←2025-09-08 2025-09-09 2025-09-10→ ↑2025 ↑all
00:04:14 <esolangs> [[Emoticode]] https://esolangs.org/w/index.php?diff=164502&oldid=163179 * Myalt2334 * (+472) Updated outdated syntax, added comments section
00:06:47 <esolangs> [[Emoticode]] M https://esolangs.org/w/index.php?diff=164503&oldid=164502 * Myalt2334 * (+110) /* Strings */
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02:25:19 <esolangs> [[Emoticode]] M https://esolangs.org/w/index.php?diff=164504&oldid=164503 * Myalt2334 * (+5) /* Flush */
02:35:53 <esolangs> [[Talk:Emoticode]] N https://esolangs.org/w/index.php?oldid=164505 * Myalt2334 * (+185) Created page with "Okay I did NOT know [[Emo]] existed when I designed Emoticode. They did it better I think, but I abstracted I don't think they did that so I mean like at least my take was semi-original"
02:36:04 <esolangs> [[Talk:Emoticode]] https://esolangs.org/w/index.php?diff=164506&oldid=164505 * Myalt2334 * (+92)
03:46:05 <zzo38> How to prevent some DOS games from auto-detecting the sound card (in case I want to use the PC speaker instead)? (Many games include an option, but some don't. Additionally, while some have a separate option for music and for sound effects, some have only one option which affects both.)
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06:13:14 <esolangs> [[AEL]] M https://esolangs.org/w/index.php?diff=164507&oldid=164491 * Pro465 * (-4) /* Quine */ shorten quine
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07:04:35 <ais523> !zjoust two_thirds http://nethack4.org/pastebin/two_thirds.bfjoust
07:04:36 <zemhill> ais523.two_thirds: points 21.10, score 55.95, rank 1/47 (--)
07:06:29 <ais523> it is ridiculous that the optimisation goals now include "making your decoy setup harder to recognise"
07:07:27 <ais523> but this nonetheless has helped avoid me overfitting – takwin-yuzbasi is trying to special-case against two_thirds and previously I was defeating that by modifying details of the decoys to reverse the special case, getting an arbitrary advantage
07:08:03 <ais523> but that just leads to a sequence of repeatedly flipping checks, so now the decoy setup is designed to be neutral in terms of recognisability and I went and got the win back by improving other cases instead
07:08:34 <ais523> (with the consequence that two_thirds is doing even better against the field generally, with the exception of space_elevator which naturally beats some of the new cases but is still beaten by the old ones)
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07:18:58 <esolangs> [[User:Ractangle/common.css]] https://esolangs.org/w/index.php?diff=164508&oldid=164499 * Ractangle * (-21)
07:20:11 <esolangs> [[User:Ractangle/common.css]] M https://esolangs.org/w/index.php?diff=164509&oldid=164508 * Ractangle * (+0)
07:20:31 <esolangs> [[User:Ractangle/common.css]] https://esolangs.org/w/index.php?diff=164510&oldid=164509 * Ractangle * (-28)
07:27:03 <ais523> !zjoust two_thirds http://nethack4.org/pastebin/two_thirds.bfjoust
07:27:03 <zemhill> ais523.two_thirds: points 21.14, score 56.19, rank 1/47 (--)
07:27:09 <ais523> (bugfix)
07:29:08 <esolangs> [[U (Ractangle)]] M https://esolangs.org/w/index.php?diff=164511&oldid=164498 * Ractangle * (-730) /* Implementation */
07:29:32 <esolangs> [[BF Joust champions]] https://esolangs.org/w/index.php?diff=164512&oldid=164379 * Ais523 * (+267) /* 2025 */ one more special case in two_thirds
07:31:41 <ais523> really, any program can be beaten by overfitting to it specifically, but the hope is to make two_thirds hard enough to overfit against that any program that attempts to do so will get knocked off the hill by the programs it isn't overfit against
07:32:56 <ais523> the interesting thing is that takwin-yuzbasi is generally good against two_third's strategy in addition to the overfitting to the decoy setup, which is healthy as it just helps to add to the massively complex rock-paper-scissors that is the hill
07:33:14 <ais523> * two_thirds'
07:33:43 <ais523> or, hmm, two_thirds ends with a plural noun but it is a name, so technically singular, so maybe it should be two_thirds's?
