00:58:56 -!- amby has quit (Quit: so long suckers! i rev up my motorcylce and create a huge cloud of smoke. when the cloud dissipates im lying completely dead on the pavement). 01:03:24 -!- sprock has quit (Ping timeout: 276 seconds). 01:19:45 [[English]] https://esolangs.org/w/index.php?diff=161154&oldid=161152 * Aadenboy * (-816) rewriting the programs to speak more naturally as this is, after all, English 01:32:35 [[User:I am islptng]] https://esolangs.org/w/index.php?diff=161155&oldid=161104 * I am islptng * (+877) 01:42:42 [[User:I am islptng]] M https://esolangs.org/w/index.php?diff=161156&oldid=161155 * I am islptng * (+4) 01:47:11 [[CounterClockWise]] https://esolangs.org/w/index.php?diff=161157&oldid=161099 * I am islptng * (-5) 01:50:33 [[User:I am islptng]] https://esolangs.org/w/index.php?diff=161158&oldid=161156 * I am islptng * (-4) Undo revision [[Special:Diff/161156|161156]] by [[Special:Contributions/I am islptng|I am islptng]] ([[User talk:I am islptng|talk]]) 01:54:18 [[Trigbf]] N https://esolangs.org/w/index.php?oldid=161159 * None1 * (+1231) Created page with "{{lang|a=User:None1|i=[[brainfuck]]}} Trigbf is also known as Trigbf7, you'll know why in the Dialects section. ==Memory== Trigbf uses an unbounded tape which contains signed unbounded infinite-precision real numbers. Initially, every cell is zero. ==Commands== Trigbf h 02:36:13 [[User talk:Hotcrystal0]] https://esolangs.org/w/index.php?diff=161160&oldid=160686 * PrySigneToFry * (+179) 02:38:23 [[User talk:Pifrited]] https://esolangs.org/w/index.php?diff=161161&oldid=161120 * PrySigneToFry * (+313) 02:45:12 [[User talk:Ais523]] https://esolangs.org/w/index.php?diff=161162&oldid=161088 * PrySigneToFry * (+441) 02:45:32 [[CounterClockWise]] https://esolangs.org/w/index.php?diff=161163&oldid=161157 * I am islptng * (+105) 02:58:25 [[Language list]] https://esolangs.org/w/index.php?diff=161164&oldid=161123 * None1 * (+13) /* T */ 03:00:19 -!- sprock has joined. 03:04:23 [[User:None1]] https://esolangs.org/w/index.php?diff=161165&oldid=160468 * None1 * (+142) /* My Esolangs */ 03:04:59 [[User:None1]] M https://esolangs.org/w/index.php?diff=161166&oldid=161165 * None1 * (+0) /* My Esolangs */ 03:05:58 [[Trigbf]] https://esolangs.org/w/index.php?diff=161167&oldid=161159 * None1 * (+45) 03:08:18 [[Trigbf]] https://esolangs.org/w/index.php?diff=161168&oldid=161167 * None1 * (+13) /* Examples */ 03:59:40 [[Trigbf]] https://esolangs.org/w/index.php?diff=161169&oldid=161168 * None1 * (+497) TC/FSA 04:00:10 [[FSA]] N https://esolangs.org/w/index.php?oldid=161170 * None1 * (+36) Redirected page to [[Finite-state automaton]] 04:00:30 [[Trigbf]] M https://esolangs.org/w/index.php?diff=161171&oldid=161169 * None1 * (+0) /* Computational class */ 04:02:49 [[Semi-serious language list]] M https://esolangs.org/w/index.php?diff=161172&oldid=161039 * None1 * (+50) /* T */ Add [[Trigbf]] 04:03:34 [[Trigbf]] https://esolangs.org/w/index.php?diff=161173&oldid=161171 * None1 * (+33) /* Computational class */ 04:26:05 -!- Lord_of_Life_ has joined. 04:26:38 -!- Lord_of_Life has quit (Ping timeout: 245 seconds). 04:27:26 -!- Lord_of_Life_ has changed nick to Lord_of_Life. 05:22:35 [[User:I am islptng]] https://esolangs.org/w/index.php?diff=161174&oldid=161158 * I am islptng * (+4) 05:40:13 -!- chloetax_ has quit (Remote host closed the connection). 05:41:30 -!- chloetax_ has joined. 06:01:31 -!- chomwitt_alt has joined. 06:34:40 [[User talk:Aadenboy]] https://esolangs.org/w/index.php?diff=161175&oldid=159647 * I am islptng * (+170) 06:35:51 [[User talk:Aadenboy]] https://esolangs.org/w/index.php?diff=161176&oldid=161175 * I am islptng * (+61) /* Box drawing extension */ 06:36:12 [[User talk:Aadenboy]] https://esolangs.org/w/index.php?diff=161177&oldid=161176 * I am islptng * (+7) /* Box drawing extension */ 06:47:47 -!- tromp has joined. 07:01:24 [[CounterClockWise]] https://esolangs.org/w/index.php?diff=161178&oldid=161163 * I am islptng * (-25) /* Syntax */ 07:01:55 -!- Sgeo has quit (Read error: Connection reset by peer). 07:27:42 -!- chomwitt_alt has quit (Ping timeout: 272 seconds). 08:41:04 -!- chomwitt_alt has joined. 