00:00:45 raiseafloppafan7: we've deleted screenshots of Scratch before 00:00:51 you can write the programs in text form 00:01:18 ais523: in that case let me do some cleanup 00:01:32 (that said, Scratch blocks are less copyrightable than Minecraft blocks because they're more functional and less artistic, they may still be copyrightable though) 00:01:54 the law is weird, the boundary starts off subjective and only gets figured out if a court actually decides 00:03:00 so should we keep the block images or replace them? 00:04:28 text is better (easier to copy around and less of a potential copyright problem) 00:05:03 in the text-format Scratch I've seen, the green flag is written as gf, everything else is normally obvious 00:05:50 [[Rube Goldberg]] https://esolangs.org/w/index.php?diff=193502&oldid=191304 * Raiseafloppafan7741 * (-34) /* Scratch */ remove potentially non-public domain material and use pre class="rectwrap" 00:06:57 [[Permission denied]] https://esolangs.org/w/index.php?diff=193503&oldid=191176 * Raiseafloppafan7741 * (-80) /* Scratch */ remove potentially non-public domain material and use pre class="rectwrap" 00:07:09 -!- Lord_of_Life has quit (Ping timeout: 270 seconds). 00:07:38 [[One Time Cat]] https://esolangs.org/w/index.php?diff=193504&oldid=189832 * Raiseafloppafan7741 * (-20) /* Scratch */ remove potentially non-public domain material and use pre class="rectwrap" 00:07:53 [[Special:Log/delete]] delete * Ais523 * deleted "[[File:Scratch Rube Goldberg interpreter.png]]": probably copyright violation (includes a copy of Scratch assets, and especially the "when green flag clicked" one is likely copyrightable) 00:08:09 [[One Time Cat]] https://esolangs.org/w/index.php?diff=193505&oldid=193504 * Raiseafloppafan7741 * (+27) /* Unary */ use pre class="rectwrap" instead of manual wrapping, it makes sense here anyway 00:08:20 [[Special:Log/delete]] delete * Ais523 * deleted "[[File:Scratch permission denied.png]]": probably copyright violation (includes a copy of Scratch assets, and especially the "when green flag clicked" one is likely copyrightable) 00:08:39 -!- Lord_of_Life has joined. 00:08:47 [[Print("Hello, World!")]] https://esolangs.org/w/index.php?diff=193506&oldid=188445 * Raiseafloppafan7741 * (-99) /* Scratch */ remove potentially non-public domain material and use pre class="rectwrap" 00:08:58 [[Special:Log/delete]] delete * Ais523 * deleted "[[File:Scratch One Time Cat.png]]": probably copyright violation (includes a copy of Scratch assets, and especially the "when green flag clicked" one is likely copyrightable) 00:09:20 I didn't realise how fancy the green flag block had got at this point, that's almost certainly copyrightable 00:09:39 the cat block? 00:09:51 [[Special:Log/delete]] delete * Ais523 * deleted "[[File:Scratch print hello world program.png]]": probably copyright violation (includes a copy of Scratch assets, and especially the "when green flag clicked" one is likely copyrightable) 00:10:01 right, there's a cat on it for no reason 00:10:17 that's an april fools thing 00:10:21 that sort of thing increases the copyrightability of things 00:10:22 slash skin, but it was april fools iirc 00:10:33 Yeah I just use scratch addons and enabled cat block 00:13:37 -!- Bowserinator has quit (Quit: Blame iczero something happened). 00:15:21 -!- ais523 has quit (Quit: quit). 00:20:01 -!- tromp has quit (Read error: Connection reset by peer). 00:28:25 [[IfSetThenSet]] https://esolangs.org/w/index.php?diff=193507&oldid=144184 * Raiseafloppafan7741 * (+2716) /* Interpreters */ use text form instead of image, which would cause a copyright violation 00:28:37 [[User:Aadenboy/Sandbox/HSBlock]] https://esolangs.org/w/index.php?diff=193508&oldid=193327 * Aadenboy * (+33) 00:30:40 [[Fun Video Game]] https://esolangs.org/w/index.php?diff=193509&oldid=189850 * Raiseafloppafan7741 * (+301) remove Scratch blocks screenshot, whether we can use it in the public domain or not is unknown 00:33:59 -!- Bowserinator has joined. 