←2026-08-04 2026-08-05 2026-08-06→ ↑2026 ↑all
00:00:33 -!- Lord_of_Life has joined.
00:12:14 -!- Mrsommer has joined.
00:14:47 -!- mosdfisdnfdisnf has quit (Ping timeout: 260 seconds).
02:05:05 <esolangs> [[User:Miui]] https://esolangs.org/w/index.php?diff=188190&oldid=187823 * Miui * (+101) /* dubious pages i wrote */ added some stuff
02:11:08 -!- amby has quit (Ping timeout: 256 seconds).
02:19:26 -!- aadenboy has quit (Quit: KVIrc 5.2.0 Quasar http://www.kvirc.net/).
03:50:46 -!- somefan has quit (Read error: Connection reset by peer).
03:55:51 -!- somefan has joined.
05:01:46 <esolangs> [[User:None1]] https://esolangs.org/w/index.php?diff=188191&oldid=188159 * None1 * (+47)
05:01:56 -!- Sgeo has quit (Read error: Connection reset by peer).
05:03:35 <esolangs> [[Chicken]] https://esolangs.org/w/index.php?diff=188192&oldid=175592 * None1 * (+79)
05:06:29 <esolangs> [[User:None1/ToDo]] https://esolangs.org/w/index.php?diff=188193&oldid=185281 * None1 * (+124) /* Content */
05:18:13 <esolangs> [[Nothing Of-course, Timeless Hitchhikes In New Gardens]] https://esolangs.org/w/index.php?diff=188194&oldid=175352 * Win7HE * (+33) /* C */
05:21:41 <esolangs> [[User:I am islptng]] https://esolangs.org/w/index.php?diff=188195&oldid=187645 * I am islptng * (-69)
05:26:13 <esolangs> [[Talk:Lingua Indeterminatum]] https://esolangs.org/w/index.php?diff=188196&oldid=184467 * PrySigneToFry * (+6520) /* Overturn */ new section
05:31:12 <esolangs> [[Talk:PhantomPL]] https://esolangs.org/w/index.php?diff=188197&oldid=188176 * PrySigneToFry * (+612)
05:33:10 <esolangs> [[G]] N https://esolangs.org/w/index.php?oldid=188198 * PrySigneToFry * (+21) Redirected page to [[G Sharp]]
05:35:25 <esolangs> [[User talk:Ractangle]] https://esolangs.org/w/index.php?diff=188199&oldid=175978 * PrySigneToFry * (+241) /* */ new section
05:42:55 -!- ais523 has joined.
05:43:14 <ais523> wow, I could figure out that ArrowPrint was AI-generated just from the cut-off fragment in the edit summary
05:44:26 <ais523> I'm still not sure whether I'm supposed to delete pages like that or not
05:45:32 <ais523> (not directly because of the AI-generatedness, but due to the odds that the language doesn't actually exist and the page is a hoax page that's factually incorrect)
05:45:39 <korvo> I think we're slowly edging towards consensus. Or at least towards human consensus.
05:45:54 <ais523> `unidecode №
05:45:58 <HackEso> ​[U+2116 NUMERO SIGN]
05:46:06 <korvo> Ah. Yeah, it seems aspirational at best.
05:47:03 <ais523> there are some ideas here I haven't seen before, e.g. the conditional syntax
05:47:21 <ais523> it's reminiscent of Haskell except in a 2D stack-based language
05:48:32 <ais523> at least the description needs serious rewriting, some of it is in the wrong style and much of it is hallucinated
05:49:57 <ais523> (I'm still not sure whether an implementation actually exists just with broken links, or whether the AI has tried to convincingly claim one exists when in fact there isn't one)
05:51:28 <ais523> sadly the examples aren't enough to clarify the spec for what "skip to next line" does
05:52:10 <ais523> I guess it moves to the next cell in the y direction, otherwise the fizzbuzz's termination condition wouldn't work, but it's unclear which direction the pointer would be moving in after that
05:53:11 <ais523> contrary to the tagline, the examples at least are much less of a journey than the typical 2D language, they're primarily moving right, and moving down most of the time they aren't moving right
05:54:54 <ais523> something like https://esolangs.org/wiki/Cubix is a lot more flexible (with "go this direction" arrows, mirrors, IP rotations, sidesteps *and* U-turns; having far too many ways to change the IP direction makes it more interesting to golf as you can usually overlap a lot of codepaths at a single point)
06:08:18 -!- shikhin has changed hostmask to ~shikhin@offtopia/offtopian.
