←2018-12-07 2018-12-08 2018-12-09→ ↑2018 ↑all
00:06:45 <ais523> hi salpynx
00:07:35 <ais523> also, I think many of us are interested in a mix of sensible challenges and complex jokes
00:07:52 <ais523> brainfuck-on-blockchain is an interesting idea, although it may have been comprehensively outesotericised by Ethereum
00:08:09 <b_jonas> yeah, sensible challenges with complex jokes are nice
00:08:14 <ais523> perhaps it would be possible to try it on an altcoin nobody cares about? there are a huge number of them, after all
00:08:36 <b_jonas> some of those vaporware projects that never get made are mixes of sensible challenges with complex jokes I guess
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00:11:15 <ais523> I guess my esolang research has skewed towards the sensible for a while
00:11:31 <ais523> but then, I'm a major contributor to things like C-INTERCAL, which is close to the pinnacle of the "complex joke" end of the scale
00:11:40 <b_jonas> yeah
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00:17:29 <b_jonas> ais523: you could call the DOS nethack TAS a good mix of serious and a complex joke I guess
00:17:59 <b_jonas> whereas ayacc and aimake are on the serious side, more so than esolangs in general
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00:19:19 <b_jonas> hmm, I wanted to look up if there's a nethack4 bug ticket about how in certain polymorph (and maybe also as an orc character) you should eat apples whole on unix
00:20:45 <ais523> b_jonas: if it helps, I've seriously threatened to implement a brainfuck backend for ayacc
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00:21:20 <ais523> bye clog?
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00:21:27 <ais523> oh, netsplit is coming
00:21:27 <zzo38> ais523: Who do you threaten? Is it a threat?
00:21:50 <ais523> zzo38: it's a threat in that some people might see such an implementation as undesirable, but it's not a threat aimed at anyone in particular
00:22:44 <zzo38> O, OK. I think that if it is a separate file than the other backend then I do not have a problem with it
00:23:23 <ais523> well, all of ayacc is one file to make it easier to distribute, but it would have a separate section in the part of the file that defines backends
00:23:55 <zzo38> Yes, that can work too, I suppose. Use conditional compilation if someone complains
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00:25:25 <b_jonas> ais523: if you implement it, will you also put an open source license declaration in ayacc?
00:25:30 <b_jonas> because then it will be worth
00:25:52 <b_jonas> I don't care for the bf backend as long as it doesn't make the rest of ayacc harder to sue
00:26:25 <ais523> b_jonas: I will probably make ayacc GPLv3 at some point
00:26:26 <ais523> if it isn't already
00:26:28 <b_jonas> I would like some frontend transformations, as well as a stackless C/C++ backend.
00:26:48 <b_jonas> ais523: it is distributable under some such licence, but there's no declaration
00:26:58 <b_jonas> ais523: there's a declaration somewhere in the #esoteric logs
00:27:04 <ais523> ah, OK
00:27:14 <b_jonas> but not in the source code itself (unless you snuck it in recently)
00:27:18 <ais523> the basic problem is that ayacc is so close to my day job it might be legally unwise for me to work on it at the moment
00:27:27 <b_jonas> ais523: yes, exactly
00:27:31 <ais523> although my day job's diverged a bit since
00:27:40 <b_jonas> which is why the bf backend is a good sigh
00:27:51 <b_jonas> if you can work on the bf backend, then you can probably also work on the license declaration
00:28:07 <zzo38> Yes, you should add properly the valid open-source/free-software license, whether GPLv3 or public domain or something else.
00:29:25 <b_jonas> I think there's no ticket for how any polyform, even a gelcube, will eat apples and pears without cores.
00:30:09 <ais523> b_jonas: I'm not working on the BF backend because of this
00:30:11 <ais523> it's probably the main reason?
00:30:27 <ais523> I'm thinking about it, though; semantic actions are hard
00:30:42 <ais523> perhaps we should restrict it to bignum BF and make the semantic actions into numbers
00:30:46 <ais523> err, semantic /values/ into numbers
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00:39:02 <salpynx> Thanks for the ideas. I thought about another altcoin, but then that'd be a lot of learning I'd have to do that would be less generally applicable, anything I learn about bitcoin protocols is more likely to be useful to me or others. Bitcoin has the advantage that there are a lot of exiting libraries to piggyback form or reverse engineer as well, so I don't have to implement everything and can focus on a few jokes.
00:40:03 <salpynx> The GPU idea is good, I don't remotely need to use it for the simple operations I'm aiming for, but it'd be fun to somehow use it for a trivial calculation, just to say it's being used
00:41:32 <b_jonas> salpynx: yes, nor do you need to use brainfuck or blockchains for the simple operations you're aiming for
00:41:44 <b_jonas> `hello
00:41:45 <HackEso> hello, world
00:41:58 <b_jonas> ^ proof of concept: hello world, without using bitcoin or blockchains or GPU
00:42:36 <b_jonas> it does run on HackEso through IRC though, so in that sense it is overcomplicated. I could just run hello world locally.
