00:46:06 -!- amby has quit (Quit: so long suckers! i rev up my motorcylce and create a huge cloud of smoke. when the cloud dissipates im lying completely dead on the pavement). 02:13:16 -!- FreeFull has quit (Ping timeout: 244 seconds). 02:57:02 [[Talk:Constant]] N https://esolangs.org/w/index.php?oldid=163574 * Corbin * (+610) What's a constant anyway? 03:38:43 [[IceBox]] https://esolangs.org/w/index.php?diff=163575&oldid=142424 * DifferentDance8 * (+18) made it more obvious 03:44:33 -!- ais523 has quit (Quit: quit). 04:09:25 [[]] N https://esolangs.org/w/index.php?oldid=163576 * DifferentDance8 * (+10421) Created page with "[[]] is a very cute and very Japanese esolang created by [[User:DifferentDance8]], based around the Japanese concept of ''kawaii'' ([https://en.wikipedia.org/wiki/%E3%81%8B%E3%82%8F%E3%81%84%E3%81%84 which the esolang shamelessly borrows the name from]). As a matter o 05:23:59 -!- dcreager has quit (Server closed connection). 05:24:10 -!- dcreager has joined. 06:34:49 -!- b_jonas has quit (Quit: leaving). 07:18:31 -!- Sgeo has quit (Read error: Connection reset by peer). 08:31:58 Hi 10:14:56 -!- FreeFull has joined. 10:48:45 [[User:DumbEsolangsOrgUser]] https://esolangs.org/w/index.php?diff=163577&oldid=163571 * DumbEsolangsOrgUser * (+141) 10:50:33 [[User:DumbEsolangsOrgUser]] https://esolangs.org/w/index.php?diff=163578&oldid=163577 * DumbEsolangsOrgUser * (+30) 10:52:20 [[AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA]] M https://esolangs.org/w/index.php?diff=163579&oldid=163520 * SzszszszszszszsZ * (+25) 11:24:02 -!- Lord_of_Life_ has joined. 11:24:37 -!- Lord_of_Life has quit (Ping timeout: 248 seconds). 11:25:39 -!- Lord_of_Life_ has changed nick to Lord_of_Life. 11:40:04 -!- ais523 has joined. 11:45:23 [[MoreThanZero]] https://esolangs.org/w/index.php?diff=163580&oldid=163569 * DumbEsolangsOrgUser * (+15146) 11:51:58 [[MoreThanZero]] https://esolangs.org/w/index.php?diff=163581&oldid=163580 * DumbEsolangsOrgUser * (+245) 11:54:17 [[MoreThanZero]] https://esolangs.org/w/index.php?diff=163582&oldid=163581 * DumbEsolangsOrgUser * (+0) /* Python GUI IDE+File readwr+CLI */ 11:56:38 -!- roper has joined. 12:26:12 [[Special:Log/upload]] upload * DumbEsolangsOrgUser * uploaded "[[File:MoreThanZeroLogo 20250818152024.png]]" 12:32:24 [[MoreThanZero]] https://esolangs.org/w/index.php?diff=163584&oldid=163582 * DumbEsolangsOrgUser * (+138) 12:53:28 [[MoreThanZero]] https://esolangs.org/w/index.php?diff=163585&oldid=163584 * DumbEsolangsOrgUser * (+303) 12:55:51 [[MoreThanZero]] https://esolangs.org/w/index.php?diff=163586&oldid=163585 * DumbEsolangsOrgUser * (+8) 13:59:49 -!- roper has quit (Read error: Connection reset by peer). 14:11:37 -!- FreeFull has quit. 14:37:10 -!- DOS_User_webchat has joined. 15:07:22 -!- DOS_User_webchat has quit (Remote host closed the connection). 15:13:18 -!- lynndotpy6 has quit (Quit: bye bye). 15:14:30 -!- lynndotpy6 has joined. 16:24:56 [[MoreThanZero]] https://esolangs.org/w/index.php?diff=163587&oldid=163586 * DumbEsolangsOrgUser * (+174) /* Examples */ 16:25:08 [[MoreThanZero]] https://esolangs.org/w/index.php?diff=163588&oldid=163587 * DumbEsolangsOrgUser * (-2) /* Without comments */ 16:35:54 [[MoreThanZero]] https://esolangs.org/w/index.php?diff=163589&oldid=163588 * DumbEsolangsOrgUser * (+0) /* Output "Hi" */ 16:36:05 -!- Pixton has joined. 16:37:00 -!- Pixton has quit (Client Quit). 17:06:01 [[MoreThanZero]] https://esolangs.org/w/index.php?diff=163590&oldid=163589 * DumbEsolangsOrgUser * (+7) 17:22:53 -!- ais523 has quit (Quit: sorry about my connection). 17:25:59 [[Waitforme]] N https://esolangs.org/w/index.php?oldid=163591 * DumbEsolangsOrgUser * (+630) Created page with "=Interpreters= ==Python==
