00:57:35 -!- amby has quit (Quit: so long suckers! i rev up my motorcylce and create a huge cloud of smoke. when the cloud dissipates im lying completely dead on the pavement). 03:27:41 -!- tromp has quit (Ping timeout: 268 seconds). 04:19:40 [[]] https://esolangs.org/w/index.php?diff=177521&oldid=177509 * Dragoneater67mobile * (-56) Irrelevant 04:57:45 [[Special:Log/newusers]] create * Laptopcoder11 * New user account 05:04:27 [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=177522&oldid=177517 * Laptopcoder11 * (+216) 05:32:29 [[SSEG]] https://esolangs.org/w/index.php?diff=177523&oldid=174233 * Laptopcoder11 * (+1400) 05:33:38 [[SSEG]] https://esolangs.org/w/index.php?diff=177524&oldid=177523 * Laptopcoder11 * (+36) /* Fibonacci */ 05:38:05 [[SSEG]] M https://esolangs.org/w/index.php?diff=177525&oldid=177524 * Laptopcoder11 * (+16) /* Instruction Set */ 05:38:41 [[SSEG]] M https://esolangs.org/w/index.php?diff=177526&oldid=177525 * Laptopcoder11 * (+2) fixed minor formatting issue 05:53:53 [[AST]] N https://esolangs.org/w/index.php?oldid=177527 * Corbin * (+34) Add a redirect for a very common abbreviation. 07:14:59 -!- Sgeo has quit (Read error: Connection reset by peer). 07:38:33 [[Special:Log/newusers]] create * EsolangerII * New user account 07:51:57 [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=177528&oldid=177522 * EsolangerII * (+45) /* Introductions */ 08:22:25 [[ but with only plausible commands]] M https://esolangs.org/w/index.php?diff=177529&oldid=147718 * Dragoneater67 * (-15) remove useless section 09:15:26 [[67 machine]] https://esolangs.org/w/index.php?diff=177530&oldid=177422 * Dragoneater67 * (-23) /* Python */ 10:02:21 -!- tromp has joined. 10:02:32 Hi 10:16:53 -!- tromp has quit (Ping timeout: 272 seconds). 10:25:05 [[]] https://esolangs.org/w/index.php?diff=177531&oldid=177347 * Dragoneater67 * (+4) /* Phase 1 */ im stupid 11:13:13 [[@!+-()]] https://esolangs.org/w/index.php?diff=177532&oldid=163802 * RikoMamaBala * (+551) 14:02:14 [[JS--]] N https://esolangs.org/w/index.php?oldid=177533 * Mrtli08 * (+1065) Created page with "This is a joke language, dont take it seriously.
JS-- is [https://en.wikipedia.org/wiki/JavaScript Javascript] but its just SIMPLER.
The reason this is a esolang is because its JS but... we removed the commands you will soon beg to use.
=== Commands === (.. 14:09:07 [[JS--]] https://esolangs.org/w/index.php?diff=177534&oldid=177533 * Mrtli08 * (+135) 14:09:18 [[JS--]] https://esolangs.org/w/index.php?diff=177535&oldid=177534 * Mrtli08 * (+2) /* == Commands */ 15:03:03 [[@!+-()]] M https://esolangs.org/w/index.php?diff=177536&oldid=177532 * Dragoneater67mobile * (+0) /* Cat */ remove redundant space 15:22:23 -!- impomatic has joined. 16:05:32 -!- impomatic has quit (Quit: Client closed). 16:43:16 -!- amby has joined. 16:55:43 -!- impomatic has joined. 17:08:53 [[User:H33T33]] M https://esolangs.org/w/index.php?diff=177537&oldid=169248 * H33T33 * (+2) 17:09:25 [[User:H33T33]] M https://esolangs.org/w/index.php?diff=177538&oldid=177537 * H33T33 * (+18) Changed "In Development" languages to paused 17:24:58 [[JS--]] https://esolangs.org/w/index.php?diff=177539&oldid=177535 * Corbin * (+47) Categories. 17:30:03 -!- impomatic has quit (Quit: Client closed). 18:02:33 -!- svm has joined. 18:04:45 -!- msv has quit (Ping timeout: 245 seconds). 19:07:36 -!- impomatic has joined. 19:50:12 -!- Lord_of_Life has quit (Ping timeout: 264 seconds). 19:51:07 -!- Lord_of_Life has joined. 21:08:58 -!- Everything has joined. 21:33:10 -!- msv has joined. 21:35:43 -!- svm has quit (Ping timeout: 264 seconds). 21:41:23 [[User:Aadenboy]] M https://esolangs.org/w/index.php?diff=177540&oldid=177415 * Aadenboy * (+0) wrong year 22:00:07 hmmmm colors! https://int-e.eu/~bf3/tmp/shapez2-mixing-4.jpg 22:00:41 int-e: what this? cellular automata? 22:01:25 Everything: no, it's a puzzle-ish simulation game that's the sequel the shapez.io 22:01:31 it's a game called shapez 2 that I've been playing (to leave early access in April) 22:01:42 sandbox simulation except it's paint instead of sand 22:02:38 the color mixing rules are such that you can create any color from an even mix of the primary colors. that's what this device is doing (you can rotate r/g/b to get the others) 22:03:22 (tbd: control inputs with wires and valves) 22:03:28 int-e: do you get as much output as the sum of inputs? 22:03:48 b_jonas: yes, mixers are 2 x 450L/s in and 900L/s out 22:03:57 so it's *very* different from shapez 1. 22:04:02 or shapez.io 22:04:49 (correcting the name; I find it hard to not think of it as shapez 1 when there's a shapez 2) 22:05:01 feel free to call it shapez 1 22:05:55 Oh I will. I'm trying (and probably failing) to clarify that there's only two games in this discussion, not three. 