←2025-12-03 2025-12-04 2025-12-05→ ↑2025 ↑all
01:17:20 <esolangs> [[Abyssal-9]] https://esolangs.org/w/index.php?diff=169911&oldid=169810 * Sawyer.go0923 * (-29)
01:18:21 <esolangs> [[User talk:Sawyer.go0923]] https://esolangs.org/w/index.php?diff=169912&oldid=168636 * Sawyer.go0923 * (+116)
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02:00:56 <zzo38> My implementation of numjump is http://0x0.st/Kynh.class (the $Block and $Ladder classes are my own additions; the rest is (as far as I know) the same as the original game). (You might also be able to find the DOS version if you want to look for it; the DOS version does actually have one kind of piece (that only occurs in one level) that I did not implement.)
02:03:47 <esolangs> [[!frjnrehrbwgyrigbyieurgbyfaerkhbvrwgtr.]] https://esolangs.org/w/index.php?diff=169913&oldid=168559 * Sawyer.go0923 * (-1101)
02:05:07 <zzo38> I think another difference between numjump and ais523's game is that numjump does not allow you to move sideways more than you go up even if the ceiling is in the way, although I am unsure from ais523's description.
02:07:45 <ais523> zzo38: oh yes, that is another difference
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03:45:49 <korvo> avih: Okay, I've finished my first iteration on an expression language for Vixen. I'm still not super-thrilled about the idea, but it all seems to work and it will simplify future projects. I wanted to share an implementation detail tangent to our earlier discussion on literate programming.
03:46:39 <korvo> My compiler is written in Raku (Perl6) https://bpa.st/GXVA and it turns strings like `[:source|obj := (self at: "NixStore") intern: source. ^self at: (obj name) put: obj]` into execline scripts: https://bpa.st/WBJQ
03:46:40 <esolangs> [[Candycanes]] N https://esolangs.org/w/index.php?oldid=169914 * Tommyaweosme * (+2004) Created page with "Candycanes is an esolang made out of candy canes. == Textual representation == It would be incredibly tedious to program in this language properly with all the right candy canes put in the perfect places. Therefore, a textual representation is also valid. Plea
03:47:49 <korvo> I had the compiler append a commented copy of the original program to the output. The pipeline to get it back is pretty easy; in Unix it's something like $(grep "^# " | cut -c3-), or at least that seems to work here.
04:01:27 <esolangs> [[User:Tommyaweosme]] https://esolangs.org/w/index.php?diff=169915&oldid=169686 * Tommyaweosme * (+1014)
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04:27:50 <jgardner> weird question. really weird..
04:28:14 <jgardner> what's a linear time non-destructive search algorithm just involving two or more stacks?
04:29:49 <sorear> if you have two stacks you can pretend you have a tape. how would you _not_ search a tape in linear time?
04:30:50 <jgardner> everything I come up with is 2n.
04:31:12 <jgardner> pop, pop, pop, then restore.
04:32:18 <sorear> 2n is linear time under the standard definitions, constant factor multiples are ignored
04:32:32 <jgardner> Iiiii understand that.
04:32:49 <jgardner> let me rephrase: any solutions that are not 2n.
04:32:53 <sorear> and it's 2*n*(time needed for a stack operation), the last of which is sufficiently ill-defined that you can't do anything useful with the constant factor
04:33:22 <jgardner> ..okay, assuming I have a multi-stack PDA.
04:34:04 <jgardner> I know with two stacks.. you've got just a tape. has there been anything like.. 3.. 4.. 5...
04:34:18 <jgardner> been racking my brain, nothing comes to mind.
04:35:00 <sorear> redefine the end condition, you can do a single pass if you're willing to accept the list being reversed/moved in subsequent steps
04:35:24 <jgardner> yeah, assume you wanna model an unordered collection.
04:36:03 <sorear> it being unordered doesn't actually help because your records are not on the stack they started on
04:36:47 <jgardner> if I was iterating over (and processing) an unordered collection, I could actually do it in N steps with 3 stacks.
04:36:48 <korvo> jgardner: Classical computers can't do better than linear time. Intuitively, the search must look at every element of the structure being searched. (Remarkably, this isn't the case for quantum computers, or we wouldn't teach it at all; look up Grover's algorithm.)