00:44:45 <ais523> b_jonas: currently I'm trying to write a The Waterfall Model interpreter that's has a sufficiently powerful optimiser that it can run a hello world in a reasonable length of t ime
00:45:20 <b_jonas> ais523: hmm, how does that generate output?
00:45:34 <ais523> there's an extension where you can take a useless counter and add specific values to it
00:46:08 <ais523> I wrote the extension recently because being able to produce output makes it easier to reason about what a program is doing (also makes the language more usable on PPCG)
00:46:10 <b_jonas> https://esolangs.org/wiki/The_Waterfall_Model#Output_extension
00:46:16 <ais523> but it's optional and not part of the "core" language
00:52:56 <zzo38> Do you know about mediaeval barber shop prices? Part of this http://zzo38computer.org/gurpsgame/1.ui/wiki?name=Session+17 has a price list does it looks like OK?
00:56:10 <b_jonas> no clue. I've never been to a mediaeval barber.
01:00:00 <ais523> a medieval barber would probably be more expensive nowadays than they would have been in medieval times
01:02:18 <zzo38> Yes, but I mean in medieval times rather than now
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02:31:54 <salpynx> zz038: Late medieval prices for a barber surgeon (full healing rather than the smaller things): https://books.google.com/books?id=3TuNOcTEXigC&pg=PA113 The battle healing on your list seems very good value!
02:38:20 <zzo38> Do you have the one without Google Books?
02:42:02 <salpynx> https://archive.org/details/dailylifeinchauc00forg it needs to be "borrowed" though
02:43:27 <zzo38> Do you just have a plain text version of the price list?
02:43:35 <zzo38> (Retype it if you have to)
02:43:38 <salpynx> Also https://www.jstor.org/stable/24620701 looks like a relevant paper which also uses John Ardene as an original source, from JSTOR, but I can't find a directly accessible full copy
02:44:10 <zzo38> I do not need a full copy of the book
02:48:33 <salpynx> Most of the professional practitioners were in London, In other large towns there might be a few physicians and surgeons, but medicine was primarily in the hands of the barber-surgeons and barber-tonsors. The countryside was served only by part-time healers, unless a patient was wealthy enough to import the services of a professional.
02:48:46 <salpynx> Treatment by a highly skilled practitioner could be very expensive: Arderne recommended a fee of 100 marks for a great person, £40 for lesser people, and £5 as a minimum. In principle, medical practitioners were supposed to treat the poor free of charge, but it is unlikely that they devoted much of their valuable time to such charity.
02:49:11 <salpynx> 2nd sentence is about all that is relevant for full healing
02:51:18 <zzo38> Five pounds is a lot more than I put. I suppose many poor people are unlikely to be able to read the price list anyways
02:58:32 <zzo38> I changed the price for "healing wounds from battle" now it is increased to five pounds. I do not remember exactly what prices the GM said, but I think it wasn't higher than that. Once the GM reads it, if he remember what he said, and also once he reads the footnote I added, then he might tell me to change it (he has the ability to change it by himself, but he doesn't use that, and I do instead).
03:03:49 <salpynx> 20s for an application of Mercury ointment for treating scabies from the JSOR paper (16 pages), not many other specifics though. A lot about treating paupers for free and from others accepting "presents of fowls and ducks"
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06:42:55 <zzo38> For HTTP ranges, in addition to "bytes", we can also have "lines", "items", and "unixtime" ranges. The syntax is same like byte ranges but the name is difference.
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09:42:18 <int-e> moin moerjan
09:42:38 * Taneb hellio
09:43:25 <int-e> fungot`: be reasonable
09:43:26 <fungot`> int-e: figured that just now?! i've always used ghost for kicking my own fnord function. it accepts three arguments: a cell, fnord
09:43:41 <int-e> close enough.
10:00:00 <oerjan> moint-e
10:00:28 <oerjan> fungot`: i think you left out an argument
10:00:28 <fungot`> oerjan: they sure have weird bodies burned and fnord sacrificed to some deities like dijkstra or so.
10:01:09 <int-e> oerjan: I thought it was just missing a comma after "a".
10:01:19 <oerjan> a, ha
10:01:37 <oerjan> hineb
10:26:25 <oerjan> `addquote <b_jonas> I don't care for the bf backend as long as it doesn't make the rest of ayacc harder to sue
10:26:27 <HackEso> 1330) <b_jonas> I don't care for the bf backend as long as it doesn't make the rest of ayacc harder to sue
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11:26:34 <esowiki> [[Talk:TPLHBPTBOTEW]] N https://esolangs.org/w/index.php?oldid=58627 * Plokmijnuhby * (+681) Created page with "I'm trying to write a compiler, and I've noticed some problems. In commands like: The proof for the element of the name x and value 2 being in set P has been proven weak. the..."
