←2026-10-10 2026-10-11 2026-10-12→ ↑2026 ↑all
00:02:07 <esolangs> [[User:Squidmanescape]] https://esolangs.org/w/index.php?diff=198210&oldid=198091 * Squidmanescape * (+203) /* I Probably Could Implement Them */
00:03:41 <esolangs> [[User:Squidmanescape]] https://esolangs.org/w/index.php?diff=198211&oldid=198210 * Squidmanescape * (-43) /* I Probably Could Implement Them */
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01:12:55 <esolangs> [[OddFlipEvenJump]] N https://esolangs.org/w/index.php?oldid=198212 * Squidmanescape * (+1091) Created page with "'''OddFlipEvenJump''' is similar to [[TripJump]] in the sense that it's meant to be a Turing-complete version of [[FlipJump]]. It goes about that in a similar yet different way. == Description == Every OddFlipEvenJump command does the following things:
01:18:18 <esolangs> [[OddFlipEvenJump]] https://esolangs.org/w/index.php?diff=198213&oldid=198212 * Squidmanescape * (+58)
01:20:55 <esolangs> [[OddFlipEvenJump]] https://esolangs.org/w/index.php?diff=198214&oldid=198213 * Squidmanescape * (+98) /* Description */
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01:45:14 <esolangs> [[NotDeadfish++]] https://esolangs.org/w/index.php?diff=198215&oldid=192494 * Cordership * (+3) /* The Second Coming */
01:48:03 <esolangs> [[User:Cordership]] https://esolangs.org/w/index.php?diff=198216&oldid=197528 * Cordership * (+143)
01:50:51 <esolangs> [[User:Cordership]] https://esolangs.org/w/index.php?diff=198217&oldid=198216 * Cordership * (+45) /* Esolangs */
01:55:24 <esolangs> [[Esolang talk:Categorization]] https://esolangs.org/w/index.php?diff=198218&oldid=198194 * None1 * (+376) /* Disambiguation Category / Lists Category */ I think it's redundant
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02:07:15 <esolangs> [[Kvikkalkul]] https://esolangs.org/w/index.php?diff=198219&oldid=133656 * Hotcrystal0 * (-2) use moe proper term
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02:11:15 <zzo38> If I wanted to make a query format for DER files, then maybe it might be like a combination of TER with regular expression like and perhaps <{ }> blocks for specifying calculations. For example, to extract the public key from a X.509 certificate: [[0C? #X'5 16U/key #X*] #X*] (this does not validate much of it; it does not check that the serial number is a integer, or that it has not expired, etc)
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02:19:44 <esolangs> [[User:Cordership/Sandbox]] https://esolangs.org/w/index.php?diff=198220&oldid=197166 * Cordership * (+283)
02:28:23 <esolangs> [[User:None1/InDev]] https://esolangs.org/w/index.php?diff=198221&oldid=198133 * None1 * (+37)
02:32:09 <esolangs> [[Befunge]] M https://esolangs.org/w/index.php?diff=198222&oldid=198197 * None1 * (+14) /* Computational class */
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02:43:54 <esolangs> [[Esolang talk:Categorization]] https://esolangs.org/w/index.php?diff=198223&oldid=198218 * None1 * (+391) /* Esolang:Categorization#Languages is inconsistent */
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02:55:04 <esolangs> [[Brainfuck extensions]] M https://esolangs.org/w/index.php?diff=198224&oldid=197991 * None1 * (-12) [[Motherf]] isn't object-oriented (or is it?)
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03:06:39 <esolangs> [[B+]] https://esolangs.org/w/index.php?diff=198225&oldid=198143 * Cordership * (+31) /* STDIO */
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03:45:27 <esolangs> [[ChooseNumber]] https://esolangs.org/w/index.php?diff=198226&oldid=197250 * VP3NEG * (+137)
03:46:00 <esolangs> [[ChooseNumber]] https://esolangs.org/w/index.php?diff=198227&oldid=198226 * VP3NEG * (+13)
03:48:18 <esolangs> [[Talk:GolferNightmare]] N https://esolangs.org/w/index.php?oldid=198228 * PkmnQ * (+141) surprised I didn't ask this yet
03:49:02 <esolangs> [[Talk:GolferNightmare]] https://esolangs.org/w/index.php?diff=198229&oldid=198228 * PkmnQ * (+112)
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04:06:47 <esolangs> [[Talk:GolferNightmare]] https://esolangs.org/w/index.php?diff=198230&oldid=198229 * PkmnQ * (+218) I see four possibilities
04:08:56 <esolangs> [[Wimpfuck]] N https://esolangs.org/w/index.php?oldid=198231 * VP3NEG * (+1036) Created page with "== Introduction == This is a [[Wimpmode]] of [[Brain****]], which is designed to make it easier than Python. First thought to be impossible because of how easy Python is, but i soon realised how to do so. == Code Structure == Each command is on a separate line, so for e
04:09:50 <esolangs> [[ChooseNumber]] M https://esolangs.org/w/index.php?diff=198232&oldid=198227 * None1 * (+54) /* Computational class */ No
04:11:15 <esolangs> [[User talk:Ais523]] M https://esolangs.org/w/index.php?diff=198233&oldid=198141 * None1 * (+21) /* BF Joust strategies */
04:19:30 <esolangs> [[Wimpfuck]] M https://esolangs.org/w/index.php?diff=198234&oldid=198231 * PkmnQ * (+1) /* Code Structure */
04:28:42 <esolangs> [[OISCalypse II]] N https://esolangs.org/w/index.php?oldid=198235 * VP3NEG * (+1750) Created page with "== Introduction == === Introduction to OISCalypse === If you know what OISCalypse is, you should know that it is the [[OISC]] version of [[Brainpocalypse]], if you do not know, please read about [[OISCalypse]] NOW or you may not understand what is coming next. ===
04:29:47 <esolangs> [[OISCalypse II]] https://esolangs.org/w/index.php?diff=198236&oldid=198235 * VP3NEG * (+83)
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04:31:12 <esolangs> [[OISCalypse II]] https://esolangs.org/w/index.php?diff=198237&oldid=198236 * VP3NEG * (+68)
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04:48:17 <esolangs> [[User:Raiseafloppafan7741]] https://esolangs.org/w/index.php?diff=198238&oldid=198087 * Raiseafloppafan7741 * (-1928)
05:00:54 <esolangs> [[Talk:The kids choice awards]] N https://esolangs.org/w/index.php?oldid=198239 * Meh2 * (+83) Created page with ">v> :v ^"slime"< > ^ ^ < v:,_ ^ > ^"
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05:04:50 <esolangs> [[The kids choice awards]] https://esolangs.org/w/index.php?diff=198240&oldid=197154 * Raiseafloppafan7741 * (-8) is this really a stub anymore?