06:10:02 -!- Hooloovoo has quit (Ping timeout: 260 seconds).
06:10:35 <b_jonas> is this the one you're talking about? https://esolangs.org/wiki/ArrowPrint
06:12:43 <b_jonas> yeah, it has "skip to next line" and a broken link to a github repository, so probably
06:16:23 <esolangs> [[Talk:Lingua Indeterminatum]] https://esolangs.org/w/index.php?diff=188200&oldid=188196 * PrySigneToFry * (+273)
06:18:28 -!- potter has quit (Quit: Should be back momentarily).
06:18:30 <b_jonas> the doc on the wiki page does seem underspecified, it's not clear how "push element at index n to top" works, including whether this is for reaching deep into the stack or for manipulating array objects, and what kind of syntax you can put to the n placeholder, and there are no examples. later it claims "supports … arbitrary stack manipulation" but it's hard to tell if that's true because of this
06:18:36 <b_jonas> ambiguity
06:18:53 <esolangs> [[Nothing Of-course, Timeless Hitchhikes In New Gardens]] https://esolangs.org/w/index.php?diff=188201&oldid=188194 * PrySigneToFry * (+270)
06:20:13 <b_jonas> meanwhile, why do we have https://esolangs.org/wiki/Category:Generated_by_AI ? that seems counterproductive
06:20:53 <b_jonas> could we just strike that category down please?
06:23:21 -!- potter has joined.
06:29:22 <esolangs> [[Talk:ArrowPrint]] N https://esolangs.org/w/index.php?oldid=188202 * B jonas * (+608) Created page with "== Indexing == Can you please explain how the commands listed under Indexing and slices work? Does this copy elements from deeper in the stack to the top? Or does it instead manipulate array objects? And what syntax does the n placeholder have. Do you have any
06:30:50 <esolangs> [[Talk:ArrowPrint]] https://esolangs.org/w/index.php?diff=188203&oldid=188202 * B jonas * (+134)
06:48:48 <b_jonas> the Fizzbuzz example has the control flow going like for (0..99) { if ($_%3 && $_%5) { print } else { if ($_%3) { print "Fizz" } if ($_%5) { print "Buzz" } } print "\n"; } . It took me a while to understand why it works despite the apparently redundant branches. Do people really write FizzBuzz this way?
06:56:01 <b_jonas> I guess it is plausible to use four comparisons instead of just three, I'd just never considered it
07:08:50 <esolangs> [[User talk:Ractangle]] M https://esolangs.org/w/index.php?diff=188204&oldid=188199 * Ractangle * (+337) /* */
07:10:27 <ais523> b_jonas: people sometimes do write it like that but it is extremely weird to write it like that in a 2D language
07:11:04 <ais523> when you have the ability to just draw the flowchart line to the right plcace
07:11:19 <ais523> there are approaches with two comparisons too, and with zero comparisons
07:11:40 <ais523> (I'm not sure I've ever seen a one-comparison approach, assuming you don't count the loop termination test)
07:52:03 <esolangs> [[G Sharp]] M https://esolangs.org/w/index.php?diff=188205&oldid=188130 * Ractangle * (-429)
07:58:50 <esolangs> [[U (Ractangle)]] M https://esolangs.org/w/index.php?diff=188206&oldid=164560 * Ractangle * (+0) ok i have gotten an idea now
08:03:49 <esolangs> [[Brainuck]] N https://esolangs.org/w/index.php?oldid=188207 * Ractangle * (+31) alternative way to accses brainuck by not typing "Old Branjunk"
08:36:54 <esolangs> [[User:Dragoneater67/robots.txt]] https://esolangs.org/w/index.php?diff=188208&oldid=188169 * Yayimhere2(school) * (-68) /* Subprograms */
08:41:59 -!- ais523 has quit (Quit: quit).