 # waitforme interpreter   import time    for c in input():       if c == "1": time.sleep(1)       elif c == "2": time.sleep(2)       elif c == "3": time.sleep(3)       elif c == "4": time.sleep(4)       elif c == "5": time.sl
17:32:44  [[Waitforme]]  https://esolangs.org/w/index.php?diff=163592&oldid=163591 * DumbEsolangsOrgUser * (+337) 
17:35:37  [[Waitforme]]  https://esolangs.org/w/index.php?diff=163593&oldid=163592 * DumbEsolangsOrgUser * (+129) 
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17:47:09  [[User:DumbEsolangsOrgUser]]  https://esolangs.org/w/index.php?diff=163594&oldid=163578 * DumbEsolangsOrgUser * (+32) 
18:12:58  Ugh, multivariate statistics.
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18:42:42  [[Category:Output only]]  https://esolangs.org/w/index.php?diff=163595&oldid=7885 * Corbin * (+1254) Hack out a polite explanation and give an example.
18:50:46  LOL, I'm looking at the start of https://www.twitch.tv/videos/2542366691 (a successful 100% space age speedrun)... so one contentious recent change to Factorio is that for enemy-related achievements, the enemy settings on the starter world cannot be changed. Which makes them really hard. So how would you tweak the settings to still make a run feasible but not have to deal with so many biters...
18:52:09  (and I'm now realizing that this is probably not noticable if you haven't seen other people generating factorio maps)
18:56:55  (And now I'm wondering whether this trick is new or something people have always been doing. I rather suspect that it's Space Age 100% specific. For the base game you wouldn't have enough resources for scaling up for the 20M green chips (I think?) goal)
18:59:03  I'm not familiar with the rules for Factorio. I would hope that the community has conventions for random-seed vs chosen-seed runs?
18:59:46  Their 100% category has used random seeds since forever.
19:00:30  Oh, I found it. Space Age isn't on the same leaderboard.
19:00:55  The reasoning, IIUC is that since you have blueprints, and you could (but no longer can) almost completely turn off biters, the speedrun would boil down to executing the exact same, I don't know, 4h thing over and over again
19:01:37  And Space Age uses the same rule(s).
19:01:43  Some of us are into that. Horizon 1 is 3-4hrs depending on difficulty. Horizon 2 is 4hrs almost regardless of difficulty; so much loading and cutscenes.
19:02:02  But yeah, it makes sense to wonder whether something makes a run too boring.
19:03:04  Their Any% allows a fixed seed but no imported blueprints.
19:03:52  Ah, okay. So that's the equivalent of e.g. Minecraft chosen-seed any%.
19:04:42  I guess one part of this is that the last 2 or so hours are a lot of running around preparing train lines to outposts that are built by bots, which isn't even too challenging. And that would be even more boring if the patch locations were fixed
19:04:42  Horizon 2 has an entire portion of the inventory, the Stash, that is forbidden in all categories. Even opening it is bad enough to invalidate a run, usually, since it can't easily be done by mistake. The issue is that the Stash *might* contain DLC weapons which trivialize the end of the game.