04:37:13 <jgardner> right, but we're talking 2n. it's that "reset" that confounds me.
04:37:20 <jgardner> would like to eliminate that `2`.
04:37:47 <jgardner> with 3 stacks, I could (and have) built a front/back buffer situation.
04:38:10 <korvo> You can do a list zipper on two stacks. I have an example on-wiki: https://esolangs.org/wiki/Stack#Computational_class
04:38:26 <korvo> Sorry, I have a difficult time even seeing that 2; it's just O(n).
04:38:50 <jgardner> one moment, I will construct an example.
04:39:41 <sorear> nothing good has come of the QRAM
04:42:14 <b_jonas> other question. I make two implementations for something, an optimized implementation that I want to use, and a reference implementation that's too slow to use all the time but I'm more confident that it gives the right results so I use it to run some tests to compare the optimized implementation to. what do I call the reference implementation? I don't want to use "reference" in the name, because that
04:42:20 <b_jonas> already has a different meaning in Rust (and other languages), so it'd be confusing.
04:42:29 <korvo> b_jonas: "model" is the other common name, and it's also bad.
04:42:40 <b_jonas> I see
04:43:20 <b_jonas> I was thinking of "pessimized"
04:43:28 <korvo> "reference implementation" makes sense to me and I see that sort of phrase in some popular communities. For example, CPython is the reference implementation of Python.
04:45:22 <korvo> Sure. FWIW an algorithm is *pessimal* if, up to big-omega, it's not possible to do worse without explicitly wasting time. For example, the pessimal sort can be done by an algorithm called *slowsort*, which IIRC is Ω(n**3).
04:46:00 <korvo> It has a WP page! And its complexity is actually much worse. https://en.wikipedia.org/wiki/Slowsort
04:48:36 <jgardner> https://playground.nova-lang.net/?code-url=https://gist.nouveau.community/june/b282fac2bf9347a2a53953b456035aaf/raw/HEAD/iteration.nv
04:49:06 <sorear> simple? specification? optimized for code size?
04:49:48 <jgardner> two approaches: regular (2n) iteration, and the front/back (n) iteration.
04:50:03 <jgardner> works for iteration, but not for search.
04:50:37 <korvo> How would a third stack make this faster? There's always going to be the situation where the needle's at the bottom of the haystack, right?
04:51:38 <jgardner> for iteration? I mean, they are two different complexities.. look I know we're talking about a constant factor but double is still double steps.
04:51:58 <jgardner> for search? I have no idea. assume you have a constant but unrestricted number of stacks.
04:53:50 <korvo> It's the same complexity class. I agree with you that there's a very real performance impact, and I might suggest e.g. keeping the tape zippered instead of rezipping it to the second stack, to amortize accesses, but complexity theory thankfully is solid enough to paper over that if we're looking for quick yes/no answers.
04:54:47 <jgardner> how would I keep the tape zippered, I don't understand what you mean by that.
04:55:23 <jgardner> also that example.. isn't search, it's just iteration.
04:56:08 <jgardner> y'know, on second thought, my bad, thanks.
04:59:09 <korvo> Search is just iteration and being able to cancel the iterator. I don't mean to make it sound facile, but that's basically how SQL engines work, and it's plenty fast for them. The main issue here is really that it's not feasible to pick/roll the return stack on a typical small machine, and that's not something that a third stack will help with either.
04:59:51 <jgardner> assume you're doing multiple, repeated searches for different items. that's where the complexity grows.
05:00:26 <korvo> "Facile?" I've apparently entered the time of night when my word choice sucks.
05:02:35 <korvo> Oh, you can amortize those! The idea is to make a little bubble structure which sits in the middle of the zipper, usually on the side with the pick/roll-able stack so that the whole struct can be quickly accessed. This struct can carry everything you need to locally execute the search, including storing multiple search results. For any particular predicate and fixed number of results, zipping across the bubble takes constant time.
05:04:10 <jgardner> can you explain to me the concept of a zipper in this context?
05:05:34 <korvo> A zipper is a data structure, but we punched a hole in it. We can move the hole around. In this case, we're taking a single list and snapping it into two pieces; the zipper is those two pieces with a hole in the middle.
05:06:44 <korvo> The second piece goes on the second stack, reversed. This is the part that you've already figured out. But, additionally, we can put *anything* into that hole as long as we manage it ourselves, and so we can have a zipper that has an extra bubble of local data on the first stack, at the edge of the hole.
