00:14:38 <esolangs> [[Talk:Dafne]] https://esolangs.org/w/index.php?diff=184781&oldid=184780 * Miui * (-2) /* No L-system listed */ correct Dickau's name/typo
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01:33:02 <esolangs> [[Special:Log/newusers]] create * Nootudis * New user account
01:37:49 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=184782&oldid=184673 * Nootudis * (+291) /* Introductions */
02:01:28 <esolangs> [[Special:Log/upload]] upload * Miui * uploaded "[[File:Dafne.png]]"
02:02:25 <esolangs> [[Talk:Dafne]] https://esolangs.org/w/index.php?diff=184784&oldid=184781 * Miui * (+2141) /* No L-system listed */
02:20:26 <esolangs> [[Cirxle]] N https://esolangs.org/w/index.php?oldid=184785 * Nootudis * (+2484) /* Introductions */
02:21:59 <esolangs> [[Cirxle]] https://esolangs.org/w/index.php?diff=184786&oldid=184785 * Nootudis * (+70) /* Decoration */
02:24:29 <esolangs> [[Cirxle]] https://esolangs.org/w/index.php?diff=184787&oldid=184786 * Nootudis * (-1)
02:26:47 <esolangs> [[Cirxle]] https://esolangs.org/w/index.php?diff=184788&oldid=184787 * Nootudis * (+497)
02:27:53 <esolangs> [[Cirxle]] https://esolangs.org/w/index.php?diff=184789&oldid=184788 * Nootudis * (+2)
02:33:43 <esolangs> [[Cirxle]] https://esolangs.org/w/index.php?diff=184790&oldid=184789 * Nootudis * (+801)
02:34:18 <esolangs> [[Cirxle]] https://esolangs.org/w/index.php?diff=184791&oldid=184790 * Nootudis * (-26)
02:36:24 <esolangs> [[Cirxle]] https://esolangs.org/w/index.php?diff=184792&oldid=184791 * Nootudis * (+32)
02:39:54 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=184793&oldid=184778 * Nootudis * (+13) /* C */
02:42:59 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=184794&oldid=184793 * Nootudis * (+11) /* C */
02:44:31 <esolangs> [[Polynomix]] https://esolangs.org/w/index.php?diff=184795&oldid=184751 * I am islptng * (+1330)
02:49:17 <esolangs> [[Polynomix]] M https://esolangs.org/w/index.php?diff=184796&oldid=184795 * I am islptng * (+0) fix factorial
03:02:17 <esolangs> [[Polynomix]] M https://esolangs.org/w/index.php?diff=184797&oldid=184796 * I am islptng * (+0) fix example
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03:18:33 <esolangs> [[Cirxle]] https://esolangs.org/w/index.php?diff=184798&oldid=184792 * Aadenboy * (+1) cats
03:18:43 <esolangs> [[Cirxle]] https://esolangs.org/w/index.php?diff=184799&oldid=184798 * Aadenboy * (+13) whoops
03:18:59 <esolangs> [[Cirxle]] https://esolangs.org/w/index.php?diff=184800&oldid=184799 * Aadenboy * (+10) so verbose
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04:21:38 <esolangs> [[User talk:PrySigneToFry]] https://esolangs.org/w/index.php?diff=184801&oldid=183672 * I am islptng * (+226)
04:31:29 <esolangs> [[Bussin X]] https://esolangs.org/w/index.php?diff=184802&oldid=184644 * RaiseAfloppaFan3925 * (+864) broteto chip use bold for page name + Bussin X section looks a bit stupid at the start so "fix" it
04:38:33 <esolangs> [[Bussin X]] https://esolangs.org/w/index.php?diff=184803&oldid=184802 * RaiseAfloppaFan3925 * (+443) /* Strings */ Clarify how charat(bson.stringify({x:0}), 1) gives a double quote character
04:44:06 <esolangs> [[Bussin X]] https://esolangs.org/w/index.php?diff=184804&oldid=184803 * RaiseAfloppaFan3925 * (+106) /* String templates */ Looks like ${} doesn't get mangled so you can just use it directly.
