1 5* (+36) 10Redirected page to [[Finite-state automaton]] > 1752206430 287698 PRIVMSG #esolangs :14[[07Trigbf14]]4 M10 02https://esolangs.org/w/index.php?diff=161171&oldid=161169 5* 03None1 5* (+0) 10/* Computational class */ > 1752206569 690225 PRIVMSG #esolangs :14[[07Semi-serious language list14]]4 M10 02https://esolangs.org/w/index.php?diff=161172&oldid=161039 5* 03None1 5* (+50) 10/* T */ Add [[Trigbf]] > 1752206614 659207 PRIVMSG #esolangs :14[[07Trigbf14]]4 10 02https://esolangs.org/w/index.php?diff=161173&oldid=161171 5* 03None1 5* (+33) 10/* Computational class */ < 1752207965 838770 :Lord_of_Life_!~Lord@user/lord-of-life/x-2819915 JOIN #esolangs Lord_of_Life :Lord < 1752207998 947064 :Lord_of_Life!~Lord@user/lord-of-life/x-2819915 QUIT :Ping timeout: 245 seconds < 1752208046 186572 :Lord_of_Life_!~Lord@user/lord-of-life/x-2819915 NICK :Lord_of_Life > 1752211355 953964 PRIVMSG #esolangs :14[[07User:I am islptng14]]4 10 02https://esolangs.org/w/index.php?diff=161174&oldid=161158 5* 03I am islptng 5* (+4) 10 < 1752212413 991657 :chloetax_!~chloe@user/chloetax QUIT :Remote host closed the connection < 1752212490 458348 :chloetax_!~chloe@user/chloetax JOIN #esolangs chloetax :chloe < 1752213691 865271 :chomwitt_alt!~alex@2a02:85f:9a3f:9300:42b0:76ff:fe46:a5fd JOIN #esolangs chomwitt :realname > 1752215680 974813 PRIVMSG #esolangs :14[[07User talk:Aadenboy14]]4 10 02https://esolangs.org/w/index.php?diff=161175&oldid=159647 5* 03I am islptng 5* (+170) 10 > 1752215751 734980 PRIVMSG #esolangs :14[[07User talk:Aadenboy14]]4 10 02https://esolangs.org/w/index.php?diff=161176&oldid=161175 5* 03I am islptng 5* (+61) 10/* Box drawing extension */ > 1752215772 165201 PRIVMSG #esolangs :14[[07User talk:Aadenboy14]]4 10 02https://esolangs.org/w/index.php?diff=161177&oldid=161176 5* 03I am islptng 5* (+7) 10/* Box drawing extension */ < 1752216467 66664 :tromp!~textual@2001:1c00:3487:1b00:8e9:ff00:769:7a9e JOIN #esolangs * :Textual User > 1752217284 688414 PRIVMSG #esolangs :14[[07CounterClockWise14]]4 10 02https://esolangs.org/w/index.php?diff=161178&oldid=161163 5* 03I am islptng 5* (-25) 10/* Syntax */ < 1752217315 615472 :Sgeo!~Sgeo@user/sgeo QUIT :Read error: Connection reset by peer < 1752218862 844669 :chomwitt_alt!~alex@2a02:85f:9a3f:9300:42b0:76ff:fe46:a5fd QUIT :Ping timeout: 272 seconds < 1752223264 923973 :chomwitt_alt!~alex@2a02:85f:9a3f:9300:42b0:76ff:fe46:a5fd JOIN #esolangs chomwitt :realname < 1752226245 76107 :APic!apic@apic.name PRIVMSG #esolangs :Moin > 1752226467 782880 PRIVMSG #esolangs :14[[07User:BrainFuckGirl14]]4 10 02https://esolangs.org/w/index.php?diff=161179&oldid=152923 5* 03BrainFuckGirl 5* (+58) 10 > 1752228765 536120 PRIVMSG #esolangs :14[[07Mlatu-614]]4 10 02https://esolangs.org/w/index.php?diff=161180&oldid=159158 5* 03Zhil 5* (+155) 10Added John Tromp's translation from LC > 1752228794 599049 PRIVMSG #esolangs :14[[07Mlatu-614]]4 M10 02https://esolangs.org/w/index.php?diff=161181&oldid=161180 5* 03Zhil 5* (-54) 10 < 1752228855 28011 :birle!~birle@lfbn-idf3-1-676-250.w86-252.abo.wanadoo.fr JOIN #esolangs * :birle < 1752228864 302282 :birle!~birle@lfbn-idf3-1-676-250.w86-252.abo.wanadoo.fr CHGHOST ~birle :user/birle > 1752229000 161692 PRIVMSG #esolangs :14[[07Mlatu-614]]4 10 02https://esolangs.org/w/index.php?diff=161182&oldid=161181 5* 03Zhil 5* (+151) 10 > 1752229113 401761 PRIVMSG #esolangs :14[[07User talk:Aadenboy14]]4 10 02https://esolangs.org/w/index.php?diff=161183&oldid=161177 5* 03PrySigneToFry 5* (+327) 10 < 1752232411 877977 :amby!~ambylastn@ward-15-b2-v4wan-167229-cust809.vm18.cable.virginm.net JOIN #esolangs * :realname < 1752232861 391158 :tromp!~textual@2001:1c00:3487:1b00:8e9:ff00:769:7a9e QUIT :Quit: My iMac has gone to sleep. ZZZzzz… < 1752232979 516781 :tromp!