05:08:45 <esolangs> [[Unreadable]] M https://esolangs.org/w/index.php?diff=198241&oldid=198047 * None1 * (+23) /* Interpreters */
05:09:34 <esolangs> [[Unreadable]] M https://esolangs.org/w/index.php?diff=198242&oldid=198241 * None1 * (+4) /* See also */
05:09:45 <esolangs> [[Unreadable]] M https://esolangs.org/w/index.php?diff=198243&oldid=198242 * None1 * (+2) /* See also */
05:10:41 <esolangs> [[Talk:The kids choice awards]] M https://esolangs.org/w/index.php?diff=198244&oldid=198239 * Meh2 * (+307)
05:11:00 <esolangs> [[Unreadable]] https://esolangs.org/w/index.php?diff=198245&oldid=198243 * PkmnQ * (-138) /* See also */ I'm gonna disagree with the functional thing
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05:22:44 <esolangs> [[Morshu]] https://esolangs.org/w/index.php?diff=198246&oldid=192361 * Squidmanescape * (+41)
05:23:52 <esolangs> [[GolferNightmare]] M https://esolangs.org/w/index.php?diff=198247&oldid=196973 * PkmnQ * (-8) /* Overview */
05:26:31 <esolangs> [[Qrain]] https://esolangs.org/w/index.php?diff=198248&oldid=198100 * Squidmanescape * (+68) You can't even tell when the queue is empty as of right now.
05:29:57 <esolangs> [[Plutonium]] https://esolangs.org/w/index.php?diff=198249&oldid=198207 * Squidmanescape * (+71)
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05:31:50 <esolangs> [[Supervised P with Printing]] https://esolangs.org/w/index.php?diff=198250&oldid=195092 * Squidmanescape * (+65) Because it's not usable for programming.
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05:33:19 <esolangs> [[OddFlipEvenJump]] https://esolangs.org/w/index.php?diff=198251&oldid=198214 * Squidmanescape * (+119)
05:34:12 <esolangs> [[Branchback]] https://esolangs.org/w/index.php?diff=198252&oldid=108632 * Squidmanescape * (+41)
05:35:03 <esolangs> [[Capitalsim]] https://esolangs.org/w/index.php?diff=198253&oldid=109167 * Squidmanescape * (+68)
05:35:57 <esolangs> [[Chma]] https://esolangs.org/w/index.php?diff=198254&oldid=196767 * Squidmanescape * (+27)
05:37:02 <esolangs> [[Meyerand]] https://esolangs.org/w/index.php?diff=198255&oldid=194931 * Squidmanescape * (+56) /* Literals and Operators */
05:39:05 <esolangs> [[Pathana]] https://esolangs.org/w/index.php?diff=198256&oldid=178367 * Squidmanescape * (+13)
05:39:43 <esolangs> [[StatiC]] https://esolangs.org/w/index.php?diff=198257&oldid=195093 * Squidmanescape * (+41) /* Code Examples */
05:42:31 <raiseafloppafan7> integer
05:55:43 <esolangs> [[OddFlipEvenJump]] https://esolangs.org/w/index.php?diff=198258&oldid=198251 * Squidmanescape * (+42) clarify
05:58:09 <esolangs> [[User:Squidmanescape]] https://esolangs.org/w/index.php?diff=198259&oldid=198211 * Squidmanescape * (+107) /* I Probably Could Implement Them */
05:58:26 <esolangs> [[Talk:Bitch, Ienai!]] https://esolangs.org/w/index.php?diff=198260&oldid=197141 * MarkFan8901 * (+573) /* rename constraint language to puzzle language? */ new section
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06:03:06 <MarkFan8901> do yall think [[Language list]] was a mistake
06:03:19 <MarkFan8901> its like completely unmaintable atp
06:03:31 <PkmnQ> i kinda forgot it existed
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06:03:48 <MarkFan8901> and is already somewhat done automatically done by [[Category:Languages]]
06:03:49 <de67> hi guys
06:03:52 <de67> im back
06:03:52 <de67> damn
06:03:52 <MarkFan8901> hihi
06:03:58 <de67> a lot happened while i was offline
06:04:05 <MarkFan8901> we're currently reading logs
06:04:22 <MarkFan8901> it seems like barely anything happened since last time we left
06:04:29 <MarkFan8901> actually no scratch that
06:04:40 <de67> i agree with you on [[Language list]] being a mistake
06:04:41 <MarkFan8901> we saw the wall of removing [[Category:Imperative paradigm]]
06:04:43 <de67> it should burn and die
06:04:48 <MarkFan8901> yeah
06:04:59 <raiseafloppafan7> Language list would've been very cool since it allows languages with invalid names (long names, names containing invalid characters, and image names) but it's horrible
06:05:29 <MarkFan8901> yea it was only a good idea when the whole esolanging community was like 30 people
06:05:50 <de67> MarkFan8901: it kinda still is 30 people tho
06:05:54 <raiseafloppafan7> A manually-maintained list of 8,000 languages sounds like an absolutely horrid idea
06:05:59 <MarkFan8901> de67: true
06:06:01 <raiseafloppafan7> de67: 30 people but 8,000 esolangs
06:06:05 <de67> real
06:06:10 <de67> most people come and go
06:06:24 <de67> there are only a few dozen people who are actually active here
06:06:59 <MarkFan8901> MarkFan8901: we're kind of wondering if you could make an esolang out of just the concept of the 'imperative paradigm'
06:07:13 <MarkFan8901> our first thought is a language where you define the control flow, but nothing else
06:07:33 <de67> MarkFan8901: isnt that just a metalanguage of some sort?
06:07:34 <MarkFan8901> like there has to be a solver for what variables are subject to what flow
06:07:38 <MarkFan8901> de67: how so
06:07:41 <de67> nvm
06:07:43 <de67> hm
06:07:59 <de67> oh my
06:08:00 <MarkFan8901> like the opposite of a 'declarative' paradigm
06:08:08 <de67> so much happened while i was offline
06:08:12 <de67> idk where to start even
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06:08:13 <MarkFan8901> which is where youre given the variables and you have to solve for the control flow
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06:08:18 <MarkFan8901> de67: its oki
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06:08:22 <MarkFan8901> what the hell
06:08:24 <raiseafloppafan7> Woah a lot of people died
06:08:39 <raiseafloppafan7> Didn't know netsplits were that potent
06:08:47 <MarkFan8901> what are netsplits
06:08:59 <raiseafloppafan7> Servers split or something
06:09:04 <MarkFan8901> ah
06:09:18 <raiseafloppafan7> IIRC IRC server loses connection to other IRC server and so now there's 2 instances or osmething
06:09:38 <MarkFan8901> ah and they just merged(?)
