00:02:49 [[Easy Cyclic Tag]] https://esolangs.org/w/index.php?diff=199876&oldid=199874 * Assembly * (+26) 00:03:13 [[Doki!]] https://esolangs.org/w/index.php?diff=199877&oldid=199875 * A random guy * (+24) Added one more category 00:03:23 [[Doki!]] https://esolangs.org/w/index.php?diff=199878&oldid=199877 * A random guy * (+0) 00:04:27 [[Easy Cyclic Tag]] https://esolangs.org/w/index.php?diff=199879&oldid=199876 * Assembly * (-251) idk 00:04:38 [[Easy Cyclic Tag]] https://esolangs.org/w/index.php?diff=199880&oldid=199879 * Assembly * (-12) idk 00:07:34 -!- amby has quit (Quit: so long suckers! i rev up my motorcylce and create a huge cloud of smoke. when the cloud dissipates im lying completely dead on the pavement). 00:09:15 [[Talk:Demagogy]] N https://esolangs.org/w/index.php?oldid=199881 * MarkFan8901 * (+555) /* needs elaboration */ new section 00:10:34 -!- MarkFan8901 has joined. 00:10:51 the way [[Demagogy]] is written actually freaks us out a bit 00:11:15 it doesnt make sense, but like 00:12:01 not in the way ai output or someone deliberately writing nonsense as an artlang would 00:12:53 it reminds us of the speech patterns of people with psychosis 00:13:30 like it has us worried for miui 00:21:57 [[Doki!]] https://esolangs.org/w/index.php?diff=199882&oldid=199878 * A random guy * (+238) Made Monika be able to do MOAR things. 00:23:55 [[Doki!]] https://esolangs.org/w/index.php?diff=199883&oldid=199882 * A random guy * (+73) Fixes. 00:29:52 [[User:Raiseafloppafan7741]] M https://esolangs.org/w/index.php?diff=199884&oldid=199720 * Raiseafloppafan7741 * (-128) 00:39:52 -!- VarianceAnalyzer has joined. 00:44:20 [[Project Euler/5]] https://esolangs.org/w/index.php?diff=199885&oldid=153329 * A random guy * (+234) Added Doki! 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to the list. 02:48:05 -!- de67 has quit (Ping timeout: 271 seconds). 03:03:33 -!- de67 has joined. 03:49:05 [[User:Dragoneater67/Sandbox]] https://esolangs.org/w/index.php?diff=199892&oldid=199714 * Dragoneater67 * (+1528) 04:00:25 [[User:Dragoneater67/Sandbox]] https://esolangs.org/w/index.php?diff=199893&oldid=199892 * Dragoneater67 * (-958) with enough inline styling abuse, anything is possible! 04:01:05 [[User:Dragoneater67/Sandbox]] M https://esolangs.org/w/index.php?diff=199894&oldid=199893 * Dragoneater67 * (+1) 04:22:38 -!- AnovaCometFloppa has changed nick to FloppaDiskDrive. 04:29:30 -!- Sgeo has quit (Read error: Connection reset by peer). 04:41:49 -!- de67 has quit (Remote host closed the connection). 04:43:43 -!- de67 has joined. 04:54:15 [[User:Dragoneater67/Sandbox]] https://esolangs.org/w/index.php?diff=199895&oldid=199894 * Dragoneater67 * (+2774) 04:58:35 [[User:Dragoneater67/Sandbox]] M https://esolangs.org/w/index.php?diff=199896&oldid=199895 * Dragoneater67 * (-2774) Undo revision [[Special:Diff/199895|199895]] by [[Special:Contributions/Dragoneater67|Dragoneater67]] ([[User talk:Dragoneater67|talk]]) 04:59:34 -!- X-Scale has quit (Ping timeout: 264 seconds). 05:00:10 -!- PkmnQ has joined. 05:02:33 [[User:Dragoneater67/Sandbox]] https://esolangs.org/w/index.php?diff=199897&oldid=199896 * Dragoneater67 * (+141) 05:03:21 [[User:Dragoneater67/Sandbox]] M https://esolangs.org/w/index.php?diff=199898&oldid=199897 * Dragoneater67 * (+18) 05:04:27 [[User:Dragoneater67/Sandbox]] M https://esolangs.org/w/index.php?diff=199899&oldid=199898 * Dragoneater67 * (+13) 05:05:14 [[User:Dragoneater67/Sandbox]] M https://esolangs.org/w/index.php?diff=199900&oldid=199899 * Dragoneater67 * (-556) 05:05:29 without spoiling the puzzle, I have an idea of a puzzle game that makes you assume a set of intuitive rules, and this is held for a good while. but then later down the line, the game gives you a puzzle that forces you to reconsider the rules you assume and realize that every puzzle prior has had better solutions you couldn't access with your assumed rules 05:06:46 there would actually be two separate instances of "well you could've done this the whole time lmao" that I want to do, and I think the latter revelation would allow vastly different solutions, though I worry that a player may accidentally stumble onto either rule? or that the revelation wouldn't be apparent? 05:07:25 [[Talk:Recall]] N https://esolangs.org/w/index.php?oldid=199901 * Blashyrkh * (+184) /* Function call */ new section 05:08:50 actually, a different puzzle game I want to make also has this sort of idea, just without the recontextualizing earlier puzzles part, which would probably make it easier to prevent 05:15:35 [[User:Dragoneater67/Sandbox]] M https://esolangs.org/w/index.php?diff=199902&oldid=199900 * Dragoneater67 * (+0) 05:18:48 hi aadenboy 05:18:53 hey 05:23:07 <100 edits till 200k edit milestone!!! 05:40:59 -!- de67 has quit (Remote host closed the connection). 05:44:40 -!- de67 has joined. 05:58:31 -!- de67 has quit (Remote host closed the connection). 05:59:05 -!- de67 has joined. 06:02:00 -!- de67 has quit (Remote host closed the connection). 06:04:06 -!- de67 has joined. 