~textual@2001:1c00:3487:1b00:8e9:ff00:769:7a9e JOIN #esolangs * :Textual User < 1752233506 917772 :chomwitt_alt!~alex@2a02:85f:9a3f:9300:42b0:76ff:fe46:a5fd QUIT :Ping timeout: 268 seconds > 1752233851 389448 PRIVMSG #esolangs :14[[07Talk:CounterClockWise14]]4 10 02https://esolangs.org/w/index.php?diff=161184&oldid=161108 5* 03Cycwin 5* (+160) 10/* how to say at the same time or up to down for the interpreter */ new section < 1752234473 386909 :tromp!~textual@2001:1c00:3487:1b00:8e9:ff00:769:7a9e QUIT :Quit: My iMac has gone to sleep. ZZZzzz… < 1752235457 551124 :tromp!~textual@2001:1c00:3487:1b00:8e9:ff00:769:7a9e JOIN #esolangs * :Textual User > 1752235548 516058 PRIVMSG #esolangs :14[[07Astroscript14]]4 N10 02https://esolangs.org/w/index.php?oldid=161185 5* 03PrySigneToFry 5* (+2789) 10Created page with "Astroscript is a programming language designed by PSTF and his AI friend(you should know who is he). = Overview = Astroscript is esoteric so you may feel hard to program in it. It is based on [[Tag system]]. = Syntax = Because it is based on [[Tag system]], > 1752235603 690071 PRIVMSG #esolangs :14[[07Astroscript14]]4 10 02https://esolangs.org/w/index.php?diff=161186&oldid=161185 5* 03PrySigneToFry 5* (-47) 10 > 1752236328 67384 PRIVMSG #esolangs :14[[07User talk:Pifrited14]]4 10 02https://esolangs.org/w/index.php?diff=161187&oldid=161161 5* 03Pifrited 5* (+148) 10/* metoo */ < 1752236814 103553 :tromp!~textual@2001:1c00:3487:1b00:8e9:ff00:769:7a9e QUIT :Quit: My iMac has gone to sleep. ZZZzzz… < 1752242172 441549 :slavfox!~slavfox@193.28.84.183 QUIT :Ping timeout: 252 seconds < 1752242200 50330 :slavfox!~slavfox@193.28.84.183 JOIN #esolangs slavfox :slavfox < 1752243325 742238 :int-e!~noone@int-e.eu PRIVMSG #esolangs :b_jonas: I was wrong about shape type 1 in shapez 2; at level 51 for that shape they throw in a new feature (pins). Ironically I reached this point without scaling up the MAM, I just spent hours on logistics (space trains) and designing and refining some basic building blocks while levels solved themselves slowly. < 1752243433 72606 :int-e!~noone@int-e.eu PRIVMSG #esolangs :anyway. maybe I'll shut up about it :) < 1752243497 452289 :int-e!~noone@int-e.eu PRIVMSG #esolangs :I haven't tackled the second shape type (which starts out with crystals, the other new feature, immediately) at all. < 1752243550 454051 :int-e!~noone@int-e.eu PRIVMSG #esolangs :New feature of shapes that is. < 1752244484 912251 :Sgeo!~Sgeo@user/sgeo JOIN #esolangs Sgeo :realname > 1752246780 619845 PRIVMSG #esolangs :14[[07User talk:Aadenboy14]]4 10 02https://esolangs.org/w/index.php?diff=161188&oldid=161183 5* 03Aadenboy 5* (+518) 10/* Box drawing extension */ < 1752249787 348248 :b_jonas!~x@88.87.242.184 PRIVMSG #esolangs :int-e: "reached this point without scaling up" => based on my Factorio experience, this is normal in an automation game. when you first play the game you build very slowly, so even low throughput production will build up enough. later when you are more familiar with the games, in a new playthrough you can build the same factories much faster, so you have to scale them up so that you don't have to wait < 1752249793 585573 :b_jonas!~x@88.87.242.184 PRIVMSG #esolangs :for the research or building materials. < 1752249846 975911 :b_jonas!~x@88.87.242.184 PRIVMSG #esolangs :int-e: "maybe I'll shut up about it" => don't, I am interested to hear. not yet interested enough to spend the time to play shapez 2, maybe later, maybe never, who knows. but hearing about the game from people with similar interests like on #esoteric is exactly how I find out which games are worth to play. < 1752249879 593408 :int-e!