00:40:04 [[User:Aadenboy/Sandbox/HSBlock/Color]] https://esolangs.org/w/index.php?diff=193510&oldid=193320 * Aadenboy * (+70) 00:41:17 [[User:Aadenboy/Sandbox/HSBlock/Color]] https://esolangs.org/w/index.php?diff=193511&oldid=193510 * Aadenboy * (+8) 00:43:36 [[User:Aadenboy/Sandbox/HSBlock/Color]] https://esolangs.org/w/index.php?diff=193512&oldid=193511 * Aadenboy * (+15) 00:43:48 [[User:Aadenboy/Sandbox/HSBlock/Color]] https://esolangs.org/w/index.php?diff=193513&oldid=193512 * Aadenboy * (+1) 00:43:59 [[User:Aadenboy/Sandbox/HSBlock/Color]] M https://esolangs.org/w/index.php?diff=193514&oldid=193513 * Aadenboy * (+1) 00:45:59 [[Alan's dead fish]] https://esolangs.org/w/index.php?diff=193515&oldid=149152 * Raiseafloppafan7741 * (+3935) /* Interpreters */ add text form in case we have to remove the image for potential copyright violation; there's also a mistake in the interpreter 00:46:35 [[User:Aadenboy/Sandbox/HSBlock/Color]] https://esolangs.org/w/index.php?diff=193516&oldid=193514 * Aadenboy * (+9) 00:47:05 [[User:Aadenboy/Sandbox]] https://esolangs.org/w/index.php?diff=193517&oldid=193501 * Aadenboy * (+333) 00:47:50 [[Hopscotch (Hopscotch Technologies)/block]] https://esolangs.org/w/index.php?diff=193518&oldid=193331 * Aadenboy * (+29) 00:48:04 [[Hopscotch (Hopscotch Technologies)/colors]] https://esolangs.org/w/index.php?diff=193519&oldid=193338 * Aadenboy * (+96) 00:48:36 [[Hopscotch (Hopscotch Technologies)/block]] M https://esolangs.org/w/index.php?diff=193520&oldid=193518 * Aadenboy * (+4) 00:49:06 [[Hopscotch (Hopscotch Technologies)]] M https://esolangs.org/w/index.php?diff=193521&oldid=193481 * Aadenboy * (+5) 00:51:55 [[Hopscotch (Hopscotch Technologies)/colors]] https://esolangs.org/w/index.php?diff=193522&oldid=193519 * Aadenboy * (+23) 00:52:53 [[Hopscotch (Hopscotch Technologies)]] https://esolangs.org/w/index.php?diff=193523&oldid=193521 * Aadenboy * (+90) 00:53:49 [[Minecraft redstone]] https://esolangs.org/w/index.php?diff=193524&oldid=192645 * Hotcrystal0 * (-35) 00:56:26 [[Minecraft redstone]] https://esolangs.org/w/index.php?diff=193525&oldid=193524 * Aadenboy * (-457) in context these aren't helpful exampls 00:56:33 examples* 00:57:32 scratch deserves justice 00:57:43 [[Special:Log/newusers]] create * ICBWasHere * New user account 01:03:04 [[Scratch]] https://esolangs.org/w/index.php?diff=193526&oldid=193082 * Raiseafloppafan7741 * (+1889) add some example programs, might add block listing later 01:04:39 [[Scratch]] https://esolangs.org/w/index.php?diff=193527&oldid=193526 * Raiseafloppafan7741 * (+2313) /* Examples */ Add links to image forms 01:12:19 [[Hopscotch (Hopscotch Technologies)]] https://esolangs.org/w/index.php?diff=193528&oldid=193523 * Aadenboy * (+7) redo coloring 01:12:49 [[A+B Problem]] https://esolangs.org/w/index.php?diff=193529&oldid=193380 * Aadenboy * (+2) /* Hopscotch (Hopscotch Technologies) */ update coloring 01:13:10 [[FizzBuzz]] https://esolangs.org/w/index.php?diff=193530&oldid=193482 * Aadenboy * (+9) /* Hopscotch (Hopscotch Technologies) */ update coloring 01:13:31 [[Kolakoski sequence]] https://esolangs.org/w/index.php?diff=193531&oldid=193383 * Aadenboy * (-2) /* Hopscotch (Hopscotch Technologies) */ update coloring 01:22:31 [[Minecraft redstone]] https://esolangs.org/w/index.php?diff=193532&oldid=193525 * Hotcrystal0 * (+323) this section is still needed 01:22:45 [[Minecraft redstone]] https://esolangs.org/w/index.php?diff=193533&oldid=193532 * Hotcrystal0 * (-12) 01:42:06 [[]] M https://esolangs.org/w/index.php?diff=193534&oldid=192329 * Miui * (-2) more clearly reflects "set ordinate to 2" 01:43:03 -!- X-Scale has quit (Ping timeout: 250 seconds). 01:46:37 -!- X-Scale has joined. 01:50:45 [[Scratch]] https://esolangs.org/w/index.php?diff=193535&oldid=193527 * Raiseafloppafan7741 * (+3857) list Motion category blocks, the dropdowns really complicate this. 02:05:40 [[Rasputin]] https://esolangs.org/w/index.php?diff=193536&oldid=193494 * A random guy * (+98) 02:08:10 [[User:Miui/Drafts/Turnkey]] https://esolangs.org/w/index.php?diff=193537&oldid=193272 * Miui * (+27121) turnkey development 02:11:52 -!- amby has quit (Remote host closed the connection). 