< 1631505965 87216 :emorrp1!~emorrp1@2001:470:69fc:105::1e QUIT :*.net *.split < 1631505965 87950 :infra_red[m]!~infraredm@2001:470:69fc:105::849 QUIT :*.net *.split < 1631506227 635975 :infra_red[m]!~infraredm@2001:470:69fc:105::849 JOIN #freeheromesh * :@infra_red:matrix.org < 1631506255 202983 :emorrp1!~emorrp1@2001:470:69fc:105::1e JOIN #freeheromesh emorrp1 :@emorrp1:freedombox.emorrp1.name < 1631506816 340955 :esolangs!~esolangs@techne.zem.fi JOIN #freeheromesh esolangs :esolangs.org < 1631506873 676007 :zzo38!~zzo38@host-24-207-14-22.public.eastlink.ca PRIVMSG #freeheromesh :Do you have some ideas about the implementation of specifying order of execution of objects? Currently, it is fixed (initial objects are by their initial coordinates, and newly created objects will come first), but Escape requires that some initial objects specify their own order, and other games might create new objects and also want to set their order differently. [repeat due to net split] < 1631526051 213800 :fizzie!irc@selene.zem.fi JOIN #freeheromesh fizzie :Heikki Kallasjoki