~noone@int-e.eu PRIVMSG #esolangs :sure but there's no consumables here (at the difficulty I'm playing there isn't even a blueprint shape though they still have that). < 1752249894 605400 :b_jonas!~x@88.87.242.184 PRIVMSG #esolangs :"at level 51 for that shape they throw in a new feature (pins)" => this answers my earlier question https://logs.esolangs.org/libera-esolangs/2025-07-09.html#lhb < 1752249912 128 :b_jonas!~x@88.87.242.184 PRIVMSG #esolangs :int-e: there are, you pay for the number of platforms that you can use < 1752249913 911044 :int-e!~noone@int-e.eu PRIVMSG #esolangs :I /guess/ the new game mode they've been teasing changes that. Because that's a natural way to keep old factories useful. < 1752249952 831764 :b_jonas!~x@88.87.242.184 PRIVMSG #esolangs :and you still pay for the levels progressing, which is how you got to level 51 so now you have to build more factory before you can claim more levels < 1752250007 911472 :int-e!~noone@int-e.eu PRIVMSG #esolangs :b_jonas: oh they have the old progression in there too.. start with single slice, then two, then three, then four. Also start with no color, then primary colors, then secondary colors, and finally white. < 1752250008 452354 :b_jonas!~x@88.87.242.184 PRIVMSG #esolangs :(and the occasional research multiplier) < 1752250028 248256 :int-e!~noone@int-e.eu PRIVMSG #esolangs :you get holes very early though < 1752250030 955762 :b_jonas!~x@88.87.242.184 PRIVMSG #esolangs :int-e: how about uncolored quadrants or missing quadrants? < 1752250064 731277 :int-e!~noone@int-e.eu PRIVMSG #esolangs :uncolored = no color. everything is per quadrant, but the slices stack cleanly for this type. < 1752250084 153855 :int-e!~noone@int-e.eu PRIVMSG #esolangs :you can have more than one hole in a slice, that's new < 1752250144 263726 :b_jonas!~x@88.87.242.184 PRIVMSG #esolangs :do they still sometimes break the symmetry of a shape by removing one quadrant? that one infuriated me very much in shapez 1, and makes the MAM slightly bigger < 1752250163 371609 :int-e!~noone@int-e.eu PRIVMSG #esolangs :they hardly have any symmetric shapes at all < 1752250186 451359 :int-e!~noone@int-e.eu PRIVMSG #esolangs :The very first shape I got had three different corners (all uncolored) and a hole. < 1752250215 679864 :b_jonas!~x@88.87.242.184 PRIVMSG #esolangs :well it's not a problem until you have multiple layers < 1752250243 135666 :int-e!~noone@int-e.eu PRIVMSG #esolangs :Which I guess could have a mirror symmetry in theory, broken by the hole. But no, you have no symmetry later on either. < 1752250278 371946 :int-e!~noone@int-e.eu PRIVMSG #esolangs :Maybe to prevent people from trying to construct factories that exploit those symmetries ;-) < 1752250691 659703 :b_jonas!~x@88.87.242.184 PRIVMSG #esolangs :in factorio 1, I was at first thinking that I'll paint then stack four full painted layers, cut the four layer shape to four quadrants, one for each of four future output shapes, then join these quadrants. even without symmetry, this would save on cutters. this could never work, because there can be missing corners, so I never really built it, except for two of the four layers which my factory does join < 1752250697 666610 :b_jonas!~x@88.87.242.184 PRIVMSG #esolangs :then cut. symmetry helps a bit because I only need three painting lines per layer instead of four, with three set of color selectors. this is convenient because one painting line is double sized, but with double painters it still only needs just one belt of pigment, so it saves seven pigment filters per layer. < 1752252143 3683 :ais523!~ais523@user/ais523 JOIN #esolangs ais523 :(this is obviously not my real name) < 1752257917 972554 :Sgeo!