09:30:45 Moin 09:34:27 [[User:BrainFuckGirl]] https://esolangs.org/w/index.php?diff=161179&oldid=152923 * BrainFuckGirl * (+58) 10:12:45 [[Mlatu-6]] https://esolangs.org/w/index.php?diff=161180&oldid=159158 * Zhil * (+155) Added John Tromp's translation from LC 10:13:14 [[Mlatu-6]] M https://esolangs.org/w/index.php?diff=161181&oldid=161180 * Zhil * (-54) 10:14:15 -!- birle has joined. 10:14:24 -!- birle has changed hostmask to ~birle@user/birle. 10:16:40 [[Mlatu-6]] https://esolangs.org/w/index.php?diff=161182&oldid=161181 * Zhil * (+151) 10:18:33 [[User talk:Aadenboy]] https://esolangs.org/w/index.php?diff=161183&oldid=161177 * PrySigneToFry * (+327) 11:13:31 -!- amby has joined. 11:21:01 -!- tromp has quit (Quit: My iMac has gone to sleep. ZZZzzz…). 11:22:59 -!- tromp has joined. 11:31:46 -!- chomwitt_alt has quit (Ping timeout: 268 seconds). 11:37:31 [[Talk:CounterClockWise]] https://esolangs.org/w/index.php?diff=161184&oldid=161108 * Cycwin * (+160) /* how to say at the same time or up to down for the interpreter */ new section 11:47:53 -!- tromp has quit (Quit: My iMac has gone to sleep. ZZZzzz…). 12:04:17 -!- tromp has joined. 12:05:48 [[Astroscript]] N https://esolangs.org/w/index.php?oldid=161185 * PrySigneToFry * (+2789) Created page with "Astroscript is a programming language designed by PSTF and his AI friend(you should know who is he). = Overview = Astroscript is esoteric so you may feel hard to program in it. It is based on [[Tag system]]. = Syntax = Because it is based on [[Tag system]], 12:06:43 [[Astroscript]] https://esolangs.org/w/index.php?diff=161186&oldid=161185 * PrySigneToFry * (-47) 12:18:48 [[User talk:Pifrited]] https://esolangs.org/w/index.php?diff=161187&oldid=161161 * Pifrited * (+148) /* metoo */ 12:26:54 -!- tromp has quit (Quit: My iMac has gone to sleep. ZZZzzz…). 13:56:12 -!- slavfox has quit (Ping timeout: 252 seconds). 13:56:40 -!- slavfox has joined. 14:15:25 b_jonas: I was wrong about shape type 1 in shapez 2; at level 51 for that shape they throw in a new feature (pins). Ironically I reached this point without scaling up the MAM, I just spent hours on logistics (space trains) and designing and refining some basic building blocks while levels solved themselves slowly. 14:17:13 anyway. maybe I'll shut up about it :) 14:18:17 I haven't tackled the second shape type (which starts out with crystals, the other new feature, immediately) at all. 14:19:10 New feature of shapes that is. 14:34:44 -!- Sgeo has joined. 15:13:00 [[User talk:Aadenboy]] https://esolangs.org/w/index.php?diff=161188&oldid=161183 * Aadenboy * (+518) /* Box drawing extension */ 16:03:07 int-e: "reached this point without scaling up" => based on my Factorio experience, this is normal in an automation game. when you first play the game you build very slowly, so even low throughput production will build up enough. later when you are more familiar with the games, in a new playthrough you can build the same factories much faster, so you have to scale them up so that you don't have to wait 16:03:13 for the research or building materials. 16:04:06 int-e: "maybe I'll shut up about it" => don't, I am interested to hear. not yet interested enough to spend the time to play shapez 2, maybe later, maybe never, who knows. but hearing about the game from people with similar interests like on #esoteric is exactly how I find out which games are worth to play. 16:04:39 sure but there's no consumables here (at the difficulty I'm playing there isn't even a blueprint shape though they still have that). 16:04:54 "at level 51 for that shape they throw in a new feature (pins)" => this answers my earlier question https://logs.esolangs.org/libera-esolangs/2025-07-09.html#lhb 16:05:12 int-e: there are, you pay for the number of platforms that you can use 16:05:13 I /guess/ the new game mode they've been teasing changes that. Because that's a natural way to keep old factories useful. 16:05:52 and you still pay for the levels progressing, which is how you got to level 51 so now you have to build more factory before you can claim more levels 16:06:47 b_jonas: oh they have the old progression in there too.. start with single slice, then two, then three, then four. Also start with no color, then primary colors, then secondary colors, and finally white. 