05:08:58 <korvo> Like, say we start with a list unpacked on the first stack, like [1,2,3,4,5]. I'm saying that we can have zippers into it like [1,2,3] on the first stack and [5,4] on the second stack, and further we can have [1,2,3,<bubble>] and [5,4].
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06:48:02 <esolangs> [[Talk:()]] https://esolangs.org/w/index.php?diff=169916&oldid=43722 * Yayimhere2(school) * (+124)
06:48:40 <esolangs> [[()]] https://esolangs.org/w/index.php?diff=169917&oldid=146992 * Yayimhere2(school) * (+8) add {{stub}} since it doesnt describe what the language actually does, or how it works.
07:12:36 <esolangs> [[Balanced Parentheses]] N https://esolangs.org/w/index.php?oldid=169918 * Corbin * (+806) Stub an important natural Dyck language.
07:15:19 <esolangs> [[()]] https://esolangs.org/w/index.php?diff=169919&oldid=169917 * Corbin * (+193) Give more details.
07:15:24 <esolangs> [[User:Junkshipp/Sandbox]] https://esolangs.org/w/index.php?diff=169920&oldid=163341 * Junkshipp * (+36)
07:19:25 <esolangs> [[Talk:()]] https://esolangs.org/w/index.php?diff=169921&oldid=169916 * Corbin * (+224)
07:21:45 <esolangs> [[Parentheses only]] https://esolangs.org/w/index.php?diff=169922&oldid=80144 * Corbin * (+27) /* Syntax */ Bluelink and conventions.
07:23:53 <esolangs> [[PDA-er]] https://esolangs.org/w/index.php?diff=169923&oldid=90764 * Corbin * (+69) /* Balanced? */ Bluelink.
07:24:32 <esolangs> [[Ligature Machine]] M https://esolangs.org/w/index.php?diff=169924&oldid=40139 * Corbin * (+4) /* Balanced parentheses */ Bluelink.
07:25:29 <esolangs> [[UClang*]] M https://esolangs.org/w/index.php?diff=169925&oldid=153967 * Corbin * (+4) /* Computational class */ Bluelink.
07:27:03 <esolangs> [[GML]] M https://esolangs.org/w/index.php?diff=169926&oldid=157393 * Corbin * (-30) /* Concatenative calculus as a special case */ Bluelink.
07:29:18 <esolangs> [[Talk:GML]] N https://esolangs.org/w/index.php?oldid=169927 * Corbin * (+334) Created page with "I'm not exactly sure how to phrase it, but historically GML is unlikely to be the genesis of concatenative calculi, if for no other reason than that it's over half a century after the founding of category theory. [[Hagino CPL]] predates GML, for example. ~~~~"
07:31:42 <esolangs> [[Extended pushdown automata]] M https://esolangs.org/w/index.php?diff=169928&oldid=127200 * Corbin * (-3) Bluelink.
07:33:14 <esolangs> [[Prehistory of esoteric programming languages]] M https://esolangs.org/w/index.php?diff=169929&oldid=169178 * Corbin * (-1) /* GPM and TRAC language */ Bluelink.
07:35:46 <esolangs> [[()()(())]] https://esolangs.org/w/index.php?diff=169930&oldid=168407 * Corbin * (+42) Bluelink. Also fix headings.
07:37:43 <korvo> Finished. Trying to move responsibility for stubs from individual experimental languages to existing well-trodden computer science.
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10:07:50 <esolangs> [[User:RaiseAfloppaFan3925]] https://esolangs.org/w/index.php?diff=169931&oldid=169872 * RaiseAfloppaFan3925 * (+2697)
10:13:53 <esolangs> [[User:RaiseAfloppaFan3925/Testing Facility]] https://esolangs.org/w/index.php?diff=169932&oldid=168925 * RaiseAfloppaFan3925 * (+317)
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10:58:22 <APic> Hi
11:27:48 <esolangs> [[Talk:()]] https://esolangs.org/w/index.php?diff=169933&oldid=169921 * Yayimhere2(school) * (+194)
12:14:26 <esolangs> [[Talk:Roco]] https://esolangs.org/w/index.php?diff=169934&oldid=10105 * Yayimhere2(school) * (+116) /* About the brainfuck interpreter */
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13:47:47 <esolangs> [[User:XKCD Random Number]] M https://esolangs.org/w/index.php?diff=169935&oldid=165763 * Nguyendinhtung2014 * (+54) added Basic Stack
13:49:53 <fizzie> Today's part 2 takes 1m24.706s to complete. Burlesque's poorly suited for anything that involves "2D arrays" of any kind.