11:28:28 <int-e> `? ray
11:28:29 <HackEso> ray? ¯\(°​_o)/¯
11:29:23 <int-e> Raytracing should be a subfield of oceanic biology.
11:31:25 <int-e> "marine" is the right adjective.
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12:19:55 <b_jonas> Hmm, so artifact elven swords are supposed to glow _blue_ when orcs are nearby? I assumed they'd glow yellow or orange or something.
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12:32:30 <int-e> blue is the coolest glow :)
12:33:39 <int-e> fun. 'Both Obi-Wan and Anakin's were blue; Vader's was red. Those colors remained the standard until "Return of the Jedi," when Lucas had the color of Luke's new lightsaber blade changed to green so that it would stand out better against the blue sky of Tatooine.'
12:47:25 <b_jonas> salpynx: interesting. I wonder if that's real full healing, or just "full healing" up to 300 or 500 HP
13:08:00 <esowiki> [[User:Gamer]] https://esolangs.org/w/index.php?diff=58628&oldid=58619 * Gamer * (+210)
13:08:13 <esowiki> [[User:Gamer]] https://esolangs.org/w/index.php?diff=58629&oldid=58628 * Gamer * (+15)
13:08:55 <esowiki> [[User:Gamer]] https://esolangs.org/w/index.php?diff=58630&oldid=58629 * Gamer * (+13) /* Madbrain (Python) */
13:12:50 <esowiki> [[User:Gamer]] https://esolangs.org/w/index.php?diff=58631&oldid=58630 * Gamer * (-202)
13:13:21 <esowiki> [[User:Gamer]] https://esolangs.org/w/index.php?diff=58632&oldid=58631 * Gamer * (+30)
13:13:53 <esowiki> [[TPLHBPTBOTEW]] https://esolangs.org/w/index.php?diff=58633&oldid=58610 * Gamer * (+10) /* Flow Control Commands */
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14:27:12 <b_jonas> `? zelda
14:27:13 <HackEso> zelda? ¯\(°​_o)/¯
14:27:16 <b_jonas> `? link
14:27:17 <HackEso> link? ¯\(°​_o)/¯
14:38:02 <b_jonas> `? ganon
14:38:06 <HackEso> ganon? ¯\(°​_o)/¯
14:40:19 <b_jonas> ``` head wisdom/ga*o | sport
14:40:20 <HackEso> 1/2:==> wisdom/gaspacho <== \ You like Gaspacho and I like Gazpacho. Let's call the whole thing off! \ \ ==> wisdom/gaspasjo <== \ Gaspasjo is a norwegian soup, which died out due to a lack of hot summer days \ \ ==> wisdom/gaspatsjo <== \ gaspatsjo is a norwegian soup, which died out due to a lack of hot summer days \ \ ==> wisdom/gaszpacho <== \ gaszpacho is a polish soup, traditionally szerved cold for hot szummer days \ \ ==> wisdom/gazpacho <== \
14:40:21 <b_jonas> ` n
14:40:21 <HackEso> ​/srv/hackeso-code/multibot_cmds/lib/limits: line 5: exec: : not found
14:40:24 <b_jonas> `n
14:40:24 <HackEso> 2/2:You like Gazpacho and I like Gaspacho. Let's call the whole thing off! \ \ ==> wisdom/gazspaczo <== \ gazspaczo iz a hungarian szoup, tradizsonally szerved cold for hot szummer dayz
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14:54:32 <b_jonas> `bobadventureslist http://bobadventures.comicgenesis.com/d/20181208.html
14:54:33 <HackEso> bobadventureslist http://bobadventures.comicgenesis.com/d/20181208.html: b_jonas
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20:11:59 <zzo38> Have you ever play mahjong and have heaven? That is highly unlikely; I never have done.
20:14:26 <zzo38> I wrote rules of Pokemon mahjong: https://arin.ga/ASWzV9 Please read it see if you think it is good, and whatever suggestions/questions/complaints about it?
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21:02:50 <zzo38> Do you like this Pokemon mahjong I wrote now? Is there anything I missed, perhaps? Is there any mistake?
21:37:25 <esowiki> [[Unfedern]] M https://esolangs.org/w/index.php?diff=58634&oldid=57352 * Zseri * (+1) correct file extension
21:48:38 <paul2520> that looks cool & fun, zzo38. also arin.ga is neat. I might try and host a clone
21:56:15 <b_jonas> zzo38: ouch. what's the easy way to turn off syntax coloring for that arin.ga page?
21:56:31 <b_jonas> ah, there's a "raw" link
22:00:43 <zzo38> b_jonas: Yes, you can use the "raw" link. You can also use curl to download it; you get plain text in that case too.
22:01:52 <zzo38> paul2520: They have the source code on GitHub if you want to make a copy.
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←2018-12-07 2018-12-08 2018-12-09→ ↑2018 ↑all