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21:29:57 <zzo38> I implemented the rules of the Puzzle Boy in Free Hero Mesh, too, now.
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04:31:02 <zzo38> Here is a Catrap game in Free Hero Mesh: http://sprunge.us/2zjEiq
08:42:01 <zzo38> About coordinate input: In Panel de Pon, the input is the space between two horizontally adjacent cells, instead of the cell itself. However, for most games the input will be the cell itself.
07:24:45 <zzo38> If later the coorinate input is implemented in Free Hero Mesh, then the game could be implemented like: Several psychic monsters may be in the grid, and numbered blocks; telekinesis may be used to move them subject to the restriction that the Manhattan distance plus the block number cannot exceed the number of the group (similar to the group of Go stones). Additional pieces/variants can also added, e.g. blocks that move too far.
07:29:32 <zzo38> Even can have other variants, e.g. different monsters with different powers, different blocks, water, fire, teleportation, arithmetic operation block, duplication, etc