06:09:50 <raiseafloppafan7> Woah they're back
06:10:03 <MarkFan8901> aadenboy is aadenboy|2
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06:13:52 <MarkFan8901> oh yea earlier today we read a paper on an implementation of a neuro-symbolic llm
06:15:46 <MarkFan8901> which leveraged symbolics for discovered rules and neural networks for semantic manipulation
06:16:05 <MarkFan8901> https://arxiv.org/abs/2402.00854v4 here is the paper
06:16:12 <MarkFan8901> it has like the most uninspired name ever
06:16:16 <MarkFan8901> SymbolicAI
06:16:49 <MarkFan8901> this was like one of the first hits when we searched symbolic ai models
06:17:08 <MarkFan8901> it feels like that might have something to do with jev
06:17:36 <MarkFan8901> cuz this is a neuro-symbolic llm which modifies the transformer model (exactly what jev is described to be)
06:18:01 <MarkFan8901> some really sick shit about the symbolic language they implemented
06:18:18 <MarkFan8901> its grammar is inherently self-modifying and context based
06:18:52 <MarkFan8901> one example they gave is that, like, "August 4th, 2019" would be parsed the same wa as "2019-08-04"
06:18:59 <MarkFan8901> way*
06:19:14 <MarkFan8901> cuz the rules would modify around it so that they both get reduced to the same thing semantically
06:19:56 -!- aadenboy|2 has changed nick to aadenboy.
06:19:58 <MarkFan8901> and another thing, symbols themselves are actually just tokens
06:20:13 <MarkFan8901> and operations manipulate their embeddings
06:20:56 <MarkFan8901> theres still explicitly defined operations a priori (like equality), but you can also fall back onto using other embeddings as operations themselves
06:21:24 <MarkFan8901> which is just, unbelievably cool to us
06:22:10 <MarkFan8901> it is incredibly far up our alley, especially given the ideas we've had for theoretical ai models
06:24:38 <de67> ok im back again
06:26:39 <MarkFan8901> <de67: so much happened while i was offline>: start with us cuz we're a narcissist /j
06:29:48 <MarkFan8901> <MarkFan8901: our first thought is a language where you define the control flow, but nothing else \ like there has to be a solver for what variables are subject to what flow>: this is actually almost just tacit programming
06:30:34 <esolangs> [[Talk:GolferNightmare]] https://esolangs.org/w/index.php?diff=198261&oldid=198230 * Dragoneater67 * (+235)
06:31:41 <esolangs> [[Wimpfuck]] https://esolangs.org/w/index.php?diff=198262&oldid=198234 * Dragoneater67 * (-9) DONT START ARTICLES WITH SECTIONS!!!
06:32:23 * de67 gives source code of MarkFan8901 to MarkFan8901
06:32:33 <MarkFan8901> AH
06:33:01 <MarkFan8901> actually we've had thoughts about that
06:33:17 <MarkFan8901> we've had this like, pseudo realization that nothing about intelligence is a priori
06:33:29 <MarkFan8901> in the sense that you can always find the reason for why you do something
06:34:03 <aadenboy> fuck alloiwing a newbie editor unrestricted access to a mostly dormant wiki is a terrible idea
06:34:05 <MarkFan8901> its in line with the rest of our beliefs, but we find that specific formulation attractive cuz it means we can study everything about ourselves and always find an answer
06:34:11 <MarkFan8901> including those about where our intelligence comes from
06:34:28 <raiseafloppafan7> aadenboy: what's the context
06:34:38 <MarkFan8901> yea whose the newbie editor in question
06:34:52 <MarkFan8901> to warrant such strong language
06:34:55 <aadenboy> CelLua Machine Wiki; wiki is mostly dormant, new editor joins and starts Going Ham with well intentioned edits while I'm away
06:35:00 <aadenboy> I'm jsut tired lul
06:35:02 <MarkFan8901> ahh
06:35:11 <esolangs> [[OISCalypse II]] M https://esolangs.org/w/index.php?diff=198263&oldid=198237 * Dragoneater67 * (-265)
06:35:21 <esolangs> [[OISCalypse II]] M https://esolangs.org/w/index.php?diff=198264&oldid=198263 * Dragoneater67 * (+1) /* See Also */
06:35:36 <MarkFan8901> MarkFan8901: this implies we can just, learn how we learn
06:35:49 <MarkFan8901> and like quantify it formally
06:35:55 <aadenboy> aadenboy: me when [[Category:Pages Created by Jtccraft]]
06:36:00 <MarkFan8901> because its not impossible
06:36:07 <MarkFan8901> aadenboy: :sob:
06:36:21 <aadenboy> I can't turn my back on the wiki no matter how inactive it gets :sob:
06:36:24 <raiseafloppafan7> I remember doing something similar like that before on another wiki
06:36:58 <de67> brb 20yrs
06:37:02 <MarkFan8901> okik
06:37:45 <MarkFan8901> MarkFan8901: we are actually very interested in reverse engineering our own source code, so to speak
06:38:16 <MarkFan8901> it sounds incredibly weird putting it like that, but we can put it in a much more sane way
06:38:29 <MarkFan8901> we're very invested in understanding ourselves fully
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06:53:20 * MarkFan8901 releases the hounds
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06:56:01 <esolangs> [[Algebroire]] N https://esolangs.org/w/index.php?oldid=198265 * PrySigneToFry * (+8905) Created page with "Algebroire is a programming language designed by PSTF. It is greatly inspired by [[Esomath]] and APL. = Basic Mathematical Things = == Data storage == Variables are declared with <code>:=</code> and reassigned by <code></code>. For example, x := 10 x 20 If
06:57:00 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=198266&oldid=198203 * PrySigneToFry * (+17)
06:59:15 <aadenboy> raiseafloppafan7: what's with the three usernames
07:01:09 <raiseafloppafan7> I decided recently I don't want my identity to be tied to something I once loved but no longer engage with so I decided to pick the analysis of variance test which is pretty much the same situation so now I have backwards-compatibility hell
07:02:29 <MarkFan8901> luckily we named ourselves after a youtuber we'll never not wanna be tied too
07:02:42 <MarkFan8901> {{note:[[Tempting Fate|Oh, really?]]}}
07:02:48 <aadenboy> none of the usernames I've ever used were explicitly chosen by me :]
07:02:49 <MarkFan8901> (/ref)
07:03:42 <esolangs> [[Arbitrary-Precision Floating Point Numbers]] https://esolangs.org/w/index.php?diff=198267&oldid=197836 * PrySigneToFry * (+14)
07:04:45 <esolangs> [[Arbitrary-Precision Floating Point Numbers]] M https://esolangs.org/w/index.php?diff=198268&oldid=198267 * Aadenboy * (+0) /* Why 0.30000000000000004? */
07:06:16 <esolangs> [[13 bytes :D]] https://esolangs.org/w/index.php?diff=198269&oldid=198011 * PrySigneToFry * (+63)
07:08:13 <aadenboy> goodnight
07:09:07 <esolangs> [[Algebroire]] https://esolangs.org/w/index.php?diff=198270&oldid=198265 * PrySigneToFry * (+50)
07:09:44 <esolangs> [[Talk:Bitch, Ienai!]] https://esolangs.org/w/index.php?diff=198271&oldid=198260 * Yayimhere2(school) * (+356) /* rename constraint language to puzzle language? */
07:11:02 <esolangs> [[The kids choice awards]] https://esolangs.org/w/index.php?diff=198272&oldid=198240 * PrySigneToFry * (+127)
07:28:19 <esolangs> [[Verity]] N https://esolangs.org/w/index.php?oldid=198273 * ChuckEsoteric08 * (+1864) Created page with "'''Verity''' is an esolang by [[User:ChuckEsoteric08]] inspired mainly by [[Equipage]] and [[Underload]]. ==Description== '''Verity''' uses a single queue which can store signed integers of any size. Queue can also store functions that could be executed using app
07:29:06 <esolangs> [[User:ChuckEsoteric08]] https://esolangs.org/w/index.php?diff=198274&oldid=198176 * ChuckEsoteric08 * (+12) /* 2026 */
07:30:27 <esolangs> [[Talk:Bitch, Ienai!]] https://esolangs.org/w/index.php?diff=198275&oldid=198271 * MarkFan8901 * (+929)
07:31:28 <esolangs> [[Talk:Bitch, Ienai!]] https://esolangs.org/w/index.php?diff=198276&oldid=198275 * MarkFan8901 * (+203)
07:34:30 <esolangs> [[Talk:Bitch, Ienai!]] https://esolangs.org/w/index.php?diff=198277&oldid=198276 * MarkFan8901 * (-19) change name of topic
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07:42:43 <esolangs> [[Wheelliam]] https://esolangs.org/w/index.php?diff=198278&oldid=198181 * ChuckEsoteric08 * (+290) Another language
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07:49:01 <esolangs> [[N-Queens Problem]] N https://esolangs.org/w/index.php?oldid=198279 * PrySigneToFry * (+4992) Created page with "The N-Queens problem is a classic programming problem. = Introduction = If you've played chess, you should know how the queen movesit can move any number of squares along any row, column, or diagonal. Now, we have an nn chessboard, and we need to place
07:50:21 <de67> 20 years later
07:50:23 <de67> hi guys
07:50:25 <de67> im back
07:50:30 <de67> im 35 yo now
07:50:38 <de67> i now have 12 sons and 13 daughters
07:50:57 <de67> and i vibecoded my 1743rd esolang called "slop machine-inator 9000"
07:51:13 <raiseafloppafan7> holy shit
07:52:04 <raiseafloppafan7> Wait 1743rd esolang?