07:35:30 <ais523> many programs nowadays aim to win on some ranges of tape lengths and intentionally sacrifice the others against certain strategies (e.g. the "skip to cell 18 or so if you don't see any decoys early" strategy, which helps a lot against programs that set a lot of decoys and doesn't sacrifice too much against programs that set few)
07:36:40 <ais523> but, you can counter that using strategies that, e.g., assume the tape length is even (because that gives you enough speed to beat the decoy-skippers on long even tape lengths, but they lose on all the shorter tape lengths, so you win the short tapes and half of the long ones = more than 50%)
07:37:07 <ais523> on this reasoning, you would expect takwin-yuzbasi to do very well against medium, and indeed it does
07:55:05 <APic> Hi
07:56:56 <ais523> hi
08:02:24 <APic>
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10:17:28 <esolangs> [[LongJump]] N https://esolangs.org/w/index.php?oldid=164513 * None1 * (+1059) Created page with "'''LongJump''' is a 2D [[fungeoid]] invented by [[User:None1]]. ==Memory== It has 2 unbounded signed accumulators: A and B, both initialized with 0. ==Grid== A [[Nopfunge]]-styled grid is used. Both line numbers and column numbers are 0-indexed. Execution starts at (0,0)
10:19:50 <esolangs> [[LongJump]] https://esolangs.org/w/index.php?diff=164514&oldid=164513 * None1 * (+90) /* XKCD Random Number */
10:20:07 <esolangs> [[LongJump]] https://esolangs.org/w/index.php?diff=164515&oldid=164514 * None1 * (+2) /* XKCD Random Number */
10:20:26 <esolangs> [[LongJump]] https://esolangs.org/w/index.php?diff=164516&oldid=164515 * None1 * (+20) /* Commands */
10:21:07 <esolangs> [[User:XKCD Random Number]] M https://esolangs.org/w/index.php?diff=164517&oldid=160481 * None1 * (+3) /* Staples */ Change to H3
10:21:18 <esolangs> [[User:XKCD Random Number]] M https://esolangs.org/w/index.php?diff=164518&oldid=164517 * None1 * (+2) /* Stats */
10:21:53 <esolangs> [[User:XKCD Random Number]] https://esolangs.org/w/index.php?diff=164519&oldid=164518 * None1 * (+6) /* Program */
10:22:05 <esolangs> [[User:XKCD Random Number]] M https://esolangs.org/w/index.php?diff=164520&oldid=164519 * None1 * (+2) /* Program */
10:22:34 <esolangs> [[User:XKCD Random Number]] https://esolangs.org/w/index.php?diff=164521&oldid=164520 * None1 * (+167) /* Length */
10:24:43 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=164522&oldid=164409 * None1 * (+15) /* L */
10:26:06 <esolangs> [[User talk:XKCD Random Number]] https://esolangs.org/w/index.php?diff=164523&oldid=140357 * None1 * (+462) /* Unknown languages */ new section
10:26:42 <esolangs> [[User:None1]] https://esolangs.org/w/index.php?diff=164524&oldid=164070 * None1 * (+71)
10:28:58 <esolangs> [[User talk:Ais523]] https://esolangs.org/w/index.php?diff=164525&oldid=163282 * None1 * (+350)
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12:56:41 <esolangs> [[Special:Log/newusers]] create * Birchb1024 * New user account
13:03:21 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=164526&oldid=164471 * Birchb1024 * (+210)
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13:56:07 <esolangs> [[User talk:Ais523]] https://esolangs.org/w/index.php?diff=164527&oldid=164525 * Ais523 * (+519) /* Can you prove computational class for esolang LongJump? */ the language specification is missing an important detail
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14:42:51 <ais523> OK, so I finally found documentation on how x86alike memory ordering actually works: https://www.cl.cam.ac.uk/~pes20/weakmemory/cacm.pdf
14:43:45 <ais523> from a C++ memory model point of view, the "default" memory ordering for ordinary instructions seems to be acquire-release, but unlocked RMW instructions aren't atomic in the sense that things can happen between the acquire and release (this is one of the main reasons to lock – the other reason is for if you need sequential consistency)
14:53:07 <esolangs> [[User:/nil]] https://esolangs.org/w/index.php?diff=164528&oldid=163225 * Qawtykit * (+71)
15:07:53 <ais523> (to clarify: reads acquire and writes release, they don't both do both)
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15:17:03 <strerror> I was told long ago that acquire-release was invented to describe what architectures like x86 were already doing.