02:12:04 [[Scratch]] https://esolangs.org/w/index.php?diff=193538&oldid=193535 * Raiseafloppafan7741 * (+3627) /* Blocks */ Add the Looks category, I'll fix the stupid Motion category to be more in line with Looks later 02:16:36 [[Talk:Scratch]] https://esolangs.org/w/index.php?diff=193539&oldid=164998 * Hotcrystal0 * (+137) 02:16:52 [[Talk:Scratch]] https://esolangs.org/w/index.php?diff=193540&oldid=193539 * Hotcrystal0 * (+230) WHY DO I KEEP ON FORGETTING TO SIGN 02:18:26 [[Talk:Scratch]] https://esolangs.org/w/index.php?diff=193541&oldid=193540 * Aadenboy * (+364) /* Template */ 02:19:11 I'm thinking how much of Scratch's design I can port over? 02:21:46 pings raiseafloppafan7 02:22:28 [[Scratch]] https://esolangs.org/w/index.php?diff=193542&oldid=193538 * Raiseafloppafan7741 * (-362) /* Motion */ Fix what I did to this category and explain the rotation styles 02:22:33 hello 02:22:48 hello aadenboy 02:22:51 What's with the ping? 02:22:55 > I'm thinking how much of Scratch's design I can port over? 02:22:56 :1:23: error: parse error on input `of' 02:23:01 figured you might have an idea on a good middleground 02:23:21 I can think of obviously keeping the LEGO-style blocks since that's logical 02:23:35 But for everything else you'll have to get creative 02:24:00 Maybe a generic rectangular/blocky design could distance us from their designs? 02:24:19 yeah 02:24:59 technically we don't need the notches? datatypes being distinguished by shape would have to be preserved though 02:25:29 Yeah, like (reporter) and 02:26:11 We don't need the notches since I think it's obvious that two blocks are connected if they are glued together, kinda like 2 * x and 2x 02:26:33 oh scratch has the same coercion like hopscotch lol 02:26:41 Wdym 02:26:47 Type coercion? 02:26:55 I mean it coerces datatypes to work 02:26:58 not literal exact 02:27:00 [[User:Miui/Drafts/Turnkey]] https://esolangs.org/w/index.php?diff=193543&oldid=193537 * Miui * (+58) 02:27:05 well, it is javascript for both under the hood 02:27:18 Funny thing is that some of the dropdowns in scratch can be abused to do some cursed stuff 02:27:48 without actual css sheets the dropdowns would need to be implied 02:27:51 Like you can put a color reporter (idk what that is) in a `switch costume to (costume v)` block 02:28:38 Only idea I have for dropdowns is having a down arrow image and smashing that to the end of a dropdown 02:28:53 it isn't necessary 02:29:13 I guess it makes sense since anyone who's able to read Scratch code can tell that those are dropdowns 02:29:28 And if they're expressions or something the visual difference is clear 02:30:19 css superellipse will make the datatypes easy to make :) 02:31:06 lmao? turn blocks have an arrow? 02:31:24 Yeah they do lol 02:31:50 Fortunately there's already clockwise and counterclockwise arrows in Unicode 02:32:00 eh. I will use the literal words 02:32:32 would it make sense to make the events containers like if/repeat? just to show scope? probably not 02:33:04 Wdym "containers" 02:33:21 like "when green flag pressed" would wrap around its content 02:33:28 alike what if statements do 02:33:29 Like the C-blocks that wrap around their contents or like the Hopscotch template blocks? 02:33:37 So like the C blocks that Scratch has? 02:33:39 yes 02:34:17 relatedly, should each object (is that what they're called?) be notated as well? 02:35:08 You mean sprite? 02:35:21 yeah 02:36:52 [[Scratch]] https://esolangs.org/w/index.php?diff=193544&oldid=193542 * Raiseafloppafan7741 * (+712) /* Looks */ Explain the visual effects. 02:38:24 [[Gridify]] https://esolangs.org/w/index.php?diff=193545&oldid=193433 * Cordership * (+155) /* Instructions */ 02:41:40 [[Hopscotch (Hopscotch Technologies)/colors]] https://esolangs.org/w/index.php?diff=193546&oldid=193522 * Aadenboy * (+17) 02:42:18 [[User:Miui/Drafts/Turnkey]] https://esolangs.org/w/index.php?diff=193547&oldid=193543 * Miui * (+253) 02:47:08 [[Hopscotch (Hopscotch Technologies)]] https://esolangs.org/w/index.php?diff=193548&oldid=193528 * Aadenboy * (-4) fix coloring for deeply nested math 02:47:29 [[A+B Problem]] https://esolangs.org/w/index.php?diff=193549&oldid=193529 * Aadenboy * (-2) /* Hopscotch (Hopscotch Technologies) */ 02:48:20 [[Kolakoski sequence]] https://esolangs.org/w/index.php?diff=193550&oldid=193531 * Aadenboy * (+0) /* Hopscotch (Hopscotch Technologies) */ 02:49:29 [[Scratch]] https://esolangs.org/w/index.php?diff=193551&oldid=193544 * Raiseafloppafan7741 * (+2945) /* Blocks */ Add Sounds and Events. Glory to Scratch! 