13:55:35 <esolangs> [[Burn]] M https://esolangs.org/w/index.php?diff=169936&oldid=163069 * Nguyendinhtung2014 * (+50) i changed the rules based on the discussion. if it's wrong, please tell!
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14:04:13 <esolangs> [[Talk:Burn]] M https://esolangs.org/w/index.php?diff=169937&oldid=168528 * Nguyendinhtung2014 * (+127)
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14:39:57 <esolangs> [[Burn]] https://esolangs.org/w/index.php?diff=169938&oldid=169936 * PkmnQ * (+67) Slightly rearrange things
14:47:14 <esolangs> [[Talk:GML]] https://esolangs.org/w/index.php?diff=169939&oldid=169927 * B jonas * (+1111)
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15:07:15 <fizzie> I keep forgetting what's the best way to generate neighborhoods around a point represented as {y x}.
15:07:17 <fizzie> `blsq {4 7} {?+}j+]2rz?dJcpjm[
15:07:19 <HackEso> ​{{3 6} {3 7} {3 8} {4 6} {4 7} {4 8} {5 6} {5 7} {5 8}}
15:07:20 <fizzie> `blsq {4 7} bc2rz?dJcp{?+}Z]
15:07:21 <HackEso> ​{{3 6} {3 7} {3 8} {4 6} {4 7} {4 8} {5 6} {5 7} {5 8}}
15:07:41 <fizzie> This year's attempts, but I think I used to have something shorter in the past.
15:11:26 <fizzie> `blsq {4 7} {J-.j+.r@}m[^pcp
15:11:27 <HackEso> ​{{3 6} {3 7} {3 8} {4 6} {4 7} {4 8} {5 6} {5 7} {5 8}}
15:11:51 <fizzie> There's a shorthand syntax for m[p^ but not m[^p. :/
15:13:16 <fizzie> `blsq {4 7} {2rz?d?+}m[^pcp
15:13:18 <HackEso> ​{{3 6} {3 7} {3 8} {4 6} {4 7} {4 8} {5 6} {5 7} {5 8}}
15:13:27 <fizzie> Saves one character, I guess.
15:22:34 <esolangs> [[Special:Log/newusers]] create * Anothaccount * New user account
15:27:24 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=169940&oldid=169900 * Anothaccount * (+173)
15:28:59 <esolangs> [[User:Anothaccount]] N https://esolangs.org/w/index.php?oldid=169941 * Anothaccount * (+87) Created page with "hello i am another account my yt account: @handlegoeshere-y6c my scratch account: pik-"
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15:39:47 <Yayimhere> hello!
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15:47:17 <fizzie> Oh, right, of course, swapping has a one-character special, so even if MP puts them in the wrong order it ends up being a net saving to use it.
15:47:19 <fizzie> `blsq {4 7} {2rz?d?+}MPjcp
15:47:20 <HackEso> ​{{6 3} {6 4} {6 5} {7 3} {7 4} {7 5} {8 3} {8 4} {8 5}}
15:48:39 <fizzie> No, that's not right.
15:49:32 <fizzie> Huh, it's a documentation bug.
15:50:05 <fizzie> https://mroman.ch/burlesque/lref.html says MapPush (MP) is "defined as m[p^" but it appears to be m[^p instead.
15:51:03 <fizzie> `blsq {4 7} {2rz?d?+}MPcp
15:51:05 <HackEso> ​{{3 6} {3 7} {3 8} {4 6} {4 7} {4 8} {5 6} {5 7} {5 8}}
15:51:12 <Yayimhere> hi fizzie
15:51:14 <fizzie> Well, it's even shorter, but I don't know if it's intended or not.