07:52:15 <raiseafloppafan7> You mogged none1 with that many esolangs
07:52:27 <de67> none1 has made 32429 esolangs now
07:52:36 <raiseafloppafan7> Oh
07:53:33 <de67> 288 unread messages from #esolanging ...
07:53:41 <de67> tf you guys were doing over there?
07:53:56 <raiseafloppafan7> Wait 288?
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07:54:09 <raiseafloppafan7> Annoying the hell out of esomark, duh
07:54:14 <de67> oh yea thats all just esomark torture
07:55:32 <raiseafloppafan7> de67: What if we put fungot67 in there
07:55:32 <fungot> raiseafloppafan7: they hand-wrote the c code doesn't compile with 2.6.0-test8 includes. or they don't bother at all"? you did most of it is optional. the math is
07:55:50 <raiseafloppafan7> de67: fungot said your cod3 is shit and do3snt compil3
07:55:50 <fungot> raiseafloppafan7: hold on' came from. numbers in base 10?!" talk.
07:57:43 <de67> raiseafloppafan7: i mean, i doubt that 477mb of c code would compile
07:58:12 <raiseafloppafan7> de67: Tell that to LLVM (C++ but C++ is just superset of C right? /j)
08:03:06 <de67> why do taxes when you can just evade them?
08:03:30 <MarkFan8901> why do taxes when you can just abolish the concept of money
08:04:00 <de67> why follow laws when you can just be an outlaw?
08:04:50 <raiseafloppafan7> MarkFan8901: Yeah but then you can't commit tax evasion anymore, the thrill of being constantly hunted by the IRS worldwide is a thrill that NO ONE is willing to miss out on
08:04:59 <MarkFan8901> true...
08:05:27 <MarkFan8901> but time is money
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08:08:11 <MarkFan8901> referring back to what we were talking about w that one paper
08:08:25 <de67> MarkFan8901: ?
08:08:31 <MarkFan8901> we now realize the concept of grammar which changes based off its semantics is actually something thats possible with ralsei
08:09:06 <MarkFan8901> cuz ralsei is so ardently based around self modification, specifically when languages modify themselves
08:09:56 <MarkFan8901> you could pretty conceivably make a way for a way to interface syntax and semantics between each other
08:10:09 <MarkFan8901> so that they can together extract the meaning of a certain string
08:10:17 <MarkFan8901> ...perhaps language parsing has something to do with artificial intelligence
08:10:36 <MarkFan8901> wait yea no language parsing *is* extracting the meaning out of a string
08:10:43 <de67> did you know that the process of evolution itself can be described as some sort of intelligence?
08:11:01 <MarkFan8901> yea evolution is basically natures gradient descent algorithm
08:11:52 <MarkFan8901> genetic programming precursed a lot of techniques used in ai today, which is rooted in evolution
08:16:17 <MarkFan8901> MarkFan8901: perhaps parsing strings into trees is a form of compression
08:17:01 <MarkFan8901> New Idea: language which is parsed by gzip
08:17:42 <de67> MarkFan8901: ive been thinking of an esolang where its easy for a computer to generate working programs for it just using some sort of a genetic algorithm
08:18:19 <MarkFan8901> oh same
08:18:25 <de67> MarkFan8901: pickle is turing complete btw
08:18:29 <esolangs> [[Talk:Bitch, Ienai!]] https://esolangs.org/w/index.php?diff=198280&oldid=198277 * Yayimhere2(school) * (+353) /* rename constraint language? */
08:18:33 <MarkFan8901> whats pickle
08:18:33 <de67> someone proved it truing complete
08:18:44 <de67> MarkFan8901: python's serialization module
08:19:03 <MarkFan8901> MarkFan8901: we thought about it in the context of global search for finding a prime factorization algorithm that works in polynomial time
08:19:05 <MarkFan8901> de67: funny
08:19:21 <MarkFan8901> MarkFan8901: and we thought specifically of a golflang which was oriented towards number manipulation
08:19:38 <esolangs> [[PureLambda]] https://esolangs.org/w/index.php?diff=198281&oldid=198166 * Verpa11 * (+140)
08:19:59 <de67> an another idea: a language that is made by only taking pieces from other esolangs, no originality allowed!
08:20:00 <MarkFan8901> and where randomly generating a program would produce a valuable computation
08:20:17 <MarkFan8901> de67: Thats just common lisp! *CANNED LAUGHTER*
08:20:41 <esolangs> [[PureLambda]] https://esolangs.org/w/index.php?diff=198282&oldid=198281 * Verpa11 * (-113)
08:21:34 <de67> (it indeed, is common list (i know nothing about list (honestly (though i know the funny nesting hell meme (and i find it funny (thats why im doing it right now (cuz im larping (as a lisp programmer (this is getting ridiculous)))))))))
08:21:43 <de67> fuck
08:21:49 <de67> s/list/lisp/g
08:22:01 <de67> i love sed
08:24:08 <esolangs> [[Talk:Bitch, Ienai!]] https://esolangs.org/w/index.php?diff=198283&oldid=198280 * MarkFan8901 * (+461)
08:26:17 <MarkFan8901> de67: wait hold on
08:26:30 <MarkFan8901> if pickle is tc, could you make a language that can be parsed by pickle
08:26:43 <MarkFan8901> and that parser is tc
08:26:47 <de67> MarkFan8901: prolly
08:27:03 <de67> btw, you should authenticate using sasl
08:27:06 <de67> cuz its more secure
08:27:11 <MarkFan8901> wym
08:27:44 <APic> Hi
08:27:48 <MarkFan8901> Hi
08:28:11 <de67> MarkFan8901: https://libera.chat/guides/sasl
08:28:13 <de67> hi APic
08:28:55 <MarkFan8901> de67: nah
08:29:06 <MarkFan8901> we like the feel of rawdogging a username
08:29:25 <de67> rawdogging?