22:06:39 Spelunky Classic, Spelunky HD, and Spelunky 2 22:09:25 so do you have these mixer boxes in pairs, giving a choice of all seven colors together? 22:10:57 or does this one sector switch between all seven output colors? 22:11:05 It's hard to tell from the building (because there's always two mixers stacked on top of each other in each slot but they're not always fed the same inputs) the flow goes like this: https://int-e.eu/~bf3/tmp/shapez2-mixing.png (read left to right; black circles are mixers) 22:11:41 b_jonas: there's 4 copies of the same build, with different colors on the 6 input pipes 22:13:04 So at this point the selection of the four output colors would be manual. 22:14:44 int-e: I don't understand that graphics. are the six columns on the left show six different configurations that get you different output colors? 22:14:52 yes 22:15:47 ok 22:16:11 the color mixing rule is actually rather simple: add the two colors (as RGB), then "normalize" by dividing by the maximal channel value. Except it's truncating division. So red + magenta gives 2/2 = 1 for red and 1/2 = 0/2 = 0 for blue and green... so red. 22:17:00 so next you have to add filters controlled by logic on the left side of this sector so that it can automatically switch to a desired output color? 22:17:43 Yeah. I've actually done this for a mixer that produces 4x as much of a single color: https://int-e.eu/~bf3/tmp/shapez2-mixer.jpg 22:18:46 (I hate that one can't really discern wire crossings. I hope they improve that in 1.0) 22:19:16 it has to take up a whole triple length sector? 22:20:05 -!- Everything has quit (Quit: leaving). 22:20:18 The valves have limited throughput and threading pipes and wires is awkward. I don't think I can fit it into a 2x1. 22:20:45 but why is the mixer area much bigger than in your previous screenshot? 22:21:10 ah no, it's not bigger 22:21:14 it's just shaped differently 22:22:01 Because it's 4 mixers with 1/4 the throughput. They're significantly smaller individually. 22:23:17 I also have spent way more time on the higher throughput mixer. 22:25:31 Anyway. This may even become a 2x3 by the time I'm done with the wires. 22:25:52 Good Night 😴 22:35:14 The tricky thing about routing in this game is that vertical connections are rather limited: they go from one floor to another and on each of those two floors they connect to exactly one neighbor. This is what results in all those awkward looking zigzags 22:35:53 this is currently true for belts, pipes, wires, and also for space belts and space pipes at the platform level 22:38:40 (I view it as a puzzle mechanic. But it can be annoying :P) 22:43:30 int-e: sounds like Satisfactory 22:45:40 well not quite, they can have a straight vertical connection more than one floors high 22:46:32 You can do that in shapez 2 too, you can go from the bottom to the top floor. (There is only 3 floors.) 22:47:39 I haven't seen too much of satisfactory. I've seen people wrestle with conveyer belts, but I've missed vertical connections. 22:48:57 Anyway. All this because I want to make a proper MAM before 1.0 is released... 22:49:16 "proper" in the sense that it produces more than 2 belts worth of output :) 22:50:27 I may be overcooking the color mixing though. :) 22:58:36 int-e: you can have sloped belts in Satisfactory, but there are also belt lifts, but they have one entrance and one exit 23:00:14 you may be, yes. I tried things like that in shapez, where I build only half as much of a color or of windmills as the worst shape could have, but add buffer tanks and then split, and it works, but it's usually easier to just produce enough of every constant shape and color for everyone 23:00:31 but that's because land is free in shapez.io, so I can mine as much of everything as I want 23:00:37 could be different in shapez 2 where you pay for the land 23:14:23 -!- Sgeo has joined. 23:20:48 Like, this is probably good enough even though it pulls in color in a 6:6:0 ratio instead of the ideal 4:4:4 in the worst case: https://int-e.eu/~bf3/tmp/shapez2-mixing-5.jpg 23:21:19 and will be a lot easier to do selection for, and have lower latency 23:22:01 (though latency really isn't that much of a concern; the number of shapes you have to deliver grows exponentially... well until you hit 2^31) 23:39:55 b_jonas: I'm not sure how relevant the platform limit really is... it depends on how much you enjoy building up production capacity I suppose. I prefer the design aspect and for that purpose it hasn't been an issue. 23:40:31 [[Ima gte. Ima dana]] M https://esolangs.org/w/index.php?diff=177541&oldid=177515 * BODOKE2801e * (+0) /* Hello World */ 23:40:43 [[Ima gte. Ima dana]] https://esolangs.org/w/index.php?diff=177542&oldid=177541 * BODOKE2801e * (-1) /* Syntax */