06:30:07 -!- de67 has quit (Ping timeout: 248 seconds). 06:30:24 -!- de67 has joined. 06:44:53 -!- de67 has quit (Ping timeout: 251 seconds). 07:07:52 aadenboy: the worry that someone would stumble onto it beforehand is kind of a moot point 07:08:09 if the revelation is fair, (some) skilled puzzle players should be able to catch onto it 07:08:35 in the same way skilled mystery readers would be able to catch onto the solution to the mystery before its revealed 07:08:56 the worry of the revelation being apparent would just come down to good game design 07:09:21 if its well designed, it should be very surprising yet somewhat natural 07:09:37 just like a good puzzle should feel 07:09:54 [[B+]] https://esolangs.org/w/index.php?diff=199903&oldid=199592 * Cordership * (-5) /* Arrays */ 07:12:13 -!- PkmnQ has quit (Quit: Leaving). 07:23:36 MarkFan8901: I mean this in more of an accidental discovery way, as in a misinput would cause the revelation earlier than intended, but that is also on my mind. the actual puzzle game itself is extremely simple and comparable to pen-and-paper puzzles (of which is where the idea comes from anyways) so I imagine figuring it out early would either be intuitive or too outlandish 07:23:50 s/puzzle game/puzzle 07:35:32 [[User talk:Namotanu]] https://esolangs.org/w/index.php?diff=199904&oldid=188489 * Namotanu * (+150) 07:40:07 [[User talk:Jan Pilavik]] https://esolangs.org/w/index.php?diff=199905&oldid=190739 * Namotanu * (+240) 07:41:11 [[User:Raiseafloppafan7741]] https://esolangs.org/w/index.php?diff=199906&oldid=199884 * Raiseafloppafan7741 * (-4260) 07:41:25 -!- aadenboy|2 has joined. 07:41:32 ? 07:44:29 -!- aadenboy has quit (Ping timeout: 260 seconds). 07:48:44 -!- aadenboy|2 has changed nick to aadenboy. 07:49:01 goodnight 07:49:02 aadenboy: how would you misinput on a pen and paper puzzle 07:49:04 gn 07:49:07 er 07:49:32 MarkFan8901: I said "comparable"—the game is a video game with an input method 07:49:39 s/the game/the puzzle 07:49:54 ah okay 07:50:13 perhaps just have a draw -> sumbit style of input? 07:51:32 I think keyboard-based would better intuit the rules I want them to assume, since it is grid-based 07:51:55 yea they have to type ed-like syntax to modify the grid /j 07:52:01 lol 07:52:24 maybe something like what The Witness does could work if not that 07:52:31 perchance 07:52:42 though we think making this not a video game would solve this problem 07:52:56 hm, true 07:53:52 lmao I could add in meta that way... 07:54:06 true... 07:54:26 oh also making it actually a pen and paper game would massively cut down the budget 07:54:54 well it would've been what some might call "programmer art" anyways 07:56:27 this made us think of if you could somehow make a medium which is more advanced than pen and paper yet isnt digital 07:56:39 like some mechanical system you could 'program' in 07:57:27 Spintronics...? 07:57:33 https://upperstory.com/en/spintronics/ 07:58:36 good thinking 07:58:45 though we were thinking of something the player could set up themselves 07:58:48 with not much effort 07:58:59 perhaps some weird origami stuff 07:59:42 [[Talk:Recall]] https://esolangs.org/w/index.php?diff=199907&oldid=199901 * I am islptng * (+100) 08:00:02 honestly thatd probably be bloat for the kind of game you're making 08:00:16 but its still smth cool to think about 08:00:20 perhaps for a different game 08:03:23 that idea (sort of setting up the puzzle) is making me think of a puzzle game which uses that, but that knowledge would spoil the surprise ;) 08:04:16 I seem to have a lot of inspiration from troll pen-and-paper puzzles recently 08:04:34 well, I will sleep now. let it marinate in my mind! paper puzzle seems like a good choice 08:04:39 goodnight 08:04:55 ye 08:04:56 gn 08:05:15 for when you wake up, what troll pen-and-paper puzzles ru referring to exactly 08:05:17 we are interested 08:05:30 -!- Lord_of_Life_ has joined. 08:06:04 -!- Lord_of_Life has quit (Ping timeout: 260 seconds). 08:06:48 -!- Lord_of_Life_ has changed nick to Lord_of_Life. 08:15:44 [[Talk:Recall]] https://esolangs.org/w/index.php?diff=199908&oldid=199907 * Blashyrkh * (+661) 08:16:47 is there a sport where you have to throw a ball or dart to hit a target but you're wearing a cast on your throwing arm that constrains your elbow to completely bent, sort of like boxing but it's your arm rather than hand that's bound? 08:21:26 [[Talk:Recall]] https://esolangs.org/w/index.php?diff=199909&oldid=199908 * I am islptng * (+143) 08:42:35 -!- sludgegunker has joined. 08:43:43 -!- sludgegunkman has quit (Ping timeout: 241 seconds). 08:45:39 -!- de67 has joined. 08:55:11 [[Talk:Demagogy]] https://esolangs.org/w/index.php?diff=199910&oldid=199881 * Blashyrkh * (+191) /* needs elaboration */ 09:13:34 -!- X-Scale has joined. 09:18:07 -!- WinME_User has joined. 09:27:26 -!- WinME_User has quit (Quit: Client closed). 09:30:15 [[User:Dragoneater67]] https://esolangs.org/w/index.php?diff=199911&oldid=199709 * Dragoneater67 * (+1098) add displaystyle