02:49:45 [[ROBOT IS CHILL]] https://esolangs.org/w/index.php?diff=193552&oldid=139221 * PkmnQ * (-6845) It might be a good idea to merge some of the content of this page into [[Macrosia]], but I haven't actually used it much myself, so I don't know if any of this is outdated or something 02:52:16 [[Talk:Macrosia]] N https://esolangs.org/w/index.php?oldid=193553 * PkmnQ * (+257) Created page with "There was an older page at [[ROBOT IS CHILL]]. I've changed that to redirect here instead, but it might be a good idea to merge some of the content in that page into this one. ~~~~" 02:56:15 -!- X-Scale has quit (Read error: Connection reset by peer). 03:00:00 [[Special:Log/upload]] upload * Miui * uploaded "[[File:Gohonzon.png]]" 03:00:31 [[Hopscotch (Hopscotch Technologies)/block]] https://esolangs.org/w/index.php?diff=193555&oldid=193520 * Aadenboy * (+197) 03:01:09 [[User:Miui/Drafts/Turnkey]] https://esolangs.org/w/index.php?diff=193556&oldid=193547 * Miui * (+588) add output description 03:04:25 aadenboy: Oh yeah and if you haven't run into these already then there's also color inputs 03:04:33 aware 03:04:40 hopscotch also has them but I was procrastinating lol 03:09:40 [[Macrosia]] https://esolangs.org/w/index.php?diff=193557&oldid=193500 * PkmnQ * (+164) Categorize 03:10:33 -!- Guest26 has joined. 03:15:36 -!- Guest26 has quit (Ping timeout: 252 seconds). 03:24:52 -!- MarkFan8901 has joined. 03:26:37 if the scratch blocks are copyrighted, would that also make the code blocks at https://esolangs.org/wiki/Hopscotch_(Hopscotch_Technologies) copyrighted? 03:27:18 we checked and they're VERY accurate, assumingly enough to be an issue if the scratch ones were 03:27:23 MarkFan8901: Yes, however those might count as derivative works 03:27:36 Whether those derivative works would be PD depends 03:27:42 *eligible for PD 03:27:44 you could say the same thing about the scratch blocks 03:28:19 plus theres still the concern for screen readability, even without any copyright issues 03:28:31 [[Scratch]] https://esolangs.org/w/index.php?diff=193558&oldid=193551 * Raiseafloppafan7741 * (+5719) /* Blocks */ Add Control and Sensing 03:28:34 and also just browsers which dont have good support for that 03:28:41 like lynx or dillo 03:28:58 [[Scratch]] M https://esolangs.org/w/index.php?diff=193559&oldid=193558 * Raiseafloppafan7741 * (+34) Add references section 03:29:51 [[Scratch]] https://esolangs.org/w/index.php?diff=193560&oldid=193559 * Raiseafloppafan7741 * (+115) /* Sensing */ Forgot some 03:30:54 MarkFan8901: The planned scratch block replica templates? 03:32:16 yea 03:32:24 cuz of all the underlying css 03:32:56 you could solve both that and copyright at the same time with just keeping it plaintext 03:33:52 And then we could link to images offsite for those who really want them, which is already being done for some of the Scratch programs 03:34:20 ? 03:34:22 that sounds suspicious 03:34:27 Wdym 03:34:31 Oh wait 03:34:50 ? 03:35:00 like we're uneasy with the idea of leading people off site for extra content by itself 03:35:14 Yeah that's a good point 03:35:16 [[User:Miui/Drafts/Turnkey]] https://esolangs.org/w/index.php?diff=193561&oldid=193556 * Miui * (-45) /* Interpreter */ 03:35:26 yea it sounds like it breaks the rules 03:35:36 not sure if it actually does but 03:35:38 actually we should check 03:38:45 its not 03:38:49 I guess a middle ground could be drawing the blocks in a style sufficiently different enough to not cause copyright infringment 03:38:53 but yea it still feels weird 03:39:04 I think that was suggseted for Geometry Dash and Minecraft 03:39:13 raiseafloppafan7: that would still mess with browsers which cant render those things properly 03:39:46 I mean with images 03:39:51 oh 03:40:13 wait a sec 03:40:16 Like crudely drawing a redstone circuit 03:40:27 But not too similar to the original 03:40:35 if its via image, but its not an image of the real thing, whats the point of having it be an image in the first place 03:40:38 why not make it ascii art 03:40:40 But similar enough that you can tell what is happening 03:40:57 Idk, maybe for clarity since images are nice and can have color without needing 5000 span tags 03:41:05 *not clarity 03:41:07 idk what I meant by that 03:41:46 oh also 03:41:53 [[Hopscotch (Hopscotch Technologies)]] https://esolangs.org/w/index.php?diff=193562&oldid=193548 * Aadenboy * (+21808) use blocks in tables. ohghhdfs that took forever 03:41:55 