00:06:27 [[Lifelang]] https://esolangs.org/w/index.php?diff=161343&oldid=124552 * BestCoder * (+457) 00:44:36 [[Chainlang]] https://esolangs.org/w/index.php?diff=161344&oldid=161342 * Hotcrystal0 * (+53) Categories 00:51:04 -!- amby has quit (Quit: so long suckers! i rev up my motorcylce and create a huge cloud of smoke. when the cloud dissipates im lying completely dead on the pavement). 04:27:13 -!- Lord_of_Life_ has joined. 04:28:12 -!- Lord_of_Life has quit (Ping timeout: 276 seconds). 04:28:33 -!- Lord_of_Life_ has changed nick to Lord_of_Life. 04:36:23 [[Putlines]] M https://esolangs.org/w/index.php?diff=161345&oldid=123935 * MijiGamin1 * (+0) "unnormal" is not a word 06:19:31 -!- Sgeo has quit (Read error: Connection reset by peer). 06:32:26 -!- chiselfuse has quit (Remote host closed the connection). 06:32:39 -!- chiselfuse has joined. 06:36:01 -!- moony has quit (Quit: leaving). 06:36:05 -!- Bowserinator has quit (Quit: Blame iczero something happened). 06:36:05 -!- iovoid has quit (Quit: iovoid has quit!). 06:36:38 -!- Bowserinator has joined. 06:36:51 -!- moony has joined. 06:40:20 -!- iovoid has joined. 06:56:26 -!- tromp has joined. 07:46:56 -!- molson_ has joined. 07:51:09 -!- molson has quit (Ping timeout: 252 seconds). 07:57:44 [[LJAPL]] https://esolangs.org/w/index.php?diff=161346&oldid=151005 * Ractangle * (+16) /* Implementation */ 07:58:20 [[LJAPL]] https://esolangs.org/w/index.php?diff=161347&oldid=161346 * Ractangle * (-5) /* Implementation */ 08:35:08 -!- tromp has quit (Quit: My iMac has gone to sleep. ZZZzzz…). 08:38:59 -!- tromp has joined. 09:42:19 [[LJAPL]] https://esolangs.org/w/index.php?diff=161348&oldid=161347 * Ractangle * (+91) 09:43:02 [[LJAPL]] https://esolangs.org/w/index.php?diff=161349&oldid=161348 * Ractangle * (+0) /* Implementation */ 11:04:45 -!- tromp has quit (Quit: My iMac has gone to sleep. ZZZzzz…). 11:07:56 Hi 11:11:35 -!- tromp has joined. 11:52:37 -!- Everything has joined. 12:01:34 -!- amby has joined. 13:09:14 -!- tromp has quit (Quit: My iMac has gone to sleep. ZZZzzz…). 13:14:44 -!- tromp has joined. 13:46:25 -!- tromp has quit (Quit: My iMac has gone to sleep. ZZZzzz…). 13:53:59 -!- tromp has joined. 14:01:36 [[DNA-Sharp]] https://esolangs.org/w/index.php?diff=161350&oldid=66565 * EiroWarn * (-18) /* Fibonacci Numbers: */ Fixed errors in the Fibonacci Numbers example code 15:13:48 -!- Everything has quit (Ping timeout: 252 seconds). 15:15:42 -!- Everything has joined. 15:16:34 -!- chomwitt has joined. 15:17:45 [[Translated SLet/3/Hotcrystal0]] https://esolangs.org/w/index.php?diff=161351&oldid=158729 * Hotcrystal0 * (+14) 15:20:56 -!- amby has quit (Quit: so long suckers! i rev up my motorcylce and create a huge cloud of smoke. when the cloud dissipates im lying completely dead on the pavement). 15:41:11 https://diff.wikimedia.org/2025/07/15/introducing-wikivault-a-new-chapter-in-wikipedia-contributions-with-ai/ It just keeps fucking happening, doesn't it. 15:41:38 I still think that we are failing to prevent our users from harm when we allow them to submit ChatGPT output to the wiki. 15:42:18 -!- tromp has quit (Quit: My iMac has gone to sleep. 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ZZZzzz…). 17:59:04 b_jonas: FWIW: all shape request sizes grow exponentially, but the random (MAM) shapes use a significantly lower base: https://paste.debian.net/1386189/ (this is obscured early on because the numbers are truncated to one or two decimal places) 18:00:04 b_jonas: so you get somewhat uneven levels: https://int-e.eu/~bf3/tmp/shapez2-500.jpg (the crystal MAM is the newest so lagging far behind) 18:03:56 -!- tromp has joined. 18:20:54 -!- ^[ has quit (Ping timeout: 252 seconds). 18:30:34 -!- Everything has quit (Quit: leaving). 18:45:25 -!- tromp has quit (Quit: My iMac has gone to sleep. ZZZzzz…). 18:46:45 -!- bongino has joined. 18:51:44 int: the level numbers in those boxes are confusing. 38, 42, 45, 46, 46, 49, 49, 48, 87, 50. 18:52:57 wait, are all ten of those series infinite? 19:23:14 b_jonas: yeah, each tracks its own level. the "operator level" is the sum of all of them 19:24:19 I see! Then I misunderstood you earlier, I thought there were only two independent infinite series of requested shapes. 19:24:56 there are only two random ones, which are the most interesting to tackle 19:25:07 This means that you don't lose time from latency, because you can alternate between series 19:25:23 wait, the random ones are more interesting? why? 19:25:52 because that's MAM territory 19:26:04 I assumed the eight non-random ones were effectively random too (except in the first few dozen levels), just the same seeded sequence in every game, while the other two have different seeds in every map 19:26:09 anyway I have two different MAMs 19:26:21 what do the first eight series do then? 19:26:28 No for the first 8 you just produce more and more of that one shape. 