08:55:26 <esolangs> [[How dare you fuck the brain]] M https://esolangs.org/w/index.php?diff=188209&oldid=166328 * Ractangle * (-1930)
08:55:54 <esolangs> [[How dare you fuck the brain]] M https://esolangs.org/w/index.php?diff=188210&oldid=188209 * Ractangle * (+9)
09:13:54 <esolangs> [[RegLike]] https://esolangs.org/w/index.php?diff=188211&oldid=187871 * Olus2000 * (+343) General cleanup
09:20:52 <APic> Hi
10:57:20 <esolangs> [[User talk:Dragoneater67/robots.txt]] https://esolangs.org/w/index.php?diff=188212&oldid=188179 * Dragoneater67 * (+240)
11:39:41 <esolangs> [[ Meaoiu]] https://esolangs.org/w/index.php?diff=188213&oldid=186069 * PrySigneToFry * (+963) Extend the description and add some examples.
11:46:58 <esolangs> [[User talk:Dragoneater67/robots.txt]] https://esolangs.org/w/index.php?diff=188214&oldid=188212 * Yayimhere2(school) * (+145)
12:35:37 -!- amby has joined.
12:46:39 <esolangs> [[User:Dragoneater67/robots.txt]] https://esolangs.org/w/index.php?diff=188215&oldid=188208 * Yayimhere2(school) * (+131)
12:57:36 <esolangs> [[User:Dragoneater67/robots.txt]] https://esolangs.org/w/index.php?diff=188216&oldid=188215 * Yayimhere2(school) * (-7) /* Syntax */
12:58:38 <esolangs> [[User:Dragoneater67/robots.txt]] https://esolangs.org/w/index.php?diff=188217&oldid=188216 * Yayimhere2(school) * (+37) /* Execution */
13:00:43 <esolangs> [[User:Dragoneater67/robots.txt]] https://esolangs.org/w/index.php?diff=188218&oldid=188217 * Yayimhere2(school) * (-182) /* Subprograms */
13:04:49 <esolangs> [[User:Dragoneater67/robots.txt]] https://esolangs.org/w/index.php?diff=188219&oldid=188218 * Yayimhere2(school) * (+0) I can also do this change right?
13:42:41 <esolangs> [[SIMP]] https://esolangs.org/w/index.php?diff=188220&oldid=188173 * Miui * (+0) fix cat
13:43:41 <esolangs> [[Burn in Hell]] https://esolangs.org/w/index.php?diff=188221&oldid=188112 * Miui * (+1) fix cat
13:53:17 <esolangs> [[Whizz]] M https://esolangs.org/w/index.php?diff=188222&oldid=187853 * Splot-dev * (+123) Added https://codegolf.stackexchange.com/questions/267030/print-the-christmas-alphabet/290495#290495
14:52:27 <esolangs> [[SIMP]] https://esolangs.org/w/index.php?diff=188223&oldid=188220 * Miui * (+254)
15:00:10 -!- Everything has joined.