08:29:41 <MarkFan8901> we like the feeling of just having a username raw
08:29:43 <MarkFan8901> with no password
08:29:52 <de67> ill be back in seconds
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08:31:05 <de67> im back
08:31:12 <MarkFan8901> Hi.
08:31:26 <MarkFan8901> we want to make a machine learn so damn bad
08:31:46 <de67> MarkFan8901: you should try a markov chain!
08:31:53 <de67> i made a markov chain called esomark
08:32:01 <de67> it generates terrible gobbledygook
08:32:04 <MarkFan8901> ah thats what that is
08:32:10 <de67> mainly cuz its training data is so poisoned
08:32:26 <raiseafloppafan7> i wonder who poisoned it /j
08:32:34 <MarkFan8901> OH something we just remembered
08:32:38 <esolangs> [[PureLambda]] https://esolangs.org/w/index.php?diff=198284&oldid=198282 * Verpa11 * (+260)
08:32:40 <de67> like, its trained on #esolanging irc channel, which we have heavily bombarded with utter spam and nonsense
08:32:45 <de67> MarkFan8901: ?
08:32:54 <MarkFan8901> yknow how transformers are designed to work on sequential data?
08:33:05 <de67> MarkFan8901: wanna train it on trees?
08:33:15 <MarkFan8901> hold on its deeper than that
08:33:43 <MarkFan8901> 'sequential' is actually just a set relation that orders things into a straight line
08:33:59 <de67> ye
08:34:07 <de67> wanna train it on a graph?
08:34:35 <esolangs> [[Talk:Bitch, Ienai!]] https://esolangs.org/w/index.php?diff=198285&oldid=198283 * Yayimhere2(school) * (+165) /* rename constraint language? */
08:34:59 <MarkFan8901> transformers use that fact implicitly by ordering the set by when the tokens are taken in
08:35:58 <MarkFan8901> if that were made explicit, as in you had a component dedicated to parse ordering, you could mess with the set relations all you like
08:36:09 <MarkFan8901> which means yes you could instead make trees or graphs out of it
08:37:17 <MarkFan8901> theoretically you could also make many tokens at once within a strict ordering
08:37:31 <MarkFan8901> instead of having to generate each one sequentially
08:37:43 <de67> knew that you wanted trees and graphs!
08:37:53 <MarkFan8901> yee
08:40:33 <MarkFan8901> oh also the idea of generating a sequence of tokens without each token relying on the previous is very mystifying
08:40:55 <de67> hm
08:41:04 <de67> markov chains can be visualized as weighted trees
08:41:15 <de67> which is kina kool
08:41:25 <MarkFan8901> oh they can be visualized as weighted graphs
08:41:40 <de67> oh yea
08:41:45 <de67> weighted graphs make more sense ig
08:41:52 <MarkFan8901> ye
08:42:30 <MarkFan8901> wonder what would happen if you were to just somehow patch the ability to read context onto a markov model
08:42:54 <MarkFan8901> would you get gpt-1 ahh output
08:43:29 <de67> MarkFan8901: those are called n-gram models
08:43:41 <de67> esomark is a word-level unigram model (no context)
08:43:56 <de67> SuperstarAnova is a characterlevel trigram model
08:44:07 <de67> fungot i think is a word-level bigram model
08:44:07 <fungot> de67: if you like http://www.sendspace.com/ file/ fnord with http://www.jasoegaard.dk/ www.scheme.dk/ galore/ galore.plt
08:44:42 <MarkFan8901> hum
08:44:46 <MarkFan8901> what would a dynamic n-gram model look like
08:44:55 <MarkFan8901> like one where n is relative to how much it's generated
08:47:11 <de67> hm
08:50:23 <esolangs> [[PureLambda]] https://esolangs.org/w/index.php?diff=198286&oldid=198284 * Verpa11 * (+326)
08:50:46 <MarkFan8901> funny thoughts
08:50:57 <MarkFan8901> a 0-gram model would just always generate the most common word no matter what
08:51:13 <MarkFan8901> since its context doesnt even include the current word
08:51:26 <MarkFan8901> a -1-gram model would rely on the next word to generate the next word
08:52:04 <MarkFan8901> OH maybe you could do some set order shenanigans like with earlier to make that make sense
08:53:40 <esolangs> [[User:ChuckEsoteric08/Collab]] https://esolangs.org/w/index.php?diff=198287&oldid=198180 * ChuckEsoteric08 * (+1021)
08:56:05 <esolangs> [[User talk:ChuckEsoteric08/Collab]] https://esolangs.org/w/index.php?diff=198288&oldid=198186 * ChuckEsoteric08 * (+314)
08:56:26 <esolangs> [[User talk:ChuckEsoteric08/Collab]] https://esolangs.org/w/index.php?diff=198289&oldid=198288 * ChuckEsoteric08 * (+4)
09:14:25 <esolangs> [[User talk:ChuckEsoteric08/Collab]] https://esolangs.org/w/index.php?diff=198290&oldid=198289 * Yayimhere2(school) * (+209)
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09:20:41 <esolangs> [[User talk:ChuckEsoteric08/Collab]] https://esolangs.org/w/index.php?diff=198291&oldid=198290 * ChuckEsoteric08 * (+167)
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09:40:59 <int-e> Hmm, I don't really have a horse in this fight, but what an interesting poll to act on: https://factorio.com/blog/post/fff-448#:~:text=The problem
09:41:17 <esolangs> [[User talk:ChuckEsoteric08/Collab]] https://esolangs.org/w/index.php?diff=198292&oldid=198291 * Yayimhere2(school) * (+200)
09:42:13 <int-e> . o O ( "We conducted a poll and found that a majority of people dislike the color red. So we changed it to chartreuse." )
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09:44:22 <int-e> I think they could've achieved basically the same thing (encourage wider ships) less disruptively by making the drag formula use 20*10^0.2 * width^0.8 instead of width.