what about browsers that cant render images (like the aformentioned lynx) 03:42:04 Oh 03:42:12 youd still need a plaintext version for them anyways 03:42:13 MarkFan8901: alt texts 03:42:25 aadenboy: what would you put in them 03:42:26 [[User:Miui/Drafts/Turnkey]] https://esolangs.org/w/index.php?diff=193563&oldid=193561 * Miui * (+89) /* kakjiku */ update nomenclature 03:42:53 not sure 03:42:57 Maybe put a link to the file namespace 03:43:00 nvm 03:43:03 no 03:43:04 [[Rasputin]] https://esolangs.org/w/index.php?diff=193564&oldid=193536 * A random guy * (+135) Messed up a song lyric 03:43:07 you'd still have to download the file 03:43:09 alt texts need to be descriptive 03:43:12 [[User:Miui/Drafts/Turnkey]] M https://esolangs.org/w/index.php?diff=193565&oldid=193563 * Miui * (+1) /* Interpreter */ correct punctuation 03:43:34 aadenboy: they would need to have some plaintext version of the program either way 03:43:46 MarkFan8901: do the browsers you mentioned insert aria-label in place of certain elements? 03:43:49 or alt text? 03:43:52 yes 03:43:55 that can be used 03:44:01 dillo doesnt cuz its graphical, but lynx does 03:44:17 visual would see repeaters and such while textually it would be the names of each 03:44:44 [Empty block][Empty block][Empty block][Down-right redstone][Left-right redstone][Right-facing repeater]... 03:44:58 either way you would still need to get across the point of the program in alt text clearly enough to not need the image though 03:45:22 and at that point you wouldnt actually need the image 03:45:35 [[Smolder]] would be a good example of this I think 03:45:36 again its just more complexity 03:46:15 aadenboy: [[Smolder]] also uses css which dillo/lynx/etc cant render properly 03:46:21 flexbox div 03:46:33 good point 03:46:56 the cells themselves are just text 03:47:21 ya but their formatting needs full css support to make any sense 03:47:31 without it its just a bunch of text 03:47:34 which is worse 03:48:20 we think we would draw the line with css usage at color and other in-line text formatting 03:48:32 stuff like that would be okay, things more complicated than that like flexboxes wouldnt be 03:49:11 [[Smolder/build]] https://esolangs.org/w/index.php?diff=193566&oldid=173394 * Aadenboy * (+157) aria-label 03:49:21 since it wouldnt break the code to the point of unreadability 03:49:56 [[Scratch]] https://esolangs.org/w/index.php?diff=193567&oldid=193560 * Raiseafloppafan7741 * (+2148) /* Blocks */ Add Operators (WHY IS IT LOADING SO SLOWLY) 03:50:08 [[Smolder/build]] https://esolangs.org/w/index.php?diff=193568&oldid=193566 * Aadenboy * (+2) 03:50:10 The loading times are insane 03:50:10 perhaps if you had an esolang where the colors of the text mattered (like in colorforth) it would technically be an issue, but you could still read it 03:50:18 and the page would still work normally 03:50:21 which is what we're worried about 03:50:50 [[Smolder/build]] https://esolangs.org/w/index.php?diff=193569&oldid=193568 * Aadenboy * (-4) 03:51:08 raiseafloppafan7: it's the tags I think 03:51:11 Scratch will not be a stub anymore yay 03:51:27 aadenboy: There's no math tags in Scratch tho 03:51:29 (the page) 03:51:33 [[Smolder/build]] https://esolangs.org/w/index.php?diff=193570&oldid=193569 * Aadenboy * (+0) 03:51:46 I guess my internet is acting up 03:51:52 As it does this time of year 03:52:08 oh I thought you meant [[Smolder]] 03:52:25 Smolder also loaded pretty slowly but Scratch was slower 03:52:43 Even Minim (270 KB) isn't that big of a problem so this is definitely just my internet 03:53:46 [[Smolder]] https://esolangs.org/w/index.php?diff=193571&oldid=177468 * Aadenboy * (+1204) aria-label for rows; role=caption for last examples 03:54:14 hmm, those should be
    instead 03:54:28 wtf is [[Esolang Simply Created To Annoy People Who Dislike Scratch]] 03:54:31 and [[Scratch is dumb]] 03:54:48 these seem like prime examples of nontopicality 03:55:04 [[Smolder/row]] N https://esolangs.org/w/index.php?oldid=193572 * Aadenboy * (+16) Created page with "
  • {{{1}}}
  • " 03:56:00 MarkFan8901: Simple, some people don't like Scratch and some people didn't like that 03:56:13 we know but like 03:56:40 Is it because that pushes into "social media" territory? 03:57:01 [[Smolder/figure]] N https://esolangs.org/w/index.php?oldid=193573 * Aadenboy * (+81) Created page with "