15:18:46 <strerror> (And other archs which didn't default to acquire-release, like Power, followed suit or died out.)
15:19:30 <ais523> it's a bit complicated – some architectures have explicit "acquire" and "release" prefixes/bits, and there's the "consume" memory order which matches what weakly ordered processors do but has proven hard to specify and work with
15:19:48 <ais523> I suspect that the memory models and processors influenced each other
15:31:42 <esolangs> [[Special:Log/newusers]] create * CCigC * New user account
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15:39:49 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=164529&oldid=164526 * CCigC * (+164)
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16:02:27 <esolangs> [[User talk:XKCD Random Number]] https://esolangs.org/w/index.php?diff=164530&oldid=164523 * PkmnQ * (+247) /* Unknown languages */
16:04:09 <esolangs> [[User:XKCD Random Number]] https://esolangs.org/w/index.php?diff=164531&oldid=164521 * PkmnQ * (-10)
16:04:46 <esolangs> [[User:XKCD Random Number]] M https://esolangs.org/w/index.php?diff=164532&oldid=164531 * PkmnQ * (+1) /* Esolangs.org */
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16:50:24 <esolangs> [[User:Hotcrystal0/CGoL+]] https://esolangs.org/w/index.php?diff=164533&oldid=157676 * Hotcrystal0 * (-26)
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17:35:40 <esolangs> [[User:XKCD Random Number]] https://esolangs.org/w/index.php?diff=164534&oldid=164532 * Aadenboy * (-4) /* Esolangs.org */ revert back to h2
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18:28:09 <APic> cu
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18:48:17 <esolangs> [[DotSF]] https://esolangs.org/w/index.php?diff=164535&oldid=160600 * Kaveh Yousefi * (+157) Added a hyperlink to my implementation of the DotSF programming language on GitHub and marked the extant implementation's provenance as absent.
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20:34:10 <esolangs> [['Python' is not recognized]] M https://esolangs.org/w/index.php?diff=164536&oldid=164015 * Ractangle * (+0) /* Truth-machine */
20:38:50 <esolangs> [['Python' is not recognized]] M https://esolangs.org/w/index.php?diff=164537&oldid=164536 * Ractangle * (+94)
20:39:31 <esolangs> [['Python' is not recognized]] M https://esolangs.org/w/index.php?diff=164538&oldid=164537 * Ractangle * (+34) /* Syntax */
20:40:46 <esolangs> [['Python' is not recognized]] M https://esolangs.org/w/index.php?diff=164539&oldid=164538 * Ractangle * (+31) /* Syntax */
21:48:52 <esolangs> [[How dare you fuck the brain]] M https://esolangs.org/w/index.php?diff=164540&oldid=164403 * Ractangle * (-91) /* Interpreter */
21:52:19 <esolangs> [[How dare you fuck the brain]] M https://esolangs.org/w/index.php?diff=164541&oldid=164540 * Ractangle * (+22) /* Interpreter */
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22:25:19 <zemhill> web.takwin-yuzbasi: points -2.95, score 18.85, rank 25/47 (+7)
22:55:07 <esolangs> [[User talk:Hotcrystal0/CGoL+]] https://esolangs.org/w/index.php?diff=164542&oldid=154283 * HyperbolicireworksPen * (+156)
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23:05:27 <int-e> Okay, Pipe Push Paradise game is done after 47 main puzzles, an interlude puzzle and two sets of 8 extra puzzles each. :-)
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←2025-09-08 2025-09-09 2025-09-10→ ↑2025 ↑all