~Sgeo@user/sgeo PRIVMSG #esolangs :I wonder what the maximum computational class is for a computing-like device that executes instructions on punched card (so, only reading instructions linearly) or paper tape (a paper tape can have a loop by physically gluing parts of it together) < 1752257968 507241 :Sgeo!~Sgeo@user/sgeo PRIVMSG #esolangs :I want to understand the IBM CPC but its manual says it requires familiarity with two other manuals, and makes mention of even more manuals that I can't find < 1752258293 322110 :int-e!~noone@int-e.eu PRIVMSG #esolangs :b_jonas: There's a late game shapez 1 MAM concept that actually does the quadrant thing, exploiting the fact that there's at most one hole and that from a certain point onward, all shapes have four layers, so you can always a top part of a quadrant down after the fact. (It also uses mixed belts for shape and color selection and afaik nobody ever did the actual resource collection for that, but... < 1752258299 330591 :int-e!~noone@int-e.eu PRIVMSG #esolangs :...there's a prototype with item producers) < 1752258356 1787 :int-e!~noone@int-e.eu PRIVMSG #esolangs :b_jonas: and that helps because stack-then-cut needs fewer full stacking stages too < 1752258434 122890 :int-e!~noone@int-e.eu PRIVMSG #esolangs :link was https://old.reddit.com/r/shapezio/comments/11e54on/20_sec_bmam_flushless/ < 1752258482 701706 :int-e!~noone@int-e.eu PRIVMSG #esolangs :(it doesn't support shapes with fewer than four layers at all) < 1752258608 943138 :fizzie!irc@selene.zem.fi PRIVMSG #esolangs :Have I guessed correctly that "MAM" in this context means something like a "make-anything machine"? < 1752258650 545363 :int-e!~noone@int-e.eu PRIVMSG #esolangs :fizzie: yes < 1752258685 701803 :int-e!~noone@int-e.eu PRIVMSG #esolangs :fizzie: with "anything" coming with an asterisk; it's usually restricted to the random shapes that the game can actually request in the late stages. < 1752258929 933175 :bongino!~bongino@user/bongino QUIT :Ping timeout: 248 seconds < 1752259054 466161 :bongino!~bongino@user/bongino JOIN #esolangs bongino :bongino < 1752259425 807062 :b_jonas!~x@88.87.242.184 PRIVMSG #esolangs :reminder that https://sites.google.com/view/shapezio/home#h.c55sei35cjj4as some docs and screenshots about my shapez.io 1 MAM. not complete and not quite up to date, but close enough. < 1752259564 602812 :int-e!~noone@int-e.eu PRIVMSG #esolangs :I believe I have a save file of that... yup, from a bit over 3 years ago by the looks of it. < 1752259586 457663 :b_jonas!~x@88.87.242.184 PRIVMSG #esolangs :that page however doesn't explain the stacker shortcuts in the part that makes the two complete layers < 1752259719 571847 :APic!apic@apic.name PRIVMSG #esolangs :Good Night < 1752261190 217363 :tromp!~textual@2001:1c00:3487:1b00:8e9:ff00:769:7a9e JOIN #esolangs * :Textual User < 1752265727 27707 :slavfox!~slavfox@193.28.84.183 QUIT :Ping timeout: 265 seconds > 1752271250 253895 PRIVMSG #esolangs :14[[07Talk:Cutw14]]4 10 02https://esolangs.org/w/index.php?diff=161189&oldid=119800 5* 03MijiGamin1 5* (+107) 10/* File extension? */ new section < 1752272253 945084 :Lykaina!~lykaina@user/lykaina JOIN #esolangs Lykaina :Lykaina < 1752272569 426997 :slavfox!~slavfox@193.28.84.183 JOIN #esolangs slavfox :slavfox < 1752272573 487599 :Lykaina!~lykaina@user/lykaina QUIT :Quit: Leaving < 1752275883 245278 :tromp!~textual@2001:1c00:3487:1b00:8e9:ff00:769:7a9e QUIT :Quit: My iMac has gone to sleep. ZZZzzz… > 1752277907 348551 PRIVMSG #esolangs :14[[07Afstal14]]4 10 02https://esolangs.org/w/index.php?diff=161190&oldid=161077 5* 03Stkptr 5* (+361) 10 > 1752278148 621534 PRIVMSG #esolangs :14[[07Category talk:Total14]]4 10 02https://esolangs.org/w/index.php?diff=161191&oldid=88358 5* 03Corbin 5* (+191) 10/* Self-interpreters of total languages */