19:26:58 oh, so those are like the three upgrade shapes plus the glue tape in Factorio 1 19:27:00 They're like the upgrade shapes in shapes 1. 19:27:13 s/Factorio/Shapez.io 19:27:26 ok 19:28:01 is one of them train fuel? 19:28:18 There's technically still something to upgrade but the next one is at level 588 and would bump the "shape multiplier" that's currently at 5 to 6. It's not relevant. 19:28:55 There are no consumables at this difficulty. I think they have the blueprint thing on the next harder one. I don't think that there's anything for supporting infrastructure; it just runs. 19:29:47 I did find an older blog post about their alternative game mode... the idea there is that you get, on the map, converters that take in some shape and produce a new shape type that you can't harvest anywhere else. 19:30:01 So... that would be a consumable of sorts, I guess. 19:30:23 -!- tromp has joined. 19:31:49 Anyway. You *can* play the "numbers go up" game and then you will be scaling up your factory. I have only done this in moderation for this playthrough. I'll idle the last two shapes up to 100 to see if that adds a new twist (I rather doubt it, but they did one at level 50). And then probably look at the more complex shapes. There's a hexagonal shape mode too. 19:33:31 I suspect somebody will push this to level 1000; it should be within reach (based on what I have, and considering that it can probably be scaled up at least 8-fold and I still have less than 100h on this save file) 19:34:06 (Or maybe somebody *has* pushed it to level 1000; I don't know.) 19:36:21 -!- amby has joined. 19:37:56 "it's not relevant" - obviously the shape factor helps; a factor 5 is worth 160 levels asymptotically. But it doesn't significantly change the doubling = 70 levels math. 19:41:22 b_jonas: Anyway, i think that the latency is still relevant because the two random shapes are generated differently so it's easier to have two distinct MAMs for the types. But it's less relevant in the long run because the delivery times will go up and eventually dwarf the switchover time. 19:42:14 Very much unlike shapes 1. 19:42:37 shapez.io 19:43:22 int-e: well shapez 1 adds a new twist after a while, but it's not really a feature, rather the weird fps-related bugs and hard to predict speeds behave differently when your upgrade speeds are very high 19:45:32 b_jonas: Right, I consider the latter a bug. I designed my MAMs for 10x speedup, never upgrading beyond that, for that reason. 19:47:00 b_jonas: anyway, to give you an idea: https://int-e.eu/~bf3/tmp/shapez2-first-mams.jpg -- type 1 MAM to the top, type 2 MAM to the left. There's a bunch of shared stuff but the final processing is different. Oh and the bottom two 3x3 platforms contain shape processing logic; you can send signals globally and I used that quite a lot. 19:48:48 And they both saturate 2 belts in the end... but they also take up so much space that scaling them up as is would be painful. 19:51:04 well, I spotted what's arguably a twist at level 80 of the crystal shape type 19:51:34 (but it's not one that I need to change my design for) 19:53:09 [[User:Hotcrystal0/Sandbox]] https://esolangs.org/w/index.php?diff=161352&oldid=161334 * Hotcrystal0 * (-536) 19:53:31 b_jonas: I blame the fact that UPS becomes an issue in shapez 1 mostly on Javascript. It does become a design constraint. And I was annoyed when I realized this because I had pretty much finished an 8xMAM design only to realize that it would be slower than expected because of the reduced update rate. 19:56:33 -!- chomwitt has quit (Ping timeout: 248 seconds). 19:59:16 [[User:Hotcrystal0/Sandbox]] https://esolangs.org/w/index.php?diff=161353&oldid=161352 * Hotcrystal0 * (+147) 20:05:18 [[Special:Log/newusers]] create * NOPE * New user account 20:32:40 [[User talk:/w/wiki/index.php/Talk:index.php/Main page]] https://esolangs.org/w/index.php?diff=161354&oldid=161044 * Juanp32 * (+82) /* Commands */ 20:37:55 -!- Trigon has quit (Ping timeout: 252 seconds). 20:38:12 -!- Trigon has joined. 20:49:16 -!- bongino has quit (Remote host closed the connection). 20:55:21 [[User:Tommyaweosme/Esolang:Policy but every time a word repeats it loops]] N https://esolangs.org/w/index.php?oldid=161355 * Tommyaweosme * (+32551) Created page with "Esolang is mostly a wiki like any other but we do have some site specific policies which are summarized here Please see the help page for general information on editing and read the help page for gene 21:16:55 Good Night 21:31:29 -!- tromp has quit (Quit: My iMac has gone to sleep. 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