15:17:23 <esolangs> [[SIMP]] https://esolangs.org/w/index.php?diff=188224&oldid=188223 * Miui * (+0) fix typo, remove unneeded hyphenation
15:51:54 <esolangs> [[User:Dragoneater67/robots.txt]] https://esolangs.org/w/index.php?diff=188225&oldid=188219 * Dragoneater67 * (+112) add a command
15:54:56 <esolangs> [[User:Dragoneater67/robots.txt]] https://esolangs.org/w/index.php?diff=188226&oldid=188225 * Yayimhere2(school) * (+95) /* Execution */ added the alphabets for specifics
16:35:18 <esolangs> [[Special:Log/newusers]] create * GraysonLaux * New user account
16:42:35 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=188227&oldid=188184 * GraysonLaux * (+179) /* Introductions */
17:09:17 -!- Hooloovoo has joined.
17:28:07 <esolangs> [[ArrowPrint]] https://esolangs.org/w/index.php?diff=188228&oldid=188189 * ViktorChampion * (+320)
17:56:07 -!- somefan has quit (Ping timeout: 264 seconds).
17:58:37 <esolangs> [[CRAZYLANG]] N https://esolangs.org/w/index.php?oldid=188229 * GraysonLaux * (+3141) Created page with "{{Language |name=CRAZYLANG |paradigms=Imperative |class=Language-oriented |created= |author=[[User:GraysonLaux]] |influenced= }} '''CRAZYLANG''' is an esoteric programming language designed to make programs sound like you went crazy when read aloud. == Overview
18:07:30 <esolangs> [[CRAZYLANG]] https://esolangs.org/w/index.php?diff=188230&oldid=188229 * Aadenboy * (+153) fix infobox; cats
18:07:41 <esolangs> [[CRAZYLANG]] M https://esolangs.org/w/index.php?diff=188231&oldid=188230 * Aadenboy * (-3) wrong param
18:13:45 <esolangs> [[CRAZYLANG]] M https://esolangs.org/w/index.php?diff=188232&oldid=188231 * GraysonLaux * (+26) /* See Also */
18:15:21 -!- Everything has quit (Quit: leaving).
18:23:59 <esolangs> [[ArrowPrint]] https://esolangs.org/w/index.php?diff=188233&oldid=188228 * ViktorChampion * (+134)
18:24:46 <esolangs> [[ArrowPrint]] https://esolangs.org/w/index.php?diff=188234&oldid=188233 * ViktorChampion * (+21)
18:42:06 <esolangs> [[User:Dragoneater67/robots.txt]] https://esolangs.org/w/index.php?diff=188235&oldid=188226 * Yayimhere2(school) * (+83) /* Execution */
18:42:56 -!- somefan has joined.
18:45:17 <esolangs> [[User:Dragoneater67/robots.txt]] https://esolangs.org/w/index.php?diff=188236&oldid=188235 * Yayimhere2(school) * (+52) /* Built-in functions */
18:51:26 <esolangs> [[Talk:ArrowPrint]] https://esolangs.org/w/index.php?diff=188237&oldid=188203 * ViktorChampion * (+1334)
18:52:11 <esolangs> [[Talk:ArrowPrint]] https://esolangs.org/w/index.php?diff=188238&oldid=188237 * ViktorChampion * (+102)
18:53:09 <korvo> That's a centaur.
18:53:18 <korvo> Er. b_jonas ^^
19:03:35 <esolangs> [[Talk:ArrowPrint]] https://esolangs.org/w/index.php?diff=188239&oldid=188238 * B jonas * (+572)
19:04:34 <esolangs> [[Talk:ArrowPrint]] https://esolangs.org/w/index.php?diff=188240&oldid=188239 * ViktorChampion * (+56)
19:05:29 <b_jonas> korvo: yes, I've seen it. they gave an alternate URL now.
19:06:19 <b_jonas> apparently the repository is at https://github.com/ViktorChampion/ArrowPrintInterpreter/ . ais523:
19:07:34 <esolangs> [[ArrowPrint]] https://esolangs.org/w/index.php?diff=188241&oldid=188234 * B jonas * (+181) online interpreter link
19:10:07 <esolangs> [[Talk:ArrowPrint]] https://esolangs.org/w/index.php?diff=188242&oldid=188240 * ViktorChampion * (-56)
19:16:16 <esolangs> [[Talk:ArrowPrint]] https://esolangs.org/w/index.php?diff=188243&oldid=188242 * ViktorChampion * (+1352)
19:19:15 <b_jonas> korvo: ^^ now there are two public repositories, the second one for a web interpreter. I'm trying to experiment with it but so far don't have much success.