19:05:42  Anyway. From waht I've seen they usually use map settings that generate *much* larger continents. It's rare to see the ocean on the initial map generation screen.
19:06:56  Hm. Rare enough that people farm for seeds with ocean? Usually there's no rule against that, just frustration.
19:07:43  Nah, it's a map generation setting that you can change, evidently.
19:08:28  (Evident here because every reroll results in a pretty small island continent. Something I've never seen in other speedruns :) )
19:09:30  Oh! Okay. I guess I don't know anything about Space Age at all. Thanks for explaining.
19:10:23  Yeah I only realized after posting that the thing I laughed about requires some specific context.
19:11:16  It happens :) I'm pretty sure b_jonas would get it without explanation. Though he might tell me that it's an old trick that has been in use since the ancient times.
19:12:11  korvo: The last bit is that the enemies get more numerous and stronger the farther away you get from the starting point (center of the generated map)
19:12:23  but they don't spawn in water ;)
19:12:35  It's no biggie. I'm not bothered. But after working on reverse-engineering Minecraft I got kind of burnt out on the genre. I haven't put time into Factorio, Palworld, etc. On the plus side, I'm not playing any gachas.
19:13:50  Oho, that makes sense but I guess it never clicked before. So map generation has to have enough land for building but enough nearby ocean to prevent the worst enemy spawns.
19:14:08  I've somehow successfully avoided Minecraft. (By now it's poisened (tied to MS) so I'm no longer even at risk.)
19:14:11  ...That is not a good sentence, whoops.
19:14:55  I think I understood
19:15:33  (There is an Anglophone joke about "why call them buildings? they already done, call them builts")
19:16:28  [[Y/Y]] M https://esolangs.org/w/index.php?diff=163596&oldid=143993 * Ractangle * (+113) /* Syntax */  i tried
19:16:41  [[Y/Y]] M https://esolangs.org/w/index.php?diff=163597&oldid=163596 * Ractangle * (-95) /* Syntax */ oops
19:23:22  [[Loading]] N https://esolangs.org/w/index.php?oldid=163598 * DumbEsolangsOrgUser * (+233) Created page with "{{Wip}} {{infobox proglang |year=[[:Category:2025|2025]] |author=[[User:DumbEsolangsOrgUser]] }}   Loading  [[:Category:Joke languages|joke]] [[esoteric programming language]], where you modifying the loading.  =Language overwiev="
20:03:19  [[Gaham's Sequence Database-like Language]] N https://esolangs.org/w/index.php?oldid=163599 * Ractangle * (+256) will finish this later
20:04:59  `unidecode ᘰᘳ
20:05:05  ​[U+1630 CANADIAN SYLLABICS CARRIER LHE] [U+1633 CANADIAN SYLLABICS CARRIER LHA]
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21:20:45  [[Loading]]  https://esolangs.org/w/index.php?diff=163600&oldid=163598 * DumbEsolangsOrgUser * (+5635) 
21:25:24  [[Gaham's Sequence Database-like Language]] M https://esolangs.org/w/index.php?diff=163601&oldid=163599 * Ractangle * (+2) 
21:48:48  cu
22:21:39  [[Semi-serious language list]]  https://esolangs.org/w/index.php?diff=163602&oldid=161172 * Ais523 * (+16) /* A */ +[[AsciiDots]]
22:28:23  [[Talk:Queuenanimous]]  https://esolangs.org/w/index.php?diff=163603&oldid=79637 * Ais523 * (+433) a followup
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22:47:18  [[Semi-serious language list]]  https://esolangs.org/w/index.php?diff=163604&oldid=163602 * Ais523 * (-20) /* T */ the list should name languages, not wiki pages: name the language and link to the page/section documenting it
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23:56:29  [[Mama,ILearnedhowto do]] N https://esolangs.org/w/index.php?oldid=163605 * A() * (+2206) Created page with "[[Mama,ILearnedhowto do]] is a programming langauge where you explain to your mother what you have learned. ==Commands== {| class="wikitable" |+ Commands |- ! Header text !! Header text |- | Mama. || start of program |- | . || end of line |- | I learned how to