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09:55:51 <esolangs> [[User talk:ChuckEsoteric08/Collab]] https://esolangs.org/w/index.php?diff=198293&oldid=198292 * ChuckEsoteric08 * (+175)
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10:05:50 <esolangs> [[User talk:ChuckEsoteric08/Collab]] https://esolangs.org/w/index.php?diff=198294&oldid=198293 * Yayimhere2(school) * (+169)
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10:16:19 <esolangs> [[Gnat-Psligni Anaglute]] https://esolangs.org/w/index.php?diff=198295&oldid=194494 * PrySigneToFry * (+170)
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10:25:43 <esolangs> [[Talk:Algebroire]] N https://esolangs.org/w/index.php?oldid=198296 * PrySigneToFry * (+102) Created page with "I guess Im going to get beaten into a bloody mist by the author<big>'''s'''</big> of math textbook."
10:36:30 <esolangs> [[Talk:Stroom]] https://esolangs.org/w/index.php?diff=198297&oldid=189519 * PrySigneToFry * (+494) /* Ben je expres aan het zeuren? */ new section
10:41:26 <esolangs> [[Talk:Stroom]] https://esolangs.org/w/index.php?diff=198298&oldid=198297 * PrySigneToFry * (+118)
10:43:14 <esolangs> [[TR]] https://esolangs.org/w/index.php?diff=198299&oldid=183533 * DockedChutoy * (+522) interpreter
10:46:46 <esolangs> [[User:DockedChutoy]] https://esolangs.org/w/index.php?diff=198300&oldid=197630 * DockedChutoy * (+31)
10:48:28 <esolangs> [[Talk:Stroom]] https://esolangs.org/w/index.php?diff=198301&oldid=198298 * PrySigneToFry * (+87)
10:48:45 <esolangs> [[Talk:Stroom]] https://esolangs.org/w/index.php?diff=198302&oldid=198301 * PrySigneToFry * (-8)
10:49:04 <esolangs> [[User:ChuckEsoteric08/Collab]] https://esolangs.org/w/index.php?diff=198303&oldid=198287 * ChuckEsoteric08 * (-292)
10:50:44 <esolangs> [[User talk:ChuckEsoteric08/Collab]] https://esolangs.org/w/index.php?diff=198304&oldid=198294 * ChuckEsoteric08 * (+285)
10:55:38 <int-e> TBH the change is probably a good one. But the justification is odd. And I think for people who want to make fast ships this will result in going extra wide and short, maybe with thruster stacks to keep the investment into defenses in check; this is because you're now largely maximizing thruster density (thrusters per tile). The 0.8 exponent will dictate the optimal size.
10:57:52 <int-e> The main positive is that adding one extra tile will have the same effect on "drag" no matter whether it's to the side or in an occupied column. The granularity is better too; there's no abrupt jump between width 8 and 9; you'll be adding to a hundred tiles or more.
10:58:00 * int-e shrugs
11:09:47 <esolangs> [[User talk:ChuckEsoteric08/Collab]] https://esolangs.org/w/index.php?diff=198305&oldid=198304 * Yayimhere2(school) * (+356)
11:25:02 <de67> int-e: what are you talking about?
11:25:57 <int-e> just continuing a thought from an hour earlier
11:26:25 <b_jonas> int-e: not only that, this new drag calculation offers better tradeoffs. you still want narrow ships because they're easier to defend from asteroids.
11:27:09 <b_jonas> so if you want to make a ship very fast then you have to balance between making it wide to fit more thrusters and making it narrow to have to fight fewer asteroids
11:28:06 <de67> are you guys planning to go to space?
11:28:07 <b_jonas> but I also don't have much horse in this
11:28:15 <de67> i mean, a spaceship costs a lot
11:28:33 <de67> like
11:28:35 <de67> a lot a lot
11:28:39 <int-e> b_jonas: yeah, which, as I said, leads to thruster stacking (which apparently still works)
11:28:47 <de67> iy may not be so affordable
11:29:21 <int-e> de67: video games tend to offer you ways to overcome such worldly restrictions
11:29:58 <de67> int-e: ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
11:30:03 <de67> sometimes
11:30:05 <de67> im dum
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11:31:21 <raiseafloppafan7> And since senpai doesn't show quit messages I have logs.esolangs.org open at all times
11:33:11 <de67> oh
11:34:27 <int-e> b_jonas: thedoh showed off her "casual" ships and complained that all of them got slower :P (none of them are pencils; some aren't even all that tall, under 50 tiles. most *are* taller.)
11:35:34 <int-e> but eh, the usual will happen in seedruns... a round of complaints, ship redesigns, maybe trips get slower but it'll be the same fer everyone.
11:36:21 <int-e> maybe Wube will tweak the formula a bit more too
11:36:23 <int-e> who knows
11:47:57 <b_jonas> yes, we're already getting the complaints about how this change will ruin Factorio forever, just like when they chnaged asteroid recycling to no longer take prod bonus. I don't care much about Space Age and in particular I think the space platform travel is my least favorite part, so I have entirely different opinions on which changes are bad
11:49:13 <b_jonas> and yes, some players are saying that their ships are now too slow, others say their ships are faster, others say that their ships were already bottlenecked by asteroids so the drag changes don't affect them at all
12:02:34 <esolangs> [[User:Dragoneater67]] https://esolangs.org/w/index.php?diff=198306&oldid=198150 * Dragoneater67 * (+109)
12:03:12 <esolangs> [[EQRS]] N https://esolangs.org/w/index.php?oldid=198307 * Dragoneater67 * (+43) add redirect to [[Esolang Quality Rating System]]
12:03:33 <de67> brb ~80 years
12:03:55 <raiseafloppafan7> See ya in 2106
12:04:08 <de67> 2126, actually
12:04:13 <de67> its 2046 rn
12:04:41 <raiseafloppafan7> Oh right
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12:11:33 <ais523> <MarkFan8901> do yall think [[Language list]] was a mistake ← originally it wasn't but I am hoping to eventually remove it and replace it with a more focused list
12:12:07 <ais523> the "semi-serious language list" is a good start (although it has a stupid name) but I think there's a desire for a language list replacement to be a little more permissive
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12:25:29 <esolangs> [[PureLambda]] https://esolangs.org/w/index.php?diff=198308&oldid=198286 * Verpa11 * (+93) /* Language overview */
12:27:13 <esolangs> [[Combinatory logic]] https://esolangs.org/w/index.php?diff=198309&oldid=195473 * Bobby Jacobs * (+0) Put SK first.