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16:14:02 <esolangs> [[User:Anothaccount]] https://esolangs.org/w/index.php?diff=169942&oldid=169941 * Anothaccount * (+5)
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17:17:13 <esolangs> [[User:RaiseAfloppaFan3925]] M https://esolangs.org/w/index.php?diff=169943&oldid=169931 * RaiseAfloppaFan3925 * (+33)
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18:12:16 <esolangs> [[Betray]] N https://esolangs.org/w/index.php?oldid=169944 * Anothaccount * (+2306) Created page with "Betray is an [[Esoteric programming language|esolang]] created by [[User:Anothaccount]]. It's designed to scramble the code right before it is executed, which makes it really difficult for programming. Betray also has commands that modify the code in different ways.
18:20:57 <esolangs> [[List of ideas]] https://esolangs.org/w/index.php?diff=169945&oldid=169155 * Anothaccount * (+21)
18:23:52 <esolangs> [[User:Aadenboy/randomuserpage]] N https://esolangs.org/w/index.php?oldid=169946 * Aadenboy * (+526) Created page with "{{#switch:{{#expr:{{#time:U}}*3 mod 16}} |0=User:Aadenboy/Sandbox |1=User:Aadenboy/Zerons |2=User:Aadenboy/O(n) CGoL |3=User:Aadenboy/Self-equaling squares |4=User:Aadenboy/Self-equaling squares/d^3 |5=User:Aadenboy/Live stats |6=User:Aadenboy/wikip
18:25:48 <esolangs> [[User:Aadenboy/randomesolang]] N https://esolangs.org/w/index.php?oldid=169947 * Aadenboy * (+194) Created page with "{{#switch:{{#expr:{{#time:U}}*3 mod 11}} |0=Braingrate |1=Trampolines |2=MEMORYLEEK |3=Esolangs.org |4=Stub |5=Kawa |6=Iterate |7=FOSMOL |8=Flowchart |9=Smolder |10=thisthat |11=a=ab=bc=cd=d! }}"
18:28:31 <esolangs> [[User:XKCD Random Number]] https://esolangs.org/w/index.php?diff=169948&oldid=169935 * * (+41) /* 100BF */
18:30:52 <esolangs> [[User:Aadenboy/issue]] N https://esolangs.org/w/index.php?oldid=169949 * Aadenboy * (+897) Created page with "<div style="background-color: #fef6e7; border: 1px solid #a66200; padding: 12px 24px; display: inline-block;"> {{#switch:{{#expr:{{#time:U}}*5 mod 3}} |0='''Remember that [[{{User:Aadenboy/randomesolang}}|this]] is only a preview.''' Your changes have not ye
18:31:23 <esolangs> [[User:Aadenboy]] https://esolangs.org/w/index.php?diff=169950&oldid=169902 * Aadenboy * (+11) add flair
18:35:14 <esolangs> [[User:Aadenboy/issue]] https://esolangs.org/w/index.php?diff=169951&oldid=169949 * Aadenboy * (+128)
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18:47:05 <esolangs> [[CONTAIN]] N https://esolangs.org/w/index.php?oldid=169952 * QuantumV * (+1705) Created page with "CONTAIN is an esolang about boxes that contain numbers. == Instructions == <pre> Programs end when all containers get deleted. Boxes: [number] - Create container at this character position with default number set. [] - Init container to 0 "text" - Create sequential
18:52:01 <esolangs> [[PDA-er Pushdown Automaton Proof]] https://esolangs.org/w/index.php?diff=169953&oldid=92332 * Yayimhere2(school) * (+3) "For every transition <math>M</math> has of the form " was weird and confusingly said IMO so I changed it slightly to "For every transition within <math>M</math> of the form".