19:19:36 <esolangs> [[ITBCT]] N https://esolangs.org/w/index.php?oldid=188244 * Miui * (+1996) Created page with "'''ITBCT''' is a trivial brainfuck substitution based on '''The Number Twelve Looks Like You''''s track "If These Bullets Could Talk" + Increments the memory cell. If the first character if the statment is W, the rest of the lyrics are printed to add +1 to the cell per char
19:20:34 <korvo> Best of luck. I can't bring myself to care much about centaur projects; they all seem unhinged in some way.
19:21:17 <b_jonas> yes, this one definitely is, but now it has an implementation, which means we can prove that it's unhinged, as opposed to merely speculate about how it would be unhinged if it existed
19:21:27 <esolangs> [[User:ViktorChampion]] https://esolangs.org/w/index.php?diff=188245&oldid=188186 * ViktorChampion * (-8430) Replaced content with "Hello, I'm '''Viktor_Champion''', i made '''ArrowPrint'''. That's all :D"
19:22:33 <esolangs> [[User:Miui]] https://esolangs.org/w/index.php?diff=188246&oldid=188190 * Miui * (+24) /* dubious pages i wrote */
19:27:46 <b_jonas> the online intererpreter keeps freezing and/or running out of memory, and even when it doesn't do that, I can't figure out the rules of what works and what doesn't
19:30:36 <esolangs> [[User:ViktorChampion]] https://esolangs.org/w/index.php?diff=188247&oldid=188245 * ViktorChampion * (+97)
19:44:07 <esolangs> [[Talk:ArrowPrint]] https://esolangs.org/w/index.php?diff=188248&oldid=188243 * B jonas * (+1296)
19:46:56 <APic> cu
19:54:07 <b_jonas> I mean, yesterday we had no implementation, which meant we couldn't tell much about the language. Now we have *two* implementations for some reason, one in client-side javascript, the other in python. So it's worth to reexamine this.
19:56:48 <esolangs> [[Talk:ArrowPrint]] https://esolangs.org/w/index.php?diff=188249&oldid=188248 * ViktorChampion * (+2356)
20:30:50 -!- ais523 has joined.
20:31:31 <ais523> <korvo> Best of luck. I can't bring myself to care much about centaur projects; they all seem unhinged in some way. ← although this is true, the unhinged isn't exactly out of place on esolangs.org
20:31:42 <ais523> we had a substantial amount of slop there even before LLMs were invented
20:33:39 <ais523> I am not sure what to do about someone using the talk page purely as a relay for LLM output
20:33:48 <int-e> b_jonas: Oh I finally reached the endgame in the manufacturer mode in shapez 2. It does feel a bit different from the standard ("classic") game mode, for one because you deliver to buildings that you can build (trade and research stations), and secondly because there's a pretty long pipeline of trades you have to make to obtain shapes of the final shape type. Some of those trades are at a loss,...
20:33:49 <korvo> Yeah, that's fair. I guess I mean unhinged like cults. Like self-destructive delusion.
20:33:54 <ais523> (especially given that I don't see why an LLM would have any more idea how the language works than a human would)
20:33:54 <int-e> ...so you have to scale up earlier stages quite a bit.
20:39:09 -!- svm has quit (Read error: Connection reset by peer).
20:39:27 -!- msv has joined.
20:39:28 <int-e> b_jonas: Anyway, the upshot is that it makes the game more complex and you can, if you want to, optimize the late game designs endlessly, more so than with a fixed set of operator shapes to deliver and MAMs.