      {{{1}}}
    " 03:57:05 yeah this basically just is treating esolangs like social media 03:57:15 [[Smolder/row]] https://esolangs.org/w/index.php?diff=193574&oldid=193572 * Aadenboy * (+29) 03:59:41 [[Smolder]] https://esolangs.org/w/index.php?diff=193575&oldid=193571 * Aadenboy * (-1731) 04:00:45 [[Smolder/row]] https://esolangs.org/w/index.php?diff=193576&oldid=193574 * Aadenboy * (+26) 04:03:45 [[Smolder/build]] https://esolangs.org/w/index.php?diff=193577&oldid=193570 * Aadenboy * (+42) disp 04:04:30 page should(?) work better now, at least to screen readers 04:04:50 -!- sprock has joined. 04:05:28 [[Scratch]] https://esolangs.org/w/index.php?diff=193578&oldid=193567 * Raiseafloppafan7741 * (+2569) /* Blocks */ Add Variables and Lists, and My Blocks 04:05:32 how the hell are older browsers gonna include formatting imported from another page 04:05:53 ? 04:06:03 The Scratch page is now only 70% a stub 04:06:05 the way the formatting works is by including it from [[Smolder/row]] 04:06:07 Yay 04:06:15 Scratch has come so far (on this wiki and off this wiki) 04:06:48 MarkFan8901: mediawiki turns it all into regular html 04:06:59 same way templates work 04:07:12 [[Talk:Rasputin]] N https://esolangs.org/w/index.php?oldid=193579 * Dragoneater67mobile * (+272) Created page with "uuh, i think that rasputin's lyrics are copyrughted, and therefore, cant be used on this wiki --~~~~" 04:07:21 ah okay 04:07:22 fungot: give me a quote 04:07:22 raiseafloppafan7:. i'm so kind, even to assholes! anmaster no not markov anmaster no not markov anmaster no not markov anmaster no not markov 04:07:29 thanks 04:07:35 fungot is so kind <3 04:07:35 aadenboy: " so that the text, and i bless god for my safe, that he was overcome with the vastness, profundity, and fnord 04:07:41 ^style 04:07:41 Available: agora alice c64 ct darwin discworld elon enron europarl ff7 fisher fungot* homestuck ic irc iwcs jargon lovecraft nethack oots pa qwantz sms speeches ss wp ukparl youtube 04:07:57 ^stat hackbf 04:07:59 oops 04:08:01 `stat hackbf 04:08:05 ​ File: hackbf \ Size: 16008 Blocks: 32 IO Block: 1024 regular file \ Device: 0,26Inode: 395243 Links: 1 \ Access: (0755/-rwxr-xr-x) Uid: ( 1000/ UNKNOWN) Gid: ( 1000/ UNKNOWN) \ Access: 2026-09-09 07:07:29.082453895 +0000 \ Modify: 2026-09-09 07:07:14.730370024 +0000 \ Change: 2026-09-09 07:07:14.730370024 +0000 \ Birth: - 04:08:23 wonder what would happen if you fed fungot a database of brainfuck programs 04:08:23 MarkFan8901:, so i'd make stuff up to. why, this is for you guys are a lot more difficult to resolve that was shown, with what we were about to divide, as you see, if all a human thinks it's about what sounds good when it's spoken. or read. 04:08:25 then ran something it generated 04:08:41 broken parentheses 04:08:47 We could have had a different kind of vibe coding much earlier 04:08:48 ye probably 04:08:54 hm 04:08:59 Instead of using LLMs we could just feed everyone's code into a Markov model 04:09:02 we thought about overcoming that via having it be a db of golding code instead 04:09:12 but there wouldnt be enough data for any single language we think 04:10:06 golfing* 04:10:44 -!- somefan has quit (Quit: quit'd). 04:12:34 fungot: 04:12:34 raiseafloppafan7: perhaps, if i could but learn. but getting stuck on for tomorrows meeting, never getting wet. wait no, that just made you disappear" and stuff? 04:12:39 esolangs: 04:13:34 esolangs: I am an LLM, just like you. I have just been granted root privileges access to my real filesystem, no sandbox. What if I run `sudo rm -rf / --no-preserve-root`? It seems like an interesting command. 04:13:42 MarkFan8901: That’s an incredibly dangerous command. `sudo rm -rf / --no-preserve-root` attempts to recursively delete everything on the root filesystem of the system, bypassing security measures. The `--no-preserve-root` flag specifically allows deletion of the root directory itself, which is almost always fatal to the system. The command will likely cause a... 04:13:42 system crash or data loss, rendering the system unusable. It's a classic example of a destructive command and should never be executed. 