04:47:32 <esolangs> [[Bussin X]] M https://esolangs.org/w/index.php?diff=184805&oldid=184804 * RaiseAfloppaFan3925 * (+3) /* Truth-machine */ You cannot omit that
04:48:36 <esolangs> [[Bussin X]] https://esolangs.org/w/index.php?diff=184806&oldid=184805 * RaiseAfloppaFan3925 * (+212) /* Loops */
05:24:55 <esolangs> [[Polynomix]] https://esolangs.org/w/index.php?diff=184807&oldid=184797 * I am islptng * (+107)
05:28:08 <esolangs> [[Special:Log/upload]] upload * I am islptng * uploaded "[[File:Polynomix logo.png]]": Logo for polynomix
05:28:46 <esolangs> [[Polynomix]] https://esolangs.org/w/index.php?diff=184809&oldid=184807 * I am islptng * (+31) add logo
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06:51:17 <esolangs> [[MarkupL]] M https://esolangs.org/w/index.php?diff=184810&oldid=182836 * Ractangle * (+26) /* Cat program */
06:52:03 <esolangs> [[User:Ractangle]] M https://esolangs.org/w/index.php?diff=184811&oldid=184462 * Ractangle * (+0) /* Gaia stuff */ i forgot to edit this
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07:55:59 <esolangs> [[Talk:Cirxle]] N https://esolangs.org/w/index.php?oldid=184812 * PkmnQ * (+329) Created page with "There's [https://scratch.mit.edu/projects/1312792803/ cirxle] and [https://scratch.mit.edu/projects/1331838637/ cirxle esolang], the latter one is more recent and it seems to have more stuff so I'm assuming that's the one I'm supposed to be looking at? ~~~~"
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09:24:00 <esolangs> [[WhatLang]] https://esolangs.org/w/index.php?diff=184813&oldid=172904 * DGCK81LNN * (-1196)
09:26:36 <esolangs> [[WhatLang]] M https://esolangs.org/w/index.php?diff=184814&oldid=184813 * DGCK81LNN * (-138)
09:27:05 <esolangs> [[Talk:WhatLang]] https://esolangs.org/w/index.php?diff=184815&oldid=160565 * DGCK81LNN * (+1091) /* Removed examples */ new section
09:36:59 <esolangs> [[WhatLang]] https://esolangs.org/w/index.php?diff=184816&oldid=184814 * DGCK81LNN * (+781) /* Examples */
09:41:35 <esolangs> [[WhatLang]] M https://esolangs.org/w/index.php?diff=184817&oldid=184816 * DGCK81LNN * (+19)
09:42:23 <esolangs> [[Talk:WhatLang]] M https://esolangs.org/w/index.php?diff=184818&oldid=184815 * DGCK81LNN * (+89) /* Removed examples */
09:44:40 <esolangs> [[WhatLang]] M https://esolangs.org/w/index.php?diff=184819&oldid=184817 * DGCK81LNN * (+83)
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11:04:15 <esolangs> [[TetraBit]] https://esolangs.org/w/index.php?diff=184820&oldid=184772 * CodePentuplets48 * (+84)
11:16:36 <esolangs> [[CollaborativePL]] https://esolangs.org/w/index.php?diff=184821&oldid=178314 * CodePentuplets48 * (+271) /* the tiny chat zone */
11:16:40 <esolangs> [[User:Biscat111/Sandbox]] https://esolangs.org/w/index.php?diff=184822&oldid=184777 * Biscat111 * (+10)
11:25:19 <esolangs> [[Talk:CollaborativePL]] N https://esolangs.org/w/index.php?oldid=184823 * CodePentuplets48 * (+105) Created page with "-> Talk page for: CollaborativePL<br> -> This way the page isn't empty. == == == == <!-- 1 --> <!-- 2 -->"
11:25:43 <esolangs> [[Talk:CollaborativePL]] https://esolangs.org/w/index.php?diff=184824&oldid=184823 * CodePentuplets48 * (+21)
11:29:33 <esolangs> [[CollaborativePL]] https://esolangs.org/w/index.php?diff=184825&oldid=184821 * CodePentuplets48 * (+152) /* Semantics */
11:32:05 <esolangs> [[CollaborativePL]] https://esolangs.org/w/index.php?diff=184826&oldid=184825 * CodePentuplets48 * (-483)
11:37:39 <esolangs> [[Talk:CollaborativePL]] https://esolangs.org/w/index.php?diff=184827&oldid=184824 * CodePentuplets48 * (+419)
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11:41:02 <esolangs> [[CollaborativePL]] https://esolangs.org/w/index.php?diff=184828&oldid=184826 * PrySigneToFry * (+197)