18:53:13 <esolangs> [[Factorial]] M https://esolangs.org/w/index.php?diff=169954&oldid=153486 * QuantumV * (+49) add contain
18:55:12 <esolangs> [[Tercet]] https://esolangs.org/w/index.php?diff=169955&oldid=163841 * * (+28) Added Turing tarpits using HotCat /jk
18:55:32 <esolangs> [[Truth-machine]] M https://esolangs.org/w/index.php?diff=169956&oldid=166097 * QuantumV * (+31) add contain
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18:58:12 <esolangs> [[CONTAIN]] M https://esolangs.org/w/index.php?diff=169957&oldid=169952 * QuantumV * (+96)
19:05:16 <esolangs> [[QX]] N https://esolangs.org/w/index.php?oldid=169958 * * (+633) Created page with "'''QX''' is a [[Turing tarpit]] made by [[User:]]. == Commands == {| class="wikitable" |- ! Command !! What it does |- | Q [a] || Increments the current value at pointer by a. Can decrement if a is negative |- | X [a] [b] || If a <= previous item at pointer then go to previous item
19:05:45 <esolangs> [[User:/esolangs]] https://esolangs.org/w/index.php?diff=169959&oldid=169895 * * (+8)
19:07:58 <esolangs> [[Talk:Q!?]] N https://esolangs.org/w/index.php?oldid=169960 * Yayimhere2(school) * (+171) Created page with "This "proof" of turing completeness is not any proof. --~~~~"
19:08:11 <esolangs> [[Q!?]] https://esolangs.org/w/index.php?diff=169961&oldid=169720 * Yayimhere2(school) * (-216) /* Turing completeness */
19:10:55 <esolangs> [[IExpress repeater]] https://esolangs.org/w/index.php?diff=169962&oldid=168782 * Yayimhere2(school) * (+17)
19:12:41 <esolangs> [[QX]] https://esolangs.org/w/index.php?diff=169963&oldid=169958 * Yayimhere2(school) * (-133) /* Turing-completeness proof */ As on Q!?(or Q?!) , the proof is just good good enough as a proof
19:12:49 <esolangs> [[QX]] https://esolangs.org/w/index.php?diff=169964&oldid=169963 * Yayimhere2(school) * (-57) /* Examples */
19:13:30 <esolangs> [[QX]] https://esolangs.org/w/index.php?diff=169965&oldid=169964 * Yayimhere2(school) * (-1) replace turing tarpit with minimal since we dont know
19:19:25 <esolangs> [[Talk:Syssolu]] N https://esolangs.org/w/index.php?oldid=169966 * Yayimhere2(school) * (+155) Created page with "This page should propably be deleted. --~~~~"
19:19:59 <esolangs> [[QX]] https://esolangs.org/w/index.php?diff=169967&oldid=169965 * * (+5) /* Infinite loop */
19:23:47 <esolangs> [[X-complete]] https://esolangs.org/w/index.php?diff=169968&oldid=169888 * FluixMakesEsolangs * (+207)
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19:30:58 <esolangs> [[QX]] https://esolangs.org/w/index.php?diff=169969&oldid=169967 * * (+2866)
19:32:12 <esolangs> [[QX]] M https://esolangs.org/w/index.php?diff=169970&oldid=169969 * * (-1)
19:32:42 <esolangs> [[QX]] https://esolangs.org/w/index.php?diff=169971&oldid=169970 * * (+7) /* Interpreter */
19:33:12 <esolangs> [[QX]] https://esolangs.org/w/index.php?diff=169972&oldid=169971 * * (+25)
19:33:43 <esolangs> [[QX]] https://esolangs.org/w/index.php?diff=169973&oldid=169972 * * (+27)
19:35:55 <esolangs> [[QX]] https://esolangs.org/w/index.php?diff=169974&oldid=169973 * * (+151) Undo revision [[Special:Diff/169963|169963]] by [[Special:Contributions/Yayimhere2(school)|Yayimhere2(school)]] ([[User talk:Yayimhere2(school)|talk]]) That's the basic rules of Turing completeness
19:40:22 -!- gAy_Dragon has changed nick to TypesWithAHammer.
19:40:28 <esolangs> [[Turing tarpit]] https://esolangs.org/w/index.php?diff=169975&oldid=169876 * * (+36) /* Survey */ Adding my Turing-complete minimal language that finally has an interpreter :)
19:40:53 <esolangs> [[Use of AI in esoteric languages]] https://esolangs.org/w/index.php?diff=169976&oldid=169853 * * (+30) /* Esolang interpreters generated by AI */
19:41:05 -!- TypesWithAHammer has changed nick to gAy_Dragon.
19:46:33 <esolangs> [[QX]] https://esolangs.org/w/index.php?diff=169977&oldid=169974 * Corbin * (+29) Tag slop.
19:48:13 <esolangs> [[User talk:Corbin]] https://esolangs.org/w/index.php?diff=169978&oldid=169722 * * (+566) /* On QX */ new section
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19:53:01 <esolangs> [[User talk:Corbin]] https://esolangs.org/w/index.php?diff=169979&oldid=169978 * Corbin * (+770) /* On QX */ Strange LLMs lying in chatbots distributing Python is no basis for a system of knowledge.