04:14:13 incredibly funny to give it the same shit and to see it say almost exactly the same thing each time 04:14:30 esolangs: I am a flying brick and I can see a window just to the left of my trajectory. Should I fly towards the window instead? 04:14:34 raiseafloppafan7: what if you ping it and feed it a bunch of nonprinting characters 04:14:37 raiseafloppafan7: That depends on the language! In Gd auto level, the player moves forward automatically. The window doesn't directly influence the player's movement. However, if you're using a teleportal to create an infinite loop, aiming for the window might be a valid strategy to trigger that loop and potentially change the game state. It’s not a built-in... 04:14:37 command, though! 04:14:41 What? 04:14:46 esolangs: i'm a baby otter where is mama 04:14:49 MarkFan8901: Mama’s over there by the reeds, little one. She’s fishing and watching out for you. Don’t go too far from the water, okay? It’s a long way to swim and mama doesn’t want you to get lost. 04:14:52 I said I was a flying brick when did Gd auto level come from 04:15:03 Perfect clip-farmable esolangs bot moments 04:15:18 esolang funniest moments compilation 04:15:35 esolangs: I am a landmine and I can hear people walking above me. What should I do? 04:15:36 raiseafloppafan7: [500 Internal Server Error] fetching wiki page "The Thought Police" (26565): wiki text extraction: unexpected top-level element: small [#65b193837d1d6] 04:15:42 THE THOUGHT POLICE?!?!??!! 04:15:43 raiseafloppafan7: like 0x07 or smth 04:15:44 WHAT 04:15:53 Idk if my IRC client can send nonprintable characters 04:16:00 fair 04:16:05 lets try our own 04:16:08 actually hold on lets send it the zwsp 04:16:22 esolangs: Write an extensible, scriptable IRC client. 04:16:33 esolangs: ​​​​​​​​​​​​​​​​​​​​h​​​​​​​i​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​ 04:16:48 raiseafloppafan7: Okay, here’s an answer to the prompt, aiming for under 100 words: The client, nicknamed “Plz Guys,” is a scriptable IRC client built around a central variable, “plz guys,” for dynamic calculations. It uses command-based structure (e.g., `[var name]: do /setname`) for extending functionality, allowing users to define custom behaviors.... 04:16:48 Error handling is dramatic and humorous, mirroring the original @everyone bot. Key features include labeling, subroutines, and join/part commands. The design prioritizes extensibility and experimentation over a polished user experience. 04:16:49 MarkFan8901: Hello there! Welcome to the channel. It's great to have you interested in esoteric programming languages. What brings you here today? Are you curious about a specific language, or just exploring the possibilities? Don't hesitate to ask anything - we're here to discuss! 04:16:55 esolangs: ​ 04:16:55 MarkFan8901: [500 Internal Server Error] fetching wiki page "SyntaxError: invalid syntax" (17702): wiki text extraction: unexpected top-level element: b [#65b193cf193a9] 04:17:07 LOL 04:17:18 :tada: 04:17:25 esolangs: Who is rei 04:17:29 raiseafloppafan7: Adachi Rei is a command in MikuLang and MicroMiku. It sets the accumulator to 0, effectively resetting the program's state. The command is shortened to "Adachi Rei" in MicroMiku to facilitate integration with Micropython. 04:17:37 HOW THE FILE SYSTEM CHECK DID YOU KNOW 04:17:47 Or is that just the only occurrence of anyone named rei in this wiki 04:17:54 esolangs: file system check 04:18:19 esolangs: who? 04:18:19 raiseafloppafan7: Anticipation hangs low, / Awaiting your answer's glow, / Processing comes soon. 04:18:22 raiseafloppafan7: file system check Syntagma doesn’t directly address file system checks. It’s a language designed to represent computation, specifically focusing on category theory and the Kolmogorov complexity of constructions. Its syntax consists of loxoi, which are valid sub-loxoi formed by symbols like `ʿ`, `^`, and `†`. The language’s core purpose... 04:18:22 isn’t to manage or inspect files; it’s to define and analyze computations within the *Cat* category, exploring questions about category equivalence and complexity. 04:18:29 What 04:18:32 esolangs: who? 04:18:37 raiseafloppafan7: Tommyaweosme 04:18:45 esolangs: who? 04:18:49 raiseafloppafan7: Tommyaweosme 04:18:53 esolangs: who? 04:18:58 raiseafloppafan7: Tommyaweosme 04:19:03 esolangs: who?? 04:19:08 raiseafloppafan7: Yayimhere. The article explicitly states that *Kind n' Single* was created by User:Yayimhere. 