20:40:44 <int-e> (And they added a harder version recently, I wonder how they did that... I imagine less favorable ratios and more complex shapes to make for trades.)
20:43:47 <int-e> oh how about a screenshot: https://int-e.eu/~bf3/tmp/shapez2-vga.jpg
20:45:01 <int-e> (All this is to support the big orange thing in front, though some parts are a bit overbuilt for that, and also I mostly tried to not make a complete mess; this can be optimized significantly)
20:46:10 <b_jonas> int-e: pong
20:46:48 <b_jonas> so is the big orange thing the rocket silo?
20:46:51 <int-e> but you can see a trading pipeling: it starts with green (not visible), which is traded for yellow, then cyan, then magenta, then white, then black, and that gives an ingredient for the orange thing.
20:47:19 <int-e> b_jonas: It's like that, yeah.
20:50:13 <int-e> There's an achievement for launching it 2001 times... at maybe a minute per launch if it's fully saturated? It'll be a while (but you can have several of them)
20:51:32 <int-e> b_jonas: There's also another MAM to make, using the 10 new basic shape types (which can't be painted)... so that's another thing you'll need the full trading pipeline for.
20:52:05 <int-e> Optional though... I'm not yet decided whether I'll bother.
21:06:02 -!- Mrsommer has quit (Ping timeout: 260 seconds).
21:06:26 <b_jonas> int-e: a randomized goal that's harder than the one that includes crystals? I see
21:07:41 <int-e> I don't know whether they mix in crystals with that too.
21:08:29 <int-e> But regardless it's harder in an independent direction, namely having to select from 15 rather than 5 shapes. (Where one of the shapes is bare pins.)
21:09:30 <int-e> Which I think is mostly a layout challenge... you have more stuff to feed into it.
21:09:39 <int-e> Into the MAM that is.
21:10:16 <int-e> Ideally while keeping critical paths short.
21:11:04 <int-e> Anyway. It is an interesting game mode.
21:14:45 -!- leah2 has quit (Ping timeout: 272 seconds).
21:17:14 <int-e> b_jonas: Oh one source of complexity is that some of the trading stations (the earlier ones) have several variants with different ingredients and different ratios. It's not immediately obvious what the best choice is (to get a better trade on the special shapes you'll have to put in more work and ingredients that are normal shapes and colors)
21:25:00 <b_jonas> nice
21:25:15 <b_jonas> that's a good thing for an advanced game mode
21:26:12 <int-e> Anyway. I'll try the hard version of it eventually. But first I want to collect 4 achievements from the "classic" (original) hard mode.
21:27:36 -!- leah2 has joined.
21:59:07 -!- lisbeths has joined.
22:16:09 -!- leah2 has quit (Ping timeout: 248 seconds).
22:40:08 -!- Sgeo has joined.
22:53:37 -!- leah2 has joined.
22:55:33 <esolangs> [[User:GraysonLaux]] N https://esolangs.org/w/index.php?oldid=188250 * GraysonLaux * (+194) Created page with "Hi! My name is Grayson Laux and i like making esolangs! My ever growing list of esolangs i made are * CRAZYLANG thats kinda it xD i will make more in the future though because its honestly fun"
22:59:59 <esolangs> [[CRAZYLANG]] https://esolangs.org/w/index.php?diff=188251&oldid=188232 * GraysonLaux * (+56) /* Variable Modification */
23:09:02 -!- leah2 has quit (Ping timeout: 252 seconds).
23:21:54 -!- leah2 has joined.
23:46:54 -!- ais523 has quit (Quit: quit).
23:53:01 -!- ais523 has joined.
23:57:48 -!- Lord_of_Life_ has joined.
23:58:42 -!- Lord_of_Life has quit (Ping timeout: 260 seconds).
23:59:08 -!- Lord_of_Life_ has changed nick to Lord_of_Life.
←2026-08-04 2026-08-05 2026-08-06→ ↑2026 ↑all