16:06:48 (and the occasional research multiplier) 16:07:08 you get holes very early though 16:07:10 int-e: how about uncolored quadrants or missing quadrants? 16:07:44 uncolored = no color. everything is per quadrant, but the slices stack cleanly for this type. 16:08:04 you can have more than one hole in a slice, that's new 16:09:04 do they still sometimes break the symmetry of a shape by removing one quadrant? that one infuriated me very much in shapez 1, and makes the MAM slightly bigger 16:09:23 they hardly have any symmetric shapes at all 16:09:46 The very first shape I got had three different corners (all uncolored) and a hole. 16:10:15 well it's not a problem until you have multiple layers 16:10:43 Which I guess could have a mirror symmetry in theory, broken by the hole. But no, you have no symmetry later on either. 16:11:18 Maybe to prevent people from trying to construct factories that exploit those symmetries ;-) 16:18:11 in factorio 1, I was at first thinking that I'll paint then stack four full painted layers, cut the four layer shape to four quadrants, one for each of four future output shapes, then join these quadrants. even without symmetry, this would save on cutters. this could never work, because there can be missing corners, so I never really built it, except for two of the four layers which my factory does join 16:18:17 then cut. symmetry helps a bit because I only need three painting lines per layer instead of four, with three set of color selectors. this is convenient because one painting line is double sized, but with double painters it still only needs just one belt of pigment, so it saves seven pigment filters per layer. 16:42:23 -!- ais523 has joined. 18:18:37 I wonder what the maximum computational class is for a computing-like device that executes instructions on punched card (so, only reading instructions linearly) or paper tape (a paper tape can have a loop by physically gluing parts of it together) 18:19:28 I want to understand the IBM CPC but its manual says it requires familiarity with two other manuals, and makes mention of even more manuals that I can't find 18:24:53 b_jonas: There's a late game shapez 1 MAM concept that actually does the quadrant thing, exploiting the fact that there's at most one hole and that from a certain point onward, all shapes have four layers, so you can always a top part of a quadrant down after the fact. (It also uses mixed belts for shape and color selection and afaik nobody ever did the actual resource collection for that, but... 18:24:59 ...there's a prototype with item producers) 18:25:56 b_jonas: and that helps because stack-then-cut needs fewer full stacking stages too 18:27:14 link was https://old.reddit.com/r/shapezio/comments/11e54on/20_sec_bmam_flushless/ 18:28:02 (it doesn't support shapes with fewer than four layers at all) 18:30:08 Have I guessed correctly that "MAM" in this context means something like a "make-anything machine"? 18:30:50 fizzie: yes 18:31:25 fizzie: with "anything" coming with an asterisk; it's usually restricted to the random shapes that the game can actually request in the late stages. 18:35:29 -!- bongino has quit (Ping timeout: 248 seconds). 18:37:34 -!- bongino has joined. 18:43:45 reminder that https://sites.google.com/view/shapezio/home#h.c55sei35cjj4as some docs and screenshots about my shapez.io 1 MAM. not complete and not quite up to date, but close enough. 18:46:04 I believe I have a save file of that... yup, from a bit over 3 years ago by the looks of it. 18:46:26 that page however doesn't explain the stacker shortcuts in the part that makes the two complete layers 18:48:39 Good Night 19:13:10 -!- tromp has joined. 20:28:47 -!- slavfox has quit (Ping timeout: 265 seconds). 22:00:50 [[Talk:Cutw]] https://esolangs.org/w/index.php?diff=161189&oldid=119800 * MijiGamin1 * (+107) /* File extension? */ new section 22:17:33 -!- Lykaina has joined. 22:22:49 -!- slavfox has joined. 22:22:53 -!- Lykaina has quit (Quit: Leaving). 23:18:03 -!- tromp has quit (Quit: My iMac has gone to sleep. ZZZzzz…). 23:51:47 [[Afstal]] https://esolangs.org/w/index.php?diff=161190&oldid=161077 * Stkptr * (+361) 23:55:48 [[Category talk:Total]] https://esolangs.org/w/index.php?diff=161191&oldid=88358 * Corbin * (+191) /* Self-interpreters of total languages */