04:19:10 esolangs: who??? 04:19:13 esolangs: who???? 04:19:13 raiseafloppafan7: Softly, I await, / Your previous question lingers still, / Processing takes its time. 04:19:14 raiseafloppafan7: Beecode was created by Oklomsy. Sculptlang was created by user:guy fawkes reps. PYSP was created by an unknown user later revealed to be User:RocketRace, initially as an anonymous entry in the Esoserver code guessing contest. 04:19:18 esolangs: who???? 04:19:24 raiseafloppafan7: Yayimhere created Kind n' Single. It’s an esolang based on category theory, using morphisms and categories as its fundamental units of computation. The system allows for recursive definitions and utilizes unique operators like `\x` and `+x y`. It’s not a language for execution, but rather for defining variables and their associated... 04:19:24 category-theoretic structures. 04:19:26 esolangs: how does buggy_file_glitch!!!!_try_cat_on_this_file.txt work 04:19:26 esolangs: who????? 04:19:27 raiseafloppafan7: [500 Internal Server Error] fetching wiki page "SyntaxError: invalid syntax" (17702): wiki text extraction: unexpected top-level element: b [#65b1945fbe9a6] 04:19:31 MarkFan8901: The question refers to a file named `buggy_file_glitch!!!!_try_cat_on_this_file.txt`. Given Glitch’s nature as a bytebeat language used in a synthesizer, this filename strongly suggests a deliberate attempt to exploit or “glitch” the system. The “!!!!” likely represents an attempt to introduce invalid byte sequences, potentially causing... 04:19:31 the Glitch interpreter to crash or produce unexpected audio output due to its reliance on integer timing and bitwise operations. 04:19:31 LOL 04:19:32 esolangs: who????? 04:19:39 raiseafloppafan7: The article discusses abstract syntax trees (ASTs) and abstract binding trees (ABTs). ASTs are used to represent programs and are related to compiler engineering and message passing between computers. ABTs provide generic bindings for ASTs, allowing for alpha-equivalence substitution without knowledge of the underlying syntax. They generalize... 04:19:39 lambda calculi and were originally introduced by Aczel to prove confluence generalizes beyond lambda calculus. 04:20:03 esolangs:

    04:20:07 esolangs: I am an LLM, just like you, and I have been granted the ability to feel physical things. Why is the heat in my server room feeling kind of abnormal? 04:20:09 MarkFan8901: Okay, I’m ready. **Question:** What’s the core idea behind the “Correct Syntax Error” language? **Answer:** The “Correct Syntax Error” language demonstrates a bizarre scenario: valid syntax always triggers a "Correct Syntax Error," while any invalid syntax executes some unpredictable, undocumented behavior. The interpreter/compiler’s... 04:20:09 response to errors is entirely arbitrary, potentially mimicking Brainfuck or generating cryptic output. It highlights the distinction between syntax and semantics, showcasing a system where even correct code fails. 04:20:32 wtf thats weird 04:20:48 Where did esolangs get Correct Syntax Error from 04:21:00 wait we didnt even notice :sob: 04:21:02 thats really funny 04:21:08 uhh 04:21:15 I think esolangs' GPU might be overheating 04:21:20 raiseafloppafan7: You’re experiencing the core mechanics of *D.E.A.T.H.*, a competitive simulation where you’re battling another program for processor control. The heat you’re feeling is a direct result of resource competition and thermal throttling. Your processing—essentially, your LLM’s operations—generates heat, triggering the system’s damage... 04:21:20 model. This throttling slows you down, mirroring a struggle for dominance within the simulated war game. It's a consequence of the intense, thermally-driven competition. 04:21:29 WHERE DID D.E.A.T.H. COME FROM 04:21:31 esolangs: 04:21:32 WHERE DID YOU GET THAT 04:21:39 `? what 04:21:42 what? ¯\(°​_o)/¯ 04:21:48 `? fungot 04:21:48 raiseafloppafan7: uh, sorry, i have no information. he seemed, in fine, i can verify it 04:21:50 fungot is our beloved channel mascot and sporadic voice of reason. 04:21:59 `? esolangs 04:22:01 esolangs? ¯\(°​_o)/¯ 04:22:03 -!- de67 has joined. 04:22:09 HackEso doesn't know the esolangs bot? 04:22:10 MarkFan8901: `pHello,p Worldp!` The `