19:54:45 <esolangs> [[User talk:Corbin]] https://esolangs.org/w/index.php?diff=169980&oldid=169979 * * (+599) /* On QX */
19:55:09 <esolangs> [[User talk:Corbin]] M https://esolangs.org/w/index.php?diff=169981&oldid=169980 * * (+0) /* On QX */
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19:57:34 <esolangs> [[Category:Generated by AI]] https://esolangs.org/w/index.php?diff=169982&oldid=151417 * * (-41)
20:02:21 <esolangs> [[Funge-98]] https://esolangs.org/w/index.php?diff=169983&oldid=154601 * Hammy * (+223) /* Hello World */
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20:25:18 <int-e> `"
20:25:21 <HackEso> 1/1:500) <fizzie> Isn't "strip nomic" just another word for all dating, though? \ 633) <zzo38> Astrological ages don't work. Instead, say what you mean.
20:55:43 <APic> cu
21:04:19 <esolangs> [[Brainpoop]] N https://esolangs.org/w/index.php?oldid=169984 * Hammy * (+755) Created page with "Brainpoop is by [[User:Hammy]] and is [[bf]] but worse. It was made in about 10 minutes, and was created so "people don't have to do the pain of making a brainfuck interpreter". ==Commands== Same as [[bf]], but loops are removed. New commands: <code>|</code> skips to t
21:16:15 <esolangs> [[QX]] https://esolangs.org/w/index.php?diff=169985&oldid=169977 * Aadenboy * (+1318) add Lua implementation w/o ai
21:17:17 <esolangs> [[User:Aadenboy]] https://esolangs.org/w/index.php?diff=169986&oldid=169950 * Aadenboy * (+9) /* interpreters */ add [[QX]]
21:18:11 <esolangs> [[User:Aadenboy/issue]] https://esolangs.org/w/index.php?diff=169987&oldid=169951 * Aadenboy * (+2)
21:20:31 <esolangs> [[User talk:Corbin]] https://esolangs.org/w/index.php?diff=169988&oldid=169981 * Aadenboy * (+377) update
21:23:35 <esolangs> [[QX]] https://esolangs.org/w/index.php?diff=169989&oldid=169985 * Aadenboy * (-11) /* Infinite loop */ golf the example, also infinite travel leftwards
21:42:19 <esolangs> [[Language list]] M https://esolangs.org/w/index.php?diff=169990&oldid=169908 * Buckets * (+12)
21:42:44 <esolangs> [[User:Buckets]] M https://esolangs.org/w/index.php?diff=169991&oldid=169909 * Buckets * (+11)
21:43:02 <esolangs> [[Aucke]] N https://esolangs.org/w/index.php?oldid=169992 * Buckets * (+1470) Created page with "{{Stub}} Aucke Is an Esoteric programming language Created By [[User:Buckets]] in 2021. {| class="wikitable" |- ! Commands !! Instructions |- | + || +1 To the X coordinate Variable And it Loops. |- | - || +1 to the Y coordinate Variable And it Loops. |- | f || Set the Co
22:21:49 <esolangs> [[User:Aadenboy/issue]] https://esolangs.org/w/index.php?diff=169993&oldid=169987 * * (-5)
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22:26:48 <esolangs> [[QX]] https://esolangs.org/w/index.php?diff=169994&oldid=169989 * Aadenboy * (+140) /* Examples */ A+B problem
22:28:39 <esolangs> [[Talk:OISC]] https://esolangs.org/w/index.php?diff=169995&oldid=122315 * 5anz * (+227) /* does an OISC have to be Turing complete? */
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22:38:18 <esolangs> [[QX]] https://esolangs.org/w/index.php?diff=169996&oldid=169994 * Aadenboy * (+256) /* Lua interpreter */ more stuff. input and infinity weren't specified in the docs so this might be nonstandard
22:38:53 <esolangs> [[User:Aadenboy/issue]] https://esolangs.org/w/index.php?diff=169997&oldid=169993 * Aadenboy * (+0)
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23:28:55 <esolangs> [[Special:Log/newusers]] create * ClearlyClaire * New user account
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