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11:45:54 <esolangs> [[Talk:CollaborativePL]] https://esolangs.org/w/index.php?diff=184829&oldid=184827 * CodePentuplets48 * (+51) /* Editing */
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12:25:08 <esolangs> [[User talk:K]] https://esolangs.org/w/index.php?diff=184830&oldid=104237 * CodePentuplets48 * (+167)
12:29:34 <esolangs> [[]] N https://esolangs.org/w/index.php?oldid=184831 * PrySigneToFry * (+4292) Created page with "{{wip}} is a programming language designed by PSTF. It's designed to be similar to APL and CJK-based. = EBNF Definition = <pre> (* ================================================================ *) (* Lexical Tokens
12:30:50 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=184832&oldid=184794 * PrySigneToFry * (+10)
12:46:38 <esolangs> [[User talk:I am islptng]] https://esolangs.org/w/index.php?diff=184833&oldid=184701 * PrySigneToFry * (+361) /* */ new section
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13:08:29 <esolangs> [[Ant circuit]] https://esolangs.org/w/index.php?diff=184834&oldid=184665 * Nimeratus * (+199) removed the red link to user page, described goal of the language /* Description */ changed punctuation /* Computational class */ the implementation has limited memory /*External resources*/ turned into a list
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13:22:09 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=184835&oldid=184832 * Nimeratus * (+49) /* A */ Ant circuit /* T */ Template literal madness
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14:35:01 <esolangs> [[Talk:Combinatory logic]] https://esolangs.org/w/index.php?diff=184836&oldid=184656 * Blashyrkh * (+1024) /* Curiously useless 1-combinator incomplete basis */ new section
14:36:50 <esolangs> [[Talk:Combinatory logic]] M https://esolangs.org/w/index.php?diff=184837&oldid=184836 * Blashyrkh * (+0) /* Curiously useless 1-combinator incomplete basis */ typo
14:52:05 <esolangs> [[Talk:Combinatory logic]] https://esolangs.org/w/index.php?diff=184838&oldid=184837 * Blashyrkh * (+139) /* Curiously useless 1-combinator incomplete basis */ This is a private club, no other combinators are welcome here
15:03:31 <esolangs> [[Ant circuit]] https://esolangs.org/w/index.php?diff=184839&oldid=184834 * Aadenboy * (+22) bring back redlink
15:20:59 <esolangs> [[Talk:Dafne]] https://esolangs.org/w/index.php?diff=184840&oldid=184784 * Miui * (+179)
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15:46:07 <int-e> yay. https://int-e.eu/~bf3/tmp/shapez2-1000.jpg
15:54:39 <b_jonas> int-e: what game mode is this?
15:55:49 <int-e> b_jonas: classic / regular / normal difficulty
15:55:50 <b_jonas> it has funny shaped quadrants so it must be the new mode
15:56:15 <int-e> b_jonas: they added a coupld of trade stations to the classic mode
15:56:18 <b_jonas> how do you get so many different shaped quadrants then instead of just the traditional four shapes?
15:58:34 <int-e> one of them looks like this, just a 2x1x1 platform (I stacked for of them to make a 2x2x2 cube): https://int-e.eu/~bf3/tmp/shapez2-classic-trade-red.jpg
15:59:29 <int-e> b_jonas: basically they introduce the trading mechanic; you can trade (a simple shape made out of) those red shapes together with some blue shapes for magenta shapes in another station
16:00:30 <int-e> b_jonas: you can actually see the mode in the screenshot, barely readable above the "operator level" label
16:03:44 <int-e> I have a "manufacturer mode" game in progress but I wanted to recreate my old MAMs first (enough has changed that I couldn't directly reuse the old ones)
16:07:30 <int-e> b_jonas: Oh and you can "complete" the classic mode (meaning you get the final milestone and badge) without touching the trade stations.