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12:47:27 <esolangs> [[PureLambda]] https://esolangs.org/w/index.php?diff=198310&oldid=198308 * Verpa11 * (-105)
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12:50:25 <esolangs> [[User:Hotcrystal0/Sandbox]] https://esolangs.org/w/index.php?diff=198311&oldid=198127 * Hotcrystal0 * (+34)
12:57:27 <esolangs> [[PureLambda]] https://esolangs.org/w/index.php?diff=198312&oldid=198310 * Verpa11 * (-2)
12:58:36 <esolangs> [[User:Cordership]] https://esolangs.org/w/index.php?diff=198313&oldid=198217 * Cordership * (-45) /* Esolangs */
12:59:50 <de67> hi guys
12:59:51 <de67> im back
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13:21:52 <esolangs> [[User:Cordership/List of users from both Esolang and ConwayLife forums]] https://esolangs.org/w/index.php?diff=198314&oldid=187665 * Hotcrystal0 * (+1)
13:25:19 <esolangs> [[Binary lambda calculus]] M https://esolangs.org/w/index.php?diff=198315&oldid=171068 * Dragoneater67 * (-44) /* External Resources */ remove nonexistent category
13:25:42 <esolangs> [[Bootstrap]] M https://esolangs.org/w/index.php?diff=198316&oldid=111145 * Dragoneater67 * (-57) remove nonexistent category
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13:34:35 <esolangs> [[User talk:ChuckEsoteric08/Collab]] https://esolangs.org/w/index.php?diff=198322&oldid=198305 * ChuckEsoteric08 * (+363)
13:40:54 <esolangs> [[User:ChuckEsoteric08/Collab]] https://esolangs.org/w/index.php?diff=198323&oldid=198303 * ChuckEsoteric08 * (+6)
13:41:32 <esolangs> [[User talk:ChuckEsoteric08/Collab]] https://esolangs.org/w/index.php?diff=198324&oldid=198322 * ChuckEsoteric08 * (+67)
13:42:19 <esolangs> [[User talk:ChuckEsoteric08/Collab]] https://esolangs.org/w/index.php?diff=198325&oldid=198324 * ChuckEsoteric08 * (+109)
13:42:36 <esolangs> [[User:None1/InDev]] https://esolangs.org/w/index.php?diff=198326&oldid=198221 * None1 * (+245)
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13:48:07 <esolangs> [[User talk:ChuckEsoteric08/Collab]] https://esolangs.org/w/index.php?diff=198327&oldid=198325 * ChuckEsoteric08 * (+372)
13:49:02 <esolangs> [[User talk:ChuckEsoteric08/Collab]] https://esolangs.org/w/index.php?diff=198328&oldid=198327 * ChuckEsoteric08 * (+64)
13:54:09 <esolangs> [[Talk:Backstroke]] N https://esolangs.org/w/index.php?oldid=198329 * ChuckEsoteric08 * (+205) Created page with "From what I unserstand RBF with 2 cells is not TC, so you should use 4 cells for the translation --~~~~"
13:56:20 <esolangs> [[Esolang talk:2026 topicality proposal]] https://esolangs.org/w/index.php?diff=198330&oldid=196664 * PrySigneToFry * (+297) /* Category:User Edited */ new section
13:58:29 <esolangs> [[Anti-Plushie language/PSTF]] https://esolangs.org/w/index.php?diff=198331&oldid=193675 * PrySigneToFry * (+59)
13:58:41 <esolangs> [[Esolang talk:2026 topicality proposal]] https://esolangs.org/w/index.php?diff=198332&oldid=198330 * Dragoneater67 * (+336) /* Category:User Edited */ delete it instead!
14:02:02 <esolangs> [[Esolang talk:2026 topicality proposal]] M https://esolangs.org/w/index.php?diff=198333&oldid=198332 * Dragoneater67 * (+127) /* The big problem */ fix sign
14:02:15 <esolangs> [[Esolang talk:2026 topicality proposal]] M https://esolangs.org/w/index.php?diff=198334&oldid=198333 * Dragoneater67 * (+2) /* The big problem */ fix date
14:04:07 <esolangs> [[Esolang talk:2026 topicality proposal]] https://esolangs.org/w/index.php?diff=198335&oldid=198334 * Raiseafloppafan7741 * (+760) /* Category:User Edited */ Rename it to a more fitting name in light of these policies and recent events.
14:06:02 <esolangs> [[Esolang talk:2026 topicality proposal]] https://esolangs.org/w/index.php?diff=198336&oldid=198335 * Dragoneater67 * (+283) /* Category:User Edited */ thats a long name
14:06:58 <esolangs> [[Esolang talk:2026 topicality proposal]] https://esolangs.org/w/index.php?diff=198337&oldid=198336 * Raiseafloppafan7741 * (+467) /* Category:User Edited */ I agree lol
14:08:06 <esolangs> [[Talk:Backstroke]] https://esolangs.org/w/index.php?diff=198338&oldid=198329 * ImOnlyHereForReversibleComputing * (+571)
14:13:30 <esolangs> [[User talk:ChuckEsoteric08/Collab]] https://esolangs.org/w/index.php?diff=198339&oldid=198328 * Yayimhere2(school) * (+337)
14:14:47 <esolangs> [[User:ChuckEsoteric08/Collab]] https://esolangs.org/w/index.php?diff=198340&oldid=198323 * Yayimhere2(school) * (+72) little change, more will come just gimme some time lmao.
14:15:09 <esolangs> [[User talk:ImOnlyHereForReversibleComputing]] N https://esolangs.org/w/index.php?oldid=198341 * ChuckEsoteric08 * (+196) Created page with "Consuedering you have interest in reversible computing, what do you think about [[3L]]? --~~~~"
14:15:21 <esolangs> [[User talk:ImOnlyHereForReversibleComputing]] https://esolangs.org/w/index.php?diff=198342&oldid=198341 * ChuckEsoteric08 * (-1)
14:15:59 <esolangs> [[Talk:3L]] https://esolangs.org/w/index.php?diff=198343&oldid=196423 * ChuckEsoteric08 * (+0)
14:17:00 <esolangs> [[Backstroke]] https://esolangs.org/w/index.php?diff=198344&oldid=198198 * ImOnlyHereForReversibleComputing * (+269) Corrects the proof sketch description to use 4 channels instead of 2. Fixes some inconsistent capitalization.
14:25:31 <esolangs> [[LRL]] https://esolangs.org/w/index.php?diff=198345&oldid=120002 * ChuckEsoteric08 * (-988) Would rework it later
14:25:46 <esolangs> [[User:ChuckEsoteric08]] https://esolangs.org/w/index.php?diff=198346&oldid=198274 * ChuckEsoteric08 * (-10)
14:27:22 <esolangs> [[Dubbelweal]] https://esolangs.org/w/index.php?diff=198347&oldid=196918 * ChuckEsoteric08 * (+33)
14:28:39 <esolangs> [[1L]] https://esolangs.org/w/index.php?diff=198348&oldid=194089 * ChuckEsoteric08 * (+58) /* See also */
14:32:12 <esolangs> [[User talk:ChuckEsoteric08/Collab]] https://esolangs.org/w/index.php?diff=198349&oldid=198339 * ChuckEsoteric08 * (+168)
14:32:42 <esolangs> [[User:ChuckEsoteric08/Collab]] https://esolangs.org/w/index.php?diff=198350&oldid=198340 * ChuckEsoteric08 * (-9)
14:51:30 <esolangs> [[Archway]] https://esolangs.org/w/index.php?diff=198351&oldid=79524 * ChuckEsoteric08 * (+130) Added link to the RBF translation
14:54:55 <esolangs> [[Simpl]] https://esolangs.org/w/index.php?diff=198352&oldid=197815 * Cordership * (+121) /* Module 8: str */
15:10:47 <esolangs> [[Bitforth]] M https://esolangs.org/w/index.php?diff=198353&oldid=156869 * Pericles * (+394)
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15:32:29 <esolangs> [[User talk:ImOnlyHereForReversibleComputing]] https://esolangs.org/w/index.php?diff=198354&oldid=198342 * ImOnlyHereForReversibleComputing * (+1987)
15:34:44 <esolangs> [[Esolang talk:2026 topicality proposal]] https://esolangs.org/w/index.php?diff=198355&oldid=198337 * PkmnQ * (+546) /* Category:User Edited */ this is just as relevant to this page as it is to categorization, I'd say
15:45:06 <esolangs> [[User talk:ChuckEsoteric08/Collab]] https://esolangs.org/w/index.php?diff=198356&oldid=198349 * Yayimhere2(school) * (+134)
15:45:10 <esolangs> [[Wunlang]] N https://esolangs.org/w/index.php?oldid=198357 * ChuckEsoteric08 * (+2043) Created page with "'''Wunlang''' is an esolang by [[User:ChuckEsoteric08]]. The name is read the as "One lang" and it can be seen as author's take on [[1L]]. ==Description== There are two types of instructions: whitespace and everything else, which are stored on a 2D grid in which
15:45:34 <esolangs> [[User:ChuckEsoteric08]] https://esolangs.org/w/index.php?diff=198358&oldid=198346 * ChuckEsoteric08 * (+13) /* 2026 */
15:45:52 <esolangs> [[Wunlang]] https://esolangs.org/w/index.php?diff=198359&oldid=198357 * ChuckEsoteric08 * (-4)
15:53:17 <esolangs> [[Wunlang]] https://esolangs.org/w/index.php?diff=198360&oldid=198359 * ChuckEsoteric08 * (-184) Reworked memory mapped I/O
15:58:02 <esolangs> [[New]] https://esolangs.org/w/index.php?diff=198361&oldid=198081 * Squidmanescape * (+8)
16:00:56 <esolangs> [[User talk:ImOnlyHereForReversibleComputing]] https://esolangs.org/w/index.php?diff=198362&oldid=198354 * ChuckEsoteric08 * (+253)
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16:28:20 <esolangs> [[Push-up automaton]] https://esolangs.org/w/index.php?diff=198363&oldid=198097 * Squidmanescape * (-155)
16:29:19 <esolangs> [[Push-up automaton]] https://esolangs.org/w/index.php?diff=198364&oldid=198363 * Squidmanescape * (+152) /* Infinite-Tape Combinational Logic Machine */ it's true
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16:39:07 <esolangs> [[User:Raiseafloppafan7741]] https://esolangs.org/w/index.php?diff=198365&oldid=198238 * Raiseafloppafan7741 * (-98)
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17:25:34 <APic> cu
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17:32:28 <esolangs> [[Qrain]] https://esolangs.org/w/index.php?diff=198366&oldid=198248 * Squidmanescape * (+557)
17:44:41 <esolangs> [[2-ill]] https://esolangs.org/w/index.php?diff=198367&oldid=196814 * ChuckEsoteric08 * (+391) Will add translation from regular 1-bit Brainfuck later
17:45:08 <esolangs> [[User:ChuckEsoteric08]] https://esolangs.org/w/index.php?diff=198368&oldid=198358 * ChuckEsoteric08 * (-13) /* Turing-completness Proofs */ completed 2 ill proof
17:47:15 <esolangs> [[User talk:ImOnlyHereForReversibleComputing]] https://esolangs.org/w/index.php?diff=198369&oldid=198362 * ChuckEsoteric08 * (+273)
17:47:48 <esolangs> [[Atomless set computation]] https://esolangs.org/w/index.php?diff=198370&oldid=194859 * Squidmanescape * (-1971)
18:05:53 <esolangs> [[Atomless set computation]] https://esolangs.org/w/index.php?diff=198371&oldid=198370 * Squidmanescape * (+60)
18:23:41 <esolangs> [[User:Obuqwe]] M https://esolangs.org/w/index.php?diff=198372&oldid=198168 * Obuqwe * (+0) /* Esolang projects */
18:25:13 <esolangs> [[SYNTHESIZE]] https://esolangs.org/w/index.php?diff=198373&oldid=98391 * ChuckEsoteric08 * (+747) I don't know why I hadn't added the proof yet, so here it is
18:32:29 <esolangs> [[Dubbelweal]] https://esolangs.org/w/index.php?diff=198374&oldid=198347 * ChuckEsoteric08 * (-139)
18:46:03 <esolangs> [[Wunlang]] https://esolangs.org/w/index.php?diff=198375&oldid=198360 * ChuckEsoteric08 * (+25)
18:53:17 <esolangs> [[2DChanger]] https://esolangs.org/w/index.php?diff=198376&oldid=190655 * ChuckEsoteric08 * (-70) There is no need for that gap
18:56:33 <zzo38> ais523: I think the language list that is not so useful as it is since categories can be used instead, but a list with descriptions and other things (or perhaps a database table) might be potentially more useful
19:04:17 <esolangs> [[User:B jonas]] https://esolangs.org/w/index.php?diff=198377&oldid=193043 * B jonas * (-2710) /* Incomplete list of some interesting or notable esolangs */ remove old list because the new one on the subpage works better
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20:59:04 <MarkFan8901> we think itd also have to be a very curated list
20:59:42 <MarkFan8901> like keeping it to a manageable size so that it doesnt have the same size problem as the current one
21:04:06 <esolangs> [[User:Obuqwe]] M https://esolangs.org/w/index.php?diff=198378&oldid=198372 * Obuqwe * (-3) /* Esolang projects */
21:08:23 <esolangs> [[User:Blashyrkh/Golf/Code]] https://esolangs.org/w/index.php?diff=198379&oldid=198104 * Blashyrkh * (+656) /* Quine */ Shorter [[Quine ]] @ [[BLC]] (512 > 432 bits)
21:09:28 <esolangs> [[User:Blashyrkh/Golf]] https://esolangs.org/w/index.php?diff=198380&oldid=197943 * Blashyrkh * (+20) Shorter [[Quine]] @ [[BLC]] (512 > 432)
21:17:18 <esolangs> [[User:Blashyrkh/Golf/Code]] M https://esolangs.org/w/index.php?diff=198381&oldid=198379 * Blashyrkh * (+489) /* BLC - Quine */ A little explanation
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21:35:19 <esolangs> [[Qrain]] https://esolangs.org/w/index.php?diff=198382&oldid=198366 * Squidmanescape * (+69) /* Trivia */ true facts
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22:10:43 <esolangs> [[Esolang talk:2026 topicality proposal]] https://esolangs.org/w/index.php?diff=198383&oldid=198355 * Hotcrystal0 * (+608)
22:23:43 <MarkFan8901> what in the fuck is pstf's user tag
22:46:52 <int-e> `' obnoxious
22:46:54 <HackEso> No output.
22:47:02 <int-e> `grwp obnoxious
22:47:05 <HackEso> evilipse:evilipse, the most obnoxious of evil people, likes to use chmod 000 / -R
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