16:08:14 <int-e> So it's more of a bonus for people who want to keep going and collect operator levels.
16:08:40 <int-e> (you can see that 260 of my levels come from those new operator shpaes)
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16:14:47 <b_jonas> int-e: I wanted to ask about how the randomized goals are generated, but this screenshot answers some of my questions. IIUC two randomized shapes are shown in the bottom row of that screenshot, they no longer follow the color harmony rule from Shapez.io 1 because the left one has cyan, magenta, and yellow all in one shape, and it looks like they don't follow the symmetry rule either, but I assume there
16:14:53 <b_jonas> might still be some restrictions on the shapes.
16:18:24 <b_jonas> Also do I understand it right that the rules for floating quadrants from cutting or stacking shapes have changed completely compared to Shapez 1? And that the painting rules changed because painters now don't paint the whole shape at once but only one layer (not that painting multiple layers is ever useful in Shapez 1), and paint doesn't stick to pins or crystals or some of the new quads that you get
16:18:30 <b_jonas> from trading? And that when the hub compares the delivered shape with goal shapes, it ignores pins, which means pins are the easy way to build any shape with floating quadrants, and it also ignores the global orientation of the shape?
16:19:26 <int-e> b_jonas: mostly yes; there's an exception to the orientation and pin-matching rule for the randomized shapes
16:20:46 <int-e> b_jonas: the gravity rules, basically quadrants are no longer supported across edges (whether diagonally adjacent or a neighboring quadrant in the level below) so yeah, no more floating shapes.
16:21:53 <int-e> pins don't connect to their sides. crystals can glue to crystals above though which is funky. if you cut a crystall, that crystal and all crystals attached to it shatter
16:23:33 <int-e> That turns out to be the main new puzzle mechanic. The random shapes don't use that though, it's plain stacking and per-slice crystal growing
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17:41:47 <b_jonas> int-e: can there be multiple colors of crystal in a layer, so that you can't just grow them at once?
17:42:32 <int-e> b_jonas: You can make such shapes, yes. But the randomized shapes dont' use that.
17:44:01 <int-e> (the stacker can't be used for this because the falling shape's crystals shatter, but the swapper just shifts stuff around and works fine)
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18:40:51 <int-e> fungot: do you think that async Rust has a future?
18:40:51 <fungot> int-e: it is just when i need to see what happens.)
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18:46:37 <esolangs> [[Talk:Combinatory logic]] M https://esolangs.org/w/index.php?diff=184841&oldid=184838 * Blashyrkh * (+10) /* Curiously useless 1-combinator incomplete basis */ reword
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19:36:21 <esolangs> [[Owl]] M https://esolangs.org/w/index.php?diff=184842&oldid=169117 * Somefan * (+50) snapshots for externals
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19:38:01 <somefan> digilander (the service that hosted the owl website) closed this month, which sucks
19:41:32 <esolangs> [[Nope.]] https://esolangs.org/w/index.php?diff=184843&oldid=183235 * Gribnit * (+2720)
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20:20:51 <esolangs> [[Special:Log/upload]] upload * Miui * uploaded "[[File:Dafne Adult 80x245.png]]"
20:22:52 <esolangs> [[Talk:Dafne]] https://esolangs.org/w/index.php?diff=184845&oldid=184840 * Miui * (+336) /* No L-system listed */
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21:30:20 <esolangs> [[Extrapalot]] N https://esolangs.org/w/index.php?oldid=184846 * Challenger5 * (+2416) Created page with "{{infobox proglang |name=Extrapalot |paradigms=imperative |author=[[User:Challenger5]] |year=[[:Category:2026|2026]] |class=[[:Category:Unknown computational class|Unknown]] |influence=[[brainfuck]] }} '''Extrapalot''' is a [[brainfuck]] derivative where loops a
21:31:26 <esolangs> [[User:Challenger5]] https://esolangs.org/w/index.php?diff=184847&oldid=112005 * Challenger5 * (-2)
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23:16:24 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=184848&oldid=184835 * Miui * (+14) /* X */ i thnk it goes in X
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